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Posted

Following the disappointing HP Reverb G2 death (left lens blacking out, then both, rinse and repeat) 1 month after warranty expiry discussed in a separate thread in this sub-forum, firstly thanks to those of you that tried to help me out.

Secondly, reluctant to throw another £375 that HP wanted at a replacement/repair, I opted for a Pico 4 instead, especially as this was discounted to £335 in the UK.

I'd like to share my thoughts and settings.

Overall impressions:

1.0 Ergonomics:


It is less comfortable than the Reverb.
The face pad is stiff and allows some light bleed at the left edge, unless I press it to my face.
Due to the stiffness, it can get uncomfortable across the forehead during longer sessions.
This is probably down to my face, so may not be an issue for other users.
It's lighter than the Reverb and, when used wirelessly, obviously doesn't have the heavy cable of the Reverb.

2.0 Configuration & Set-up:


Unlike the Reverb it's a stand-alone device (like the Meta Quest 2), so it's intended to be used wirelessly, which means that the quality of the gameplay will depend on the quality of your WLAN set up and wifi signal strength and quality.
I tried using Pico's own Streaming Assistant software both wirelessly and wired (USB-A to USB-C cable bought separately) but found the quality not to be acceptable using either connection method, so bought the Virtual Desktop app on the Pico store as recommended by many on-line.
Compared to the Reverb's simple DP configuration, the Pico 4 is a lot more fiddly to set up and configure, with lots of different inputs and parameters to consider, and there is guidance out there about buying dedicated routers, how to configure your WLAN set-up, etc.
As such, it's not an HMD I'd recommend for the faint-hearted, if you want to play flight sims in PCVR mode.
I am fortunate in that I have a wifi 6 router and a 1Gb internet connection, and the router is about 1m from where I sit, so pretty optimal. If you're router doesn't support wifi 6, you have a relatively low connection speed, or if the router's a long way from where you sit or impeded by walls, floors, etc., you may encounter problems with latency and therefore gameplay quality.
It took a good few days and lots of internet searches to optimise all the settings and get the WLAN tweaked.

3.0 Gameplay - Il2 GB/FC:


I kicked off with Il2 GB/FC, which you can access from your Steam library via Virtual Desktop (VD):
Pancake lenses are excellent - no more sweet spot like with the Reverb.
Colours are less poppy and IMO more realistic than in the Reverb. Personal preference, but I always found the Reverb colours a bit cartoon-like, even at 0.8 gamma.
FOV is similar to the Reverb but the lack of sweet spot makes situational awareness easier.
Sound is fine - maybe not quite as good as the Reverb, but not noticeably inferior.
VD has a performance overlay, which is very useful when experimenting with all the settings.
Using the settings below, I am getting about 50-60fps @ about 45-55 latency with 16 planes in the sky above Lille, so better than I should get for my system.
Set up like this Il2 plays somehow faster that with the Reverb, and there is noticeably more detail than with the Reverb; things like the rain drops on the windscreen have different hues, you can see flaws in the armoured windscreen of the Hurricane, damage on other planes is more evident, and the cockpit instruments look deeper and have a stronger 3D aspect.

 

4.0 Settings:

 

SteamVR (Beta v.1.26.3): Current OpenXR Runtime - SteamVR; Render Scale - 100%, Motion Reprojection - Disabled, World Scale - 150%.

 

Virtual Desktop: Preferred codec - HEVC; Automatically adjust bitrate - On; VR Graphics Quality - Godlike; VR Frame rate - 90fps; Bitrate - 120Mbps; Sharpening - 100%; SSW - Off; Video Buffering - On

 

Il2 startup.cfg: As per this video:

 


5.0 System:

 

Win 11 Pro x64 22H2
i9-11900 @ 5.02GHz
MSI RTX 3080 Ti VENTUS 3X 12GB
32GB RAM
Logitech x52 Pro HOTAS and Logitech Combat Rudder Pedals

 

Overall, I'm happy with my choice.

