Jump to content

Recommended Posts

Ochonyuldaniel
Posted

Does anyone know when the Oculus DK2 will be supported? I am eager to test it out!

LLv34_Flanker
Posted

S!

 

 Seems that if/when devs get their hands on one and if time/money permits.

SR-F_Winger
Posted

My DK2 arrived today as well. Cant wait to fly BOS with it.

LLv34_Flanker
Posted

S!

 

 Waiting for the impressions Winger ;)

=38=Tatarenko
Posted

Please let us know if you can read your instruments with it.

SR-F_Winger
Posted

Please let us know if you can read your instruments with it.

As soon as we got support and i can try it properly ill give feedback. The DK1 support devs worked on doesnt help for DK2 saldy. The SDK underwent pretty extreme changes. Everything got better btu very diffrent. Thats why DK1 compatible software isnt compatible to DK2 anymore.

 

IMHO. Being able to identify aircontacts is whats most critical for BOS if you ask me. I dont think the instruments will be an issue.

71st_AH_Hooves
Posted

I just got done using mine in DCS as its the only flight game i can get to work in the dk2 right now. But, OMFG. IT IS AMAZING. You have to lean in to see the gauges but you can see them. And when leaned back, you can easily see what the hands are pointing and you can almost read the numbers. Until dcs fixes the no mouse issue, the cockpit is striclty HOTAS. Which is fine for me. I couldnt get the gun sight to come up though. And there is a strange procedure you need to do just to get it working right now (im sure will be fixed very soon). Targets are still to hard to pick out. Even with 1080. Hopefully cv1 vets a 1440. That just might do it.

 

If bos is anything like dcs is in rift i can see alot of SP being played in VR.

Ochonyuldaniel
Posted

I just got done using mine in DCS as its the only flight game i can get to work in the dk2 right now. But, OMFG. IT IS AMAZING. You have to lean in to see the gauges but you can see them. And when leaned back, you can easily see what the hands are pointing and you can almost read the numbers. Until dcs fixes the no mouse issue, the cockpit is striclty HOTAS. Which is fine for me. I couldnt get the gun sight to come up though. And there is a strange procedure you need to do just to get it working right now (im sure will be fixed very soon). Targets are still to hard to pick out. Even with 1080. Hopefully cv1 vets a 1440. That just might do it.

 

If bos is anything like dcs is in rift i can see alot of SP being played in VR.

Yeah I also got DCS working, its really cool. No mouse? I could use my mouse. The only thing that was bothering me is that I couldn't get high enough framrates with the 770, the ghosting was really annoying. I launched up Warthunder as well, which was weird, the proportion of your body and the cockpit/plane seemed huge compared to the outside world.

 

I recon Il2 will be the best experience, you will be able to get higher fps and the terrain looks much better.

SR-F_Winger
Posted (edited)

Yeah I also got DCS working, its really cool. No mouse? I could use my mouse. The only thing that was bothering me is that I couldn't get high enough framrates with the 770, the ghosting was really annoying. I launched up Warthunder as well, which was weird, the proportion of your body and the cockpit/plane seemed huge compared to the outside world.

 

I recon Il2 will be the best experience, you will be able to get higher fps and the terrain looks much better.

How do you get DCS to work? Could you please post a step by step maybe? Fro some reason i only get part of the picture shown and this part is red/green distorted and way off too low in the rift. Cant see anything and cant get past briefing screen.

 

EDIT: Runnign Windows 8.1 here. Everything is instlaled right and i had proton pulse and the testscene running.

Edited by VSG1_Winger
Ochonyuldaniel
Posted

How do you get DCS to work? Could you please post a step by step maybe? Fro some reason i only get part of the picture shown and this part is red/green distorted and way off too low in the rift. Cant see anything and cant get past briefing screen.

 

EDIT: Runnign Windows 8.1 here. Everything is instlaled right and i had proton pulse and the testscene running.

 

Not sure about win8, but first I made sure that the utility sees my rift connected (sometimes I have to unplug/replug) then put the rift in extended mode and rotated the screen in nvidia control panel. Then I stopped the wscript and ovrservice tasks in the task manager, and with my normal monitor as primary launched up DCS. In DCS tick auto detect oculus in the graphics settings. When you start up the flight from the launcher, you should see the loading screen OK in the rift.

SR-F_Winger
Posted

Not sure about win8, but first I made sure that the utility sees my rift connected (sometimes I have to unplug/replug) then put the rift in extended mode and rotated the screen in nvidia control panel. Then I stopped the wscript and ovrservice tasks in the task manager, and with my normal monitor as primary launched up DCS. In DCS tick auto detect oculus in the graphics settings. When you start up the flight from the launcher, you should see the loading screen OK in the rift.

Thanks a lot. Ill retry today evening.

71st_AH_Hooves
Posted

You get it working Winger?  Its so fricken Bad ass.  I changed out the A cups for the B cups and its much clearer for me.  Maybe thats a clue that I need glasses?  it does slightly cut into FOV but not enough to bother me. 

