No.10_Ace_Ivo Posted July 31, 2023 Posted July 31, 2023 (edited) No.10/J18 Squadron presents: Knights of the Sky Campaign Server General info: The No.10/J18 joint squadron is proud to announce an entire new server dedicated to Flying Circus today! Our main goal is to offer something new for the community, a dynamic, full real server with all sorts of features and a nice new place for the community to fly on. We eventually want to create a full dynamic campaign with a fully moving frontline where the next mission will be generated depending on what happened during the previous mission. Please let me make one thing perfectly clear, our goal is not to drive people away from other, already established WW1 servers but to bring some fresh air into the community with a new server and new ideas. So the community gets a lot more diversity and hopefully WW1 gets more attention and will attract more people to get into multiplayer. Alpha 1: This initial release is not a real dynamic campaign yet, but it’s an important first testing period. It will test all components in the base mission where each mission of the campaign will be based on. Please note that this is also a very first stress test for the mission and server, don’t be surprised if you see some lag or overload messages, we plan to get this right as soon as possible but this requires stress testing. The mission is located on the Arras sector of the Western front map and we plan to make one for the Verdun sector as well once this one is working properly. It features a lot of interesting stuff already, including artillery spotting, random supply train starting points, infantry assault contact patrols, tank assault contact patrols, random recon location, big factories to attack (including a tank factory and ammo depot), random planeset from the start of the mission including late 1917, mid 1918 and late 1918 (we plan to add more planesets once more FC3 planes get released). So there is a lot to discover and find out in the base mission already. We really advise you to read the mission description in the Google Slide below to get an understanding of the campaign and how to win a mission. You really need to understand the way how to win the mission properly. There are 4 “victory states” where you can win the mission, 10 victory points for each phase, so going from 10 till 40, make sure to understand this very well in the mission description. It also contains a detailed description on all the objectives and how to complete them. This description will of course be updated every time a new version goes live. I will also post every separate mission update log in a separate post in this thread (as well as on the Discord) and will also edit this post with a new “Alpha” description as the campaign develops further. Campaign Roadmap: Here a general roadmap of the campaign to give you a bit of an idea which way development will go and what to expect, things can change along the way of course: 1) test base mission, make mission run smoothly and see if everything works properly 2) add or remove things according to player feedback, apply fixes, improve parser 3) generating missions, moving frontline and targets, improve parser 4) expand moving frontline to a full campaign, improve parser 5) add 1916 and early 1917 planesets, improve parser 6) add a version of the Campaign on the Verdun map including the French and American air forces and planes, improve parser Important information: Alpha 1 will start on August 7th and will run till it breaks or a new version is ready, it’s mainly for testing purposes but of course we’d like as many people as possible to be there to have fun, try out the mission and also stress test it. We’ll also run the first “Squadron Flyout” on Saturday August 12th, more info about this will be posted in this thread every week. So we hope to see you in the skies then! It’s important to join our Discord server if you want to see all change logs, server updates, share screenshots, drop your feedback and suggestions, and of course we have a section to report your bugs. This is very valuable for us so we can make changes as soon as possible and get a full campaign up and running for you. We’ve also been running some events in ROF for a few years now, a Squadron Flyout on Saturday and a more Casual flyout on Wednesday; since a few months in Flying Circus. From the release of Alpha 1 on we’re also going to do the Squadron Flyout on Saturday in Flying Circus, on this server, everyone is welcome to join of course and it would be nice if we could get some battles going every Saturday with multiple squadrons. The Squadron Flyout will be announced every week in a separate forum thread. If you want to know more, make sure to join the Discord server as well. We also have a stats site for the server to track your kills, view the pilot rankings, see who is currently flying and more. We plan to evolve this along the way as well including awards so if you have any suggestions or ideas about this please let us know! Server stats site: http://no10j18.duckdns.org:8000/ Discord server: https://discord.gg/ewJE6N4t6D weekly Squadron Fly-in events thread: Latest mission change log: Campaign manual: https://docs.google.com/document/d/16kl1PXw1EQ0O984zFMTTFrPtAidKsUVRsoPa1tlmPmM/edit?usp=sharing See you in the skies, S! Edited March 8, 2024 by No.10_Ace_Ivo 7 3 11
