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Posted
10 hours ago, Jack_Daniels1983 said:


A game with only 76 players smells already like dead, the 76 are more like mourners or gravediggers who accompany it on the last way.

So sad :(

 

Don't pick at the fans of any game. Life lesson - you can't tell anybody what they can or can't like, what they should or shouldn't like. That goes for everything. 

Live and let live.

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Jack_Daniels1983
Posted
44 minutes ago, Redwo1f said:

 

Don't pick at the fans of any game. Life lesson - you can't tell anybody what they can or can't like, what they should or shouldn't like. That goes for everything. 

Live and let live.

I have no idea what this has to do with my comment. First, I'm one of those 76 players, and second, I don't tell anyone to like or dislike a Game. I just said how it feels. Maybe you misunderstood me, I didn't mean to hurt or offend anyone. Or I misunderstood you and you meant something else.

Posted
On 3/3/2023 at 9:03 AM, Jack_Daniels1983 said:

A game with only 76 players smells already like dead

 

Add "IL-2 Great Battles", "IL-2 1946" and "DCS World" to the tombstone, too

What is a game below 70.000 players.................................????

 

--> BTW what really sad is to see how WarThunder increase rise shine but IL-2 1946 was doomed for IL-2 Cliffs of Dover.

 

WarThunder is IL-2 1946 style this is what the majority wants. DCS World only holds the banner because their Graphic Technology is amazing and the very high detail from each plane, too.

 

Nowadays are nice Graphic + Damage Model + Gameplay more important than the Flight Model because the Flight Model is always questionable if he is really right!

 

If IL-2 Cliffs of Dover really want to survive then it need to change his name into "IL-2 Anniversary Edition" and recreate all planes from IL-2 1946 in better Graphic and detail but keep the IL-2 1946 style. Doing so, the WarThunder crowd will see IL-2 Cliffs of Dover as an upgrade over WarThunder.

343KKT_Kintaro
Posted
2 hours ago, Livai said:

what really sad is to see how WarThunder increase rise shine but IL-2 1946 was doomed for IL-2 Cliffs of Dover.

 

 

Far before the release of "Cliffs of Dover" in 2011, the commuinity of "IL-2 Sturmovik: 1946" was split out in pieces by the mods. The first mod started in 2007, I know this because I was there. Never again we got the equivalent of this sturdy and crowded community we had until 2007/2008. "Cliffs of Dover" has nothing to do with the loss of "IL2-1946".

 

 

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Posted
4 hours ago, Livai said:

 

Add "IL-2 Great Battles", "IL-2 1946" and "DCS World" to the tombstone, too

What is a game below 70.000 players.................................????

 

--> BTW what really sad is to see how WarThunder increase rise shine but IL-2 1946 was doomed for IL-2 Cliffs of Dover.

 

WarThunder is IL-2 1946 style this is what the majority wants. DCS World only holds the banner because their Graphic Technology is amazing and the very high detail from each plane, too.

 

Nowadays are nice Graphic + Damage Model + Gameplay more important than the Flight Model because the Flight Model is always questionable if he is really right!

 

If IL-2 Cliffs of Dover really want to survive then it need to change his name into "IL-2 Anniversary Edition" and recreate all planes from IL-2 1946 in better Graphic and detail but keep the IL-2 1946 style. Doing so, the WarThunder crowd will see IL-2 Cliffs of Dover as an upgrade over WarThunder.

I have no idea how Blitz could go to an IL-2 1946 UI and recreate 1946 maps and all planes with "better Graphic and detail". Best I recall is that I bought everything Oleg's original IL-2 team brought to market immediately upon its' availability. I bought CloD immediately also and viewed it as a failed product. It is expensive to build on failure. Thus no one is willing to front enough funding to support even one full time Blitz/DW-T employee. That means there is little new to sell for long periods of time. Had things gone well with the DW-T DLC there would likely have been a new DLC announced by end of the first year. Instead we could reach the three year mark without knowing where the series is going. Unless a successor DLC could be launched almost immediately after announcement and without the accompanying signature equivocation I don't know how many would take the announcement seriously. Meanwhile there would still be only DW-T to sell.

