=MERCS=JenkemJunkie Posted February 26, 2023 Posted February 26, 2023 I was playing around with it in P38s and 110s, and I found it does let me roll faster, but very minorly. Am I doing it wrong and I should be seeing significant improvements in roll rate, or is it just not going to be effective in this game due to torque being very tame in this game?
AndyJWest Posted February 26, 2023 Posted February 26, 2023 What makes you think asymmetric thrust is going to increase your roll rate significantly? It will yaw the aircraft, but you can achieve that with rudder, without having to mess around with throttles. And while yaw may increase roll (due to dihedral), it is going to increase drag too, and in the worst case, may lead to a spin. Roll with ailerons. Use rudder to keep the turn coordinated. And leave the throttles where they are.
=MERCS=JenkemJunkie Posted February 26, 2023 Author Posted February 26, 2023 The intense yawing leading to a better roll is what I want. I know it will bleed energy and it's definitely not something I'd do every roll, but I'd want it for something like a flat scissors, where slowing down and rolling fast is exactly what I want. I usually slam the rudder and roll (I know it creates drag) in that situation, but I'm just wondering if asymmetric thrust should give minor or major boosts to roll rate in-game.
JG27*PapaFly Posted February 26, 2023 Posted February 26, 2023 1 hour ago, =MERCS=JenkemJunkie said: The intense yawing leading to a better roll is what I want. I know it will bleed energy and it's definitely not something I'd do every roll, but I'd want it for something like a flat scissors, where slowing down and rolling fast is exactly what I want. I usually slam the rudder and roll (I know it creates drag) in that situation, but I'm just wondering if asymmetric thrust should give minor or major boosts to roll rate in-game. If you're after higher roll rates in slow speed / high alpha situations, you should look at ways to snap-roll your plane of choice. Snap-rolls are done by stalling one wing only, and lead to a massive boost in roll rate. Whether this will work for your plane, and at what speeds, is something you have to find out. In the 109 series this works very well, and is by far the best way to win flat scissors. Initiate the snap by a crisp, short max pull on the stick, accompanied by a hard push on the rudder in the intended direction of roll. You might have to aid with some aileron input. Find out when to neutralize your inputs in order to stop the roll where you want it. If you get it wrong, the plane will often dig into a flat spin. 1
[CPT]Crunch Posted February 26, 2023 Posted February 26, 2023 Are you using throttle or prop pitch, you'll have much better results using the props. The engines take too long to spool up and down, prop pitch is instant power on or off, and there's zero chance of blowing an engine in this game doing it, just like a turbo prop runs at constant rpm's and thus has quicker power available to it through prop condition levers. When I used to fly it heavy I'd reverse the bindings for controls, put the pitch on the throttles and engine power on the prop lever controller which is harder to reach and work. Set engine power to max manifold pressure for the situation your in, cruise or combat, than use the prop levers on your normal throttle device to fight and maneuver. Mustang and upper end Spits can be done the same way, quicker acceleration and deceleration's in combat with less torque effects thrown in and out, since your RPM's aren't actually changing, so neither does the torque. So torque is less of a player, you won't have to fight constant changes as you would working the throttles.
=MERCS=JenkemJunkie Posted February 26, 2023 Author Posted February 26, 2023 On the P38 I tried cutting just rpm, just throttle and both. On the 110 I just used throttle.
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