Barnacles Posted July 31, 2023 Posted July 31, 2023 This is awesome, really appreciate the effort to get a dynamic campaign going! Looking forward to playing. 1
No.10_Ace_Ivo Posted August 2, 2023 Author Posted August 2, 2023 Campaign Manual updates Added the current planeset for the Western Front Arras campaign to the manual, can be found here as well: https://docs.google.com/spreadsheets/d/17MiKxSsFFk_352YxRZfgQOWcsf1nEUNgtKYWp9pMc6k/edit?usp=sharing 1
=IRFC=Cuban_Apache27 Posted August 5, 2023 Posted August 5, 2023 Outstanding gentlemen! Count me in, and thanks for the hard work on this event! S! 1
Talisman Posted August 5, 2023 Posted August 5, 2023 Thank you for the server and the best of luck. Happy landings, Talisman 1
No.10_Ace_Ivo Posted August 6, 2023 Author Posted August 6, 2023 Thanks everyone for the positive comments!Tomorrow Alpha 1 of the Campaign will go live All info and campaign manual can be found in the links in the original post as well as on the Discord server. We hope to get as many people there as possible to stress test everything and of course to have a lot of fun. Alpha 1 will run till it breaks or till a new version comes out, we'll also have the first Wednesday Flyout and Saturday Squadron Flyout next week during Alpha 1. Both of them will be announced next week on the Discord and in a separate forum thread (will be made soon) if everything goes alright. See you all there! o7
No.10_Ace_Ivo Posted August 7, 2023 Author Posted August 7, 2023 And the battle is on! Alpha 1 just went live, come join us! It's going extremely well so far, there are a few known issues though: - Entente photo won't work with the DH4 (so please don't try this one yet, the Central one will work!) - Train icons don't get deactivated properly sometimes - Atillery respawns after the spotting has been completed and destroyed All of these will be fixed in the next version that will probably come out later today
No.10_Ace_Ivo Posted August 7, 2023 Author Posted August 7, 2023 Campaign updated to V1.0.4 - Changed the Entente photo recon plane from the DH4 to the Bristol F2b F3, it will now work (also changed this in the planeset) - Artillery won't get repaired after 10 mins when destroyed after the respective artillery spotting is completed - Artillery supply buildings are a little bit easier to destroy now - Entente train icons will properly be activated and deactivated now so you can see where it's driving - MG at some frontline trenches are a little bit less accurate now - After an infantry assault has been completed a new one will properly be available after 30 minutes (you will see a subititle and the contact patrol icons return) - Fixed some wrong locked modifications
No.10_Ace_Ivo Posted August 9, 2023 Author Posted August 9, 2023 (edited) Campaign updated to V1.0.6 - A Central mission victory will now show up properly on the parser - All the artillery pieces themselves are active from the start of the mission now, this means the destroy artillery objective can also be completed before the enemy starts the arty spot. Of course the artillery themselves will respawn after 10 minutes if the arty spot hasn't been done yet - Artillery ammo carriages are now visible as well (and destroyable) - Corrected a typo on an icon - After recon has been completed the return icon will be deactivated properly and won't be activated again - There are 2 possible tank waves instead of 3 now, the third one could never make it and I felt 2 would give a lot of points already of successful - Both photo recon locations in a mission are now available from the start of a mission, both of them will unlock all targets. The photo recon can decide which recon he does so the enemy will never know beforehand which recon you're going to do. - When the recon plane spawn it will send a subtitle to the team that it's going to take off to probably attract some more escorts (see the screenshot below) - General recon mechanics themselves have been slightly improved - Infantry and tank assault will now indicate each successful assault wave on the map if they broke through - When an arty spot has been completed it says "Arty Spot N/S completed" instead of "arty target destroyed" now - Refueling parameters have been changed, not sure if it's better though, we will have to check All the important changes will of course be added to the campaign manual soon too. Anyway, hope you like these changes and appreciate all your great support, dedication and ideas so far, keep it up and we'll get a real dynamic campaign running very soon! o7 Edited August 9, 2023 by No.10_Ace_Ivo Wrong version in post 1
=KG76=flyus747 Posted August 10, 2023 Posted August 10, 2023 great to see another dynamic campaign and one that encapsulates the lesser represented aspects of war such as photo recon and bombers. 1 1 1
