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Mosquito updates?


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Posted

Are you planning to add these items to the Mosquito?:

 

1. Make the Radio Operator/Navigator alive? Operator/Navigator will tell the pilot when enemy planes are approaching or attacking (Like gunners in bombers).

2. The ability to move from the pilot position to the Radio Operator/Navigator position and back.

3. In online multiplayer missions share the Radio Operator/Navigator position with a live player.

4. Open and close windows.

5. Make the fire extinguishers and radio locator beacon functional.

6. The Glass Nose Mosquito version.

7. The Mosquito 1943 version  B Mk IV that carry a 4,000 lb (1,800 kg) Blockbuster bomb (nicknamed a Cookie)

 

These will make the Mosquito a super plane in the Simulation. Hope you will consider these suggestions,

 

Thanks

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Posted

None of those were ever planned or are planned now.

  • Like 1
Posted
53 minutes ago, 69TH_BIGHOG said:

Are you planning to add these items to the Mosquito?:

 

1. Make the Radio Operator/Navigator alive? Operator/Navigator will tell the pilot when enemy planes are approaching or attacking (Like gunners in bombers).

2. The ability to move from the pilot position to the Radio Operator/Navigator position and back.

3. In online multiplayer missions share the Radio Operator/Navigator position with a live player.

4. Open and close windows.

5. Make the fire extinguishers and radio locator beacon functional.

6. The Glass Nose Mosquito version.

7. The Mosquito 1943 version  B Mk IV that carry a 4,000 lb (1,800 kg) Blockbuster bomb (nicknamed a Cookie)

 

These will make the Mosquito a super plane in the Simulation. Hope you will consider these suggestions,

 

Thanks

yes there will be more 109s, why do you ask ? ?

 

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[CPT]milopugdog
Posted
2 minutes ago, CountZero said:

yes there will be more 109s, why do you ask ? ?

 

C̶̼̄o̷͙͘ǹ̶̨s̵̭͆ṳ̶͒m̸̺̀ë̴͔́ ̸͎̑1̴͚͘0̸͓̀9̷̬̇,̷̱͝ ̵̧͘g̴̗̈e̶̤͂t̴̼͝ ̵̨̎ȅ̶̙x̴̡́č̴̰i̴̧̿t̷͈͋ĕ̷̖d̸̠̉ ̶̼̚f̵̝̐o̷̗͒r̵̠̒ ̷̩́n̸̨͗e̸̤͆x̶̮̀t̶͖͝ ̶̣̂1̷͔͝0̴͍͝9̴̹̑.̵͎̓

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Posted

I have enough of them already in two different ways .... especially that thick widow frame annoys me, as with the FWs.

But both types are well done in the game. Now hows about this and it's release ?

 

1080318870_Sample(1).jpg

  • Upvote 2
Irishratticus72
Posted
5 minutes ago, jollyjack said:

I have enough of them already in two different ways .... especially that thick widow frame annoys me, as with the FWs.

But both types are well done in the game. Now hows about this and it's release ?

 

1080318870_Sample(1).jpg

I believe they prefer the term, "plus sized surviving spouse".

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Posted
1 hour ago, 69TH_BIGHOG said:

1. Make the Radio Operator/Navigator alive? Operator/Navigator will tell the pilot when enemy planes are approaching or attacking (Like gunners in bombers).

2. The ability to move from the pilot position to the Radio Operator/Navigator position and back.  ????

3. In online multiplayer missions share the Radio Operator/Navigator position with a live player.

4. Open and close windows.  ????

5. Make the fire extinguishers and radio locator beacon functional.  ????

6. The Glass Nose Mosquito version.  +++++++++

7. The Mosquito 1943 version  B Mk IV that carry a 4,000 lb (1,800 kg) Blockbuster bomb (nicknamed a Cookie)  +++++++

 

These will make the Mosquito a super plane in the Simulation. Hope you will consider these suggestions,A

I agree to all,  with some preferences..........

Posted
5 hours ago, 69TH_BIGHOG said:

Are you planning to add these items to the Mosquito?:

 

6. The Glass Nose Mosquito version.

7. The Mosquito 1943 version  B Mk IV that carry a 4,000 lb (1,800 kg) Blockbuster bomb (nicknamed a Cookie)

 

 

I'm sure you'll recall that B/PR marks would require significant 3D model changes compared to the FB. The windscreen shape (vee versus flat) and changing from a stick in the FB to a yoke are things everybody (not just a rivet counter) notices.  Only 20 Mk IVs were modified to carry a Cookie (in 1944), and the Canadian version of the Mk IV (the Mk XX) never carried it. Nor did the Canadian Mk XXVs. You would probably want the Mk XVI with Merlin 71/72 since there were more of those marks that carried Cookies. And that requires a 3D model change for the bomb bay and bomb bay doors.