 

There is still more fiddling with settings to be done, and there is a Virtual Desktop beta out now that enables 400Mbps bitrate using H264+, so it feels that this HW/SW combo is more towards the beginning of its evolution, and that both Pico and Virtual Desktop will be upgrading their SW solutions. There is also talk of Pico producing a wireless dongle for the Pico 4 to help with the wireless latency/quality challenge.

Is the Pico 4 a significant improvement on the Reverb? IMO, no: there are pro's and con's to both headsets, but in general the game looks and plays a little better than with the Reverb, and you don't have that heavy and troublesome cable to contend with. Wire free is good!

So if anyone needs a spare V2 cable (I bought one from Amazon to see, if it would solve the black lens issue, which it didn't of course) and/or a faulty Reverb G2 for parts, let me know.

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Posted

Try the SteamVR render scale at 200%. :)

Posted
29 minutes ago, Hetzer-JG51 said:

Try the SteamVR render scale at 200%. :)

 

With a 3080Ti?!!!

 

I don't have your horsepower!!!

 

I did try it at 150% for a giggle, but I didn't notice any difference.

Posted

How weird is that. I was running it at 200% on my 3080ti and there was a significant improvement in IQ from 100% while still getting around 60fps. 

Posted
1 hour ago, Hetzer-JG51 said:

How weird is that. I was running it at 200% on my 3080ti and there was a significant improvement in IQ from 100% while still getting around 60fps. 

 

Just tried it - couldn't see any difference compared to 100%

  • 4 weeks later...
Posted (edited)

For future googlers to see, here is my Pico 4 user experience:

 

I have a  a 5800X3d/4080 combo. Running Virtual Desktop using a dedicated wifi6 router set up as a Access Point. 

 

Using the same settings in the video in the first post. with the only exception:

 

msaa = 1
multisampling = 2

 

OpenXR settings are the same as in the video, as the Pico 4 and Reverb G2 have the same resolution. 

 

Virtual Desktop is set to Godlike, with HVEC 10bit mode. H264+ worked, but compression induced ghosting on other fast moving aircraft was too much for me. Reducing the Bitrate results in reduction of ghosting, so ive settled for HVEC 10bit. 

 

Im getting 75 - 85 fps in game. And i have managed to significantly reduce the ghosting to an acceptable level. This will still occur to some extent when a fast moving plane crosses my flightline, but its not too much. Gameplay is otherwise smooth, with no stutters or fps drops below 75. 

 

This took a bit of tweaking, but im happy with the gameplay experience. Ive also borrowed some colour settings from someone on this forum. It makes a difference, less washed out.

 

Startup file:

 

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    canopy_ref = 0
    desktop_center = 1
    detail_rt_res = 2160
    draw_distance = 1.00000
    far_blocks = 1
    fps_counter = 0
    fps_limit = 0
    full_height = 1440
    full_width = 3440
    fullscreen = 0
    gamma = 0.90000
    grass_distance = 100.00000
    hdr_enable = 0
    land_anisotropy = 1
    land_detail = 3
    land_tex_lods = 0
    max_cache_res = 1
    max_clouds_quality = 0
    mgpu_compatible = 0
    mirrors = 3
    msaa = 1
    multisampling = 2
    or_ca = 0.00655
    or_dummy = 0
    or_enable = 1
    or_height = 2474
    or_hud_rad = 1.50000
    or_hud_size = 0.75000
    or_ipd = 0.06588
    or_render_eye = 1
    or_sipdc = 0.00000
    or_width = 2532
    post_sharpen = 0
    preset = 3
    prop_blur_max_rpm_for_vr = 155
    rescale_target = 1.00000
    shadows_quality = 4
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    win_height = 1440
    win_width = 2560
[END]

 

Here are some screenshots:

 

 

 

VD Screenshot 6.jpg

VD Screenshot 5.jpg

VD Screenshot 4.jpg

VD Screenshot 3.jpg

VD Screenshot 2.jpg

VD Screenshot 1.jpg

VD Screenshot 7.jpg

Edited by Charger_
  • Like 3
  • Upvote 1
Posted

Interesting @Charger_, thanks.