No.10_Ace_Ivo Posted August 12, 2023 Author Posted August 12, 2023 Attention to all pilots ! Tonight is the first Squadron Fly-in event on the Knights of the Sky server, make sure to be at the front at around 6 PM GMT tonight to join the fight! More info can be found here: See you in the skies! 1
1PL-Husar-1Esk Posted August 12, 2023 Posted August 12, 2023 Nice. Finally fans of WW1 genre gonna have dynamic campaign. I hope as popular as TAW for WW2 and with similar custom web stats page https://tacticalairwar.com/ , without it TAW would be not that popular as it is . It's good place to take ideas from btw. Good luck, we try to help by flying and posting feedback but the summer is present and we are not active during that period. 1
JG4_Moltke1871 Posted August 14, 2023 Posted August 14, 2023 77 players on the first bigger online event ? ?NOTHING QUIET ON WESTERN FRONT? 2
No.10_Ace_Ivo Posted August 14, 2023 Author Posted August 14, 2023 (edited) Campaign updated to V1.1.0 Campaign changes: - The railway station is no longer part of part of the backward objectives so it can be seen on the map and attacked from the start of the mission without having to complete the recon - Some objectives have 2 possible locations in a mission now so you never know the position of them from the start, these include: tank factory, ammo depot, fuel depot, all frontline defences. Other frontline objectives might follow in future updates - Photo Recons will also have different locations now in the next mission, they still work exactly the same as before ***but really look at the map after you took the photos to which airfield you have to return to, most of the time it's not the one you took off from!*** All recon locations are over cities or villages and you can choose 1 of them to unlock all backward targets - After a successful infantry or tank assault the frontline will now move directly in that area! This has nothing to do with the future generated frontlines but gives an extra indication that they have broken through there, and of course it looks nice on the map - Tank assaults will now indicate from the start which wave you activated - Reduced the amount of MG guns in the normal trenches Fixes: - The second tank assault wave will now work properly for both sides, reworked the second wave completely with its own mechanics and waypoints - All gunners in the German trenches are actually German models now - Tank factory now gets repaired after being destroyed - Some balloon mechanics were improved Edited August 14, 2023 by No.10_Ace_Ivo 1 1
JG4_Moltke1871 Posted August 19, 2023 Posted August 19, 2023 Again a lot of fun in a great challenging contest. Saturdays not possible in the future without that server ? 1
No.10_Ace_Ivo Posted August 25, 2023 Author Posted August 25, 2023 Hey all! The server trailer is out! All of this has been recorded during just 2 weeks of the first testing phase on the brand new Knights of the Sky campaign server in Flying Circus, hope you enjoy! l 4
No.10_Ace_Ivo Posted August 28, 2023 Author Posted August 28, 2023 Campaign updated to V1.1.6 Campaign changes: - You know **have to **complete at least 1 backward objective (fuel depot, ammo depot, tank factory, railwaystation, bridge) to be able to reach a victory status. Have done this since reaching victory status 1 was quite easy if you only do the tank/infantry assaults and some frontline targets without any opposition. This way a mission can't be won as easily anymore with only a few people on one side and no opposition - Railwaystation objective destroy mechanics have been slightly adjusted, now you only have to destroy the main station building (encircled in the picture below) and a few of other buildings of choice. Watertower and the three buildings opposite of the main building **aren't mandatory** for the objective anymore. Main server changes: - You can now use "!time" in the server chat (either teamchat or normal chat) to be able to see how much time is left in the mission! This way you can always check before a flight how much time there is left with a simple server command without having to check the website! The server will usually respond within 10 seconds, don't worry if it doesn't respond immediately (example in the pictures below) - For Alpha 2 we'll have some new, never done before system for the photo recons! This will include specific server commands as well so you can actually take photos and will take you to a next level of recon immersion. This will probably be included in the next version. A little teaser can be found in the pictures below! All of this will also be updated in the campaign manual soon as well. We recently also reached over 200 people on the server, thanks everyone for that and hope you'll keep supporting and joining us as development continues! o7 2 1
FeuerFliegen Posted September 1, 2023 Posted September 1, 2023 So glad you guys created this server; I felt like FC was in desperate need for a new server with unique objectives. No offense to the other popular servers but I felt like nothing new was ever being done, it was the same exact thing every single time and nothing ever changed. 1 1
