Jump to content

Official Free Historical Campaign "Wild Mustangs" - P51D


Recommended Posts

  • 1CGS
Posted

Waypoint speeds are always IAS.

--[---MAILMAN----
Posted

Thank you for the answer.

Jaegermeister
Posted (edited)
19 hours ago, --[---MAILMAN---- said:

The way points on the flight path in the map, however, say 2625 Feet at 268 MPH approximately 9000 feet below the height to meet the bombers.

Aside from the above issue I have a question.   Are the way point speeds on the map IAS or TAS?

 

Thanks for the information. I will correct those obvious errors. Just to share with you some of the difficulties involved, here is the briefing screen of a mission I am currently working on. As you can see the GUI map does not reflect what the briefing says, however the AI flight leader flies at 12,000 feet and 230 mph IAS.
 

Spoiler

 

image.png.7a47c1173259fc4f469b2dd923a80f5f.png

 

 

Which would you prefer if they don't match? 

 

 

Edited by Jaegermeister
  • Like 1
--[---MAILMAN----
Posted

I have no idea why they shouldn't match.  I have only dabbled with the STEditor and made separate missions to learn how to fly the each USAAF & RAF planes so there are no way points in them.

 

If when the mission maker writes up the briefing to match the way points he installed in the mission and the way points then change or the AI don't follow them then I would say the STEditor would need to be looked at to find out what is wrong.  It could be the mission maker added another digit in the briefing inadvertently, a typo if you will which we are all guilty at one time or another.

 

I also understand that way points may be placed too close together making it impossible for an aircraft to meet the intended way point parameter (not saying you did because I could achieve the altitudes presented in the brief).

 

When playing the mission you are either the flight lead, element lead or wing man.  If you are a flight leader you get to decide which you think is correct.  In Cattle Drive as Flight Leader I chose to use the briefing directions and it turned out to be correct since the bombers were at 12,000 feet.  Had I followed the way point I would have been 9,0000 feet too low to escort them.  As element lead or wing man you just follow the flight leader and you have to live with whatever the way point the flight leader chooses to follow regardless of the intent of the mission maker or whether the brief and way points match.

 

The way things are set up in the game the player does not have access to these missions to correct anything when a mistake is found so we end up mentioning it in threads like this.  Good, bad or indifferent this is just the way it is.  It just makes more work for someone.

 

I am almost 68 and wear progressive lenses (not blind as a bat mind  you, just close up items like a computer screen).  I don't want to get a stop watch and play navigator so I end up relying on way points to get me too and from the target and hopefully fly the mission as the mission maker intended for it to be flown.

 

Maybe the mission maker after testing and seeing that the disparity between the way point parameter and the parameters actually flown by the AI needs to put a disclaimer in the briefing such as make sure you follow the altitude and speed of the briefing and ignore what is displayed in the mini map or full map way points.

 

I am not trying to be critical of you.  I can only imagine how much time and effort you put into this campaign.  I just flew Buffalo Hunting mission and flew the way points instead of the briefing.  All of the AI flights  attacking the target flew the way point altitude, 2680 feet at 268 MPH where as the briefing said climb to 10,000 feet.

 

Sorry I don't have a better answer for you.   Keep up the good work, I am enjoying the official campaign.  I look forward to flying the Non-official version of this that I have installed when I complete the official one.

 

 

Jaegermeister
Posted
4 hours ago, --[---MAILMAN---- said:

I have no idea why they shouldn't match.  I have only dabbled with the STEditor and made separate missions to learn how to fly the each USAAF & RAF planes so there are no way points in them.

 

If when the mission maker writes up the briefing to match the way points he installed in the mission and the way points then change or the AI don't follow them then I would say the STEditor would need to be looked at to find out what is wrong.  It could be the mission maker added another digit in the briefing inadvertently, a typo if you will which we are all guilty at one time or another.

 

I also understand that way points may be placed too close together making it impossible for an aircraft to meet the intended way point parameter (not saying you did because I could achieve the altitudes presented in the brief).

