airsheep_VR Posted November 1, 2023 Posted November 1, 2023 Hi All, one question regarding openxr/opencomposite: game runs now with 60 fps however sync is off and hmd configured to run at 90 hz (HP Reverb G2). Does not matter if graphics changed to low it stucks on 60 (rtx4090). By switching back to steamvr game runs on 90 fps. Do you have any idea what setting needs to be changed to achieve 90 fps? I have a 4090
Voxman Posted November 1, 2023 Posted November 1, 2023 I think you have to go into Settings>Windows Mixed Reality>Headset Display Frame rate setting to adjust the sync rate.
Taivaan_helmi Posted November 1, 2023 Posted November 1, 2023 Need help. Without warning the OpenComposite refuses to work. Was working before without problems. I've re-installed it but no joy. Do you have any suggestions how to proceed?
Comrade_Weng Posted November 2, 2023 Posted November 2, 2023 4 hours ago, deepstall said: Need help. Without warning the OpenComposite refuses to work. Was working before without problems. I've re-installed it but no joy. Do you have any suggestions how to proceed? I think I had this issue a month or so ago. I simply performed the manual installation of the openxr DLL into the il2 folder.
firdimigdi Posted November 2, 2023 Posted November 2, 2023 6 hours ago, deepstall said: Need help. Without warning the OpenComposite refuses to work. Was working before without problems. I've re-installed it but no joy. Do you have any suggestions how to proceed? Last time that was mentioned around here by an Oculus user it turned out it was the beta version of the Oculus app causing it the solution was switching to the stable/non-beta version.
airsheep_VR Posted November 2, 2023 Posted November 2, 2023 On 11/1/2023 at 11:56 AM, airsheep_VR said: Hi All, one question regarding openxr/opencomposite: game runs now with 60 fps however sync is off and hmd configured to run at 90 hz (HP Reverb G2). Does not matter if graphics changed to low it stucks on 60 (rtx4090). By switching back to steamvr game runs on 90 fps. Do you have any idea what setting needs to be changed to achieve 90 fps? I have a 4090 i found the solution, maybe it helps others too: in nvidia control panel/3d settings/general tab, set the vertical sync to off or managed by application. By default it is on that locks framrate in vr.
Taivaan_helmi Posted November 3, 2023 Posted November 3, 2023 Thanks for the advice. However, it seems that the Oculus app vers 59 has a bug and thus IL2 will not work under this build. I'm trying to figure out how to roll back to vers 57, which apparently is the only solution until the bug is fixed. 1
Charger_ Posted November 10, 2023 Posted November 10, 2023 The OP has a newer video on his OpenXR settings:
tarr77 Posted December 2, 2023 Posted December 2, 2023 Hello! I would like to try the Il-2 with Open XR, but that would require opencomposite. What can be downloaded would update itself after running, but it cannot find the necessary dll.
DBCOOPER011 Posted December 2, 2023 Posted December 2, 2023 6 hours ago, tarr77 said: Hello! I would like to try the Il-2 with Open XR, but that would require opencomposite. What can be downloaded would update itself after running, but it cannot find the necessary dll. firdimigdi has a link to the dll's on the below thread...
310_cibule Posted December 26, 2023 Posted December 26, 2023 Can anybody help me how to get rid of a colour changing box with some infos in small letters that pop up on the left upper quadrant of my G2 whenever I start Il-2 in using OpenXR toolkit? I have not not found any advice enywhere here. Am I the only one who experiences it?
c19580 Posted February 3, 2024 Posted February 3, 2024 On 4/25/2023 at 2:52 PM, OG__Iceman_VR said: Make sure you watch my latest videos to keep up with the GPU drivers and Tool kit updates. These settings have been game changing! I was about to give up after a month of fiddling with settings and not being satisfied with image quality, but wow! Although image quality is superb, I’m having a few problems: - Everything looks really small, especially planes and it’s almost if I was zoomed out - I’m seeing double, especially when pulling up the toolkit menu - I’m having a sensation as if I were looking through a fishbowl lens My system is 4090 / 13900k and Quest 3 I’m a bit confused on all the different places where I can set resolution and wonder if this is the cause. Below is what I have: - Oculus Graphics Preferences (HMD settings): 1.0x / 3712 x 1984 - startup detail_rt_res = 3250 - startup or_height = 3250 - startup or_width = 3501 - startup full_height = 1440 - startup ful_width = 2560 - OpenXR Toolkit = display resolution (per eye) = 3250 x 3501 - world scale = 100% Any idea what may be causing the double vision and other issues I’m having?