 

Out of interest what are your VD settings beyond Godlike and HVEC 10+?

 

I mean, presume you are at 90fps, not 72? Spacewarp on or off? Video buffering on or off? Level of sharpening (if you're using OpenXR Toolkit, as I am now, are you using FSR or NIS sharpening in addition to VD's own sharpening tool, or are you setting one of them to 0, and do you add Il2's own sharpening or leave it unticked as per the video abobe?)?

 

You have a better GPU than I, but I'd be interested to hear exactly how you've set the whole caboodle up, as there are lots of levers to pull and buttons to press what with VD, OpenXR Toolkit (or SteamVR) and then the game itself.

 

Posted
8 hours ago, Russkly said:

Interesting @Charger_, thanks.

 

Out of interest what are your VD settings beyond Godlike and HVEC 10+?

 

I mean, presume you are at 90fps, not 72? Spacewarp on or off? Video buffering on or off? Level of sharpening (if you're using OpenXR Toolkit, as I am now, are you using FSR or NIS sharpening in addition to VD's own sharpening tool, or are you setting one of them to 0, and do you add Il2's own sharpening or leave it unticked as per the video abobe?)?

 

You have a better GPU than I, but I'd be interested to hear exactly how you've set the whole caboodle up, as there are lots of levers to pull and buttons to press what with VD, OpenXR Toolkit (or SteamVR) and then the game itself.

 

No worries

 

I have edited my above post with screenshots and specifics. I hope that helps. Good point about the "double sharpening" - i might play with that next.

Posted
8 hours ago, Charger_ said:

I have edited my above post with screenshots and specifics

Thanks for the detailed overview. Could you please post a screenshot of the game with the VD overlay so that we can see the latencies at you current settings?

 

I notice that you have set it to Godlike but have overridden the base resolution settings in openxr toolkit and have used FSR to rescale. Did you try any other rescale settings and look at the effects on resolution and performance. I have found that using a range of 130-140 seems to be a good "sweet spot".

Posted (edited)
11 hours ago, Charger_ said:

No worries

 

I have edited my above post with screenshots and specifics. I hope that helps. Good point about the "double sharpening" - i might play with that next.

 

Thanks again.

 

So, you don't use Automatic Btirate then? I have this enabled whether using H.264+ or HEVC 10 Bit. According to VD I am @ 5GHz 1200 Mbps, and my router is 1m from my head with router linked to PC via ethernet cable. For this reason I haven't bothered with a dedicated router (and because I don't really understand how that all works!).

 

As for sharpening you can actually do triple sharpening: VD, OpenR Toolkit and then in-game. I am playing around with options but would be interested to hear how others are using it.

 

Also note you're using World Scale @ 112%. Have you tried larger? I am at 125% and find that the cockpit and other planes look more realistically scaled - you can really sense the size of a Handley-Page O/400 when you get close to them.

 

Lastly, any reason for having Video Buffering on but SSW off? I've been experimenting with these, and with Video Buffering in particular, I can't see what effect it has.

 

3 hours ago, Qcumber said:

Thanks for the detailed overview. Could you please post a screenshot of the game with the VD overlay so that we can see the latencies at you current settings?

 

I notice that you have set it to Godlike but have overridden the base resolution settings in openxr toolkit and have used FSR to rescale. Did you try any other rescale settings and look at the effects on resolution and performance. I have found that using a range of 130-140 seems to be a good "sweet spot".

 

When you say, "I have found that using a range of 130-140 seems to be a good "sweet spot"." to what are you referring exactly, please? FSR Size or Sharpness?

 

All useful input, and hopefully this will help other Pico 4 users, since this is a relatively new HMD and connection type/interface, especially for flight sims where other HMDs prevail at the moment.