 

When playing the mission you are either the flight lead, element lead or wing man.  If you are a flight leader you get to decide which you think is correct.  In Cattle Drive as Flight Leader I chose to use the briefing directions and it turned out to be correct since the bombers were at 12,000 feet.  Had I followed the way point I would have been 9,0000 feet too low to escort them.  As element lead or wing man you just follow the flight leader and you have to live with whatever the way point the flight leader chooses to follow regardless of the intent of the mission maker or whether the brief and way points match.

 

The way things are set up in the game the player does not have access to these missions to correct anything when a mistake is found so we end up mentioning it in threads like this.  Good, bad or indifferent this is just the way it is.  It just makes more work for someone.

 

I am almost 68 and wear progressive lenses (not blind as a bat mind  you, just close up items like a computer screen).  I don't want to get a stop watch and play navigator so I end up relying on way points to get me too and from the target and hopefully fly the mission as the mission maker intended for it to be flown.

 

Maybe the mission maker after testing and seeing that the disparity between the way point parameter and the parameters actually flown by the AI needs to put a disclaimer in the briefing such as make sure you follow the altitude and speed of the briefing and ignore what is displayed in the mini map or full map way points.

 

I am not trying to be critical of you.  I can only imagine how much time and effort you put into this campaign.  I just flew Buffalo Hunting mission and flew the way points instead of the briefing.  All of the AI flights  attacking the target flew the way point altitude, 2680 feet at 268 MPH where as the briefing said climb to 10,000 feet.

 

Sorry I don't have a better answer for you.   Keep up the good work, I am enjoying the official campaign.  I look forward to flying the Non-official version of this that I have installed when I complete the official one.

 

 

 

Thanks for the comments. Without people like yourself pointing out the things I overlooked, they will not be corrected. I don't take it personally or as any type of slight. There are hundreds (or thousands) of tiny details that all have to be precisely correct in every mission. The AI will follow what is determined in their specific waypoints, but that does not necessarily match what is displayed in the flight path as they are 2 separate things that have to be manually edited to match.   

 

I will make the corrections to all of the waypoints and post them for update as soon as possible. I will do the unofficial version first since you are planning on flying that next, and we don't have to wait on an update to post that. I will let you know when that is done before you download the updated version and you can check it for me. ;) 

  • Like 1
Jaegermeister
Posted

A new download file has been posted with a link on the first page. The waypoints have been edited in the "Unofficial" version to match the briefings and GUI map text in some missions.

 

Here is another link;

 

Download "Unofficial" Wild Mustangs Campaign

  • Thanks 4
Posted
7 minutes ago, Jaegermeister said:

A new download file has been posted with a link on the first page. The waypoints have been edited in the "Unofficial" version to match the briefings and GUI map text in some missions.

 

Here is another link;

 

Download "Unofficial" Wild Mustangs Campaign

Nice one! Cant wait for what you wil make next ??

Jaegermeister
Posted
51 minutes ago, Sandmarken said:

Nice one! Cant wait for what you wil make next ??

 

It's in the works... P-51B on the Normandy map!

  • Like 2
  • Thanks 1
Posted
52 minutes ago, Jaegermeister said:

 

It's in the works... P-51B on the Normandy map!

Wow that souds really intressting! ? wil it be a raf or usaaf one? ?

--[---MAILMAN----
Posted

Just downloaded and installed V3 of the unofficial version.  Thank you.

 

I edited the:

 

info.locale=eng.txt

 

to read:

 

&name="Wild Mustangs V3"

 

I did this only for the purpose of not having two scripted campaigns in the UI with the same name even though the unofficial version appeared at the top row of the list with the official version appearing on the bottom row of the list.

 

Launched the game, selected and successfully launched the first mission and I spawned in the parking area and prompted to start the engine.  Left the mission so as not to spoil the experience of the updated version before finishing the official version. ?

 

Now back to finishing the "Official Version".

 

 

Jaegermeister
Posted
3 hours ago, Sandmarken said:

Wow that souds really intressting! ? wil it be a raf or usaaf one? ?

 

USAAF, 354th "Pioneer Mustangs" Group

 

2 hours ago, --[---MAILMAN---- said:

Just downloaded and installed V3 of the unofficial version.  Thank you.

