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Sound design, any updates due?


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tattywelshie
Posted

Correct me if I’m wrong but has the sound design of the BoX series ever been updated? I notice DCS has been some tweaks to engine sound and the gunfire audio recently and was think BoX could really do with a bit of an overhaul in the sound department. Engine sounds alone I feel should be given a going over, as well as maybe some more variation in the gunfire audio. Any plans afoot to improve the sound design? 

FuriousMeow
Posted

I don't know what you're expecting, each new plane gets a new engine sound while its in development so newer planes have newer design engine sounds. The Shvak just recently was updated. The 109 engines before that, they were running off the original 109 engine so needed an update. Mostly the engine sound pretty good. They could have the most impeccable sounds ever, but most people will still be using some sad onboard audio, and no matter how much anyone insists onboard still doesn't produce good output - acceptable for fast paced shooters maybe, paired to some dinky speakers or ear buds and so they'll complain the sound isn't good.

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Posted

GB series excels in the graphics department, there is no doubt there... but the aircraft sounds compared to DCS are pretty pants it has to be said.

Even with my sad onboard sounds all the DCS WWII birds sound exactly as I've heard them at Flying Legends at Duxford and other air shows I've visited.

GB's aircraft with the same 'sad onboard system' are sadly lacking.

Watch any of the videos of DCS WWII aircraft for inside and outside sounds and they are fantastic... or better still, download DCS for free, and then try their WWII aircraft for a free two week trial and listen to them yourself... 

  • Upvote 6
tattywelshie
Posted
13 minutes ago, Trooper117 said:

GB series excels in the graphics department, there is no doubt there... but the aircraft sounds compared to DCS are pretty pants it has to be said.

Even with my sad onboard sounds all the DCS WWII birds sound exactly as I've heard them at Flying Legends at Duxford and other air shows I've visited.

GB's aircraft with the same 'sad onboard system' are sadly lacking.

Watch any of the videos of DCS WWII aircraft for inside and outside sounds and they are fantastic... or better still, download DCS for free, and then try their WWII aircraft for a free two week trial and listen to them yourself... 

I agree, the Merlin sound is pretty spot on in DCS. I would say, the sound of guns is probably a bit of a punt to get correct as how much actual real life audio exists of each type of gun firing in real life?

Posted

I've had to use my onboard sound's graphic equalizer to tune out the god-awful high-frequency wind-rush effect. Which, of course, means my engine sounds are now pretty much nothing more than a bass rumble. I do recall the big debate about it and how it's realistic but what was missed was the fact we don't wear ear-protecting head-gear in our virtual cockpits, like what the real guys did. The un-tuned sound, for me at least, was 90% wind-rush noise and 10% engine in the background. It was genuinely stressful to have that battering my aural senses for an hour.

Posted
15 hours ago, tattywelshie said:

Correct me if I’m wrong but has the sound design of the BoX series ever been updated? I notice DCS has been some tweaks to engine sound and the gunfire audio recently and was think BoX could really do with a bit of an overhaul in the sound department. Engine sounds alone I feel should be given a going over, as well as maybe some more variation in the gunfire audio. Any plans afoot to improve the sound design? 

Maybe samething like this ...????

 

 

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tattywelshie
Posted
1 hour ago, ITAF_Rani said:

Maybe samething like this ...????

 

 

That’s fab! Is that mod available to download do you know? 

Posted (edited)

I'm somewhat on the fence regarding how I think the game should sound.

 

A part of me want it to sound like in the movie Dunkirk, deep rumbling engines with a touch of screaming supercharger, rattling airframes, voices shaking from vibration and possibly excitement too, and the 8 x .303s sound very dramatic - like a super fast drum roll with added short and slightly metallic reverb that gives a sense of being in a very confined space. In terms of sound production that movie has a pretty gainy mix, which IMO is a good thing, especially when you listen to it through a set of quality speakers or industry standard headphones.

 

And then a part of me just want it to be as realistic as possible from the pilot's perspective. I suppose IRL it may all have sounded rather muddy and lacked any definition in the all-important midrange, apart from perhaps the guns and the harsh and distorted radio messages. I wouldn't know.

Edited by Guster
BlitzPig_EL
Posted

Where did those sound samples come from?  

 

Can they be done for every different aircraft type in the sim?

Posted (edited)

I Know Jason and Tiger_33 had same difference of view about implementing Tiger work in game.. Don t know if now there is the possibility to implement this fantastic mod in the Sim..

Edited by ITAF_Rani
Posted (edited)
3 hours ago, ITAF_Rani said:

I Know Jason and Tiger_33 had same difference of view about implementing Tiger work in game..

 

Yep...too bad really.

I believe Jason didn't want to upset the apple cart with his in-house guys by utilizing Tiger's work.

 

 

 

 

 

 

 

 

Edited by Gambit21
  • 1CGS
Posted
8 minutes ago, Gambit21 said:

Yep...too bad really.

I believe Jason didn't want to upset the apple cart with his in-house guys by utilizing this Tiger's work.

 

Yes, best to just let that issue lie. 

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Posted

Agreed....It's laying there still.. :)

 

 

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Posted (edited)

I don't understand....How come we can use Oyster-KAI's excellent re-texturing but not this.  I am also of the mind that the sound is the weakest link in this sim and Tiger33's work has been consistently awesome since the days of IL-2 1946.  Is he just too difficult to work with or is the sound crew at 1C/777 that touchy?  Personally I would also be happier with more sound options for the user (being able to select individual volumes for engine vs radio vs guns, etc).  I feel like the IL-2 GB sound was at its peak in v4.001 (for the 109s INTERIOR anyway). Exterior sound has always seemed a little flat.

