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An idea for an AI fix mod for FC


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WitchyWoman
Posted (edited)

I am just curious guys,

 

If anyone knows if the ROF mod............"AI Improved 1.4" by the legendary VonS can somehow be ported over or coded into FC as a JSGME mod?

I was thinking maybe it would not take much work? Wasn't the code methods for ROF pretty much the same as IL-2GB/ FC?

I know the AI logic in vanilla ROF is essentially the same as FC so it should not be that hard for someone who is skilled?

 

With no date  in the near future for AI improvement , this would not only make FC enjoyable for veteran players, but would  help sell the game to new players as well which would bring in more revenue for the developers so I can't see it being a bad thing at all.

 

If VonS does not post here or sees this. I will try to get ahold of him on the WOFF forums as he makes mods for both games.

 

I had shelved Rise Of Flight a few years back after buying everything in it because of the AI. But early this year I heard bout his 1.4 mod and how good it was. And finally after installing it I was blown away by just how much of a difference it made to the game. It finally made it fantastic. We need it for FC!?

Edited by WitchyWoman
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Zooropa_Fly
Posted

I had a quick RoF myself earlier, no mods. 

 

The bots there will drag you down to the treetops in no time if you let them. 

However for my money, they still give you a much better fight than the FC equivalent. 

WitchyWoman
Posted
7 hours ago, Zooropa_Fly said:

I had a quick RoF myself earlier, no mods. 

 

The bots there will drag you down to the treetops in no time if you let them. 

However for my money, they still give you a much better fight than the FC equivalent. 

 

Add "AI Improved 1.4" by VonS and see what you think.

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Zooropa_Fly
Posted

Do you have a link for the VonS mod please ?

I have Gavagai's AI mod, but can't find this one.

 

Cheers,

S!

WitchyWoman
Posted

I messaged Von and directed him to this thread. Hopefully he will see it and might have some insight.?

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Posted

Does this actually work with FC before I try it?

 

The game is crying out for improved AI.

  • 1 month later...
Posted (edited)

@Witchy,

 

Thanks for the kind words regarding the AI/DM mods package for RoF.

 

@Russkly,

 

Theoretically, the AI mod can be loaded in the FC series if the file paths and file names are identical across RoF/FC. If not, before loading the AI mod in FC (in order to experiment with it), recommended is first to match patterns and names, of directories and file names, across the RoF mod and what is in FC -- otherwise the files will not load properly via JSGME.

 

I don't have the FC series so can't offer any other info/tips. (I'm mostly a First Eagles 2 and/or WoFF person; but also tinkered with RoF on-the-side, as a curiosity.)

 

Cheers all.

Edited by VonS
Fixed typos.
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  • 2 weeks later...
Posted (edited)

Not sure exactly what VonS's mod was aimed at or whether my mod is what you are looking for but an fyi that the FC aircraft and gunners are covered by the AI Gunnery mod. It's not just for WW2. It may need tweaking although I've not received any specific negative feedback or reports related to WW1. 

 

Also, should mention that the AAA mod also covers WW1. The last version included a rework specifically for WW1 based on feedback from the community.

Edited by Stonehouse
Posted (edited)

@All,

 

The VonS AI/DM mods were tweaked specifically to improve aircraft robustness (when enhanced gunnery skills are set to "on" in RoF United) -- as well as to improve, hopefully, the AI flying routines and maneuvers in RoF United (to move beyond the often repetitive maneuvers that the AI displays in RoF United, such as frequent downward turns to the right, etc.). Most of the tweaked AI files are the various ones that have "caeroplane" in their names. In conjunction with the AI maneuvers tweaks, some changes were implemented regarding shooting distances, range of angles when firing, and whatnot, since some entries relevant to that are also found in the "caeroplane" files.

 

So, in short, if interested in experimenting with those various RoF AI/DM mods in the FC series -- best is to tinker manually and/or to copy/paste relevant entries from the "caeroplane" files, from the mod, into a JSGME-friendly package for FC. If Stonehouse's AI gunnery mods also tweak "caeroplane" files -- simplest would be to copy/paste relevant entries, from my mod for RoF, per aicraft type -- into a do-it-yourself JSGME-friendly package that combines my AI maneuvers changes (for RoF) with Stonehouse's gunnery changes (for FC).

 

At any rate, feel free to experiment with my mods, or parts of my mods, in the FC series -- and to combine with other good mods such as Stonehouse's -- until you are somewhat happy with the AI maneuvers. Also keep in mind that my AI mods (for RoF) were done for the final, stable version of RoF United -- i.e., there will be no more updates to RoF that may "break" those mods.

 

Since the FC series is currently under development there are no guarantees -- even if aspects of my RoF AI mods are successfully integrated into a JSGME-friendly mod for FC -- that they will not break or cause strange AI behavior in future updates to the FC series that might change AI routines, behaviors, etc.

 

Cheers all and best of luck with your AI mods/tweaks in FC should you choose to go down that rabbit hole,

?

Edited by VonS
Fixed typos.
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