ThunderBat Posted April 27, 2023 Posted April 27, 2023 Is is possible interrupt a takeoff sequence once all aircraft in a flight are lined up and ready for takeoff? What's the proper set of commands to do so?
Sandmarken Posted April 27, 2023 Posted April 27, 2023 1 hour ago, ThunderBat said: Is is possible interrupt a takeoff sequence once all aircraft in a flight are lined up and ready for takeoff? What's the proper set of commands to do so? Not sure if there is a command. Maybe the complex trigger has one? If you have a plane set to on runway far enough forward i think a second flight woud taxi behind it, and then wait until first one take off. Set a really long timer for first one or set a trigger so you shoot a flare to make it take off or something like that?
JimTM Posted April 27, 2023 Posted April 27, 2023 (edited) 2 hours ago, ThunderBat said: Is is possible interrupt a takeoff sequence once all aircraft in a flight are lined up and ready for takeoff? What's the proper set of commands to do so? Try object linking the Force Complete command to the flight leader and trigger it. Of course, this will cancel the takeoff command, not interrupt it. I'm not sure what Priority to use but the default may work OK. It's been awhile. Edited April 27, 2023 by JimTM 1
ThunderBat Posted April 28, 2023 Author Posted April 28, 2023 3 hours ago, JimTM said: Try object linking the Force Complete command to the flight leader and trigger it. Of course, this will cancel the takeoff command, not interrupt it. I'm not sure what Priority to use but the default may work OK. It's been awhile. I tried force complete high, but it didn't work for me the first time. I'll test all the priorities 4 hours ago, Sandmarken said: Not sure if there is a command. Maybe the complex trigger has one? If you have a plane set to on runway far enough forward i think a second flight woud taxi behind it, and then wait until first one take off. Set a really long timer for first one or set a trigger so you shoot a flare to make it take off or something like that? That's the method I'm doing right now, making sure there's enough space and setting timers. I'd like a robust system where the player stalling for 5 minutes can't screw it up though
IckyATLAS Posted June 1, 2023 Posted June 1, 2023 (edited) Interesting question here. I have to try some ideas I may have. I know see that I have already implemented that. What you do is to deactivate the TakeOff MCU and the Corresponding Airfield . This should stop the plane from taxiing. I had made once multiple planes taxiing and stopping to let each other pass. You can have multiple Airfield with various taxi paths and each taxi path with a TakeOff MCU. You can assign a plane to a taxi path by having it on that path and having the TakeOff MCU object linked to the corresponding plane. In fact you do not assign directly a plane to an airfield but if the Airfield is active and the plane is on it (near to a path point) then the plane will move to it when you trigger the TakeOff MCU that must be active. Edited June 2, 2023 by IckyATLAS
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