Youtch Posted February 7, 2024 Posted February 7, 2024 On 2/4/2024 at 12:14 AM, c19580 said: - Everything looks really small, especially planes and it’s almost if I was zoomed out Consider changing the world scale to something that is more of your liking
FTC_ChilliBalls Posted February 7, 2024 Posted February 7, 2024 On 2/4/2024 at 12:14 AM, c19580 said: These settings have been game changing! I was about to give up after a month of fiddling with settings and not being satisfied with image quality, but wow! Although image quality is superb, I’m having a few problems: - Everything looks really small, especially planes and it’s almost if I was zoomed out - I’m seeing double, especially when pulling up the toolkit menu - I’m having a sensation as if I were looking through a fishbowl lens My system is 4090 / 13900k and Quest 3 I’m a bit confused on all the different places where I can set resolution and wonder if this is the cause. Below is what I have: - Oculus Graphics Preferences (HMD settings): 1.0x / 3712 x 1984 - startup detail_rt_res = 3250 - startup or_height = 3250 - startup or_width = 3501 - startup full_height = 1440 - startup ful_width = 2560 - OpenXR Toolkit = display resolution (per eye) = 3250 x 3501 - world scale = 100% Any idea what may be causing the double vision and other issues I’m having? Have you changed the IPD slider? Because that has to be done manually AFAIK on the Q3.
c19580 Posted February 8, 2024 Posted February 8, 2024 6 hours ago, FTC_ChilliBalls said: Have you changed the IPD slider? Because that has to be done manually AFAIK on the Q3. I haven’t changed the IPD slider on the Quest. while testing different settings, I noticed that you had the or_sipdc = 0.3 and when I changed it 0.0 the double vision went away. What does that do? however, things look a lot larger now and I’m getting some screendoor effect. The high quality high resolution visuals are gone. Not sure what may be causing this.
FTC_ChilliBalls Posted February 8, 2024 Posted February 8, 2024 (edited) 15 hours ago, c19580 said: I haven’t changed the IPD slider on the Quest. while testing different settings, I noticed that you had the or_sipdc = 0.3 and when I changed it 0.0 the double vision went away. What does that do? however, things look a lot larger now and I’m getting some screendoor effect. The high quality high resolution visuals are gone. Not sure what may be causing this. I mean have you ever set it to your own IPD during setup? Because if not, that‘s one of those 100% do it things Edited February 8, 2024 by FTC_ChilliBalls
c19580 Posted February 9, 2024 Posted February 9, 2024 6 hours ago, FTC_ChilliBalls said: I mean have you ever set it to your own IPD during setup? Because if not, that‘s one of those 100% do it things oh, sorry, didn’t understand the question. yes, I adjusted the IPD on the Quest and I don’t have double vision unless I change the or_sipdc to a number greater than zero. The ironic thing is that the visual quality seems higher with a or_sipdc > 0 but I then get double vision.
1Sascha Posted September 15, 2024 Posted September 15, 2024 (edited) Lemme necro this one: How do I get Fixed Foveated rendering to show up in the Toolkit? I'm on 1.3.2 (latest/last version) and I did manage to install the foveated API. It does show up as active now in the app: ... which it didn't before. I then followed all the instructions re running in safe mode/resetting to defaults after the installation, etc.. but the entry doesn't show up for me in the HMD-menu. According to the openxr-page, it should work with my G2, but... Anyone? Edited September 15, 2024 by 1Sascha
[CPT]Crunch Posted September 15, 2024 Posted September 15, 2024 The game must support this feature, and it doesn't, this version probably never will either. Let's hope they rectify that in Korea.
firdimigdi Posted September 15, 2024 Posted September 15, 2024 4 hours ago, 1Sascha said: Lemme necro this one: How do I get Fixed Foveated rendering to show up in the Toolkit? I'm on 1.3.2 (latest/last version) and I did manage to install the foveated API. It does show up as active now in the app: ... which it didn't before. I then followed all the instructions re running in safe mode/resetting to defaults after the installation, etc.. but the entry doesn't show up for me in the HMD-menu. According to the openxr-page, it should work with my G2, but... Anyone?
DBCOOPER011 Posted September 16, 2024 Posted September 16, 2024 14 hours ago, 1Sascha said: How do I get Fixed Foveated rendering to show up in the Toolkit? It wont show in openxr toolkit. DFR and FFR will work in openvr (steamvr) but crashes the game at sporadic times.
1Sascha Posted September 16, 2024 Posted September 16, 2024 28 minutes ago, DBCOOPER011 said: It wont show in openxr toolkit. DFR and FFR will work in openvr (steamvr) but crashes the game at sporadic times. LOL... ok... I guess I can stop messing around with my settings then... 😄 Thanks for the info. S.
firdimigdi Posted September 16, 2024 Posted September 16, 2024 13 hours ago, DBCOOPER011 said: It wont show in openxr toolkit. DFR and FFR will work in openvr (steamvr) but crashes the game at sporadic times. You can get it to show in the toolkit if you follow the instructions I linked above but the result is the same. 1
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