ITAF_Rani Posted November 28, 2024 Posted November 28, 2024 (edited) On 7/8/2023 at 10:25 AM, sicsix said: I've just released a new bass shaker program designed exclusively for IL2 using telemetry data from the game. The goal is to provide high quality effects tailored specifically to IL2 using as much of the telemetry data as possible to generate effects on the fly at run-time. It is designed for ButtKicker and Dayton style transducers but may work with other setups. IL2Shaker currently has these effects modelled: Engine vibrations modelled using crankshaft and camshaft frequencies and harmonics, varying with the current RPM and each engine is modelled individually in multi-engine aircraft. Simulation time is modelled to provide accurately spaced gun fire according to each gun's RPM. Frequency and volume of gun fire effects are determined by the kinetic energy of the projectile - big guns are deep and powerful. Stall buffet effects simulate stalling with the amplitude and frequency of the vibrations varying according to conditions. Bumps to the landing gear during takeoff and landing. Landing gear and flaps extension and retraction. Received hits - bigger hits mean more volume and lower frequencies. Impacts both midair and ground. Roll rate and G forces give feedback to provide some extra oomph. Download at https://github.com/sicsix/IL2Shaker/ IMPORTANT: You will need to edit startup.cfg in the data folder in the IL-2 directory to include the following: [KEY = telemetrydevice] addr = "127.0.0.1" decimation = 1 enable = true port = 29373 [END] [KEY = motiondevice] addr = "127.0.0.1" decimation = 1 enable = true port = 29373 [END] Decimation must be set to 1 to enable high frequency telemetry. Let us know how you go! Updates: 2023-07-08 v1.0.0 Initial release. 2023-07-10 v1.1.0 Improve landing gear actuation conditions. Gunfire reworked and rebalanced, multiple guns firing simultaneously have diminishing returns, better balance across aircraft and weapon configuration. 2023-07-13 v1.2.0 Rewrote the time keeping portion to prevent output hiccups when IL-2 is overloaded, engine and gunfire effects shouldn't microstutter in these situations now. Fixed a bug with the gunfire effects that resulted in partial waveforms being chopped off, should sound even better. Disabled the low and high pass filters by default, these noticeably muddy up the output waveform, but this may be a personal preference so I've left the option there to turn them on. Roll rate and G-force based effects are now in, let us know what you think! In order for the roll rate effect to work ensure that you add the additional required telemetrydevice section to startup.cfg as shown above. 2023-07-18 v1.2.1 Audio is now routed to all possible channels on the selected output. Might fix issues some are having with multiple bass shakers. Hi sicsix, I v followed all instructions as you say..but my HF8 haptix doesn t work.. I use oculus rift S, it 's recgnized by the IL2shaker. I v connected the HF8 haptic jack in the green for headphone in my laptop.. When I m in game al works but I don t have sound e no life in the HF8 haptic. Any advice? Thanks Edited November 28, 2024 by ITAF_Rani
Spidey002 Posted June 12 Posted June 12 Got a ButtKicker on the way for Father's Day! Is this software the best way to go for Il-2?
Aapje Posted June 13 Posted June 13 18 hours ago, Spidey002 said: Got a ButtKicker on the way for Father's Day! Is this software the best way to go for Il-2? All I know is that there are three options: SimShaker Wings IL2Shaker Simhaptics I chose the last one, since it works with a whole lot of sims, so it doesn't require having different software for each sim. IL2Shaker is free. No idea which is best.
Spidey002 Posted June 17 Posted June 17 @sicsix Would you consider adding feedback for bomb bay doors opening on the Mosquito?
Spidey002 Posted June 28 Posted June 28 On 4/4/2024 at 5:02 AM, sicsix said: Yeah I'm modelling simulation time in the program so I can properly estimate gunfire RPM, it can get out of sync if you pause the game or have significant FPS dips, it's not an issue really and I should probably turn the logging off, it's more a debugging thing. Is there an easy way to turn the verbose logging off? I think it causes an issue where the vibration cuts out when a LOT is going on.
Spidey002 Posted June 29 Posted June 29 On 6/13/2025 at 12:53 PM, Aapje said: All I know is that there are three options: SimShaker Wings IL2Shaker Simhaptics I chose the last one, since it works with a whole lot of sims, so it doesn't require having different software for each sim. IL2Shaker is free. No idea which is best. Thanks! I tried all three and wrote up my experience on Reddit (for those looking in the future). https://www.reddit.com/r/il2sturmovik/s/8I1alZYh2V Short version: I went with SimShaker Wings. 1
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