Posted
17 hours ago, Dagwoodyt said:

I have no idea how Blitz could go to an IL-2 1946 UI and recreate 1946 maps and all planes with "better Graphic and detail". Best I recall is that I bought everything Oleg's original IL-2 team brought to market immediately upon its' availability. I bought CloD immediately also and viewed it as a failed product. It is expensive to build on failure. Thus no one is willing to front enough funding to support even one full time Blitz/DW-T employee. That means there is little new to sell for long periods of time. Had things gone well with the DW-T DLC there would likely have been a new DLC announced by end of the first year. Instead we could reach the three year mark without knowing where the series is going. Unless a successor DLC could be launched almost immediately after announcement and without the accompanying signature equivocation I don't know how many would take the announcement seriously. Meanwhile there would still be only DW-T to sell.

 

I wonder if CloD Blitz could use the UI from IL-2 Great Battles, as example. Or using the Unreal Engine as UI replacement, both ways are possbile as long you can

separate the current CloD Blitz UI from the Graphic- and Physic Engine.

 

What I mean with recreate 1946 maps and all planes with "better Graphic and detail" is doing it step by step. At the moment IL-2 Great Battles can't handle big cities and large battles what CloD Blitz can. I look towards "Battle of Berlin". Battle of Berlin is special because we could play Soviet planes, too. Going Pacific another step or doing Cliffs of Dover 2.0 or another africa map to extend their timeline and map size for more interesting planes.

 

Take a look at DCS why more people play it than IL-2 Great Battles. From Quality CloD Blitz is between DCS and IL-2 Great Battles.

 

Hard to to tell what really helps CLoD Blitz to raise the player level but doing what "IL-2 Great Battles" or "DCS" not have is the Pacific theatre can help CloD Blitz a lot.

 

To enjoy the WarThunder crowd you need more planes and it need to be free-to-play and playable on all game console. IL-2 Great Battles has mouse control and? - how many WarThunder player jumped on that train, not many I think because IL-2 Great Battles is not free-to-play, not playable on game console and has far less planes than in WarThunder.

 

For me at the moment I love to see the Fw-190 flying over the Channel and another Spitfire............................but the radio silence what comes next leaves a bad taste.

Posted
1 hour ago, Livai said:

 

I wonder if CloD Blitz could use the UI from IL-2 Great Battles, as example. Or using the Unreal Engine as UI replacement, both ways are possbile as long you can

separate the current CloD Blitz UI from the Graphic- and Physic Engine.

 

What I mean with recreate 1946 maps and all planes with "better Graphic and detail" is doing it step by step. At the moment IL-2 Great Battles can't handle big cities and large battles what CloD Blitz can. I look towards "Battle of Berlin". Battle of Berlin is special because we could play Soviet planes, too. Going Pacific another step or doing Cliffs of Dover 2.0 or another africa map to extend their timeline and map size for more interesting planes.

 

Take a look at DCS why more people play it than IL-2 Great Battles. From Quality CloD Blitz is between DCS and IL-2 Great Battles.

 

Hard to to tell what really helps CLoD Blitz to raise the player level but doing what "IL-2 Great Battles" or "DCS" not have is the Pacific theatre can help CloD Blitz a lot.

 

To enjoy the WarThunder crowd you need more planes and it need to be free-to-play and playable on all game console. IL-2 Great Battles has mouse control and? - how many WarThunder player jumped on that train, not many I think because IL-2 Great Battles is not free-to-play, not playable on game console and has far less planes than in WarThunder.

 

For me at the moment I love to see the Fw-190 flying over the Channel and another Spitfire............................but the radio silence what comes next leaves a bad taste.

Still not dealing with question of who funds such massive changes even if the Blitz engine would permit drastic UI overhaul. We don't know whether DW-T sales have even covered costs related to trueSKY and Speedtree 9.0 licensing. How all the things on your list could get done with an all-volunteer staff is a mystery. ?

