Panzerlang Posted June 16, 2023 Posted June 16, 2023 The answer is probably obvious but I'm wondering if anyone has connected two VR headsets to the same PC, such that two people can 'share' a cockpit. I'm thinking in terms of taking friends for joyrides.
firdimigdi Posted June 16, 2023 Posted June 16, 2023 While you can connect two headsets it's not going to work like you think or hope it would. Everything, from the VR runtime to the game rendering is going to get in the way. 1
Solmyr Posted June 17, 2023 Posted June 17, 2023 The hell of a PC you must have only to be able to have such an idea ! ??
Guest Posted June 18, 2023 Posted June 18, 2023 11 hours ago, Solmyr said: The hell of a PC you must have only to be able to have such an idea ! ?? It wouldn't double the GPU's work, the output is kind of like a radio transmission, it doesn't matter how many radios are listening in.
Voyager Posted June 18, 2023 Posted June 18, 2023 21 hours ago, Hetzer-JG51 said: It wouldn't double the GPU's work, the output is kind of like a radio transmission, it doesn't matter how many radios are listening in. It would double the work, because you need the renders to be oriented to the individual viewer's orientation, or it becomes extremely disorienting. I've run into a game that has a benchmark test where the camera look angle is controlled by the benchmark, and running it in VR is one of the more uncomfortable VR experiences I have had. I have not yet gotten motion sick, even in some cases where half the people in the plane filled their air bags, but that was really not fun, even for me. Your best bet for a 'ride-along' would be a two seater aircraft, like the Flying Circus Bristol, or some of the two seat trainers from one of the jet oriented flight sims. 1
Guest Posted June 19, 2023 Posted June 19, 2023 2 hours ago, Voyager said: It would double the work, because you need the renders to be oriented to the individual viewer's orientation, or it becomes extremely disorienting. I've run into a game that has a benchmark test where the camera look angle is controlled by the benchmark, and running it in VR is one of the more uncomfortable VR experiences I have had. I have not yet gotten motion sick, even in some cases where half the people in the plane filled their air bags, but that was really not fun, even for me. Your best bet for a 'ride-along' would be a two seater aircraft, like the Flying Circus Bristol, or some of the two seat trainers from one of the jet oriented flight sims. I was thinking the headset's hardware does that. I'm assuming it could work only with different headsets (not the same brand), to avoid the issue of one instance of software trying to run two headsets simultaneously. Once I have my Crystal I'll give it a go and see what happens.
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