TG-55Panthercules Posted May 7, 2023 Posted May 7, 2023 (edited) Pasted below are some of the posts from the same-named thread from the old RoF Forums. In an effort to streamline the Forums, formerly-pinned threads about mission and campaign releases have been collected here: "Flying Fury" Campaign is Released https://riseofflight.com/forum/topic/33452-flying-fury-campaign-released/ "The Spider Web" Channel Campaign is Released! https://riseofflight.com/forum/topic/36060-spider-web-channel-campaign-released/ Criquet's "SPA 161" Spad XIII Campaign https://riseofflight.com/forum/topic/10580-missions-has-test-campaign-spad-xiii/?hl=%20%E2%80%9Cescadrille%20%20161%E2%80%9D "Victoria Cross" No.56 Sqn RFC Campaign is Released https://riseofflight.com/forum/topic/41234-victoria-cross-no56-sqn-rfc-campaign-released/ "Battle for Peace 1918" Campaign is Released (originally posted by klementovich) I would like to present you offline campaign which is dedicated to Jasta 13 history. It was made year before. Now we decided to make english localization. This is semi-historical campaign. Story is based on real war operations which took place in July 1918, near Reims. It was "second battle on Marne" or "Battle for Peace" (how it was called in Germany). Mission scenarios are fictional and have no relations with the real biography of the campaign hero Franz Buchner. The campaign consists of ten missions. For playing this campaign you need to have Albatros D.Va, Fokker D.VII and Fokker D.VIIF. I'm used music of R.Wagner and video from films "Der Rote Baron", "A very long engagement" and "Great German Aircraft of the First World War" in this campaign. In work on the campaign involved pilots of =Jasta 13= squad. Special thanks to Adler Blau (Artyom) for english localization. Sincerely, =J13=Klementovich Link for downloadhttps://www.mediafire.com/file/ct5qrcohtrcaaai/The_Battle_for_Peace_1918.rar/file Unzip the downloaded file in the root folder RoF with the replacement Your version of RoF must be in english for playing in english. another linkshttp://depositfiles.com/files/8mgmt0ckshttp://www.mediafire.com/?ct5qrcohtrcaaai ChiefRedCloud, on 18 Jan 2013 - 15:44, said: Nice …. Just extract the contents to the Mission folder? Or is there a read Me file? klementovich, on 18 Jan 2013 - 16:06, said: Sorry /forum/public/style_emoticons/phpbb/icon_e_smile.gif Unzip the downloaded file in the root folder RoF with the replacement klementovich, on 20 Jan 2013 - 02:10, said: Thanks, Prangster /forum/public/style_emoticons/phpbb/icon_e_salute.gif I was enjoyed your "Flying Fury", great job! But. if you don't afraid russian language. you also must test this historical campaign Историческая кампания "Victoria Cross" No.56 Sqn RFC . You will be interested, I hope. /forum/public/style_emoticons/phpbb/icon_e_salute.gif radio167, on 21 Jan 2013 - 10:15, said: works it now in English? My Version works in russian klementovich, on 21 Jan 2013 - 13:23, said: Your version of RoF must be in english for playing in english. another linkshttp://depositfiles.com/files/8mgmt0ckshttp://www.mediafire.com/?ct5qrcohtrcaaai pollux18, on 21 Jan 2013 - 16:52, said: Accuracy, it is necessary to put the game in English to benefit from the campaign version of English and not French. Because if the game is launched in the French campaign will be in Russian. Good flight and thank you for this campaign /forum/public/style_emoticons/phpbb/icon_e_salute.gif tvrtko, on 22 Jan 2013 - 08:20, said: Mate… Mediafire never fails./forum/public/style_emoticons/phpbb/icon_arrow.gifwww.mediafire.com/?ct5qrcohtrcaaai Enjoy. /forum/public/style_emoticons/phpbb/icon_e_wink.gif It's (to?)fast, very simple and so reliable. No, it's not Camel - it's Mediafire. /forum/public/style_emoticons/phpbb/icon_e_smile.gif klementovich, on 22 Jan 2013 - 12:32, said: S! It's possible if you'll be yourself change content those files on content from those files It's actual for other localisations Wiley, on 05 Mar 2013 - 20:00, said: I seem to be doing something wrong installing Campaigns. Here's my folder/files. When I start RoF, and select "Campaigns", I do not see either of these two 3rd party campaigns. Any help will be appreciated. klementovich, on 06 Mar 2013 - 02:35, said: Look in folder "Missions" in RoF Edited May 7, 2023 by TG-55Panthercules
