FTC_ChilliBalls Posted April 18, 2023 Posted April 18, 2023 Hey guys, I was wondering if someone on here is still rocking a Rift S and has IL2's and other associated settings somewhat dialed in. I've started flying in VR more regularly now that I finally have the hardware to actually get decent FPS and would love to be somewhat competitive cocnerning spotting without giving up all the eye candy. I'm currently running Open Composite and the OpenXR Toolkit with a resolution of 2845x3200 per eye and NIS set to 71% as I find that it gives me more contrast than FSR. startup.cfg looks like the following: Quote [KEY = graphics] 3dhud = 0 adapter = 0 bloom_enable = 0 canopy_ref = 0 desktop_center = 1 detail_rt_res = 1024 draw_distance = 0.500000 far_blocks = 1 fps_counter = 0 fps_limit = 0 full_height = 1080 full_width = 1920 fullscreen = 0 gamma = 0.90000 grass_distance = 0.00000 hdr_enable = 1 land_anisotropy = 1 land_detail = 3 land_tex_lods = 0 max_cache_res = 1 max_clouds_quality = 0 mgpu_compatible = 0 mirrors = 3 msaa = 0 multisampling = 0 or_ca = 0.00000 or_dummy = 0 or_enable = 1 or_height = 2205 or_hud_rad = 1.50000 or_hud_size = 0.75000 or_ipd = 0.05900 or_render_eye = 0 or_sipdc = 0.00000 or_width = 2045 post_sharpen = 0 preset = 3 prop_blur_max_rpm_for_vr = 155 rescale_target = 1.00000 shadows_quality = 3 ssao_enable = 0 stereo_dof = 5.00000 vsync = 0 win_height = 1080 win_width = 1920 Thx for any suggestions, regardless if you actually are still using a Rift S or just are generally knowledgable on VR in IL2.
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