Posted

I'd like to think that many of the changes that have been announced have already been completed but are awaiting approval from the owners. If these changes were released and proved even moderately successful, it would give us more game options, but would be in direct competition to Great Battles games or other projects. Have you considered that maybe the CloD series was bought as a killer acquisition?

Posted
14 minutes ago, Feldgrun said:

I'd like to think that many of the changes that have been announced have already been completed but are awaiting approval from the owners. If these changes were released and proved even moderately successful, it would give us more game options, but would be in direct competition to Great Battles games or other projects. Have you considered that maybe the CloD series was bought as a killer acquisition?

I do not understand why it makes sense to assume that it is the "owners" who are declining official announcement of an "in the can" money-making "sure thing" upgrade.

Posted
18 minutes ago, Feldgrun said:

I'd like to think that many of the changes that have been announced have already been completed but are awaiting approval from the owners. If these changes were released and proved even moderately successful, it would give us more game options, but would be in direct competition to Great Battles games or other projects. Have you considered that maybe the CloD series was bought as a killer acquisition?

Sadly not. 

I hear only 3 weeks ago the team released another internal beta test for VR (TFS members only) so work is still not complete and the latest VR when signed off will eventually go to the next round of external beta testing, so we are likely still a few months off. 

 

I reckon December 2023 ?

2 minutes ago, Dagwoodyt said:

I do not understand why it makes sense to assume that it is the "owners" who are declining official announcement of an "in the can" money-making "sure thing" upgrade.

Because that's all Buzzsaw will tell us of the situation. There is no other corroboration, so it's all we have to go on ?

Posted
9 minutes ago, Mysticpuma said:

....Because that's all Buzzsaw will tell us of the situation. There is no other corroboration, so it's all we have to go on ?

Precisely the issue. The "owners" and customers seem consigned to similar uncertainties.

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No.54_Reddog
Posted
1 hour ago, Feldgrun said:

I'd like to think that many of the changes that have been announced have already been completed but are awaiting approval from the owners. If these changes were released and proved even moderately successful, it would give us more game options, but would be in direct competition to Great Battles games or other projects. Have you considered that maybe the CloD series was bought as a killer acquisition?

 

I postulated a long time ago that the agreement of 1C and TFS regarding the Source code (and then the subsequent brouhaha regarding the version of said source code, and the lack of documentation/tools) was designed to set back CLOD at a time when GB was just expanding. Whether that was true or not we will never know, but it's difficult to deny that 1C appear to have got the better part of the deal over the years.

 

As I understand it, the new owners don't have a competing product, so there'd be no reason to kill it beyond apathy, lack of faith or potential reputational damage.

  • Upvote 1
Lorena_Scout
Posted

so much hate here =s

 

you guys remember how this game was in the release, and how this mod community make this game such an awesome game?

 

I don't mind about delays or step backs, keep doing what you guys are doing in pace that you guys seems fit, I will never abandon or stop playing this game.

 

For me, after the 1946 series there is no better ww2 sim game than il2, the only real game for me is the BoB series with clickable cockpit from maddox, the il2 BoS and series for me are just a ripoff from that PlayStation game with 'Mexican' gold movie filter.

 

Keep the good work guys! 

 

Since I am playing the beta I know what is for the future and I love it. * i will not comment further haha

 

 

 

 

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Posted
21 hours ago, Dagwoodyt said:

How all the things on your list could get done with an all-volunteer staff is a mystery. ?

 

This all-volunteer staff managed things what very well paid full-time working staff not managed before...............................

 

21 hours ago, Dagwoodyt said:

costs related to trueSKY and Speedtree 9.0 licensing.

 

Cost and always cost related -> deducted from taxes at the end of the day

--> 1C Company is big where is the problem to share technology from this game to this game................

 

22 hours ago, Dagwoodyt said:

Still not dealing with question of who funds such massive changes even if the Blitz engine would permit drastic UI overhaul.