TG-55Panthercules Posted May 7, 2023 Author Posted May 7, 2023 Channel Patrol - Single Player Missions (originally posted by SYN_Vander) Hi everyone, To add to the quick missions in RoF, I decided to make a generic single mission for the Felixstowe and Brandenburg for those that would like to patrol the seas or explore the coastlines (warning: This can take some time!!). Features (version 11): -Three missions: Felixstowe and Dover as take-off point for the Felixstowe F.2 and Oostende for the Brandenburg W12 -All scenery along the coastline included (not all scenery further inland) -Merchant ships sail along the coast -Several German submarines to search and destroy (also British, check before attacking!) -Several flights of both friendly and enemy aircraft will patrol as well. -Extra scenery in coast towns: train, trucks, AAA, balloons etc. -Included some light vessels for navigation and plotted on the map (although they all look the same) -All AI objects only get spawned when within visible range. This means you can use max time acceleration most of the time to cover large distances over the water. Get the download here (on the Syndicate website):https://sites.google.com/site/therealsyndicatesquadron/clients/resources/Felixstowe%20Patrol%20Missions%20v11.zip Unzip in Rise of Flight directory. You will find a "Channel" folder under Single Missions with the missions in it. Both Felixstowe F.2 or Brandenburg W12 and Channel Map should be activated for this mission. Please provide feedback & suggestions so the missions can be improved. 2012_12_28__11_19_7.jpg A light vessel: 2012_12_28__11_21_27.jpg SYN_Vander, on 28 Dec 2012 - 07:48, said: Okay I added the Brandenburg W12 as well. New version (v3) is up. Just check the first post. No photo recon yet. The Brandenburgs can do a free patrol: Hunt down enemy Felixstowes. EDIT: now version 5 is latest (small fixes). You can simply overwrite previous versions. SYN_Vander, on 28 Dec 2012 - 08:45, said: Okay, last version of today is up (version 6). Have fun! AndyJWest, on 28 Dec 2012 - 12:20, said: Excellent work, Vander. /forum/public/style_emoticons/phpbb/icon_e_salute.gif Um, any guidance as to how to tell them apart? SYN_Vander, on 28 Dec 2012 - 12:36, said: German subs have an Iron Cross on them to start with… /forum/public/style_emoticons/phpbb/icon_e_smile.gif AndyJWest, on 28 Dec 2012 - 12:41, said: Er, thanks, Vander. Though I suppose that if I get close enough to see the markings, I'll know anyway as they'll be shooting at me? SYN_Vander, on 28 Dec 2012 - 13:23, said: Oddly enough, they don't shoot at planes. Maybe the gun on the deck is not an AAA gun? EDIT: Just tested this. You can let the sub attack a plane. You don't see shell bursts in the air so I think it's indeed not an AAA gun. I think I'll change the missions so Subs may attack you (before they dive!) Dr.Zebra, on 28 Dec 2012 - 13:30, said: Thanks a lot, Vander. Really great work! and yes, the deck gun would not elevate enough to fire at airplanes on german subs, however a lot did have a single machinegun for that purpose. SYN_Vander, on 28 Dec 2012 - 15:32, said: Some minor changes to Submarine AI behaviour, so version 7 is available (see first post). I'll also include it here. Felixstowe Patrol Missions v7.zip 159th_Jester, on 28 Dec 2012 - 22:05, said: Downloaded the zip file ok, but when I try to run the mission it locks RoF absolutely solid. So solid infact I can't even alt-tab out of the game - Had to do a hard re-boot to get out of it. I tried to open the mission in the editor but there's no mission file in the download. Any suggestions? SYN_Vander, on 29 Dec 2012 - 04:33, said: Well it does have a LOT of objects on the mission. To open in the mission editor, simply type in the full mission name and .msnbin as extension. It will load this as well. Or not, if memory is the root problem….. KAPAX1918, on 29 Dec 2012 - 06:11, said: Hi, Thanks for the missions. As I use the french version of rof, all the 3 missions get the same name. I edited with text editor the briefing (?) part of the fra file to change text but always the same title. It is not a problem, but if I could change the names it would be easier