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Developer blog #347: Albatros D.II, Nieuport 17, and Li-2 updates, summertime news


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Posted (edited)

This game engine could support large formations just like the other sims did/do it, have the illusion of lots of bombers but most are using very simple fm/dm or not even being calculated until the player gets closer to them. In fact, there was talk of simplified fms being looked into by the devs a while back, so maybe that will make it into the next project.

Edited by FuriousMeow
Until meant into
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FeuerFliegen
Posted

Man, I had no idea the D.II could carry a 20mm cannon!!

 

Can we get confirmation that the Li-2 is still going to be released for the next update?

  • 1CGS
Posted
3 hours ago, SCG_FeuerFliegen said:

Can we get confirmation that the Li-2 is still going to be released for the next update?

 

It is in testing right now, so if all goes to plan it will be in the next update, yes.

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JG4_Moltke1871
Posted
7 hours ago, LukeFF said:

 

It is in testing right now, so if all goes to plan it will be in the next update, yes.

Now we know that a syringe is drawn up includes an exciting new update with three new planes, long range single player missions and surprising improvements. The bitter phase of aviation junkies waiting the injection begins ….. ?☠️

Posted
1 hour ago, JG4_Moltke1871 said:

The bitter phase of aviation junkies waiting the injection begins ….. ?☠️

 

That's a shame... so many people hate needles ⚰️

Posted
51 minutes ago, Trooper117 said:

 

That's a shame... so many people hate needles ⚰️

oh, that's is a shame... there are so many nice one...Off the coast of England...and a entire National Park of them in the U.S.A...:lol:

Guest deleted@219798
Posted

The old 20mm cannon on the Albatros DII. In the real world how often was it actually used, very rarely. Just a novelty like the cannon armed Spad that some people would like to have.

Posted

Keep up the WWI development team - excellent work. You have the market cornered on this - so keep it coming.

 

 

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Posted
On 8/18/2023 at 1:29 PM, PatrickAWlson said:

Any chance of getting two seaters prioritized?  Re8 would allow campaigns to come back to Jan 1917.

Not to mention the giant AD3 and Pup sized holes in the plane set timeline!

Posted

Float planes dammit.

  • Upvote 2
PatrickAWlson
Posted
12 hours ago, the_dudeWG said:

Not to mention the giant AD3 and Pup sized holes in the plane set timeline!

 

That has occurred to me, but I can work around it a little bit.  I can have the N17 stand in for the Pup and I can extend the D.II and move up the D.V to fill the D.III hole.  None of this is ideal but I have always tried to be flexible and make it work.  What I cannot make work is chasing Breguets and DH4s with a Halberstadt D.II :) 

Posted

The only solution to this is for 'collector' planes to fill the gaps for missing 2 seaters... what's the chance eh?

  • Upvote 2
Posted

Make my 2 seater a float plane.

 

 

  • 1CGS
Posted
1 hour ago, Trooper117 said:

The only solution to this is for 'collector' planes to fill the gaps for missing 2 seaters... what's the chance eh?

 

Like with Tank Crew, a lot of this depends on third-party availability, in this case Ugra Media. Importing planes from ROF for FC is but one project that they are currently working on. ?

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Posted (edited)

I'm still waiting for one of these to pop up for FC. They never did add them to ROF. ?

 

It's just not WWI without them...

 

Hotpot.png.e897a2e29f33336aede342f427c0b5ec.png

 

 

Edited by Motherbrain
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Posted

More aircraft, always very well modeled!


However the introduction of the Me 109 G 06 AS and the upcoming arrival of the high altitude interceptor, Ta 152 exposes a considerable gap for a WWII simulator; the absence of classic USAAF and RAF four-engine bombers even in the form of A.I..

 

This is just a constructive suggestion to improve the simulator's engine in order to correct the slowness, notably in missions like Bomb Beachhead and Patrol Beachhead on the beaches of Normandy with Mullberry ports. This should not happen on a PC with an Intel Core i7 processor with 32 Gb of RAM from Corsair, Sound Blaster sound card and NVidea RTX 2600 Super GPU. I say this based on the superior performance of my PC in another simulator of a similar level, where this slowdown does not happen, even in complex missions. I suggest that a new engine should focus, above all, on the use of 2 or, preferably, more independent processor cores, each one corresponding to a thread of execution. An upgrade to a development interface capable of making communication between software and hardware even easier like migrating from DirectX XI to XII would help even more.

 

The improvement in simulator performance much more due to the optimization of its engine than due to an upgrade of PC game components, in addition to relieving the simulator user, freeing him from purchasing very expensive hardware and making the simulator inclusive to a larger number of people, it would meet a series of customer demands. Unsurprisingly, many customers want, for example, the presence of four-engined and large air-naval battles including aircraft carriers, battleships and cruisers.     
 

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Posted
3 hours ago, Marcio said:

More aircraft, always very well modeled!


However the introduction of the Me 109 G 06 AS and the upcoming arrival of the high altitude interceptor, Ta 152 exposes a considerable gap for a WWII simulator; the absence of classic USAAF and RAF four-engine bombers even in the form of A.I..

 

This is just a constructive suggestion to improve the simulator's engine in order to correct the slowness, notably in missions like Bomb Beachhead and Patrol Beachhead on the beaches of Normandy with Mullberry ports. This should not happen on a PC with an Intel Core i7 processor with 32 Gb of RAM from Corsair, Sound Blaster sound card and NVidea RTX 2600 Super GPU. I say this based on the superior performance of my PC in another simulator of a similar level, where this slowdown does not happen, even in complex missions. I suggest that a new engine should focus, above all, on the use of 2 or, preferably, more independent processor cores, each one corresponding to a thread of execution. An upgrade to a development interface capable of making communication between software and hardware even easier like migrating from DirectX XI to XII would help even more.

 

 The improvement in simulator performance much more due to the optimization of its engine than due to an upgrade of PC game components, in addition to relieving the simulator user, freeing him from purchasing very expensive hardware and making the simulator inclusive to a larger number of people, it would meet a series of customer demands. Unsurprisingly, many customers want, for example, the presence of four-engined and large air-naval battles including aircraft carriers, battleships and cruisers.   

 

This post is essentially the same one as you posted here below. Please do not that going forward: https://forum.il2sturmovik.com/topic/85428-a-new-simulator-engine-will-meet-customers-most-crucial-demands/

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