flare_alfred Posted June 27, 2023 Posted June 27, 2023 hellow, In Multiplayer, takeoffs, dogfights, and normal flight are all fine, but when an enemy aircraft approaches, it stutters for up to a second. No stutter when approaching towns, cities, etc. For example, if 2 planes appear in airspace, the stutter will occur twice. After that, it will not occur until new enemy aircraft enter the airspace. The basis for this is the result of verifying replay with TACView (ACM analysis software). A stutter occurs when an enemy aircraft approaches a certain distance. The same phenomenon occurred in IL2 1946, so it was called "stutter radar" among multiplayer players. Even if the enemy is not visible at all, if a stutter occurs, it will be possible to judge that "an enemy aircraft has come close". Also, the lowest graphics settings made no difference. Please give me information to solve this problem. thank you. i9@4.0ghz: mem 64GB :SSD free space 540GB:Geforce 2080 Super Win10
dgiatr Posted June 27, 2023 Posted June 27, 2023 (edited) 3 hours ago, flare_alfred said: hellow, In Multiplayer, takeoffs, dogfights, and normal flight are all fine, but when an enemy aircraft approaches, it stutters for up to a second. No stutter when approaching towns, cities, etc. For example, if 2 planes appear in airspace, the stutter will occur twice. After that, it will not occur until new enemy aircraft enter the airspace. The basis for this is the result of verifying replay with TACView (ACM analysis software). A stutter occurs when an enemy aircraft approaches a certain distance. The same phenomenon occurred in IL2 1946, so it was called "stutter radar" among multiplayer players. Even if the enemy is not visible at all, if a stutter occurs, it will be possible to judge that "an enemy aircraft has come close". Also, the lowest graphics settings made no difference. Please give me information to solve this problem. thank you. i9@4.0ghz: mem 64GB :SSD free space 540GB:Geforce 2080 Super Win10 Yes i suffer from the same problem too, especially when i fly low enough near the ground...i thought it was something like over heating....one or two times caused me to crash on the ground!!! Rtx 3090 ti, g2, i9 13900 kf Edited June 27, 2023 by dgiatr
flare_alfred Posted June 28, 2023 Author Posted June 28, 2023 Glad to see someone sharing the same issue. If you have never experienced such a phenomenon, please let me know so that I can determine if it is due to the game environment. Sorry for the machine translation. It may be hard to understand, but the problem is stuttering when an enemy aircraft approaches a certain distance from your position. thank you.
RossMarBow Posted June 28, 2023 Posted June 28, 2023 20 hours ago, flare_alfred said: hellow, In Multiplayer, takeoffs, dogfights, and normal flight are all fine, but when an enemy aircraft approaches, it stutters for up to a second. No stutter when approaching towns, cities, etc. For example, if 2 planes appear in airspace, the stutter will occur twice. After that, it will not occur until new enemy aircraft enter the airspace. The basis for this is the result of verifying replay with TACView (ACM analysis software). A stutter occurs when an enemy aircraft approaches a certain distance. The same phenomenon occurred in IL2 1946, so it was called "stutter radar" among multiplayer players. Even if the enemy is not visible at all, if a stutter occurs, it will be possible to judge that "an enemy aircraft has come close". Also, the lowest graphics settings made no difference. Please give me information to solve this problem. thank you. i9@4.0ghz: mem 64GB :SSD free space 540GB:Geforce 2080 Super Win10 Stutter radar is still a thing still for some people Personally I have no experience with it though If you spawn on a busy airfield on finnish or combat box does the same thing happen when new planes spawn? I think you said it doesn't which is weird Personally I have never had issues with plane textures loading causing stutters
firdimigdi Posted June 28, 2023 Posted June 28, 2023 This is indeed an old issue. IIRC it's relevant to the high LOD version of the plane being loaded - if it has been loaded before (for example if you load in to a busy airfield) then it likely won't occur again as it has probably been cached (ofc, you'll have cached friendly airplanes so yes, it will happen when enemies approach with plane models that hadn't fully loaded before). This can also occur in singleplayer and you can see it in a 8v8 dogfight if you set the starting distance to maximum. If you start playing it'll occur at some point as the enemy closes in or if you max zoom while looking at the enemy contacts, if you restart the mission it won't happen - similarly, if when the mission starts and is paused you cycle through all the spawned planes you can induce it to happen and it won't occur later on.
dgiatr Posted June 28, 2023 Posted June 28, 2023 (edited) On 6/27/2023 at 1:44 PM, dgiatr said: Yes i suffer from the same problem too, especially when i fly low enough near the ground...i thought it was something like over heating....one or two times caused me to crash on the ground!!! Rtx 3090 ti, g2, i9 13900 kf for me its not like stuttering but image just freezes while sound continues to roll or some times i suffer from black screen or some other times from frozen image with only gas exhaust moving.... Edited June 28, 2023 by dgiatr
Hanu Posted June 28, 2023 Posted June 28, 2023 My knees stutter when enemy gets close in multiplayer. Yes, it is an old issue. Rare times I get to jump on somebody I usually freeze. (Sorry, I'll get my coat ?)
firdimigdi Posted June 28, 2023 Posted June 28, 2023 4 hours ago, dgiatr said: for me its not like stuttering but image just freezes while sound continues to roll or some times i suffer from black screen or some other times from frozen image with only gas exhaust moving.... Yup it's not continuous - more like a hiccup like you get when first approaching a large city at low altitude and the higher level of detail loads.
dgiatr Posted July 9, 2023 Posted July 9, 2023 (edited) On 6/28/2023 at 1:00 PM, firdimigdi said: This is indeed an old issue. IIRC it's relevant to the high LOD version of the plane being loaded - if it has been loaded before (for example if you load in to a busy airfield) then it likely won't occur again as it has probably been cached (ofc, you'll have cached friendly airplanes so yes, it will happen when enemies approach with plane models that hadn't fully loaded before). This can also occur in singleplayer and you can see it in a 8v8 dogfight if you set the starting distance to maximum. If you start playing it'll occur at some point as the enemy closes in or if you max zoom while looking at the enemy contacts, if you restart the mission it won't happen - similarly, if when the mission starts and is paused you cycle through all the spawned planes you can induce it to happen and it won't occur later on. I think the same happens when you choose different paint schemes in plane set up option room. If you try different paint schemes while it loads them, in some of them screen just stutters if you load for the first time, if you load them again after a while then no stutter. It happens in non vr mode too , but in vr mode its more obvious. I am curious if it happens only in Hp G2 or in other headsets too.... Do you think its the same thing...? Any solution? ....its a real pitty to crash while low flying due to that issue... Is it possible to activate autopilot when it happens in Finnish or Combat box servers? Edited July 9, 2023 by dgiatr
firdimigdi Posted July 10, 2023 Posted July 10, 2023 On 7/9/2023 at 3:15 PM, dgiatr said: I am curious if it happens only in Hp G2 or in other headsets too.... I remember seeing this (and reporting it in this subforum) sometime in 2020 when I was using a Rift S. But as you said it's not a VR-only issue, much like the city loading stutter.
flare_alfred Posted July 17, 2023 Author Posted July 17, 2023 Thanks for your helpful opinion. I heard from the person who confirmed with the development side, but it seems that it is confirmed as a fact that stutter occurs when the user's aircraft that uses the wrong standard (resolution etc.) paint scheme is loaded. I don't know what the wrong standard is, but I think it is necessary to have a function to check whether it conforms to the standard when the custom paint created by the user is reflected on the aircraft (when the game is loaded).
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