Jump to content

Please record your flights so you can provide the tracks needed for the devs to address the 'magic bullet' issue


Recommended Posts

354thFG_Rails
Posted
8 minutes ago, LukeFF said:

Last chance to knock it off with the personal comments, or this topic gets the Alt-F4 treatment.

Can’t happen quick enough. Devs have made their point. If people think something is wrong do a bug report and submit it. Otherwise this is just a waste of time. 

Posted (edited)
34 minutes ago, 6./ZG26_Custard said:

I tell you what, why don't you do it then you can prove me wrong. Why don't you mathematically show me where I am wrong. That'll be a nice little project for you 

No, it's your assertion and your claim, you back it up like we did with ours else I'll assume you don't actually have any evidence.

Edited by =RS=EnvyC
Posted

We really have to see tracks of this. I've set up a specific mission to test and haven't really found any discrepancies. The data from servers aren't really showing any issues.

 

There are almost certainly issues with HE being too lethal to pilots from longer distances and that's why there are complaints on both sides as to there being more pilot kills.

 

But this isn't an issue with regards to ballistics and penetration. 

 

These are stats for twin engine aircraft vs the non-HE platform of the 50 cal. This is data for all of February on finnish virtual pilots. Keeping in mind that as soon as the pilot dies, hits stop being recorded.

 

Screenshot_20230309-223900_Sheets.jpg.a92a2bda52aea29be49b5f18d2b8934a.jpg

Screenshot_20230309-223632_Sheets.thumb.jpg.c18eb47fa374f8254ab8364cd902d358.jpgScreenshot_20230309-222640_Sheets.thumb.jpg.0a7095199deb3eb241f8fda0c441c350.jpgScreenshot_20230309-223452_Sheets.thumb.jpg.1e5937fa2c8ab872aa06ac6afbd5b8b5.jpg

 

There are more instances where its taken 200 rounds to get a pilot kill than there are where its taken less than 20. Nothing here points toward ballistics and penetration being an issue. Of course there may still be problems but without tracks of recordings there isn't any evidence this is a problem.

 

Looking through the pilot kills vs HE, the figures are much more alarming and that's something that we will re-raise with the devs.

  • Upvote 2
Posted
33 minutes ago, LukeFF said:

Last chance to knock it off with the personal comments, or this topic gets the Alt-F4 treatment.

I'm just asking him to prove his claim.

  • Enceladus828 changed the title to Please record your flights so you can provide the tracks needed for the devs to address the 'magic bullet' issue
  • 2 months later...
PatrickAWlson
Posted
On 3/9/2023 at 6:16 PM, =RS=EnvyC said:

I'm just asking him to prove his claim.

 

I just submitted something to show planes spinning out on takeoff.  Easy to do because it happens the same way every time.  This is much more difficult.  Combat will never play out the same way every time.  Even if you do have a mission log it is not enough.  Getting shot in the head one time is not a pattern.

 

Until I installed mods, I can definitely state that I got head shot much more often than I got wounded.  Three consecutive missions ended in a head shot in an otherwise undamaged plane.  If the developers play test I suspect that they will see the same thing.  Even targeting a non evasive plane, scoring a head shot with that frequency would be very, very unusual.    

 

So can I prove my claim?  No.  At least not without putting in way more work than I care to.  I am definitely interest in those who do not have this experience.  In the end, I don't expect much of anything regarding AI in this game anymore.

 

If somebody has some gamey tips that can avoid this I'm all ears.  For myself, rule 1 is do your best not to let the AI get a shot in at all.  Avoid head on passes.  Try to get above the AI to prevent them from getting position.  They still sometimes get me with that BS pull straight up, stall, fire while stalling thing, but at least doing the right things minimizes that.  The other is install Stonehouse's mod.

 

 

  • Like 1
[CPT]Crunch
Posted

We used to build missions in old IL-2 where the lead was rookie his wing a vet, number three average and his wingman was the ace, you'd have an tough fight but never get shot in the face by the bot.  The second pair, three and four, were actually a separate flight linked as escort so they would peel off and engage separately on the merge.  Worked so well most of our guys thought the AI flights were human.  If you dared going after either leads their experienced wingmen were breaking off and gunning for you, lesser skills refused, if you went after the first pair, the second was moving to cover them as they were an escort, they'd put up a real fight.  Thought they always got this part wrong on the standard game designed missions, the AI was much better when rearranged in a reversed order. 

 

Not sure how this current game works out, care little to waste my time on this mission editor, but may be worth exploring to get your desired results.  We were extremely annoyed with the face shootings in original IL-2, the upper level AI would consistantly hit and take out the nose guns on the P-38 like laser equipped snipers on every frontal merge every time.  They would hit the same spot causing the same damage with every first burst, just like the computer program they are.  Doing that in the mission design ended the problem and made it playable and entertaining.

  • 2 weeks later...
-332FG-SGTSAUSAGE138
Posted

Attacking anything that's shooting in your direction will basically negate any protection afforded to the pilot besides the engine because of the increased energy of the projectiles coming at you which is increased by the speed you are moving towards them. This means that attacking bombers while gunners are shooting at you is deadly. Going head on with someone who will be shooting at you is deadly. Don't do these things because they're deadly. No one parked behind a bomber to shoot it down, at least no one who shot down a lot of bombers. Anti Head On maneuvers were a thing because going head on with an enemy never ends good. Lots of pilots were killed in their planes because they got shot. The game is much better than it was in this regard, it's not perfect but its better. The biggest problem I see is explosive MG rounds causing PK's with glancing hits to a tight canopy. Other than that for the most part if you get shot you die because you got shot. AI is an entirely different layer to this because they do everything off telemetry of the player. They maneuver off your moves and they know exactly where to lead to shoot you. The AI in this game is weak. It's ok but it's not at all exciting to dogfight with. It either feels cheap/cheating or stupid.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...