 

At present it's a bit of a faff to set up and optimise compared to the Reverb and its simple DP connection, but I suppose that's the deal with being Early Adopters.

Edited by Russkly
Posted
3 hours ago, Qcumber said:

Thanks for the detailed overview. Could you please post a screenshot of the game with the VD overlay so that we can see the latencies at you current settings?

 

I notice that you have set it to Godlike but have overridden the base resolution settings in openxr toolkit and have used FSR to rescale. Did you try any other rescale settings and look at the effects on resolution and performance. I have found that using a range of 130-140 seems to be a good "sweet spot".

 

Latencies are highish but playable for me. As for the rescale thats more of an accident thing, - i followed the video guide and tried Ultra and Godlike, and Godlike worked. Im not an expert on rescaling. Im a trial and error kind of person :)

 

Here you go:

 

 

VD Screenshot 9.jpg

VD Screenshot 8.jpg

40 minutes ago, Russkly said:

 

Thanks again.

 

So, you don't use Automatic Btirate then? I have this enabled whether using H.264+ or HEVC 10 Bit. According to VD I am @ 5GHz 1200 Mbps, and my router is 1m from my head with router linked to PC via ethernet cable. For this reason I haven't bothered with a dedicated router (and because I don't really understand how that all works!).

 

As for sharpening you can actually do triple sharpening: VD, OpenR Toolkit and then in-game. I am playing around with options but would be interested to hear how others are using it.

 

Also note you're using World Scale @ 112%. Have you tried larger? I am at 125% and find that the cockpit and other planes look more realistically scaled - you can really sense the size of a Handley-Page O/400 when you get close to them.

 

Lastly, any reason for having Video Buffering on but SSW off? I've been experimenting with these, and with Video Buffering in particular, I can't see what effect it has.

 

 

When you say, "I have found that using a range of 130-140 seems to be a good "sweet spot"." to what are you referring exactly, please? FSR Size or Sharpness?

 

All useful input, and hopefully this will help other Pico 4 users, since this is a relatively new HMD and connection type/interface, especially for flight sims where other HMDs prevail at the moment.

 

At present it's a bit of a faff to set up and optimise compared to the Reverb and its simple DP connection, but I suppose that's the deal with being Early Adopters.

Ive seemed to have left Automatic Bitrate on from when i was using H.264+. It hasnt seemed to make any impact since reverting to HEVC 10 bit. Im pretty sure the bitrate is staying at 150. 

 

Sharpening i might try the triple!

 

World Scale@112 is where i have settled. I've come down from 160%. This is because when playing multiplayer which i predominantly do - a high figure was impacted by the server cockpit restrictions, so moving your head too much was in effect blocked. This sort of ruined the immersion. I like to lean all over the place. 

 

Video Buffering i dont know what it does. Its always been on for me.

 

The Pico is good for PCVR - mines also used by my kids for standalone playing (bloody beatsaber) ...(ok i play it with them too!!) So its a compromise headset for sure, but not being anchored in a virtual cockpit is a good feeling. 

  • Upvote 1
Posted
3 hours ago, Russkly said:

"I have found that using a range of 130-140 seems to be a good "sweet spot"." to what are you referring exactly, please? FSR Size or Sharpness?

Sorry. I should have been clearer. I meant the scaling. Bizarrely openxr toolkit allows you to upscale be either reducing (e.g. 80%) or increasing (e.g. 130-140). I am not sure why! 

Posted
1 minute ago, Qcumber said:

Sorry. I should have been clearer. I meant the scaling. Bizarrely openxr toolkit allows you to upscale be either reducing (e.g. 80%) or increasing (e.g. 130-140). I am not sure why! 

 

Thanks.

 

I don't understand the whole upscaling thing either!