No.10_Ace_Ivo Posted October 3, 2023 Author Posted October 3, 2023 (edited) Alpha 2 of the Knights of the Sky Campaign will be released tomorrow! Updated Campaign manual for Alpha 2 can be found here 1) This brings us many important new additions to the campaign and one big step closer to our eventual full dynamic campaign. Most important new features: New chat photo recon system like showcased in this video: https://youtu.be/Lz5Cn_okNug?si=GUcyW-Suu8wIVtI2 New frontline capture mechanism where you can escape in friendly territory Heavy bomber airspawns at 3000m after the recon has been completed Mid 1917 British sector planeset added including some of the new N17s and Albatros D.IIs Various parser scoring changes For the full list of changes, please look at the change log below 2) This brings us to the point where we have completed all 4 time periods we had originally planned, we won't go earlier than this. Of course more appropriate planes will be added to fill up the planesets better when they get released, and of course our Verdun campaign will have the French and American air forces. 3) This means the server will go up with Alpha 2 tomorrow just before the Wednesday Flyout. From tomorrow on there will also be a fresh new tour on the parser for Alpha 2. 4) This also means our big Saturday Fly-in events are starting again from this Saturday on, event will follow shortly so make sure to not miss out on that! Change logCore campaign additions: New photo recon chat system added, you can take pictures with a chat command (.pic) and then add the recon zone, for example (.picnc) standing for “north or south” and “central or entente”. So that way you have .picne, .picse, .picnc and .picsc. You need to take 6 photos over the zone in order to complete it, with a 10 second photo frame reload time between the shots. For a much more detailed explanation please look in the campaign manual Searchlight to destroy in a hangar added after the recon has landed to get personal points on the parser (50 points!). It needs to give an explosion in order to give the points, you can do this with pistol MG at a recon landing airfield will now fire a green flare when the recon is close to the airfield as a greeting New capture mechanism added: close to the front there is a 60% chance that you will be captured, even quite a bit behind enemy lines, so there is a chance to escape to friendly lines. When you ditch further into enemy territory (closer to the enemy airfields) you will of course be captured for sure New heavy bomber airstart added that will be activated after the recon has been completed. (4 heavies at 3000m airstart, 30 minute renew time) 4 more AI planes have been added that can dogfight each other around the middle of the map, of course these will be deactivated too when there are 8 or more people on the server Frontline smokes are now randomised; some days there is more and/or heavier smoke than on other days All backward objectives including the railway station and bridge will now be marked with a “destroyed” text on the map as destroyed, also shown for the defender so they know where the destroyed objective was Planeset changes: Mid 1917 planeset added, see here: https://docs.google.com/spreadsheets/d/17MiKxSsFFk_352YxRZfgQOWcsf1nEUNgtKYWp9pMc6k/edit?usp=sharing (This completes all 4 time periods we had originally planned for the campaign, we won’t go earlier than this. Of course more appropriate planes will be added to fill up the planesets better when they get released, and of course our Verdun campaign will have the French and American air forces.) 3 heavy bombers added to late 1917 for each side (HP400 and Gotha GV) 1 more SPAD 7 squad added to late 1917 instead of Camels 1 Nieuport 17 RFC squad added to late 1917 More Halberstadt CL2 200HPs added instead of DFWs in late 1917 and mid 1918 1 Fokker Dr.1 squad added to late 1918 Other additions and fixes: Train will wait for 2 minutes at its ending destination now to unload/load its cargo Artillery spotting objectives now have a black icon zone on the map to indicate to which artillery they belong MGs added to protect airfields at high accuracy, attacking airfields is at your own risk now When the AA gun and MG have been destroyed at an airfield they will be repaired in 2 minutes All fire effects will be properly on the ground now in each mission <icon desc> map popup has now been removed on all icons Various other minor performance improvements Stats site changes: Artillery, aircraft, AAA guns and MGs are now worth less points AI fighters are only worth a few points now Balloons, buildings, bridges and trains are now worth more points This brings us another big step closer to our eventual full WW1 dynamic campaign, hope you will like these new features and stay tuned for more! Edited October 3, 2023 by No.10_Ace_Ivo 4
JG27_Mainz Posted November 15, 2023 Posted November 15, 2023 What do the little red triangles on the map indicate?
