SeriousFox Posted August 1, 2014 Posted August 1, 2014 (edited) So, I noticed that current Bf109 F-4 and G-2 has equipped with 500/100/500 ammo counters on the cockpit. As you know, F-4 and G-2 are loaded with 200 rounds of 20mm cannon. Since the middle one is only able to show 100 rounds, it cycles twice in current BoS game. But is it the way that really worked in real life? I mean, how about 500/500/500 variation just like in old IL-2 game? Edited August 1, 2014 by resmania
Sparrer Posted August 1, 2014 Posted August 1, 2014 S! By the way ,anybody know how it works ? (not how we read it, but how it works) 1
Dakpilot Posted August 2, 2014 Posted August 2, 2014 This was discussed in another thread and the actual aircraft manual was quoted as saying the counter cycling twice is how it worked cant remember where, and this is only from memory.... maybe a search will dig up the thread Cheers Dakpilot 1
Livai Posted August 2, 2014 Posted August 2, 2014 Anyone? ^^ Noisegun : 200 ammo gunpods : 135 ammo [bf-109 G-2] [Ammunition=3] WeaponModes=1,-2,-3 AnimationVal=1.0 name="7.92mm x 500 + 20mm AP+HE x 200 + 20mm Gun Pods" GunAmmunition0=0 GunAmmunition1=0 GunAmmunition2=1 GunAmmunition3=2 GunAmmunition4=2 Bomb0=-1 [end] [GunAmmunition=0] // 500 áðîíåáîéíûõ ïóëü 7.92õ57 (ê ïóëåìåòó MG 17) ExpendableMass = 7.2 ResidualMass = 7.176 //Ãäå òî ïîòåðÿíû 0.5 êã áîåçàïàñà â ðåô-îò÷åòå, âîîáùå òî ïî êàëüêóëÿöèè äîëæíî áûòü 7.7 MaxMisFiresInMagazine=0 MaxRoundsInMagazine=500 RoundsInMagazine=500 ReservedMagazines=0 AmountRoundsWithOneTracer=8 // êàæäàÿ 8-ÿ ïóëÿ ñ òðàññåðîì TracerIdx=0 object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_AP.txt" BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt" [end] [GunAmmunition=1] // 67 áðîíåáîéíûõ è 133 îñêîëî÷íî-ôóãàñíûõ ñíàðÿäîâ 20õ82 (ê ïóøêå MG 151/20) ExpendableMass = 23.6691 ResidualMass = 18.3499 // Ëèøíÿÿ ìàññà â ðåôå-îò÷åòå ïî ñðàâíåíèþ ñ ðàñ÷åòîì ïîðÿäêà 2êã, ä.á. 16.34êã MaxMisFiresInMagazine=0 MaxRoundsInMagazine=200 RoundsInMagazine=200 ReservedMagazines=0 AmountRoundsWithOneTracer=4 // êàæäàÿ 4-ÿ ïóëÿ ñ òðàññåðîì object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt" object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt" object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt" BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt" [end] [GunAmmunition=2] // 67 áðîíåáîéíûõ è 68 îñêîëî÷íî-ôóãàñíûõ ñíàðÿäîâ 20õ82 (ê ïóøêå MG 151/20) ExpendableMass = 27.6006 ResidualMass = 0.0 MaxMisFiresInMagazine=0 MaxRoundsInMagazine=135 RoundsInMagazine=135 ReservedMagazines=0 AmountRoundsWithOneTracer=4 // êàæäàÿ 4-ÿ ïóëÿ ñ òðàññåðîì object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt" object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt" BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt" [end] [bf-109 F-4] [Ammunition=4] WeaponModes=6,-1,-2,-3 AnimationVal=1.0 name="7.92mm x 500 + 20mm AP+HE x 200 + 20mm Gun Pods" GunAmmunition0=0 GunAmmunition1=0 GunAmmunition2=1 GunAmmunition3=3 GunAmmunition4=3 Bomb0=-1 [end] [Ammunition=5] WeaponModes=-1,-2,-3,-6 AnimationVal=1.0 name="Empty" GunAmmunition0=-1 GunAmmunition1=-1 GunAmmunition2=-1 GunAmmunition3=-1 GunAmmunition4=-1 Bomb0=-1 [end] DefaultAmmunition=0 // Çàðÿäêà ïóëåìåòîâ [GunAmmunition=0] // 500 áðîíåáîéíûõ ïóëü 7.92õ57 (ê ïóëåìåòó MG 17) ExpendableMass = 7.2 ResidualMass = 7.176 //Ãäå òî ïîòåðÿíû 0.5 êã áîåçàïàñà â ðåô-îò÷åòå, âîîáùå òî ïî êàëüêóëÿöèè äîëæíî áûòü 7.7 MaxMisFiresInMagazine=0 MaxRoundsInMagazine=500 RoundsInMagazine=500 ReservedMagazines=0 AmountRoundsWithOneTracer=8 // êàæäàÿ 8-ÿ ïóëÿ ñ òðàññåðîì TracerIdx=0 object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_AP.txt" BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt" [end] [GunAmmunition=1] // 67 áðîíåáîéíûõ è 133 îñêîëî÷íî-ôóãàñíûõ ñíàðÿäîâ 20õ82 (ê ïóøêå MG 151/20) ExpendableMass = 23.6691 ResidualMass = 18.3499 // Ëèøíÿÿ ìàññà â ðåôå-îò÷åòå ïî ñðàâíåíèþ ñ ðàñ÷åòîì ïîðÿäêà 2êã, ä.á. 16.34êã MaxMisFiresInMagazine=0 MaxRoundsInMagazine=200 RoundsInMagazine=200 ReservedMagazines=0 AmountRoundsWithOneTracer=4 // êàæäàÿ 4-ÿ ïóëÿ ñ òðàññåðîì object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt" object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt" object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt" BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt" [end] [GunAmmunition=2] // 67 áðîíåáîéíûõ è 68 îñêîëî÷íî-ôóãàñíûõ ñíàðÿäîâ 15x96 (ê ïóøêå MG 151/15) ExpendableMass = 23.4755 ResidualMass = 0.0 MaxMisFiresInMagazine=0 MaxRoundsInMagazine=135 RoundsInMagazine=135 ReservedMagazines=0 AmountRoundsWithOneTracer=4 // êàæäàÿ 4-ÿ ïóëÿ ñ òðàññåðîì object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_15x96_AP.txt" object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_15x96_HE.txt" BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt" [end] [GunAmmunition=3] // 67 áðîíåáîéíûõ è 68 îñêîëî÷íî-ôóãàñíûõ ñíàðÿäîâ 20õ82 (ê ïóøêå MG 151/20) ExpendableMass = 27.6006 ResidualMass = 0.0 MaxMisFiresInMagazine=0 MaxRoundsInMagazine=135 RoundsInMagazine=135 ReservedMagazines=0 AmountRoundsWithOneTracer=4 // êàæäàÿ 4-ÿ ïóëÿ ñ òðàññåðîì object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt" object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt" BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt" [end]
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