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Minor Changes / Wishes for SinglePlayer Careers


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Posted (edited)

Hello.

 

Playing SinglePlayer Careers only I ound some smaller topics that should make SP careers more funny and are probably not very expensive / complicated to implement.

 

Some proposals that imho could give a better user experience without needing a doubled development team .-)

 

 

- Beeing injured:  At the moment this means only 3-4 days lost

   This should be variable ( randomized ) so getting injured is a higher "risk" for the career

 

- Failing Parachutes:   At the moment you can jump out without any risk.

   1st - imho a parachute should be an option that costs weight

   2nd - the should be a ( small?) risk that the parachute doesn't open

 

- Mechanical failures:   An engine outage or a stuttering engine should occur from time to time, in WW1 for sure these things were not 100% reliable

 

- engine power bandwith:    engine power could vary in a range 80..100% to get a "damned - I have such a bad plane today" effect

 

- mission type "lone wolfe" = "do what you want to" - only after having an offficer rank or at least having a specific number of kills

 

- mission type attack airfield ( with a starting bandit flight )

 

- mission type airfield under attack ( with a starting while bandits are already starting an attack )

 

- mission type patrol frontline ( flying "forth and back for some time " without a specific target ) 

 

....

 

And, yes, in general a better AI - but I understand that this is NOT so easy to implement ..... but here some "easy" (?) options

 

- a bandit flight that is clearly outnumbered could maybe try to run away  in panic  (  "return to base" command )

- team mates if your own flight is clearly outnumbered could maybe try to run away in panic  (  "return to base" command )

- a bandit that is heavily hit could run away or even land in panic ( means: good for mission but no kill ) and not fight until end

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Edited by giftgruen
  • Upvote 1
  • 1CGS
Posted

Lone Patrol missions are/were in ROF's career mode, so hopefully they'll resurface here at some point.

  • 10 months later...
Posted

I also play offline mostly and enjoy career mode a lot, but it is just too easy to rack up a big score.  I get most of the kills even when i try to let my wingies kill them.

5 - 7 kills each mission w a Alb D II, i am not that good.

 

I would suggest also that careers begin with the player flying as observer and only scores made from that position count towards career score along with mission success.  The player can begin gaining rank and move up to pilot (2 seater)taking score from front firing guns and mission success,  continuing to gain rank until eventually transferring to a fighter squadron as top sgt or leutenant.

 

I think this would help keep the ridiculously high career scores down a bit and also be quasi historically correct

  • 9 months later...
alexmark77
Posted (edited)

Career mode wishes:


1. Display a table of downed aircraft on the "Pilot" information tab in Career with this order: date, pilot's squadron, pilot's aircraft, type of downed aircraft, nationality of downed aircraft (as a country flag), squadron of downed aircraft, victory location (as a map square name).

 

For example:

No. 1.  09/03/1916  Jasta 2  Halberstadt D.II  Nieuport XI    (French flag)  Squadron N48   square 09065
No. 2. 09/05/1916  Jasta 2  Halberstadt D.II  Nieuport XVII (French flag)  Squadron N3      square 09037
and so on...

 

2. In the game algorithm, if possible, separate the downing of an aircraft and its crash. Currently, the message "Airplane SomeType was shot down by player JohnDoe" appears when the shot down aircraft is still in the air, but it can fall to the ground quite far from the place of the shootdown. The meaning of the division: if the fall occurred on enemy territory, then it is entered into the player's account with a certain probability. Victories that did not pass the probability check are marked in the pilot's victory table (see item 1) as "u/c" - unconfirmed and are not taken into account when calculating the receipt of awards and titles. The place of victory is marked in the victory table by the place of the fall.

 

3. Keep and continue player's victory table if player transfers to another squadron. 

Edited by alexmark77
  • 1CGS
Posted

You aren't going to see any more significant changes to the GUI at this point in FC & GB's development. As we detailed in our last video, it's based on Scaleform, and that is old tech that is being dropped in favor of Noesis.

  • 3 weeks later...
Dr1falcon500
Posted

Good luck with seeing any changes to career mode. Lone patrol was said to be going to be introduced when I asked about it some time back. Seems it just in the wind now, like a lot of other changes.

  • 1CGS
Posted
2 hours ago, Dr1falcon500 said:

Good luck with seeing any changes to career mode. Lone patrol was said to be going to be introduced when I asked about it some time back. Seems it just in the wind now, like a lot of other changes.

 

Given that there are still updates to come to FC there is always a chance it will be added.

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