JG4_Moltke1871 Posted November 15, 2023 Posted November 15, 2023 (edited) 14 minutes ago, JG27_Mainz said: What do the little red triangles on the map indicate? It’s from the map itself, they marking army camps and they are often Targets in single player missions. For usual no targets on the server. Edited November 15, 2023 by JG4_Moltke1871 1
No.10_Ace_Ivo Posted November 16, 2023 Author Posted November 16, 2023 (edited) 17 hours ago, JG27_Mainz said: What do the little red triangles on the map indicate? Indeed, they are army camps from the map itself, although they will be used for a number of interesting purposes on the server in the next version. Stay tuned Edited November 16, 2023 by No.10_Ace_Ivo 2 1
No.10_Ace_Ivo Posted November 19, 2023 Author Posted November 19, 2023 (edited) Alpha 3 of the Knights of the Sky server will go live tomorrow! Bringing many new innovative and new features, including randomised airfield locations, capturable airfields in enemy territory, randomised recon locations and much more we hope this will be the last major update of the base mission before we move forward with the rest of the campaign! As usual, with a new big release, there may be some bugs. Please report them as soon as you see one in our Discord server. There is also a possibility of a brand new, never done before artillery spotting system being added with real map grid coordinates sent with chat commands to the artillery to fire to. This is currently being tested and will probably be implemented soon after this release if it runs well! We hope you will enjoy these new additions and you will always keep supporting us and giving feedback as development and improvement continues! Campaign updated to V3.0.2 Core additions: - Randomised airfield locations added, there are now 2 possible locations for each airfield, making up for over 100 hundred different scenarios on the base mission alone already. The RRR trucks of course only appear on the active airfields - Capturable airfields added, when a victory status is reached an airfield can be captured on the enemy side of the lines. In total 3 airfields can be captured in each sector for every victory status reached. These airfields contain 10 fighters of one specific type, these planes do not renew and have to be returned to the airfield. The airfields do also contain RRR trucks so you can use these as a RRR station in enemy lines as well! - Ammo Depot objective added, randomised with the railwaystation, it gives 2 victory points when destroyed, just like the railwaystation. Warning: there is a possibility for big booms - Bridge location has been randomised, now there are 2 possible locations for the bridge in each mission - Photo Recon locations randomised further, each side has 6 possible recon locations now, that can be over an airfield, city or objective, making up for a lot more recon variety - Photo Recon location will be randomised again when a recon is failed, so the second time the locations can be different again - Photo Recons do not have a fixed altitude anymore, they can be done at any altitude preferably above 1000 meters, so you can adjust your recon altitude depending on the weather and clouds - Map size has been decreased slightly in the south and in the north so the map doesn’t go below Bapaume anymore, to increase density - Some original airfield locations have been adjusted as well - Some frontline objectives have been moved to better fit in the map area - Some backward objectives have been moved closer to the frontline - Balloon positions have been slightly adjusted Other additions and fixes: - A bug that caused the score to process in the wrong way under certain circumstances has been fixed - Photo Recon take off message has been removed to work better with the new system - Flare from the airfield when a recon returns has also been removed - The big ammo depot backward objective has been renamed to ammo factory, to not be confused with the new ammo dump objective - AAA and MGs at the airfields are now only active when an enemy plane is near Planeset changes: - Hanriot HD.1s added to the northern Entente airfield, in both 1917 planesets and also to a capturable airfield behind enemy lines - British N17 GBR have been added to certain airfields in mid 1917 This will be the last big release before we go live with the rest of the dynamic campaign, hope you will enjoy these new additions and variety! Edited November 19, 2023 by No.10_Ace_Ivo
