Guest deleted@219798 Posted May 2, 2023 Posted May 2, 2023 This has happened more than once. In my last career mission I shot down 3 Camels. Notifications said 3 shot down. No enemy planes showed up on the map. However when I was approaching my airfield a Camel approached from behind and shot up my Dr1. I turned on icons and nothing showed. The same thing has happened twice before in PWCG missions. Has anyone else had this problem?
Guest deleted@219798 Posted May 2, 2023 Posted May 2, 2023 (edited) Here's a screenshot of my plane and the Camel still flying around and about to start firing. This the third time planes apparently out of action planes are still flying and shooting. I turned icons on for this shot. Edited May 2, 2023 by kestrel444x500
=IRFC=Gascan Posted May 2, 2023 Posted May 2, 2023 Sounds like the game is like most pilots... a bit too eager to claim a kill. Even flames aren't necessarily enough to guarantee the plane is out of commission. Once it falls apart, the engine stops, the machine clearly is out of control (upside down, diving/spiraling far steeper than normal, especially if it starts breaking apart), then the machine is dead. Usually a good burst into the pilot also works, but I keep an eye on the machine to make sure it behaves like a dead plane.
Guest deleted@219798 Posted May 3, 2023 Posted May 3, 2023 21 hours ago, =IRFC=Gascan said: Sounds like the game is like most pilots... a bit too eager to claim a kill. Even flames aren't necessarily enough to guarantee the plane is out of commission. Once it falls apart, the engine stops, the machine clearly is out of control (upside down, diving/spiraling far steeper than normal, especially if it starts breaking apart), then the machine is dead. Usually a good burst into the pilot also works, but I keep an eye on the machine to make sure it behaves like a dead plane. Whether the game is too eager or not isn't the point. AI pilots in my flight don't attack a plane that doesn't register. The first time this happened I was on a 2 plane patrol and we were attacked by 5 Spad 7's. One of the Spads just continued to circle and fire. I notice tester or anybody like that hasn't bothered to respond. There was a similar problem a while back in TC with knocked out tanks continuing to fire.
Guest deleted@219798 Posted May 5, 2023 Posted May 5, 2023 12 hours ago, Wardog5711 said: I've passed this on to the QA team. Thanks it seems to be glitch after the last update.
Zooropa_Fly Posted May 5, 2023 Posted May 5, 2023 This has always happened on occasion as I remember, in RoF too. Sometimes when the icon goes out the bandit keeps fighting. And flamers.. yeah. 1
Todt_Von_Oben Posted May 6, 2023 Posted May 6, 2023 (edited) Hey Zoo, I just flew Verdun To Death and flamed a Scout who not only didn't die immediately, he came back around to attack me again (after I'd engaged another target!) and shot numerous new holes in my airplane! It was only after I put another bullet through the pilot that the SE5A went down out of control. I know those WW1 guys were brave and bold; but fireproof? Hmmmmm..... PS: Here's a very short video of that fireproof Scout pilot for confirmation... and grins. ? https://www.facebook.com/todtvonoben/videos/3456650441258902 Edited May 6, 2023 by Todt_Von_Oben
=IRFC=Gascan Posted May 6, 2023 Posted May 6, 2023 (edited) I took a look at the video, Todt. I see flames at 5 seconds, engine stop at 30 seconds, death at about 1:05. I know that when I get flamed, I can kick the rudder over and dive hard. This can put out the fire and and the sideslip prevents the flames from reaching the pilot so I don't die (even if the engine is severely damaged and I am out of the fight with a bum engine). I have also seen flaming players keep going to try and finish off their target before they go down. It takes time for the pilot to die from the fire. If I have a flaming engine on the ground, the fire may not be close enough to damage the pilot, and I can just sit there warming my hands and toasting marshmallows. I haven't seen the AI sideslip to try and put out a fire or avoid pilot damage from the flames. In this case, it looks like the AI did not sideslip, his engine died pretty quickly, then he eventually died from the fire. No major maneuvers after the engine stopped, which suggests the pilot was getting wounded, until he eventually started to dive and finally died. His life was properly extinguished when you set him alight, though it may have taken a bit longer than one would have expected to give up the ghost. In MP, I usually don't trust flamers, and usually start setting up for another pass until I see there are other signs of a pilot death. Kestrel mentioned a "dead" camel followed him back to his airfield. That seems a bit more extreme than what Todt shows. It is possible for a flamed engine that was extinguished by diving and side-slipping to keep operating in a damaged state for a little while. Long enough for a chase back to the airfield? Seems a bit of a stretch, and worth investigating. Edited May 6, 2023 by =IRFC=Gascan add the timestamps from video
Zooropa_Fly Posted May 6, 2023 Posted May 6, 2023 The biggest problem with 'flamers' is the gunners in multi-seaters. Their position can be engulfed in flames yet they continue to shoot for quite a time.
Guest deleted@219798 Posted October 15, 2023 Posted October 15, 2023 This is still happening. My Fokker Dr1 got a few bullets no more than 6 in the top wing. Notification came up: Your plane has been destroyed, press Escape to exit. There was nothing wrong with my plane, no engine damage or wounds to the pilot. I flew on for a bit and shot down 3 2 seaters. None of the rear gunners fired at my plane. I restarted the mission. This isn't the first this has happened to my plane. There's no way of telling how often planes in my flight or enemy planes are called destroyed when they aren't. I wouldn't call this a minor glitch. In this shot my Dr1 is dead in the game with no pilot label, invisible to all other planes.
Guest deleted@219798 Posted October 15, 2023 Posted October 15, 2023 1 hour ago, LukeFF said: I'll ask about it. Thanks
1CGS LukeFF Posted October 16, 2023 1CGS Posted October 16, 2023 The word from our QA guys is that they've seen this bug before, but they have no reliable way to reproduce it right now.
Guest deleted@219798 Posted October 30, 2023 Posted October 30, 2023 On 5/6/2023 at 4:44 PM, Zooropa_Fly said: The biggest problem with 'flamers' is the gunners in multi-seaters. Their position can be engulfed in flames yet they continue to shoot for quite a time. Yeah this Bristol gunner continued to shoot for nearly a minute and the pilot still controlled the plane. Gunner only stopped firing when an AI Dr1 killed the pilot. Gunner still alive though.
1CGS LukeFF Posted October 30, 2023 1CGS Posted October 30, 2023 When no parachutes are available, the crew members won't jump even when their plane has been destroyed.
Guest deleted@219798 Posted October 30, 2023 Posted October 30, 2023 4 hours ago, LukeFF said: When no parachutes are available, the crew members won't jump even when their plane has been destroyed. The crew aren't really in a position to do anything unless they're wearing fireproof flying suits. They surely wouldn't be in any condition to operate guns or aircraft controls. Superhumans! AI planes follow and shoot at these flamers needlessly at risk from the gunners. Isn't it possible to remove the crew from the plane similar to removal of dead pilots.
ST_Catchov Posted October 30, 2023 Posted October 30, 2023 They need to fix that then Luke. It's clearly ridiculous, stoopid and laughable.
Zooropa_Fly Posted October 30, 2023 Posted October 30, 2023 I'd suggest they simply die a couple of seconds after fire breaks out in their compartment. In real life you'd be rendered incapable of doing anything once engulfed in flames. 1
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