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complex trigger and -c luascripts.


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Posted (edited)

When you set luascripts for plane objects in the Complex Trigger, entered or left, there are f.i. 2 hurricanes, mkii and mk11-c.

But you can select only the non -c. What's up?

 

Besides, can you select ships in some way too? You can add vehicles, balloons, even detachments (infantry) ...

Edited by jollyjack
  • 1CGS
Posted

"-c" is the garbage object, we'll remove it from the list to avoid confusion.

  • Upvote 1
Jaegermeister
Posted (edited)
23 hours ago, jollyjack said:

When you set luascripts for plane objects in the Complex Trigger, entered or left, there are f.i. 2 hurricanes, mkii and mk11-c.

But you can select only the non -c. What's up?

 

Besides, can you select ships in some way too? You can add vehicles, balloons, even detachments (infantry) ...

 

You can determine which are the correct luascript codes for all the objects in the script library by placing a complex trigger, opening the advanced properties, and then selecting all the options for that object, vehicle or plane. Close the advanced properties, then reopen it and all the incorrect options will be removed, leaving only the ones you can use. ;)

 

Edited by Jaegermeister
Posted

Yep, found that out ... but now the big Q: what's the -c extension doing there?

Posted
23 hours ago, Regingrave said:

"-c" is the garbage object, we'll remove it from the list to avoid confusion.

 

Good to hear, alas in our town the garbage service men are on a one week strike for more pay ...

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