SYN_Ricky Posted December 3, 2023 Posted December 3, 2023 (edited) I had some good fun last night on your server, good job! Looking forward to playing more in the future! Edited December 3, 2023 by SYN_Ricky 1 1
JGr2/J5_Hotlead Posted January 27, 2024 Posted January 27, 2024 Had some spare time today, so I got to fly on the Knights of the Sky server. It was a lot of fun! Got to fly with some folks I usually don't get the chance to and had some absolutely gnarly furballs. Thanks for hosting the fun, No.10/J.18! I won't be online tomorrow as real life is busy, but I plan to be back as soon as I can. ? https://www.twitch.tv/videos/2045404732 1 1
No.10_Ace_Ivo Posted March 8, 2024 Author Posted March 8, 2024 Alpha 4 of Knights of the Sky is now live! Core Features - Added various truck convoys to resupply the frontlines when a frontline trench has been destroyed; - Added spy delivery objective that will uncover enemy train and truck convoy movements in real time; - Added new map coordinate artillery spotting system with chat commands; - Various updates to the AI plane system on the server to so there is always something to do in a dynamic setting. See the full change log here: https://discord.gg/HWXBhAWjAP Alpha 4 brings many new innovative features that will greatly improve the player's experience. This update completes another 2 goals we set earlier for this year and adds even more dynamic possibilities to the scenarios! Work on Alpha 5 is already underway and in that phase we will get really close to our initial goals and ideas for the server and the main concept should be finished by then. Exciting times ahead, I hope you will enjoy flying on Alpha 4 and keep supporting us as development continues!See you in the skies! Note: A new tour for Alpha 4 has been created on the parser with the start of Alpha 4.
No.10_Ace_Ivo Posted June 28, 2024 Author Posted June 28, 2024 (edited) Hey all, enjoy this little teaser Edited June 28, 2024 by No.10_Ace_Ivo wrong link 3
No.10_Ace_Ivo Posted July 20, 2024 Author Posted July 20, 2024 (edited) Hello fellow pilots! Here it finally is, exactly one year after our first server release. I proudly present to you: Knights of the Sky - Dynamic Campaign 1 Today we would like to tell you everything you need to know to be able to participate in our first dynamic campaign: HERE you can find the full campaign manual where everything about the dynamic campaign is explained in detail. Especially pay attention to the first pages (and ‘NEW in Alpha 5 text’) since these go over the core mechanics and the new features of the dynamic campaign. In our Discord server you can find a list of all the new features and additions for dynamic campaign 1. As mentioned before, the dynamic campaign will run 24/7 until one side has reached campaign status 2.0 (for Entente) or campaign status -2.0 (for Central). Eventually we want to extend the dynamic campaign up until campaign status 4.0 or -4.0 but this one will be a great opportunity to test all the mechanics accordingly. Starting Date We will start dynamic campaign Saturday August 3 at 6 PM GMT Although your side's briefing will probably start earlier of course. After the first mission the next mission will immediately be generated depending on the outcome of the previous mission and you'll be able to play further. Each team can decide on when they want to fly and with how many people, individuals can of course also fly whenever they want. The main focus will be on Saturdays but you can fly every day of the week, as long as the campaign runs. There is no set date for the campaign to end but we think it will last around 3 weeks if enough people will fly. Again, everything is explained in detail in the campaign manual, so be sure to check it out. Registration To be able to participate in the dynamic campaign you will need to register in our Discord server, just like we did for the Battle of the Channel event. You will get access to your private team channel and briefing voice channel again to be able to communicate with your team. General information and chatter about dynamic campaign 