Posted (edited)

I've got an rtx 4070 coming so I'll post my experiences here. I don't think I'll get godlike but it might be possible if you see this review: 

 

 

 

 

 

Edited by Qcumber
Posted

What I'd like to see is a properly working tethered mode via VD, for when the router isn't close enough and the whole wireless thing isn't possible. Sigh.

102nd-YU-cmirko
Posted
1 hour ago, Picchio said:

What I'd like to see is a properly working tethered mode via VD, for when the router isn't close enough and the whole wireless thing isn't possible. Sigh.

 

Posted
7 minutes ago, 102nd-YU-cmirko said:

 

 

Doesn't apply unless the PC is connected via ethernet, though... right?

102nd-YU-cmirko
Posted

you always have to connect streaming VR PC to router via cable for VD to function properly - 1Gbps connection is required. 

 

Posted
7 hours ago, Picchio said:

What I'd like to see is a properly working tethered mode via VD, for when the router isn't close enough and the whole wireless thing isn't possible. Sigh.

I use an ethernet-usb adaptor. It gives me 400mbps with h264+. Just turn off WiFi on the Pico 4 and connect both headset and pc to the router with cat 6 ethernet cables. 

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Posted (edited)

Ive been tweaking some more with Open XR toolkit. I have increased the OverRide Resolution (per eye) setting to 3820 x 3820.

 

This has increased the resolution and detail and helped with aircraft spotting. The hit to FPS is considerable, so i have reduced back to MSAA multisampling =1 

 

FPS still 75-85 and ghosting is still OK. Latency still 46-56. 

 

To me, this looks like what SteamVR 150% resolution looked like. With that setting though, and using MSAA really impacted FPS, so i was using FXAA. I suspect though, with using OpenXR that there is a FPS gain, which is enabling for me the use of a higher res. 

 

What i dont uderstand, is that i seem to be double dipping with NFS upscaling at 80%, and now im upping the resolution on top of that? Hmm...

Edited by Charger_
Posted
6 hours ago, Charger_ said:

Ive been tweaking some more with Open XR toolkit. I have increased the OverRide Resolution (per eye) setting to 3820 x 3820.

 

This has increased the resolution and detail and helped with aircraft spotting. The hit to FPS is considerable, so i have reduced back to MSAA multisampling =1 

 

FPS still 75-85 and ghosting is still OK. Latency still 46-56. 

 

To me, this looks like what SteamVR 150% resolution looked like. With that setting though, and using MSAA really impacted FPS, so i was using FXAA. I suspect though, with using OpenXR that there is a FPS gain, which is enabling for me the use of a higher res. 

 

What i dont uderstand, is that i seem to be double dipping with NFS upscaling at 80%, and now im upping the resolution on top of that? Hmm...

 

Good shout on the Override Resolution call in OpenXR Toolkit - I had followed the advice in the video above, i.e. ~3160x3160 for the Reverb/Pico (as they're both 3120x3120 native), but upping this to 3820x3820 looks much better and still leaves me a very playable 55-60fps with latency 50-60.

 

So now I'm using:

 

Virtual Desktop:

H.264+ @ 300Mpbs bitrate (400 seemed to cause too much ghosting)

Automatic bitrate off

Godlike

90fps

SSW off

Video buffering off

Sharpness 100%

 

OpenXR Toolkit:

As per above video apart from Override Resolution now 3820x3820 per eye

 

In-game setting:

As per above video (inc. sharpening off)

 

Overall I think this is pretty good for my PC set-up (i9-11900 @ 5Ghz + RTX 3080 Ti) and seems to be the sweet spot.

 

Still unsure about the VD sharpening plus the OpenXR Toolkit FSR sharpening and need to play about with these two settings. Having all three on , i.e. in-game sharpening enabled as well, is too much and causes some odd graphical effects. Not surprising, I suppose.

Posted

Great! Good use of the 3080. Not too far behind my 4080 at all.

 

You might also find a FPS gain by reducing sharpening in VD to 75%. I know I did.