 

I edited the:

 

info.locale=eng.txt

 

to read:

 

&name="Wild Mustangs V3"

 

I did this only for the purpose of not having two scripted campaigns in the UI with the same name even though the unofficial version appeared at the top row of the list with the official version appearing on the bottom row of the list.

 

Launched the game, selected and successfully launched the first mission and I spawned in the parking area and prompted to start the engine.  Left the mission so as not to spoil the experience of the updated version before finishing the official version. ?

 

Now back to finishing the "Official Version".

 

 

 

The Campaign screens are slightly different, that's how I tell them apart. 

  • Like 2
Posted (edited)
5 hours ago, Jaegermeister said:

 

USAAF, 354th "Pioneer Mustangs" Group

 

 

Really looking forward to this one!

 

Just a couple of notes, by the time the 354th were based in France, they were a mixed group with both B's and D's.  I'm not 100% on the date...but the 354th FG unit book I have on them mentions the first D's (D-5s) arrived prior to D Day (late may/early june).  Here's a PR video with a mixed flight in late June:

 

Obviously, we don't have a D-5 in the game, but figured I'd mention it as having D-15s in as placeholders wouldn't be huge "immersion breaking" stretch ?

 

 

Also, pretty neat interview video from the 354th FG on their D-Day night escort mission of C-47s and gliders:

 

Edited by DBFlyguy
Jaegermeister
Posted (edited)
43 minutes ago, DBFlyguy said:

Really looking forward to this one!

 

Just a couple of notes, by the time the 354th were based in France, they were a mixed group with both B's and D's.  I'm not 100% on the date...but the 354th FG unit book I have on them mentions the first D's (D-5s) arrived prior to D Day (late may/early june).  Here's a PR video with a mixed flight in late June:

 

Obviously, we don't have a D-5 in the game, but figured I'd mention it as having D-15s in as placeholders wouldn't be huge "immersion breaking" stretch ?

 

 

Also, pretty neat interview video from the 354th FG on their D-Day night escort mission of C-47s and gliders:

 

 

Thanks for the update. That's a great video!

 

P-51 D AJ_A (44-13409) was issued to Lt. Col Teschner in May of 1944 to replace his B model before they moved to the continent. Colonel Bickell flew P-51D GQ_A (44-13335) to their new landing ground on the other side of the pond as well. 

 

I'm not going to get that deep into it but thanks anyway. It will be a mix of missions "based on historical events". In mission number 3, I have blended events from 3 actual missions together and you can expect more of the same later on for the sake of playability.

 

There are reasons not to mention things in the works, but what the heck... It's fun already. 

 

BTW, I will need a tester or two ... ;)

 

 

Edited by Jaegermeister
  • Like 1
Posted
9 minutes ago, Jaegermeister said:

 

 

 

BTW, I will need a tester or two ... ;)

 

 

I'll definitely provide as much historical information as I can find but I'm no beta tester, last time I did some beta testing for a dev years ago... I was kindly asked not to volunteer again ? evidently, "dude, this isn't working at all" isn't the most constructive detailed feedback ?

Jaegermeister
Posted
2 minutes ago, DBFlyguy said:

I'll definitely provide as much historical information as I can find but I'm no beta tester, last time I did some beta testing for a dev years ago... I was kindly asked not to volunteer again ? evidently, "dude, this isn't working at all" isn't the most constructive detailed feedback ?

 

Haha, no one sees my missions until they at least work. 

  • Upvote 1
Deacon352nd
Posted

Can you make a version that can be used for multiplayer?  I’ve adapted many single player mission for multiplayer use and as a mission maker you know it’s only a couple seconds work. 

Jaegermeister
Posted
6 hours ago, Deacon352nd said:

Can you make a version that can be used for multiplayer?  I’ve adapted many single player mission for multiplayer use and as a mission maker you know it’s only a couple seconds work. 

 

PM sent regarding redistribution of files.

LF_Mark_Krieger
Posted
On 7/18/2023 at 3:24 PM, Deacon352nd said:

Can you make a version that can be used for multiplayer?  I’ve adapted many single player mission for multiplayer use and as a mission maker you know it’s only a couple seconds work. 

Really? I tried to adapt single player campaigns to multiplayer, but the type of mission is uncompatible. How do you do it? Is there any tutorial to do so?