for me. Can I install the mission in another folder under data/missions than 'Channel' ? Happy 2013 ! P.S. Do you plan to create a new campaign ? SYN_Vander, on 29 Dec 2012 - 07:46, said: Hi KAPAX, thanks for noting that. I'll create new versions with proper description files. You can't simply install in a new folder, you have to change the paths in the .list file. Yes, I am working on a new campaign. More details later in the new year I hope! AnKor85, on 29 Dec 2012 - 07:50, said: I believe the .list file is not used for singleplayer missions and they can be moved freely. And localization files are looked up only by the mission name, not by contents of the list file. At least I haven't seen any problems thus far. SYN_Vander, on 29 Dec 2012 - 07:55, said: Okay cool. Anyway, I have updated the description files for non-English languages. I'm not sure, but you may have to delete the mtreecache.* files in your \Data folder to see the change. Felixstowe Patrol Missions v8.zip Joker_BR, on 29 Dec 2012 - 10:10, said: Nice mission. Unfortunately, the mission outcome report was weird. I took off from Felixstowe, after 40 min or so I located what I think was a german sub. I didn't see any marks on it (neither on the ships I found while flying - weren't the cargo or battle ships supposed to use country flags?) but I suspected it was an enemy when he tried to dive as I flew over him. A quick turn and two bombs after, and he surfaced again, burning. He sank in less than a minute, diving vertically like a tower. The animation of the sub diving and surfacing (what are those "retractable masts" when he get to the surface?) and then finally sunking were amazing. After this event, two W12 gave chase on me. I pointed home, exchanged some bullets and they ceased when I was near the british coast. I landed at Felixstowe and the mission results showed that I sunk a ship, my pilot was captive and the plane was crashed. Huh? Taking the weird result, I think it was an excellent mission. Will fly it again, for sure. Kudos Vander. SYN_Vander, on 29 Dec 2012 - 10:41, said: Thanks Joker. It seems I may have to add influence areas to define what is friendly and what is enemy territory? Maybe you have to land extremely close to the coast? Joker_BR, on 29 Dec 2012 - 15:38, said: Vander, most probably influence areas, because I even tried to get the plane up the ramp near the ships after landing (LOL). I think that closer than that is impossible /forum/public/style_emoticons/phpbb/icon_e_smile.gif Thinking again, when I hit the ramp (very very softly, almost standing still) my front window appeared broken. Hmmm… maybe this explains the "plane crashed" report. And I may have been put in prison to learn to take care of Royal Fleet assets. /forum/public/style_emoticons/phpbb/icon_e_smile.gifBingo. Problem solved. /forum/public/style_emoticons/phpbb/icon_e_salute.gif 159th_Jester, on 29 Dec 2012 - 16:48, said: Thanks Vander. That was it. I dropped my GFX settings a little and was able to get the mission to load. Took ages to do so but once in game it ran perfectly. Wish I could say the same for my DR navigation skills!! /forum/public/style_emoticons/phpbb/icon_redface.gif SYN_Vander, on 29 Dec 2012 - 17:43, said: "Captured" bug confirmed. Here is the updated version that should fix this problem (and some minor other stuff). If you land within a couple of miles off the (friendly) coast you should be all right. Felixstowe Patrol Missions v9.zip HRD, on 29 Dec 2012 - 21:31, said: Do you have a Multiplay version of these maps? charlo, on 30 Dec 2012 - 01:07, said: Hi HRD, If Vander doesn't provide what you ask for, here's how you can easily modify his missions for what you want. Check out the 6th post in SP missions to MP; or How to play ROF while people visit. Skip over the original post in that thread - the 6th post is much easier to follow (Vander was one of the folk who helped me figure out how to do those steps). None of what I explain there is difficult to do - trust me, if I can do it, anyone can. /forum/public/style_emoticons/phpbb/icon_e_biggrin.gif Charlo SYN_Vander, on 30 Dec 2012 - 05:23, said: Be careful though. All interesting objects get spawned on presence of the aircraft called " player". If you add another