I had to make the Rift screen my primary monitor to get the mouse to work for the clickable pit.  Others didn't have that issue.  make sure you angle your camera down enough to get a decent seat height.

VR-DriftaholiC
Posted

Yeah I also got DCS working, its really cool. No mouse? I could use my mouse. The only thing that was bothering me is that I couldn't get high enough framrates with the 770, the ghosting was really annoying. I launched up Warthunder as well, which was weird, the proportion of your body and the cockpit/plane seemed huge compared to the outside world.

 

I recon Il2 will be the best experience, you will be able to get higher fps and the terrain looks much better.

 

I imagine some FOV/Zoom tweaking is needed to get the right feeling of scale. I can't wait for my rift to arrive next month..

II./JG53Lutzow_z06z33
Posted

Is the screen door effect bad?

DD_bongodriver
Posted

 

 

Is the screen door effect bad?

 

Nope, barely noticeable compared to the DK1, but if you are looking for it you will see it.

JG27_Chivas
Posted

DCS P51-D with the Oculus Rift DK2 posted on reedit

 

 

Posted

DCS P51-D with the Oculus Rift DK2 posted on reedit

 

 

I can never get my head that far out of the open cockpit in the P-51

1PL-Banzai-1Esk
Posted

Waiting on VR

This is not to say that Williams and his colleagues are trying to hide from the future. Rather, they’re trying to figure out where they fit in the future PC gaming landscape.

 

The wild card in the deck, of course, is Oculus. Williams is predisposed to favor something like the Oculus. Before joining 777 he worked at NaturalPoint, the manufacturers of the brilliant (and woefully underrated) TrackIR.

 

“Head-tracking, if it didn’t save flight sims, changed the way they were played,” he explained. “Prior to TrackIR you’d have to use your mouse to look around in the cockpit, or use a padlock view [where your vision locks onto a target]. But TrackIR made the experience so much more intuitive and immersive that it just got so much easier to fly.”

He admits, however, that the Oculus Rift is a qualitatively different experience. “There's something about putting that goggle on your face, with the screens on your eyeballs, that somehow puts you in the seat that you can't get any other way,” he said.

 

IL-2: Battle of Stalingrad will support TrackIR, and there’s already a build of the game that uses it. The team decided to keep it out of the ongoing IL-2 beta, though. A beta version of Oculus support, for in-progress hardware, inside a beta flight sim was just a little too much “beta” for them to be comfortable with.

 

“We had Oculus working internally, we did tests with it, we built support for it. But now that the Dev Kit 2s are shipping and the retail device is not too far away, then we can really sit down and make sure we implement it properly and give our users a really great experience with Oculus,” Williams said.

 

Full article here.

 

http://www.pcgamesn.com/ilya-muromets/il-2-and-rise-flight-producer-making-modern-flight-sims

 

All I can say is , please give us beta support for Rift. Also RoF and Muromets need support, RoF is not in Beta so it should be easier to implement it there. DCS is doing it , Elite is doing it , even WT. Oculus Rift support in Elite convinced me to buy the game. So they are already profiting from having Rift support , no need to wait and see what will future bring. The future is here , Rift will only improve with time ,better screen , dedicated games etc.

 

Salute.

  • Upvote 3
Posted (edited)

While waiting for the "native" support is it possible to hack the DK2 somehow to emulate what TIR does? Or perhaps through some mouse look magic get some support?

 

Got mine today and it's tough to wait! :)

Edited by whatnot
Posted

All I can say is , please give us beta support for Rift. Also RoF and Muromets need support, RoF is not in Beta so it should be easier to implement it there. DCS is doing it , Elite is doing it , even WT. Oculus Rift support in Elite convinced me to buy the game. So they are already profiting from having Rift support , no need to wait and see what will future bring. The future is here , Rift will only improve with time ,better screen , dedicated games etc.

:good: fully agreed! The consumer version is still at least 6 months away (by any consideration, an xmas season release, only 4 months from now, is out of question). By that time, EVERY other sim/game will support OR. 3D in BoS works quite fine for a long time already (apart from a few issues that I could compensate with settings; tried it with Sony HMZ-T1) and let's face it, OR support can't be such a big deal, otherwise WT wouldn't/couldn't do it! :rolleyes:

Ochonyuldaniel
Posted

:good: fully agreed! The consumer version is still at least 6 months away (by any consideration, an xmas season release, only 4 months from now, is out of question). By that time, EVERY other sim/game will support OR. 3D in BoS works quite fine for a long time already (apart from a few issues that I could compensate with settings; tried it with Sony HMZ-T1) and let's face it, OR support can't be such a big deal, otherwise WT wouldn't/couldn't do it! :rolleyes:

 

 

Not to mention that they will miss out big time, there are 45.000 DK2s shipping right now and sooner or later those people will realise that flying planes is one the best things to do in VR. This way all those people will go with War Thunder...

 

I have a feeling that this sim will be the best VR experience from what is out there, so really looking forward to it.

