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Jade_Monkey
Posted

Hi Guys,

 

I have worked a long time (with long breaks in between) on populating the Normandy map, so we can just focus on building SP missions instead of adding content to the maps.

 

I will provide the following individual groups as well as a fully populated map:

 

Individual template groups:

  • Animals: horses and cows with haystacks, typically near airfields since it's where you will likely fly the lowest.
  • Densely populated airfields (80% historical plane types, some airfields just needed to be filled or I had no info).
  • All runways, sometimes multiple per airfield on fields with different configurations

Modular groups:

  • Allied and Axis checkzones by region (Calais, Le Havre, Kent, etc.)
  • Within each checkzone there will be 5 smaller activation zones to avoid activating too many units at a time
  • Manually placed Targets within e ach zone:
    • Ships
    • Barges
    • Torpedo Boats
    • Supply convoys
    • AAA
    • Searchlights
    • Tank columns
    • Cars
    • Trains
    • V1 Launch pads
    • V1 rockets
    • Airfields
    • Supply depots
    • Random fighter patrols
    • Transport Planes
    • Radars

 

 

Note: this is a massive file and even simple missions will slow down when running with all the content (even when they have not been activated with checkzones). I would recommend starting your missions with the full template and then cutting down to all the relevant stuff (e.g. if your mission takes place near Calais, delete all the Cherbourg area objects).

 

I'll make another post on how the modular template works.

 

Downloads:

 

Animals

Populated Airfields

Taxi Paths

Full Map template (all included)

 

 

2023-04-2115_41_01-BOSEditor-G__ProgramFiles(x86)_Steam_steamapps_common_IL-2SturmovikBattle.thumb.png.28a869f548d0d96bb803f5bb73ecd05a.png

2023-04-2115_40_07-BOSEditor-G__ProgramFiles(x86)_Steam_steamapps_common_IL-2SturmovikBattle.thumb.png.cdb52d9971079b44cf7ea9f55a0aa438.png

  • Like 12
  • Thanks 10
  • Upvote 19
Jaegermeister
Posted

Wow Jade... That's mighty nice of you! Thanks for all the hard work that must have involved. 

  • Thanks 1
Posted

Thx I wil update my c47 campaign whit this if its okay ? i have plans for extending it ?

  • Like 1
  • Upvote 1
Posted

Many thanks!!!

  • Thanks 1
250H_Europio
Posted

:drinks: great work!!, thanks!!

  • Thanks 1
Jade_Monkey
Posted

I will expand my post with more details, but small details to note off the top of my head:

  • There is a full-on Dieppe Raid landings already built into the template, you just have to link it to make sure it activates.
  • The Advanced landing grounds (allied airfields on the continent) have already been populated as well, so you can use that template with the Normandy Summer map already.
Posted
On 4/21/2023 at 1:44 PM, Jade_Monkey said:

I have worked a long time (with long breaks in between) on populating the Normandy map, so we can just focus on building SP missions instead of adding content to the maps.

 

This is amazing! The Combat Box team is in the process of creating a Normandy campaign. Would it be okay for us to include your work in our campaign? We run custom logic so it's just the object placement we would be using. If you agree we'd be very happy to include attribution in the credits that are shown each time a campaign 'day' starts.

We'd be particularly excited to use the populated airfields, V1 launch pads, and radars. And probably the animals, that's seriously cool.

  • Upvote 3
Jade_Monkey
Posted
30 minutes ago, Alonzo said:

 

This is amazing! The Combat Box team is in the process of creating a Normandy campaign. Would it be okay for us to include your work in our campaign? We run custom logic so it's just the object placement we would be using. If you agree we'd be very happy to include attribution in the credits that are shown each time a campaign 'day' starts.

We'd be particularly excited to use the populated airfields, V1 launch pads, and radars. And probably the animals, that's seriously cool.

 

Absolutely, this is for everyone to enjoy and use with no restrictions.

I think there are a couple of airfields that were awaiting static models from devs (Mosquito and Marauder if I recall correctly, but they have placeholder bombers instead).

  • Thanks 3
  • Upvote 1
Posted

Thank you! Really nice work!!! :good:

Jade_Monkey
Posted

The populated map works in a modular fashion with relatively large areas that are activated when an enemy plane flies in:

The idea is to use as few checkzones at a time as possible, so instead of each unit (AAA, Tanks, etc) having their own checkzone, there are large zones that activate together.

 

There is ONE large checkzone that activates the smaller 5 checkzones:

2023-04-2313_39_18-BOSEditor-_empty__.thumb.png.b4aa19d251f0b740d1a3567338c4c99f.png

 

Each checkzone has an IN and OUT (bottom) that translate to:

IN= Enemy plane entered, activate all the modules in this zone.

OUT= Enemy planes left, deactivate all units.

2023-04-2313_39_32-BOSEditor-_empty__.png.d0f8c21e57540d8aad233e33d4acdc4c.png

 

I created a large variety of units already formatted with the corresponding IN and OUT so you just have to plug them into the checkzone and they will activate/deactivate accordingly.

This makes building out the map much easier, most of the effor is just the manual placement of the units in the map, and not the logic.

2023-04-2313_40_04-BOSEditor-_empty__.thumb.png.cc1bf89d5860cf45046ed981623b213c.png

 

Here we can see an example of a "2 way cars German" module to a checkzone.

 

2023-04-2313_40_30-BOSEditor-_empty__.png.6185dfb8d3695f585a29f10883045a1d.png

 

 

DOWNLOADS:

 

 

  • Thanks 5
Billsponge1972
Posted

Thank you Jade_Monkey!

 You have opened the floodgates of amphibious landing missions in Northwest Europe with your brilliance, hard work and generosity!

 

  • Thanks 2
Posted

This is amazing, I just looked at the map. Such a time saver, now i can stop making my own

No_85_Gramps
Posted

Thank you so much for these Jade! An incredible amount of work on your part!

Posted

The AI just picks whichever taxi path it wants on the airfields with multiple. Can I have two airstrips active in the same mission, and have AI path to both of them?

Jade_Monkey
Posted
On 4/26/2023 at 2:42 AM, ThunderBat said:

The AI just picks whichever taxi path it wants on the airfields with multiple. Can I have two airstrips active in the same mission, and have AI path to both of them?

They are deactivated by default, so activate the one you want to use in the mission, assign it your country

Posted

Gotcha. I've been doing no taxi takeoffs with planes lined up on the second runway, then making the player hold for the cross runway traffic. Since I'm doing custom radio calls and ATC for my scripted campaign, the illusion of two active runways is pretty good

  • Upvote 1
  • 5 months later...
FTC_Mephisto
Posted

This is fantastic set of items. Thank you! I was wondering if something similar exists for the invasion beaches / fleet etc.? 

Posted

Thank you Jade_Monkey for sharing this huge work!

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