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Replay functions for content creators.


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-332FG-MickX
Posted

I've been having a bit of fun making videos from replay tracks but it very much feels like I fight against the replay controls sometimes.

 

Cinematic camera

 

The cinematic camera option can be great, however it can be too much a lot of the time. Especially for close up shots. At the moment unfortunately it is in the startup config and to disable/enable requires a whole game restart.

 

My suggestion to help content makers would be the implementation of a slider which allow users to control the amount of "cinematic camera" shake. This way it could still be used for close up shots without being disabled all together.

 

Translate camera on objects

It would be great if we could translate a camera while focused on a plane/object, that way camera movements could orientated around different points of the plane rather than the cockpit or few pre-determined angles available. Controls utilised could be the same as the F11 camera mode just parented to the object selected.

 

Toggle camera/object limitation

Sometimes I want to be able to create shots that are limited by the camera not being allowed to push through objects that I'm focused on. If we could toggle the ability for the camera to read collision lods and allow us to move through some objects when wanted, that would create a lot of opportunities for angles not currently possible, allowing the creation of far more immersive footage.

 

Ease in/ease out when pausing

Please disable or allow users to toggle the easing in of speed and audio when pausing/unpausing. Sometimes with the action moving so fast you want to be able to start on an exact point as it's hard to track objects with the camera, this is footage is often ruined by the easing in of the speed/audio.

 

Buffer sections of track.

Allow users to highlight and load a section of the replay track. It can be quite painful when you need to replay section towards the end of a track and each time you need to re-wind to a point the whole thing buffers again up to that point. It can take quite a while and when you're replaying multiple times to get the right shot it can take something that should be 5 minutes take 30. 

 

 

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