 

IL-2 Great Battles UI doesn't cost money. Funds are not the problem when the investor knows that he not waste his money.

-> Maybe a lot more parts need some overhauls and not only the UI itself, who knows?

 

17 hours ago, Mysticpuma said:

I hear only 3 weeks ago the team released another internal beta test for VR (TFS members only) so work is still not complete and the latest VR when signed off will eventually go to the next round of external beta testing, so we are likely still a few months off. 

 

This means we can wait even longer for TrueSky...........................

Posted
5 hours ago, Lorena_Scout said:

so much hate here =s

 

you guys remember how this game was in the release, and how this mod community make this game such an awesome game?

 

I don't mind about delays or step backs, keep doing what you guys are doing in pace that you guys seems fit, I will never abandon or stop playing this game.

 

For me, after the 1946 series there is no better ww2 sim game than il2, the only real game for me is the BoB series with clickable cockpit from maddox, the il2 BoS and series for me are just a ripoff from that PlayStation game with 'Mexican' gold movie filter.

 

Keep the good work guys! 

 

Since I am playing the beta I know what is for the future and I love it. * i will not comment further haha

 

 

 

 

  Frat Bro-speak ☺️

Posted
4 hours ago, Livai said:

 

This all-volunteer staff managed things what very well paid full-time working staff not managed before...............................

 

 

Cost and always cost related -> deducted from taxes at the end of the day

--> 1C Company is big where is the problem to share technology from this game to this game................

 

 

IL-2 Great Battles UI doesn't cost money. Funds are not the problem when the investor knows that he not waste his money.

-> Maybe a lot more parts need some overhauls and not only the UI itself, who knows?

 

 

This means we can wait even longer for TrueSky...........................

Surely you don't mean to imply that Blitz/DW-T might be viewed as a tax write-off.

Posted
6 hours ago, Lorena_Scout said:

so much hate here 

 

Since I am playing the beta I know what is for the future and I love it. * i will not comment further haha

 

 

 

 

So much hate? 

That's a ridiculous statement. The entire thread has been a very constructive discussion on the state if the current game and its future, all based on the lack of information being passed. 

 

Where is the hate you speak of? 

 

These are discussions on the future of a franchise no-one (outside of TFS) has any idea what is happening with. 

 

Glad you are enjoying the VR beta, how long has it been in beta now? And still no news released on it except it's in beta? 

 

So.... nothing new here? 

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Posted

Nothing new here (CloD - DT), and nothing new there (GB), so where is there some positive (reliable) news about WWI & II flight sims? Are our games dying a slow death? 

Posted (edited)
27 minutes ago, Feldgrun said:

Nothing new here (CloD - DT), and nothing new there (GB), so where is there some positive (reliable) news about WWI & II flight sims? Are our games dying a slow death? 

Look at the size of the module libraries for each sim and please do tell which sim you believe would be first to go.

Edited by Dagwoodyt
Posted (edited)

Still quiet everyhware. It's  equally quiet on  ATAG forums, so theres's not anti IL2 forum conspiracy that I can see. I have some planes for Beta VR vidoes, but there dosn't appear to be any thing happeing. 

 

Edited by Gunfreak
Posted (edited)
21 hours ago, Dagwoodyt said:

Surely you don't mean to imply that Blitz/DW-T might be viewed as a tax write-off.

 

who knows, I myself deducted a lot of funny things from my taxes before.............

 

14 hours ago, Feldgrun said:

Nothing new here (CloD - DT), and nothing new there (GB), so where is there some positive (reliable) news about WWI & II flight sims? Are our games dying a slow death? 

 

Has Jason not said that they someday rework the Damage Model in GB??? - radio silence is cool nowadays.

DCS is not dying for sure. And other sims maybe coming using the Unreal Engine.

 

14 hours ago, Dagwoodyt said:

Look at the size of the module libraries for each sim and please do tell which sim you believe would be first to go.

