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Apollo Campaign 9 - The Front Line Push

 

Apollo Campaign 9 - The Front Line Push!
Date/Time: https://everytimezone.com/s/f2750e53 till one side is victorious.
Server: Combat Box Main Server
Comms: IL2 SRS srs.combatbox.net:6002

 

 

Ladies and gentlemen, aviation enthusiasts, and history aficionados, buckle up for a thrilling journey back in time, as we unveil a momentous announcement soaring from the virtual skies. Brace yourselves for the upcoming blockbuster: Apollo 9 - The Front Line Push! This electrifying campaign will kick off this Thursday and won't rest until one side emerges triumphant.


Combat Box, a name synonymous with historically inspired, hand-crafted late-war missions, stands as a beacon within the IL-2 Great Battles server community. Their mission? Nothing short of ambitious: to construct a server that pilots like themselves would find irresistible. The result is the Apollo Campaign, a groundbreaking venture bridging the gap between mission-based gameplay and a persistent war simulation. It's not just another mission; it's an all-encompassing, dynamic campaign where each pilot's actions reverberate through the annals of virtual warfare.


At the heart of this new Combat Box campaign lies the union of high-quality, hand-crafted objectives and a relentless war simulation. It's an immersive experience that places players squarely in the throes of combat, where every decision and maneuver carries the weight of history.


For added immersion and teamwork, the campaign integrates seamlessly with CB Radio, their SRS voice bot. Imagine coordinating your actions with fellow pilots using authentic radio communication. But there's more to this tale; Combat Box has thoughtfully introduced RCI Officers into the mix, ready to guide players into the heart of the action or provide an escape route for those preferring quieter skies.


The brilliance of this campaign, however, resides in its dynamic nature. Unlike conventional missions that reset with each session, Apollo 9 boasts a warfront that ebbs and flows with every player's action. Your choices dictate the tempo of the conflict, the fluidity of the frontlines, and even the availability of aircraft at airfields.


Driving this dynamic simulation is the Alonzo engine, a marvel of programming that meticulously tracks every facet of war. Airfields, aircraft, objectives, convoys, supply levels, and even civilian buildings fall under Alonzo’s watchful eye. It's so intricate that it can account for damage down to individual 'sub-blocks' in an entity for the campaign. As the war unfolds, towns, airfields, and objectives bear the scars of battle, becoming increasingly battered. Players' actions genuinely influence the war's outcome.


Now, let's delve into the thrilling features Apollo 9 brings to the table:

 

  • The mechanics have undergone a substantial overhaul. What that means is every move you make carries more weight than a headline in wartime. Supply points, including objectives and airfields, now extend their influence intelligently and strategically, pushing the front line towards nearby enemy objectives. This means your actions have even more profound consequences.
  • When things get tough and objectives take a beating, don't count 'em out just yet. They're merely taking a breather for three campaign days. If no side lays claim to that objective by then, then they miraculously patch themselves up to 33% supply, eager to rejoin the fray.
  • But there's more to this story, my friends. The gameplay now follows a more focused path, centering itself on the 'most damaged' objective from the previous day when generating a new mission day. This tactical shift ensures every move you make feels like a decisive piece on the war chessboard.
  • Now, for the fans of bomber aircraft, here's a tidbit to savor. Bomber air spawns are now start up at 4,000 meters; quite the ascent from their previous 1,500 meters.
  • When the skies grow quiet, don't fret. Quick-response AI fighters are on standby, defending objectives and airfields if any pesky attackers overstay their welcome. It keeps things lively, even when the theater isn't bustling.
  • Last but not least, CB Radio has received a nifty upgrade for bomber pilots. Automatic 'flight following' by radar, guiding you en-route to your targets. We've got RCI Officers in the mix, handled by players or the SRS bot, ready to guide players straight into the heart of the action, or steer 'em clear if they wish. So, when you're up there amidst the virtual clouds, always remember - you're never flying solo.
  • But hold onto your helmets, dear listeners; it's not a solitary endeavor out there. No, sir! Combat Box is a bustling community where you can find camaraderie, join squadrons, and seek out fellow wingmen to share your virtual wartime escapades. So, if you're flying solo and want some company, take a gander at the ⁠squad-recruitment, ⁠squad-events, or the ⁠looking_for_wingman channels found in the Combat Box Discord. There's a place for everyone in this immersive campaign.

 

You can learn more by reading the updated Apollo Campaign manual.

 

So, mark those calendars, set those alarms for this Thursday, and get ready for an adventure that seamlessly blends history, strategy, and camaraderie like never before. Apollo 9 - The Front Line Push

 

 

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Posted

Pretty excited about it, hopefully this will bring back the nights of when you needed to wait for a slot to open in order to play on Combat Box ;)

-332FG-Kami_K220
Posted

Oh yeah! Really looking forward to jumping into this one. Looks like some great changes in there and will be exciting to see how we can influence the front. 
 

Once again thank you for your work and dedication on this. You have really out done yourselves. 
 

For anyone reading this and considering playing multiplayer, this is an amazing campaign to jump into and has a great community backing it.

 

See you in the skies 

  • Like 3
Posted

Looking forward to it! 

 

Re the SRS bomber 'flight following' how is that implemented? Is it similar to stating your strike target? ie. Give command your grid location and state your target and ETA? Or is it a bit more intuitive than that

=GEMINI=IngegnerTommy
Posted

Amazing work as usual, guys, looking forward to fly on Apollo asap! 
Thanks for creating great content for the MP community 

  • Like 1
JG4_Moltke1871
Posted
On 8/23/2023 at 3:21 PM, Sketch said:

Now, for the fans of bomber aircraft, here's a tidbit to savor. Bomber air spawns are now start up at 4,000 meters; quite the ascent from their previous 1,500 meters.

Are you crazy? I am a passionate Bomber pilot but why you devalue your excellent Apollo campaign with ? airspawns? Airspawns are garbage, they kill totally any immersion of a real sortie. Airspawn are a sickness that has already affected many servers. Starting in the air is like washing feets in rubber boots. For me as a bomber pilot an Airstart in 4K is no tidbit to savor, it’s rotten food. When I see new Apollo is coming I jump high, when I read about airspawns I fall deep. Please let a full real server be a full real server. Implement rear Bomber airfields, protected by aggressive AAA but please don’t gift me 4000 meters, climb to altitude is one of the most usual things in flying. Sorry for my bad words, I really respect your work and enjoyed your servers a lot already. The few missions with airspawns I ignored so far. But Implement airspawns in a campaign…. ?

Not many real servers are there, I don’t want to loose another one ?

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