Jade_Monkey Posted April 21, 2023 Posted April 21, 2023 Hi Guys, I have worked a long time (with long breaks in between) on populating the Normandy map, so we can just focus on building SP missions instead of adding content to the maps. I will provide the following individual groups as well as a fully populated map: Individual template groups: Animals: horses and cows with haystacks, typically near airfields since it's where you will likely fly the lowest. Densely populated airfields (80% historical plane types, some airfields just needed to be filled or I had no info). All runways, sometimes multiple per airfield on fields with different configurations Modular groups: Allied and Axis checkzones by region (Calais, Le Havre, Kent, etc.) Within each checkzone there will be 5 smaller activation zones to avoid activating too many units at a time Manually placed Targets within e ach zone: Ships Barges Torpedo Boats Supply convoys AAA Searchlights Tank columns Cars Trains V1 Launch pads V1 rockets Airfields Supply depots Random fighter patrols Transport Planes Radars Note: this is a massive file and even simple missions will slow down when running with all the content (even when they have not been activated with checkzones). I would recommend starting your missions with the full template and then cutting down to all the relevant stuff (e.g. if your mission takes place near Calais, delete all the Cherbourg area objects). I'll make another post on how the modular template works. Downloads: Animals Populated Airfields Taxi Paths Full Map template (all included) 12 10 19
Jaegermeister Posted April 21, 2023 Posted April 21, 2023 Wow Jade... That's mighty nice of you! Thanks for all the hard work that must have involved. 1
Sandmarken Posted April 22, 2023 Posted April 22, 2023 Thx I wil update my c47 campaign whit this if its okay ? i have plans for extending it ? 1 1
Jade_Monkey Posted April 22, 2023 Author Posted April 22, 2023 I will expand my post with more details, but small details to note off the top of my head: There is a full-on Dieppe Raid landings already built into the template, you just have to link it to make sure it activates. The Advanced landing grounds (allied airfields on the continent) have already been populated as well, so you can use that template with the Normandy Summer map already.
Alonzo Posted April 23, 2023 Posted April 23, 2023 On 4/21/2023 at 1:44 PM, Jade_Monkey said: I have worked a long time (with long breaks in between) on populating the Normandy map, so we can just focus on building SP missions instead of adding content to the maps. This is amazing! The Combat Box team is in the process of creating a Normandy campaign. Would it be okay for us to include your work in our campaign? We run custom logic so it's just the object placement we would be using. If you agree we'd be very happy to include attribution in the credits that are shown each time a campaign 'day' starts. We'd be particularly excited to use the populated airfields, V1 launch pads, and radars. And probably the animals, that's seriously cool. 3
Jade_Monkey Posted April 23, 2023 Author Posted April 23, 2023 30 minutes ago, Alonzo said: This is amazing! The Combat Box team is in the process of creating a Normandy campaign. Would it be okay for us to include your work in our campaign? We run custom logic so it's just the object placement we would be using. If you agree we'd be very happy to include attribution in the credits that are shown each time a campaign 'day' starts. We'd be particularly excited to use the populated airfields, V1 launch pads, and radars. And probably the animals, that's seriously cool. Absolutely, this is for everyone to enjoy and use with no restrictions. I think there are a couple of airfields that were awaiting static models from devs (Mosquito and Marauder if I recall correctly, but they have placeholder bombers instead). 3 1
Jade_Monkey Posted April 23, 2023 Author Posted April 23, 2023 The populated map works in a modular fashion with relatively large areas that are activated when an enemy plane flies in: The idea is to use as few checkzones at a time as possible, so instead of each unit (AAA, Tanks, etc) having their own checkzone, there are large zones that activate together. There is ONE large checkzone that activates the smaller 5 checkzones: Each checkzone has an IN and OUT (bottom) that translate to: IN= Enemy plane entered, activate all the modules in this zone. OUT= Enemy planes left, deactivate all units. I created a large variety of units already formatted with the corresponding IN and OUT so you just have to plug them into the checkzone and they will activate/deactivate accordingly. This makes building out the map much easier, most of the effor is just the manual placement of the units in the map, and not the logic. Here we can see an example of a "2 way cars German" module to a checkzone. DOWNLOADS: Checkzones Modules Dieppe raid 5
Billsponge1972 Posted April 23, 2023 Posted April 23, 2023 Thank you Jade_Monkey! You have opened the floodgates of amphibious landing missions in Northwest Europe with your brilliance, hard work and generosity! 2
ThunderBat Posted April 25, 2023 Posted April 25, 2023 This is amazing, I just looked at the map. Such a time saver, now i can stop making my own
No_85_Gramps Posted April 25, 2023 Posted April 25, 2023 Thank you so much for these Jade! An incredible amount of work on your part!
ThunderBat Posted April 26, 2023 Posted April 26, 2023 The AI just picks whichever taxi path it wants on the airfields with multiple. Can I have two airstrips active in the same mission, and have AI path to both of them?
Jade_Monkey Posted April 29, 2023 Author Posted April 29, 2023 On 4/26/2023 at 2:42 AM, ThunderBat said: The AI just picks whichever taxi path it wants on the airfields with multiple. Can I have two airstrips active in the same mission, and have AI path to both of them? They are deactivated by default, so activate the one you want to use in the mission, assign it your country
ThunderBat Posted April 29, 2023 Posted April 29, 2023 Gotcha. I've been doing no taxi takeoffs with planes lined up on the second runway, then making the player hold for the cross runway traffic. Since I'm doing custom radio calls and ATC for my scripted campaign, the illusion of two active runways is pretty good 1
FTC_Mephisto Posted October 7, 2023 Posted October 7, 2023 This is fantastic set of items. Thank you! I was wondering if something similar exists for the invasion beaches / fleet etc.?
IckyATLAS Posted October 9, 2023 Posted October 9, 2023 Thank you Jade_Monkey for sharing this huge work!
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