 

Both, of course when compare them with DCS

The size of the module libraries doesn't matter. At the moment we see two good sim but this sim can this what the other can't do it and vice versa.

Edited by Livai
Posted
30 minutes ago, Livai said:

 

 

The size of the module libraries doesn't matter.

Thanks for letting me know.

 

DLC01.jpg

Posted (edited)

DCS is definitely not dying, all indications point to growth, no nobody but ED know how much.

Multi-threading, DLSS and vulkan will make the game work well for years to come.(if only they could fix the insane ground fire accuracy) 

 

Just this year we can expect, F4, F15, F4U, La-7, Kiowa, Sinai map, Normandy 2 map expansion, ww2 marinas (with full expansion into Pacific with assets from both Mag3 and ED)

With the possibility of C130, F6F, and mabye a 3rd map.

 

Further in the future we have F100, A1 Skyraider,  Chinnock, Tornado, G-91, Eurofighter, and A6.

 

Together with the Multi-threading,  DLSS and possibly Vulkan.

Edited by Gunfreak
Posted
18 minutes ago, Gunfreak said:

DCS is definitely not dying, all indications point to growth, no nobody but ED know how much.

Multi-threading, DLSS and vulkan will make the game work well for years to come.(if only they could fix the insane ground fire accuracy) 

 

Just this year we can expect, F4, F15, F4U, La-7, Kiowa, Sinai map, Normandy 2 map expansion, ww2 marinas (with full expansion into Pacific with assets from both Mag3 and ED)

With the possibility of C130, F6F, and mabye a 3rd map.

 

Further in the future we have F100, A1 Skyraider,  Chinnock, Tornado, G-91, Eurofighter, and A6.

 

Together with the Multi-threading,  DLSS and possibly Vulkan.

 

I assume that information came from the Developers? Amazing what communication can do for positivity ?

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9./JG52_J-HAT
Posted
25 minutes ago, Mysticpuma said:

 

I assume that information came from the Developers? Amazing what communication can do for positivity ?


Yeah, they do this novel thing called weekly newsletters on Friday with mostly dev updates (some have less information). And they also do these videos once a year showcasing what is to come in the next year. They call it year and beyond, like 2023 and beyond. 
They are also on this thing called discord and they actually talk to people there and sometimes let some snippets of information out of things to come or that they are currently working on. 
Not to mention the 3rd party devs that do much of these things too.

People actually do get interested in it, interact and end up playing the game. More and more people even.

Weird, right? ?

 

 

Posted

J-Hat,

 

This is true ! But should we expect the same from a team of passionate volunteers ? ? ?

Posted (edited)
3 minutes ago, OBT-Lionel said:

J-Hat,

 

This is true ! But should we expect the same from a team of passionate volunteers ? ? ?

More so! 

The volunteers work all these years and ony get a small percentage of any sales that are made. I would think that engaging with the public would be greatly beneficial to any funds they receive? 

At this moment in time anyone passing by this forum, Steam, SimHQ, ACG and even ATAG would think the project was dead from the teams interaction with the community? 

Edited by Mysticpuma
343KKT_Kintaro
Posted
17 minutes ago, Mysticpuma said:

would think the project was dead from the teams interaction with the community?

 

 

More likely from the teams interaction with the game's owners... and because of these latter...

 

I don't think there's something TFS could do if, simply, they are not allowed to announce a thing.

 

Please remember the word "critical" on the last communication by Buzzsaw in the ATAG forum : "I'm very busy with some critical Team Fusion business details"

 

 

Posted
10 minutes ago, 343KKT_Kintaro said:

 

 

More likely from the teams interaction with the game's owners... and because of these latter...

 

I don't think there's something TFS could do if, simply, they are not allowed to announce a thing.

 

Please remember the word "critical" on the last communication by Buzzsaw in the ATAG forum : "I'm very busy with some critical Team Fusion business details"

 

 

This would appear to suggest Buzzsaw is the only person currently involved then. 