Jaegermeister
Posted
37 minutes ago, LF_Mark_Krieger said:

Really? I tried to adapt single player campaigns to multiplayer, but the type of mission is uncompatible. How do you do it? Is there any tutorial to do so?

 

All you really have to do is save it as a cooperative mission type in the Cooperative Missions folder and specify the vehicles you want available as "Cooperative Start" and "Enabled". There are a few other minor details, but there is not much to it other than maybe some additional details on the airfields.

  • Thanks 1
LF_Mark_Krieger
Posted
5 hours ago, Jaegermeister said:

 

All you really have to do is save it as a cooperative mission type in the Cooperative Missions folder and specify the vehicles you want available as "Cooperative Start" and "Enabled". There are a few other minor details, but there is not much to it other than maybe some additional details on the airfields.

I think the last time I tried didn't work, but i'll try again. I'm not good with the editor and I supose I did something wrong. Thank you!

LF_Mark_Krieger
Posted (edited)

Official version:

Missions 8 & 9 "Buffalo  Hunting" & "Last Stand": Player's  flight IA do not release the bombs. I give them the "patrol for ground targets" order and they identify objectives, but do not attack them. If I give the  "attack nearest ground target" order, doesn't work either. 
Mission 1 "Showdown". Ditto  flight doesn't return home after completing the mission. I think because Ditto 1 was shot down.

Also there's no comunication with tower when I come back.

 

Edited by LF_Mark_Krieger
Jaegermeister
Posted
On 7/24/2023 at 2:22 PM, LF_Mark_Krieger said:

Official version:

Missions 8 & 9 "Buffalo  Hunting" & "Last Stand": Player's  flight IA do not release the bombs. I give them the "patrol for ground targets" order and they identify objectives, but do not attack them. If I give the  "attack nearest ground target" order, doesn't work either. 
Mission 1 "Showdown". Ditto  flight doesn't return home after completing the mission. I think because Ditto 1 was shot down.

Also there's no comunication with tower when I come back.

 

 

I checked all of those missions and found nothing out of place. If any of those issues continue, I will have to look closer.

 

There is a timer on the Attack Ground. Once that expires, they won't attack.

AI flights should return home, not sure what happened there. 

The tower will frequently not communicate, but that is not something I determine. Their communication may have been talked over by another transmission. 

FeuerFliegen
Posted
On 7/15/2023 at 4:34 PM, LukeFF said:

Waypoint speeds are always IAS.

 

Been wondering - Are waypoint altitudes ASL or AGL?

Jaegermeister
Posted
5 hours ago, SCG_FeuerFliegen said:

 

Been wondering - Are waypoint altitudes ASL or AGL?

 

ASL

LF_Mark_Krieger
Posted (edited)
13 hours ago, Jaegermeister said:

 

I checked all of those missions and found nothing out of place. If any of those issues continue, I will have to look closer.

 

There is a timer on the Attack Ground. Once that expires, they won't attack.

AI flights should return home, not sure what happened there. 

The tower will frequently not communicate, but that is not something I determine. Their communication may have been talked over by another transmission. 

Strange. I'll have a look again.

Meanwhilenow I reinstalled the last unofficial version and in the last mission there are at least a couple of farms in winter mode, near the aerodrome.

neu.PNG

neu2.PNG

Edited by LF_Mark_Krieger
Jaegermeister
Posted (edited)
On 7/27/2023 at 12:12 PM, LF_Mark_Krieger said:

Strange. I'll have a look again.

Meanwhilenow I reinstalled the last unofficial version and in the last mission there are at least a couple of farms in winter mode, near the aerodrome.

neu.PNG

neu2.PNG

 

 

I just reinstalled from the latest file and I cannot find any farmhouses with missing textures near the aerodrome in Mission 12. I can only imagine you have an old file that is not being overwritten correctly. Try deleting it before you reinstall instead of copying over it.

Edited by Jaegermeister
LF_Mark_Krieger
Posted
6 hours ago, Jaegermeister said:

 

Your images won't display. I would imagine the image files are too big.