 

The 3820 X 3820 sure does work well. I ponder if it somehow aligns with the Godmode resolution? I'm not sure really.

 

I might next compare the HVEC 10 bit to the h264+ with these new settings. 

  • 2 weeks later...
FTC_ChilliBalls
Posted (edited)

Just for clarification, AFAIK using the OpenXR Toolkit together with VD doesn’t give you any inherent performance improvements rather than just more options which affect performance to tweak.

 

That is because VD doesn’t work with OpenComposite, thus negating the inherent performance advantage of translating IL2's API from OpenVR to OpenXR, thus having to go through the performance hog which is SteamVR.

 

This is what the OpenXR Toolkit creator has to say on it:

https://mbucchia.github.io/OpenXR-Toolkit/opencomposite.html#what-opencomposite-does

 

Edited by FTC_ChilliBalls
Posted
9 minutes ago, FTC_ChilliBalls said:

Just for clarification, AFAIK using the OpenXR Toolkit together with VD doesn’t give you any inherent performance improvements rather than just more options which affect performance to tweak.

Open composite does not work with VD, but openxr toolkit does. The resolution in OXRTK will override that set by VD. For example, you can set VD to "medium" then set OXRTK to 3160x3160 and it will effectively run at "Godlike". The benefits of OXRTK is that you can also apply FSR to upscale and reduce the overall burden on your GPU. For example, if you set FSR to 75% and resolution to 3160, it will render at 2370 pixels and upscale to 3160 pixels. You can tweak these settings to get an optimal quality-performance balance.

  • Like 1
Posted

I thought the toolkit was something with which to operate Open Composite.

Posted
1 hour ago, Hetzer-JG52 said:

I thought the toolkit was something with which to operate Open Composite

It's the other way around. Open composite allows open VR applications to use openxr toolkit. If the app is native open xr (e.g. DCS) you don't need open composite. There are advantages using open composite for IL-2 with Oculus as it bypasses the need for using steam VR. However Pico 4 and VD rely on steam VR so it can't (I believe ?) use open composite. 

Posted
5 hours ago, Qcumber said:

Open composite does not work with VD, but openxr toolkit does. The resolution in OXRTK will override that set by VD. For example, you can set VD to "medium" then set OXRTK to 3160x3160 and it will effectively run at "Godlike". The benefits of OXRTK is that you can also apply FSR to upscale and reduce the overall burden on your GPU. For example, if you set FSR to 75% and resolution to 3160, it will render at 2370 pixels and upscale to 3160 pixels. You can tweak these settings to get an optimal quality-performance balance.

 

I've just tested that, and it doesn't appear to be the case: with VD set to Medium or Potato and XR Toolkit enabled and resolution overridden to 3820x3820 there is a notable decrease in visual quality compared to Godlike or Ultra.

 

So it seems that the VD resolution does in fact have a direct impact, despite the OXRTK settings.

 

Endless tweaking with the Pico 4 and VD! I do wish my Reverb hadn't died - the DP option is a winner for me compared to the vagaries of wireless, as the only game I play in VR is Il2 . Maybe time to save up for a Pimax Crystal and a 4090. There's the best part of £3.000 for you. Yikes!

Posted
1 hour ago, Russkly said:

I've just tested that, and it doesn't appear to be the case

Interesting. Do you have FSR enabled? 

I've been doing most of my testing with DCS. I can run IL-2 at godlike with a 120% FSR so have not really tried any tweaking. Maybe you need to stick with VD setting with IL-2 then just adjust sampling with FSR. 

Posted
1 hour ago, Russkly said:

Maybe time to save up for a Pimax Crystal and a 4090. There's the best part of £3.000 for you. Yikes!

I would love that too but I'm not sure I could get approval from my wife! 

Posted
38 minutes ago, Qcumber said:

Interesting. Do you have FSR enabled? 

I've been doing most of my testing with DCS. I can run IL-2 at godlike with a 120% FSR so have not really tried any tweaking. Maybe you need to stick with VD setting with IL-2 then just adjust sampling with FSR. 

