Stonehouse Posted April 10, 2023 Posted April 10, 2023 (edited) Can someone please provide a list of specifically WW1 AAA guns that are in game for FC? I'd like to investigate tweaking my AAA mod for WW1 and FC use but need to be sure I am not missing any of the guns used. Thanks <Edit> Maybe if I put what I think are the WW1 AAA guns and people can correct me that would be easier? Daimler 77 flak Hotchkissmle 14 Maxim quad Maxim Flak M14 Spandau MG 08 Thorny 13 pdr qf 13pdr 6cwt 7.7 cm FlaK L/27 Any missing? American ones for instance? Are the last two the same gun with the QF 13/6 being the WW2 version? Edited April 11, 2023 by Stonehouse 2 1
Sandinourcoffee6 Posted April 10, 2023 Posted April 10, 2023 Yes the ww1 AAA are quite deadly at the moment and we certainly need toning down many thanks for your mods
JG4_Moltke1871 Posted April 10, 2023 Posted April 10, 2023 7 hours ago, JSOflyer said: Yes the ww1 AAA are quite deadly at the moment and we certainly need toning down many thanks for your mods Hmmm, depending on my single player experience: The Maxim Flak very deadly, most time protecting airfields… don’t come too close ? but I think it should be like that, that force me to high alt attacks on airfields ( I think 2000+ is save ) or attack with high numbered squad. High alt flak feels a bit harmless can be a bit more dangerous like it’s now. But like I said in your MOD thread, your current AAA Mod is much too hard for FC ? Sorry @Stonehouse, I don’t know where a list of equipment can find. 1
Stonehouse Posted April 11, 2023 Author Posted April 11, 2023 (edited) Ok I'll go with the list of guns that are not struck out in the first post for now. Just want to be clear on people's perceptions, the impression I get at the moment for AAA in the FC world is: Heavy AAA is not really a threat and could be made a little more of one? If current is a 4 rating of lethality, should I make heavy AAA say a 6? Light AAA needs toning down some? If current is a 10 rating of lethality, should I make light AAA say a 7? Have I understood people's concerns/thoughts correctly? Thanks Edited April 11, 2023 by Stonehouse
JG4_Moltke1871 Posted April 12, 2023 Posted April 12, 2023 On 4/11/2023 at 12:04 PM, Stonehouse said: Ok I'll go with the list of guns that are not struck out in the first post for now. Just want to be clear on people's perceptions, the impression I get at the moment for AAA in the FC world is: Heavy AAA is not really a threat and could be made a little more of one? If current is a 4 rating of lethality, should I make heavy AAA say a 6? Light AAA needs toning down some? If current is a 10 rating of lethality, should I make light AAA say a 7? Have I understood people's concerns/thoughts correctly? Thanks Just my opinion: Let the light AA as danger as it is, I like the challenge, more easy can be quick more boring and like it is as now they still need some time to hit an enemy. It’s not like they blast away anything in a few seconds, I see it while dogfight over own airfield. For the heavy AA: Level up from 4 to 6 would be a good experiment, to make recon missions more exciting but not impossible. Same for the very slow heavy bomber attacks
Stonehouse Posted April 13, 2023 Author Posted April 13, 2023 (edited) Please see here for beta version. Please also provide feedback in either thread. Pretty obviously don't use the beta and the current main version at the same time. Edited April 13, 2023 by Stonehouse 1
JG4_Moltke1871 Posted April 15, 2023 Posted April 15, 2023 Some reports of my experience in this thread 1
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