 

I just reinstalled from the latest file and I cannot find any farmhouses with missing textures near the aerodrome in Mission 12. I can only imagine you have an old file that is not being overwritten correctly. Try deleting it before you reinstall instead of copying over it.

Perhaps because I've recently been using a map mod for Rheinland in another campaign, although now I tested with deactivated mods. Makes sense. Thanks!

Posted
On 7/17/2023 at 7:15 PM, Jaegermeister said:

BTW, I will need a tester or two ... ;)

 

Sign me up!

  • 2 weeks later...
Posted (edited)

Started playing the campaign today and liked the first mission.

Flied in formation and bombed the house, then continued flying in formation after the lead and at the next waypoint (the one with circle) he started circling endlessly without proceeding to the landing.

Breaks all the immersion :(

I have recording if needed.

Edited by Zeev
Jaegermeister
Posted
6 hours ago, Zeev said:

Started playing the campaign today and liked the first mission.

Flied in formation and bombed the house, then continued flying in formation after the lead and at the next waypoint (the one with circle) he started circling endlessly without proceeding to the landing.

Breaks all the immersion :(

I have recording if needed.

 

Thanks, I'll check it out.

Posted (edited)
10 hours ago, Jaegermeister said:

 

Thanks, I'll check it out.

Thanks a lot! I have all the recording if needed.
On the second mission it was more smooth, but when arriving to the target the AI wingmen just circled, sometimes strafed the target but on the formation on the way home I have noticed that all of three of them had 2 bombs left :( (6 bombs unused which means they never tried to bomb the targets)

I have a recording of this moment if needed.

Edited by Zeev
Jaegermeister
Posted (edited)

I went through both of the first 2 missions in the current release version.

 

Mission number 1:

I bombed target with the flight leader, and we returned home. I was not able to duplicate what you stated above. The leader returned to base and landed.

image.png.81a9f130dced56c531c514537b27a4b7.png

 

Mission number 2:

The flight took off and flew to the target area. The ground controller designated the first target and numbers 2 and 4 peeled off towards the target. Number 1 initiated a shallow dive and then leveled off with me on his wing. Number 4 took a bead on the target and dropped on the first pass.

image.png.d975242de11893817785fc6ed32da7a2.png

 

The target was destroyed so the ground controller designated the next target.  Number 2 rolled in on it and made a pass, but apparently didn't like his angle so he pulled off the target at the last minute and took a couple of hits from the AA gun.

image.png.a44dd681a0e4c9626a0c0edf26ec9c43.png

 

Lead rolled in on the same target and dropped on his first pass. He didn't miss.

image.png.69fd260406cac25da736a07aca327699.png

 

Number 2  was heading the other way when the next target was designated.

image.png.06ba7dfbbe4a15ce6d38960801c78745.png

 

He lined up a good distance away this time

image.png.233b26df1d38b94f9307b13706a6bdcf.png

 

Number 2 dove on the target and released on his first pass

image.png.cb3f8f1d360f2f41d4c78e6ebb00a996.png

 

He hit the AAA gun pit which he was aiming at but the next target was designated almost immediately right next to it

image.png.d4fcba3bebe0801c389dc564fdd0c7a0.png

 

So number 4 who was following in trail made a strafing pass and took that out too...

image.png.59f77c8e5863115bcebdd9def2b9ad2f.png

 

Meanwhile I dropped my bombs somewhere while I was taking screenshots. 

image.png.962e6a0e6232a13798d9c57e860e2752.png

 

Once again I fail to see a problem or a need to adjust anything. 

 

6 hours ago, Zeev said:

Thanks a lot! I have all the recording if needed.
On the second mission it was more smooth, but when arriving to the target the AI wingmen just circled, sometimes strafed the target but on the formation on the way home I have noticed that all of three of them had 2 bombs left :( (6 bombs unused which means they never tried to bomb the targets)

I have a recording of this moment if needed.

 

Also I've never seen fighters strafe with bombs attached and not drop them so if you have a track of that please post it. That's a new one for me.