 

WRT a daylight career with the B Mk IV, it would only make sense up until June 1943. What you should takeaway from the first jpeg is that beginning in June 1943 105 Sqn and 139 Sqn (two of the three operational Mosquito bomber squadrons) switched to night high altitude bombing as part of 8 Group (Pathfinder Force). 109 Sqn (Oboe pioneers) was already a night time squadron. Where you see gray underneath a squadron, this means they were not operational on Mosquitos

 

126240697_BMkIVSqns.jpg.faa36fea0a4c28797120a0e39fb4d923.jpg

 

In the jpeg below 192 Sqn was tasked with RCM (ferret) so they only had a handful of B Mk Mosquitos and never dropped bombs. The far right light blue columns indicate that you would more likely have a daylight PR career (540 Sqn, 544 Sqn and 140 Sqn) if there was some game mechanism to include reconnaissance. **I omitted 1 PRU the predecessor of 540 Sqn on purpose.

 

973343200_BomberCoastalMosquitoSqns.thumb.jpg.88a9cc81dd6031bbf8a9632a8db05cf7.jpg

 

I share your enthusiasm for the airplane, IMO the Devs just don't have the resources (3D modeling, night air combat environment, reconnaissance stuff), motivation or expected return on investment. 

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Posted
7 hours ago, 69TH_BIGHOG said:

Are you planning to add these items to the Mosquito?:

 

1. Make the Radio Operator/Navigator alive? Operator/Navigator will tell the pilot when enemy planes are approaching or attacking (Like gunners in bombers).

2. The ability to move from the pilot position to the Radio Operator/Navigator position and back.

3. In online multiplayer missions share the Radio Operator/Navigator position with a live player.

4. Open and close windows.

5. Make the fire extinguishers and radio locator beacon functional.

6. The Glass Nose Mosquito version.

7. The Mosquito 1943 version  B Mk IV that carry a 4,000 lb (1,800 kg) Blockbuster bomb (nicknamed a Cookie)

 

These will make the Mosquito a super plane in the Simulation. Hope you will consider these suggestions,

 

Thanks


8. Correct hideously over modeled roll rate. 

  • Upvote 4
BMA_FlyingShark
Posted
14 hours ago, CUJO_1970 said:


8. Correct hideously over modeled roll rate. 

9. And correct the direction of yaw on take off.

 

Have a nice day.

 

:salute:

354thFG_Leifr
Posted
On 2/5/2023 at 5:41 PM, LukeFF said:

None of those were ever planned or are planned now.

 

Have the time to indulge in another 109 varient though. ?

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Posted
17 minutes ago, Leifr said:

Have the time to indulge in another 109 varient though. ?

 

May as well, if it brings in a good return on investment to the company. ?

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Posted
39 minutes ago, Leifr said:

 

See?!?

Posted
23 minutes ago, LukeFF said:

 

May as well, if it brings in a good return on investment to the company. ?

 

Why would anyone want a good investment return to 1C?

Bloody Romans, what have they ever done for us?

Posted
4 minutes ago, Chief_Mouser said:

Bloody Romans, what have they ever done for us?

 

Er, the aqueduct, sanitation and the roads?

  • Haha 2
Posted (edited)
12 hours ago, Trooper117 said:

 

Er, the aqueduct, sanitation and the roads?

 

................. and brought peace!

 

 

 

 

 

 

 

 

..

Edited by Gingerwelsh
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Posted
12 hours ago, Trooper117 said:

 

Er, the aqueduct, sanitation and the roads?


Yeah!
But apart from that?

 

Posted (edited)

Ferraries? Pizza?

Edited by jollyjack
Posted
On 2/6/2023 at 2:00 PM, Leifr said:

 

Have the time to indulge in another 109 varient though. ?

Sure. More 109s, never enough of them. Will never enjoy it because never flight them! They never have resources to do better model of Allies planes but damn give me more Axis planes.

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Posted
On 2/6/2023 at 4:41 AM, LukeFF said:

None of those were ever planned or are planned now.

 

Ah, that makes it OK then.

 

Points 1-3 (omission of the navigator's position) are jarring every time it gets flown online. Given that these mechanics are already in the game, it does not make sense to not add them to the mossie.

 

But hey, customers have already bought the mossie, why make it any better, right?

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Posted
On 2/5/2023 at 9:28 AM, 69TH_BIGHOG said:

1. Make the Radio Operator/Navigator alive? Operator/Navigator will tell the pilot when enemy planes are approaching or attacking (Like gunners in bombers).

During the livestream between Wardog, Han and Loft, the latter said they hope to have your wingmen, your gunner(s) and Radio Man warn you of bandits on your 6 or enemy aircraft in the next installment.

Posted
6 hours ago, Enceladus said:

During the livestream between Wardog, Han and Loft, the latter said they hope to have your wingmen, your gunner(s) and Radio Man warn you of bandits on your 6 or enemy aircraft in the next installment.

