greybeard_52 Posted June 30, 2023 Posted June 30, 2023 After having observed that in balloon busting missions the AI and myself never managed to reach the balloon before it has descended too far to be able to follow it in the dive, and seeming to me that this cable rewind speed was unrealistic, with the kind help of VonS on RoF forum, who provided me with an historical value, I managed to make a little mod (loosely based on Gavagai's "reduced lethality") to get this latter in game. Please find it attached (mod is made to be installed by JSGME). slower_balloons.zip 3 2
vonOben Posted September 8, 2023 Posted September 8, 2023 Hi Greybeard Good idea, thanks! ? Best regards vonOben
1PL-Husar-1Esk Posted September 12, 2023 Posted September 12, 2023 On 6/30/2023 at 4:48 PM, greybeard_52 said: After having observed that in balloon busting missions the AI and myself never managed to reach the balloon before it has descended too far to be able to follow it in the dive, and seeming to me that this cable rewind speed was unrealistic, with the kind help of VonS on RoF forum, who provided me with an historical value, I managed to make a little mod (loosely based on Gavagai's "reduced lethality") to get this latter in game. Please find it attached (mod is made to be installed by JSGME). slower_balloons.zip 4.07 kB · 15 downloads Good job. What is a difference, do you have a source?Maybe it could be used to convince devs to change it globally.
VonS Posted September 14, 2023 Posted September 14, 2023 @Husar, For original sources and context for relevant changes in GreyBeard's fine mod, see the post linked to below (kindly re-posted by Panther from the old RoF forums): https://forum.il2sturmovik.com/topic/84294-time-of-ascentdescent-of-a-captive-observation-balloon-originally-posted-by-greybeard_52/#comment-1270420 Cheers all. 1
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