 

 

Edited by Jaegermeister
Posted (edited)

Right now I'm playing the unofficial version. The first mission worked fine for me, without errors. In the one where it was necessary to destroy the air defense in front of the airborne assault, the first time my leader flew past the target, then returned, but did not attack anything. There was no target designation from the ground. The second time after approaching the target, without waiting for instructions, I myself began to destroy anti-aircraft guns. There was no guidance from the ground. Typhoons/Tempests or P-38s helped a little, but my Mustangs flew in circles and didn't drop bombs. But I did it myself. Otherwise, I get very positive emotions from the campaign. Sophisticated takeoff/taxiing, richly and intelligently furnished airfields. Small villages around. It really helps to immerse yourself and believe in the reality of the map.?

 

screen.thumb.jpg.646042368349989c365db5ec4ad0c3d6.jpg


P.S. Also as a small bug report. Some C-47s on the ground have black numbers. I resaved them to white, but I didn’t remember all the missions where they were. In the first one for sure.

Edited by FoxbatRU
Posted (edited)

I dont know.. I have the latest version of the game and I have all the recordings that I can share ?
I did not download the unofficial version and playing the campaign as is (official?)

Edited by Zeev
Jaegermeister
Posted
1 hour ago, Zeev said:

I dont know.. I have the latest version of the game and I have all the recordings that I can share ?
I did not download the unofficial version and playing the campaign as is (official?)

 

It's the same except for a few ground textures

Jaegermeister
Posted
3 hours ago, FoxbatRU said:

Right now I'm playing the unofficial version. The first mission worked fine for me, without errors. In the one where it was necessary to destroy the air defense in front of the airborne assault, the first time my leader flew past the target, then returned, but did not attack anything. There was no target designation from the ground. The second time after approaching the target, without waiting for instructions, I myself began to destroy anti-aircraft guns. There was no guidance from the ground. Typhoons/Tempests or P-38s helped a little, but my Mustangs flew in circles and didn't drop bombs. But I did it myself. Otherwise, I get very positive emotions from the campaign. Sophisticated takeoff/taxiing, richly and intelligently furnished airfields. Small villages around. It really helps to immerse yourself and believe in the reality of the map.?

 

screen.thumb.jpg.646042368349989c365db5ec4ad0c3d6.jpg


Z.Y. Also as a small bug report. Some C-47s on the ground have black numbers. I resaved them to white, but I didn’t remember all the missions where they were. In the first one for sure.

 

I checked all of the mission logic and I guess the flight leader is somehow missing a check zone in the combat area. I have made the parameters a little larger so hopefully that will fix it. There have been some issues with AI not hitting waypoints recently.

 

I found some other C47s with black letters and changed them to white. 

 

I will submit an update. 

  • Like 1
  • Thanks 2
  • 8 months later...
gholloway3
Posted (edited)

Hi, I recently started the official version of this campaign and for some reason I have default bare metal skins for the mustangs. Isn’t it supposed to have the 370th FG skins?

Edited by gholloway3
Jaegermeister
Posted
5 hours ago, gholloway3 said:

Hi, I recently started the official version of this campaign and for some reason I have default bare metal skins for the mustangs. Isn’t it supposed to have the 370th FG skins?

 

Yes, it should have the 370th skins assigned. I’ll take a look.

gholloway3
Posted (edited)
19 hours ago, Jaegermeister said:

 

Yes, it should have the 370th skins assigned. I’ll take a look.

I downloaded the skins pack included with the unofficial version, and that made the skins show up for both official and unofficial. However, before I downloaded that skins pack, as stated above, I had the default bare metal skins. Thanks for the campaign!

Edited by gholloway3
  • Thanks 1
Jaegermeister
Posted
On 5/2/2024 at 7:28 PM, gholloway3 said:

I downloaded the skins pack included with the unofficial version, and that made the skins show up for both official and unofficial. However, before I downloaded that skins pack, as stated above, I had the default bare metal skins. Thanks for the campaign!

 

You are welcome, I hope you enjoy it and I'm glad you figured out a quick fix for the skin issue. Apparently several of the mission files were overwritten with files from the "Unofficial" version when this campaign was updated last August. I will correct that and submit it as soon as I can. I'm not a fan of having 2 versions of anything for this exact reason, it is very difficult to tell the files apart sometimes.

 

Thanks for the report!  :salute:

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...