 

Cheers,

 

Fafnir_6

 

P.S.  I am very bad at just letting things like this lie....

Edited by Fafnir_6
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Posted (edited)
16 hours ago, Fafnir_6 said:

I don't understand....How come we can use Oyster-KAI's excellent re-texturing but not this.  I am also of the mind that the sound is the weakest link in this sim and Tiger33's work has been consistently awesome since the days of IL-2 1946.  Is he just too difficult to work with or is the sound crew at 1C/777 that touchy?  Personally I would also be happier with more sound options for the user (being able to select individual volumes for engine vs radio vs guns, etc).  I feel like the IL-2 GB sound was at its peak in v4.001 (for the 109s INTERIOR anyway). Exterior sound has always seemed a little flat.

 

Cheers,

 

Fafnir_6

 

P.S.  I am very bad at just letting things like this lie....

To me seem incredible that such marvelous mod has not implemented in game..if you listen the sound of the Tiger mod the Sim seems another game...incredible how the sound has  an heavy effect on the game...only a simple mod and the game change appeal...

Edited by ITAF_Rani
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  • 1CGS
Posted
22 hours ago, Fafnir_6 said:

I don't understand....How come we can use Oyster-KAI's excellent re-texturing but not this.  I am also of the mind that the sound is the weakest link in this sim and Tiger33's work has been consistently awesome since the days of IL-2 1946.  Is he just too difficult to work with or is the sound crew at 1C/777 that touchy?  Personally I would also be happier with more sound options for the user (being able to select individual volumes for engine vs radio vs guns, etc).  I feel like the IL-2 GB sound was at its peak in v4.001 (for the 109s INTERIOR anyway). Exterior sound has always seemed a little flat.

 

Cheers,

 

Fafnir_6

 

P.S.  I am very bad at just letting things like this lie....

 

6 hours ago, ITAF_Rani said:

To me seem incredible that such marvelous mod has not implemented in game..if you listen the sound of the Tiger mod the Sim seems another game...incredible how the sound has  an heavy effect on the game...only a simple mod and the game change appeal...

 

To all those who don't remember: Tiger33 would never state whether the sounds he created were his own original work or if they were extracted from some other source, e.g., an airshow video. So, again, let the matter go. 

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Posted

So THAT's the real issue.  Okay.  That makes sense actually.  It's too bad,  I can see why he wanted to go the mods-on way.  That way, those of us who would enjoy his sounds could install them mods-wise and the company wouldn't be liable copyright-wise.  I guess this changes this topic from a request to add Tiger33's sounds a la Oyster-KAI textures into a request for more sound options that might potentially allow a user to use mods.  The current set of sound options is pretty bare-bones.

 

Thanks for clearing that up.

 

Cheers,

 

Fafnir_6

  • 1CGS
Posted

I think we are going to continue seeing more improvements to the sounds in future updates. There have been quite a few already in the last few updates.

  • Like 2
Posted

I've definitely noticed sound improvements already but the main one, engines, they would be fine (for me) if they just removed the wind-rush noise. Or at least reduced it's insane volume (that almost totally drowns out the sound of the actual engine). And "realism" be damned, lol. We don't wear head-gear for starters.

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Posted

The DCS warbirds definitely have a leg up on IL2's engine sounds. Do a flyby in any merlin engine and you will hear it.

 

Good to hear more updates coming!

  • Upvote 2
Posted

With DCS they do have ready access to a hanger full of WW2 aircraft courtesy of Nick Grey. IL2 does not so I bet it's a lot more expensive and time consuming to get the samples, plus many of the aircraft are harder if not impossible to find in working condition these days.

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tattywelshie
Posted
11 hours ago, AtomicP said:

With DCS they do have ready access to a hanger full of WW2 aircraft courtesy of Nick Grey. IL2 does not so I bet it's a lot more expensive and time consuming to get the samples, plus many of the aircraft are harder if not impossible to find in working condition these days.

Yeah you’re right, and the sound of canon and gun fire as well is a bit of guess work as who knows that most of them actually sound like. I would say though that the Merlin sounds could at least be updated. 

  • Upvote 1
Posted

Yeah agreed on the Merlin sounds, there are plenty of operational examples out there. The 109 sounds good overall, or at least it sounds like its running a meaty 12-cylinder engine. Some of the aircraft sound more like jumped up lawnmowers.

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1PL-Husar-1Esk
Posted (edited)

 

Some sounds samples, for example engine failing i heard 10 years ago in ROF , today the same sample is used in all types of WW2 engines in the game.... 

The crash sounds of WW1 airplane sounds like just metal crash not the wood and canvas plus the metal engine. There is much more to be improved. Most ww1 engines do sounds different in real life that in the game...

Edited by 1PL-Husar-1Esk
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Posted

IMO, Each different aircraft family needs its own flaps, gears, brakes, ground taxi, tires touching the ground, and engine failure sounds. At present, all the aircraft in the game share all the sound effects except engines and weapons, which actually weakens the sense of immersion very much......

  • Upvote 7
69th_chuter
Posted

As a tanker the biggest problem I have with sound is the lack of perceptible directionality.  A tank can be driving by me and, while I hear it just fine, there is no apparent change in sound direction as it transitions.  (I have a decent 5.1 speaker system on Realtek hardware.)  About the only thing I can deduce from sound at the moment is distance.

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