1 will be done in the lobby channel, you will have to register to be able to write in this channel. Registration on Discord is mandatory if you want to take advantage of all the info about the dynamic campaign and of course for the briefings and team communication to be able to win the campaign. The server will not be password protected during dynamic campaign 1 so casual players can also join in to get to know of the server to be able to get the maximum amount of people to join the fun with the FC community. Later dynamic campaigns might be run with password. After registering you will stay at your side for the full dynamic campaign and switching sides is not allowed. Each dynamic campaign will have its own registration so you're not forever stuck to 1 side. Side commanders As always with a campaign, both sides will need to have a side commander (or multiple commanders). No.10/J18 will most likely fly on one side, probably on the side where the fewest people have signed up, so the early side registration of No.10/J18 is pending depending on how many people eventually sign up on which side. If you would like to be one of the side commanders with your squadron for example (or want to help with commanding a side), please let us know as soon as possible. Quick Missions After dynamic campaign 1 ends the previously announced 'Knights of the Sky - Quick Missions' will go live. These will be the Battle of the Somme and the Battle of Reims. These will be really fast paced and dense missions on a smaller map area with 2 airfields (1 randomised) per side. The missions have a lot of varied objectives and tasks to do for every pilot. The first side to complete 9 objectives wins the mission. More info can be found in the in-game mission description. We think these missions will be a lot of fun in between dynamic campaigns, even on much lower player counts (no registration required). See screenshots below to see how the Reims and Somme missions will look like. So hope to see you all in the skies during dynamic campaign 1 and onwards, good luck! Register Here: https://discord.gg/ZdKUhkarfH Dynamic Campaign Manual: https://drive.google.com/file/d/1cgWSfY2v5a0lstnglAbPPYar20vcZRl8/view?usp=sharing Edited July 25, 2024 by No.10_Ace_Ivo updated campaign manual 2 1
No.10_Ace_Ivo Posted July 31, 2024 Author Posted July 31, 2024 Only a couple of days left until the start of our first dynamic campaign, starting this Saturday!
I/JG53_Kurtz Posted November 28, 2024 Posted November 28, 2024 Hello all! One thing that I cannot find in the campaign manual: is it mandatory to equip the plane with radio or camera in the case of artillery spotting or recon mission? The manual is not clear on this topic, it just reports: "Artillery Spotter and photo recon planes obviously can’t carry bombs and have their camera/radio equipped." but it doesn't state that to perform such type of missions the player is forced to bring camera or radio... Thank you for the clarification!
No.10_Ace_Ivo Posted November 28, 2024 Author Posted November 28, 2024 3 hours ago, I/JG53_Kurtz said: Hello all! One thing that I cannot find in the campaign manual: is it mandatory to equip the plane with radio or camera in the case of artillery spotting or recon mission? The manual is not clear on this topic, it just reports: "Artillery Spotter and photo recon planes obviously can’t carry bombs and have their camera/radio equipped." but it doesn't state that to perform such type of missions the player is forced to bring camera or radio... Thank you for the clarification! Hello and welcome to the server! For the recon and artillery spotting objectives you don't necessarily need the camera or radio option for your plane. You have to use the chatcommands in the teamchat for each specific objective. Hope that helps, S!
I/JG53_Kurtz Posted November 29, 2024 Posted November 29, 2024 (edited) Thank you for the answer! A suggestion to the developers: it would be nice to force the player to bring camera or radio as a mandatory condition to perform the mission, in such a way aircraft weight increases and so speed and maneuverability are affected giving some handicap to two seaters as in real world. Edited November 29, 2024 by I/JG53_Kurtz 1
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