plane/slot than that plane has to stay very close to " player" or he will not see much happening! /forum/public/style_emoticons/phpbb/icon_e_smile.gif Bulkhead, on 30 Dec 2012 - 07:56, said: Very nice. Will try this out for sure. Tip: The way I tell the German and the British subs apart from longer distance is features on the sub; like British subs have two doors flipped to the side on each side of the deck gun. And the German sub have a "waterspray-shield" on the conning-tower pointing aft, it's backwards. And the British sub have longer bum behind the deck. ww1sub2.jpg J.j., on 30 Dec 2012 - 08:14, said: Hell, it'd be better if ships were carrying the correct flag. What is very strange is that on the different skins files for the ships, you can see the British and German flags. But when you look in a mission, the different ships have not the flags! Maybe a bug? Though, on the German submarine, you can see the Iron cross on the two sides of the turret. But I guess you have to be ver close to see it. Bulkhead, on 30 Dec 2012 - 08:23, said: Well, that's the way I often tell them apart (the subs), as I said, from longer distance. Works for me when they are placed with correct nations. /forum/public/style_emoticons/phpbb/icon_e_smile.gif SYN_Vander, on 30 Dec 2012 - 18:29, said: Well you have to use the Mission editor to do that, but it's pretty simple to change Weather, Date/Time. See the Mission Editor manual in the Rise of Flight folder for the basics, or look here:http://en.wiki.riseofflight.com/index.php?title=Mission_Editor/Mission_Creation" onclick="window.open(this.href);return false;">http://en.wiki.riseofflight.com/index.p … n_Creation To open the mission in the editor: Select the correct folder and type the full mission name with the .msbin extension. The editor will normally only look for .mission files. J.j., on 04 Jan 2013 - 12:55, said: Just an info I saw about lightships: the North Hinder one (which was Dutch) was removed by Dutch authorities in the beginning of 1918. So for an August 1918 mission, it should not appear. J.j., on 04 Jan 2013 - 18:50, said: Oh, and perhaps some other bugs I've come across flying the German mission: 1) My wingman doesn't take off, we tested this in coop and it appears he spaws to close to the land, his floats are stuck on the ground and he can't take off. 2) The first ship I saw was in fact a German cruiser, but he kept shooting at me? 3) I've flown the mission several times, and was surprised by the fact I sawn no ennemy planes at all. I flew the mission a third time and noticed, with external view, that ennemy planes spawned correctly but disappeared very quicly after, no more than 20 seconds later. So I never managed to see them! Can the "despawned" be removed, so that the planes don't disappear in the air? Anyway, I enjoyed very much the scene, the plane, the map, the lightship! Had some great (even uneventful) patrols! SYN_Vander, on 04 Jan 2013 - 19:17, said: Thanks for the feedback J.J. It was a bit of a rush job, so some improvements are needed. The wingman will only take off, if you give the command " return to flight" after take-off. The spawned aircraft will despawn if you exit the sphere of influence. You must have just scraped their zone. I'll try to improve, but keep in mind the map is very big! /forum/public/style_emoticons/phpbb/icon_e_smile.gif SYN_Vander, on 06 Jan 2013 - 13:45, said: New version uploaded. Changes: -AI wingman in Oostende mission should take-off now. -AI spawn areas have been enlarged to 10km. This means they will spawn well outside visual range, but also you may have a higher chance of seeing other units as they will not disappear too soon. -AI attack areas have been enlarged and the time they patrol the area as well so hopefully they will be a bit more active. I'm still thinking how to make the subs appear more at random locations, but this will take some more time. Be aware, that there are already more subs in the mission than indicated on the map! SYN_Vander, on 06 Jan 2013 - 14:40, said: Sorry, another update. Forgot to fix the German cruiser that thought it was British! /forum/public/style_emoticons/phpbb/icon_e_smile.gif Felixstowe Patrol Missions v11.zip
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