atco Posted April 15, 2023 Posted April 15, 2023 Would it be possible to make the time scale quicker? Like from 8X up to like 128X for those players that like instant action.
J99_Sizzlorr Posted April 15, 2023 Posted April 15, 2023 If you have a machine to let the simulation run x128 you could theoretically do it. But I really doubt you have a NASA machine in your basement...
atco Posted April 15, 2023 Author Posted April 15, 2023 Well even 32X would be better than 8X, as it is at present in Flying Circus 2, you must admit it is a bit slow.
J99_Sizzlorr Posted April 15, 2023 Posted April 15, 2023 Depending on the length of your flight this might be slow I don't deny that. I just try to explain why it is as it is right now. It stems from the early days of the engine and it's previous title called Rise of Flight. Times 8 was max there because x16 would have melted your PC at the time.
atco Posted April 15, 2023 Author Posted April 15, 2023 Its just a suggestion, as Rise of flight is now 16x, or even make the in air start closer to the action
J99_Sizzlorr Posted April 15, 2023 Posted April 15, 2023 Yeah in RoF it is possible but by the time the game came out no CPU could handle it. And that is probably the reason why x8 is the mximum now in GB.
Zooropa_Fly Posted April 15, 2023 Posted April 15, 2023 How about some kind of skip to waypoint option ?
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