While understanding the comment made by him about v6, there is plenty other members of the team could showcase of WiP on the current build leading up to Truesky, VR and features of the graphics update. 

 

Long periods of no contact or information, like I said, make all of the community looking across multiple platforms/forums, simply consider the Sim has died. 

 

Look through this thread, it hasn't taken hours for us to post messages, it's not like they have to produce a newsletter and mail it out? 

9./JG52_J-HAT
Posted
39 minutes ago, OBT-Lionel said:

J-Hat,

 

This is true ! But should we expect the same from a team of passionate volunteers ? ? ?


Maybe not the exact same way ED does, but to spend a few minutes a week to share something and interact with the community would come a very long way. 

Visit the forums, post stuff, answer posts from users, do quick updates on every other Friday like Oleg used to do…


MP‘s point above, that’s the problem. It seems dead. People who are not as interested in it as we the die hard fans are (to the point of still semi-regularly visiting the three forums even now) will just move on, never come back etc. Let alone attract new players en masse.
 

 

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343KKT_Kintaro
Posted

I accept what you say, Puma, but please you accept there's no certainty on that part that reads "plenty other members of the team could showcase of WiP on the current build leading up to Truesky, VR and features of the graphics update". We don't know what's going on with this "Cliffs of Dover" thing. We don't even know if the game's owners still allow to share WIP material. We know nothing. I suggest we stop opening an nth thread on these matters. The wait has been, and still is, too long, I know, but in my opinion there's nothing we can do other than waiting.

 

 

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Posted
1 hour ago, Mysticpuma said:

 

I assume that information came from the Developers? Amazing what communication can do for positivity ?

 

How much longer do we have to wait before fuze bombs ?
How much longer do we have to wait before correct cooling system on Spit ?
How much longer do we have to wait for better perf on Anton ?
How much longer do we have to wait fix of the ghost train ?

How much longer do we have to wait fix the ghost propeller on Mossie ?

How much longer do we have to wait before we can no longer poke our head through the canopy in VR ?
etc...


Sorry but the Normandy map is so ugly, look at those beaches, look those cliffs at Etretat,...

 

So, yes, they communicate but this is not enough.

BTW, they also arge the team for the WWII era is a small team and under resourced to excuse the slow development and bug fix.
Sounds familiar ?

 

 


 

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Posted
1 hour ago, OBT-Eazy said:

 

How much longer do we have to wait before fuze bombs ?
How much longer do we have to wait before correct cooling system on Spit ?
How much longer do we have to wait for better perf on Anton ?
How much longer do we have to wait fix of the ghost train ?

How much longer do we have to wait fix the ghost propeller on Mossie ?

How much longer do we have to wait before we can no longer poke our head through the canopy in VR ?
etc...


Sorry but the Normandy map is so ugly, look at those beaches, look those cliffs at Etretat,...

 

So, yes, they communicate but this is not enough.

BTW, they also arge the team for the WWII era is a small team and under resourced to excuse the slow development and bug fix.
Sounds familiar ?

 

 


 

There is no way to "hide" behind other flight sim development team histories when you have only one product to sell. By TFS' own admission TF 5.0 is yet to be completed. Let's see what happens to pricing during the next Steam Sale.

No.54_Reddog
Posted
3 hours ago, 9./JG52_J-HAT said:


Yeah, they do this novel thing called weekly newsletters on Friday with mostly dev updates (some have less information). And they also do these videos once a year showcasing what is to come in the next year. They call it year and beyond, like 2023 and beyond. 
They are also on this thing called discord and they actually talk to people there and sometimes let some snippets of information out of things to come or that they are currently working on. 
Not to mention the 3rd party devs that do much of these things too.

People actually do get interested in it, interact and end up playing the game. More and more people even.

Weird, right? ?

 

 

 

It's not often you'll hear me in defence of TFS, however I will point out, that half of the items in any given "xxx and beyond" video generally are very "beyond", normally to the point of "why even mention it at that point it's so far in the future?"...equally as useless as hopes and dreams etc.