1PL-Banzai-1Esk
Posted

This is my feeling as well , reading Elite forums I can see many people buying joysticks or Hotas systems etc.  Once the word goes out about BoS being best sim/combat experience out there I am sure that Rift users will buy it. Early access is cheaper than Elite, cheaper than on fully priced DCS plane. 45000 rift users , i am sure that BoS will sell many copies . For example I paid 60 euro to get on Elite Beta because I read how great Rift experience is. It's a great game but I really do love BoS more , I wish we could play it with Rift already.

 

And don't get me wrong , I am aware of all current tech limitations , but I am sure it would still be mindblowing , better than DCS in terms of fun and combat.

Posted (edited)

I am one of those buyers, I upgraded my HOTAS from my worn out x52 to the Warthog, right after I bought my DK2 and Elite, which then pushed me toward IL2. 

 

I'm super keen to play this on DK2 (should arrive next week, still in PENDING), but i know with out DK2 support this game wont get too much of my time. My co-worker got his last week (bastard beat me by 30 minutes), and he is also in the same boat, tried pushing him towards IL2 as he is a DCS and E:D player, but he's not keen unless it has support. Bit of a bummer, as I'm a IL2 boy from way back really want to get into it again, but Elite and DK2 has captured me because it's just on another level, I'm not playing a game, I'm there, Indescribably enveloped.

 

Please Dev's don't make us wait. SDK is there, waiting. :D

 

Edit: actually I remembered I have 2 close mates that just bought Thrustmast T-Flight Hotas' just for Elite. so your right about people getting joysticks. 

Edited by Slugga
1PL-Banzai-1Esk
Posted

I just took a look at Dora in DCS, with positional tracking you can easily lean in and read all the major gauges. Much clearer then Mustang ones , illumination also helps. I had some problem looking through gunsight though , I had to close one eye to see it clearly. I ran a track with Mustang dogfight. I could see enemy plane when we were close enough but I would imagine that icons/labels are a must not to loose track of your opponent when he disengages.

 

What I've seen makes me optimistic , BoS should be playable with DK2 ( it has good icons system and you can display speed and engine info on the screen) not to compete online on Expert servers , but it should be doable on servers with icons. Setting up some quick missions and shooting up big targets like Pe-2 and Heinkel will be a blast once we get support for Rift.

 

I think that seeing gauges is lesser concern than seeing gunsight clearly , I am very curious if it will be possible to see Aldis sight clearly enough in RoF , it would be a very good game to play in Rift , fighting happens on very short distances , there would be no problem to see enemy plane , labels work good and engine info can be displayed on screen as well. Maps like Fantasy Island with it's hills covered with trees , water , would look amazing.

 

S.

VR-DriftaholiC
Posted

Warthunder got updated with positional tracking today

71st_AH_Hooves
Posted

I agree that the team is somewhat missing the boat on the OR by not placing a slightly higher priority to it. but BoS is also in a very much different place in their development to worry about rift support. You cant argue that having support will garner more game units sold as vr enthusiasts buy the game just to fly around in VR. But allocating time for the dev to accomplish proper support is a tough call and one that NO ONE here is aware enough to make.

 

Heres to hoping they get their DK2 soon and put in some proper looking support. When i tried it the game was still being viewed from a "box" and did not fill up the entire screen, pretty much killing any immersion that the Rift offers. I know a little tweeking will be done. But ita going to take some time for othwr more important items to be completed. But boy is that time going to pass slowly for us VR fans!

 

Keep up the good work devs!

Warthunder got updated with positional tracking today

though i literally HATE WT, im interested to see thier implementation. If its good maybe we can just suggest BOS devs just implement their support the same way?
1PL-Banzai-1Esk
Posted

There is only a handfull of us Rift users at the moment , and I guess we just have to be patient. We have at least two interesting games with decent Rift support , DCS and Elite , but for a BoSoholic like me that's not enough ;). I want to set these messers on fire and duck when a ripped off wing flies past my cockpit :)

 

Hooves , did you try to get RoF working with Tridef?

1PL-Banzai-1Esk
Posted

Warning :) Don't try WT , it will burn your eyes out. Now I understand that it's not so easy to implement Rift support. DCS has it about right when it comes to the size of the plane you're in. WT makes you feel like a giant , screen door effect is really bad as well , 3D effect is wonky and my eyes just went blurry real quick. So far only DCS has decent support but no fireworks :)

Posted

+1 On this. This game would be one of the best VR experiences out there if they could add support to DK2. 6 DoF is already implemented. Please get us some VR awesomeness

VR-DriftaholiC
Posted

Having now used the DK2 for a weekend I can say that warthunder implementation leaves a bit to be desired. The 3D is off and there are portions of the windows with different "distance" than the rest of it and the cockpit changes shape when you turn your head. The menus are very hard to read and even some icons are visible but not clickable. Even with all these flaws its still very fun and the only flight sim I've been able to get to work. It's a lot of work looking behind you and I perform much worse in a dogfight then with trackir but the realism and immersion intense I was sweating from adrenalin after 15 min of a battle of britain vs AI in WT of all games.

 

I haven't gotten DCS to work but I hear its much better implemented.  

 

Elite:Dangerous is a great example of what VR can be.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...