 

Yes, FSR @ 80% (with resolution overridden to 3820x3820) + 100% sharpening.

 

VD settings definitely seem to have a key impact on visuals with Il2 and VD.

 

Btw 3080 Ti and i9-11900 @ 5.2Ghz.

27 minutes ago, Qcumber said:

I would love that too but I'm not sure I could get approval from my wife! 

 

I hear ya!

 

Just can't justify to myself £3.000 for playing one game in VR (assuming I wouldn't need a new CPU as well)!

 

MSFS is great but ultimately dull for me, and DCS doesn't have a plane set/theatre/timeframe that I'm interested in.

 

Not much else out there for us flight simmers.

Posted
1 hour ago, Russkly said:

Just can't justify to myself £3.000 for playing one game in VR (assuming I wouldn't need a new CPU as well)!

 

MSFS is great but ultimately dull for me, and DCS doesn't have a plane set/theatre/timeframe that I'm interested in.

 

Not much else out there for us flight simmers.

 

Well if DCS does not have a time-frame planeset / theatre  for ya then ya you are most certainly out of luck.

I am pretty much just a  flight simmer and consider myself extremely lucky to have today what we have available to us - and they are all great.

  • Upvote 1
Posted
2 hours ago, Russkly said:

VD settings definitely seem to have a key impact on visuals with Il2 and VD.

I might go back to using without openxr toolkit and see how it looks. 

Posted (edited)
10 hours ago, Russkly said:

 

Yes, FSR @ 80% (with resolution overridden to 3820x3820) + 100% sharpening.

 

VD settings definitely seem to have a key impact on visuals with Il2 and VD.

 

Btw 3080 Ti and i9-11900 @ 5.2Ghz.

 

 

 

 

Yes, this setting is pretty awesome! 

 

As in my other posts, these settings are really producing great image and little ghosting on the pico 4

 

It's definitely a higher res than what can be achieved by just using SteamVR. 

Edited by Charger_
Posted

I might be being a bit overoptimistic but perhaps the "new project" will be VR optimised and have DLSS 3. 

Posted (edited)
1 hour ago, Qcumber said:

the "new project" will be VR optimised and have DLSS 3. 

What would you call VR optimized ???

VR controller support ?

In-cockpit all looks OK, but "on the ground" and in VR it all looks indeed far from mind-blowing, but the same applies to DCS in that respect.

DLSS 3 is IMHO not really necessary for IL-2 GB (today) as I get great visuals and framerates with my PICO 4 and Virtual Desktop HEVC Godlike resolution.

(... having played a.o. HL : Alyx and Hubris lately I do realize though that 'true' VR-only games are still a bit different) 

Edited by simfan2015
Posted
9 hours ago, simfan2015 said:

What would you call VR optimized ???

Just a joke really. Mine works great too, to be honest. However, It would be nice to have some of the features from openxr toolkit (and others) embedded into IL-2 though. More for convenience really. Necksafer, Foveated Rendering, FSR/DLSS....

  • Upvote 1
  • 2 months later...
Posted

It seems that the latest Pico and Virtual Desktop updates have improved the visuals. More vibrant colours.

 

This little headset still hasn't missed a beat for me.

  • Upvote 1
Posted
3 hours ago, Charger_ said:

It seems that the latest Pico and Virtual Desktop updates have improved the visuals. More vibrant colours.

 

This little headset still hasn't missed a beat for me.

WORD Brother!

 

Very happy with this affordable headset

  • Upvote 1
Posted

How are you guys getting open xr to work with the pico 4? I can't get it to recognise my headset after i open it

 

Posted
6 hours ago, Mach1Greeble said:

How are you guys getting open xr to work with the pico 4? I can't get it to recognise my headset after i open it

 

 

There are instructions on the openxr discord. pretty cool app, flying around in msfs at 72hz without using any reprojection on the pico 4...

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