 

And as for direct comms with their customers through the medium of discord etc, well, I would not hold them up as paragons of the art form shall we say. Actually writing what I truly think would see me rightfully banned from here. They like an echo chamber for a reason. 

 

And to those who think Buzzsaw is wholly devoted to some super secret super high level negotiation, I'd point out there are posts on ATAG from him during the time there have been none here. On threads that might be considered not exactly exuding criticalness. 

 

His last visit to this forum was less than a week ago. I'd say it is pretty clear therefore how he regards the posts here. As some of the community are banned from ATAG for past disagreements and past transgressions the move to disengage from this forum (entirely natural since there is no longer any connection with 1C) will disenfranchise some who don't want to circumvent via an alternate account or seek some sort of amnesty or forgiveness (If such a thing were possible - in my case I think we all know the answer ;) )

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Posted
11 hours ago, Mysticpuma said:

 

I assume that information came from the Developers? Amazing what communication can do for positivity ?

ED is by no means perfect, and some of the 3rd party developers makes 1C and team fusion seem like fountains of information in comparison.  But they do some good stuff. 

 

I've been waiting for the corsair for a year and a half,(made by one of said 3rd party developers) it's apparently on the last part of development now. 

 

And rumours say multi-threading is coming in the next patch (that's now over a week past the expected release) but ED does know how to make a video. 

 

 

Jack_Daniels1983
Posted (edited)

Actually, the topic has settled for me (without wanting to offend anyone) after I was at the last event and there were only ~30 players again. But my morbid curiosity made sure that I keep checking back what is being written here.

 

On the subject of DCS (which I really enjoy and has full servers!). I don't think that just because DCS and CLOD are both flight sims, you can't compare them. ED has a platform, charges around €50 per plane and works with 3rd party developers. TFs on the other hand simply has a game. It goes without saying that because of these structures alone, a different communication culture is necessary.

 

But please compare yourself, assuming you bought all the DLCs etc. Which of the two has to take care of the communication more?

 

DCS (STEAM) = 2.999,72 €

IL2 CLOD&DWT (STEAM) = 53,98 €

 

I don't want to defend TFS, because I'm one of those people who feel ripped off (please don't start from the beginning, whether justified or not, we've all had it). But you should be fair when comparing. I'm not comparing a truck with a car just because both drive on the road are "functionally" similar.

Edited by Jack_Daniels1983
Posted (edited)

Should this forum sunset TFS would lose a substantial buffer. Customer "concerns" that might otherwise be addressed here would more likely to go to the Steam forum than to ATAG.

Edited by Dagwoodyt
Posted
1 minute ago, Dagwoodyt said:

Once this forum sunsets TFS will have lost a buffer. Customer "concerns" that might otherwise be addressed here are more likely to go to the Steam forum than to ATAG.

But even the Steam forum is moderated harshly (just look at the deleted topics). 

 

Realistically there will only be ATAG forums to comment at and that will simply be taking the Madalorian saying of any interaction completed by TFS with "This is the way". 

 

Currently there is leeway here as 1C appear to not care anymore about CloD , TFS do view these threads but aren't bothered to comment and over at ATAG there is slight interaction but nothing of progress. 

 

Checking over at ATAG the last threads with TFS interaction were:

"Does anyone use the Spline stream in the FMB". A thread with one actual reply of "Not once". 

 

"Community event Operation MG3" with one reply from a TFS member "I'll be there" 

 

"A question about skinning" replied to by Major Setback

 

And finally a reply to a question by Buzzsaw on incorrect max speed on the FW200. That thread was started in 2014, and then replied to in March 2023 asking if there was any update. 

Buzzsaw replied "At some point I will look at this but the aircraft is not flyable so the original posters tests may not be accurate" 

 

 

The summary of which is, not much more is happening over there than it is over here and this is likely why the main community would consider this project currently dead. 

 

We all live on in hope of the mythical update, hence the reason we are here and the few members who interact on the forums, make the place look busy. ?

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