In the next new thing. I take this for granted. 
By making something new, there got to be an ambition of improving what already is. 
communication may be the biggest problem we currently have. A lot of bad ai behaviour inside and outside is based on the lack of it. 
without this improvement, I advise just continue what we have

Posted
On 2/5/2023 at 12:41 PM, LukeFF said:

None of those were ever planned or are planned now.

What? They cannot have the Radio Operator/Navigator be an AI?  Bombers have them why not them? Don't tell me they can not take the code from AI gunners and use them in the Mosquito. That's being lazy. And the ability to move from the pilot position to the Radio Operator/Navigator position and back, that is also coded in the game like having a live player in multiplayer.  Again LAZY.

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Posted
2 hours ago, 69TH_BIGHOG said:

What? They cannot have the Radio Operator/Navigator be an AI?  Bombers have them why not them? Don't tell me they can not take the code from AI gunners and use them in the Mosquito. That's being lazy. And the ability to move from the pilot position to the Radio Operator/Navigator position and back, that is also coded in the game like having a live player in multiplayer.  Again LAZY.

 

What is LAZY is the fact you are conveniently ignoring: that all of those navigator positions in other planes have a gun turret associated with them. That's why the player can move to those positions. 

Posted (edited)

It all being pointed to lazyness 

I wished for a pit for the bombardier in the A20 and access to the bombs aim device from there. You cannot access bombaim from bombardier position in HE 111 and JU 88 either. 
I call it all bad judgement. Not lazyness 

I rather let the gunners all be ai. They think too much on what’s cool rather than what old geeks prefer, they are the one flying them. 
Another thing, Mosquito came along with Arado because of only have to deal with one cockpit. It is not lazy, it is business. Besides flying it right, you do not need help. 
I am not in line with devs ways of thinking in many things. But lazy they are not, they are hard working, and god knows why , dedicated to what they do, despite a very hard crowd to please. 
I disagree in a lot of things, I do not like, let me correct that to hate the idiotic focus on 109’s and all that flys them and shoot me down too. 
But you do not see me being respectless and call them lazy for that reason. 
109 pilots are lazy because they can’t be bothered with radiators, pitch and opponents with better planes. Not because of developing them
 

Edited by Lusekofte
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Posted
On 2/11/2023 at 3:38 PM, 69TH_BIGHOG said:

Sure. More 109s, never enough of them. Will never enjoy it because never flight them! They never have resources to do better model of Allies planes but damn give me more Axis planes.

It's your own choice to ignore half the game, but it does wildly reduce the value any juxtapositive input you have since you self-admittedly cannot draw any comparisons due to a lack of the required experience, not to mention the baked-in bias implications.

 

There are 33 allied planes, 31 of which are player-flyable.

 

There are 27 Axis planes, all of which are flyable.

 

The fact of the matter is that RLM decisions/doctrine in the 30s and 40s dictate the constraints for a historically based simulation... most of the Luftwaffe's fighters were 109s and 190s.  There were a dizzying array of variants and field modifications.  

 

Making a variant of a 109 is going to be hell and gone simpler than almost any other option due to the work that's already been done in that area.  Yeah, we have a lot of 109s... again, because there were a lot of 109s.  

 

(Nothing against the 7 guys that fly Mosquitoes, I want to see cookies as well!)

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Posted
On 2/16/2023 at 4:34 PM, [TWB]80hd said:

There are 27 Axis planes, all of which are flyable.

I can think of at least 3 that are not right 

P51 flops like a flying fish any time any aoa is applied. 

P40 power limits on engine use peace time engine limits 

P47  takes half the map to get her up to alt where she is suppose to shine, dive down and only recover maybe half the altitude you used. spend the next half of the map getting back up.

 

Yeah Thats just what we need is another 109 rocket ship !!

 

 

AEthelraedUnraed
Posted
On 2/16/2023 at 3:12 PM, 69TH_BIGHOG said:

What? They cannot have the Radio Operator/Navigator be an AI?  Bombers have them why not them? Don't tell me they can not take the code from AI gunners and use them in the Mosquito. That's being lazy. And the ability to move from the pilot position to the Radio Operator/Navigator position and back, that is also coded in the game like having a live player in multiplayer.  Again LAZY.

Could you please shed some light on the Devs' current project? Is it a new series? Where does it take place? Which aircraft are planned?

 

I'm asking you since you obviously know enough of their work schedule to be able to call them lazy. 

  • Upvote 2
Posted
On 2/16/2023 at 8:50 AM, LukeFF said:

What is LAZY is the fact you are conveniently ignoring: that all of those navigator positions in other planes have a gun turret associated with them. That's why the player can move to those positions. 

I don't understand why the Mossie's observer can't simply be equipped with an invisible unloaded nerf gun. Don't let him shoot anything, but reusing the code for gunner positions would seem like a trivial way to add some basic functionality to the position.

 

I was excited for the Mosquito before its release, but the silent observer is so immersion-breaking that I've honestly lost all interest in flying it outside of co-op, and even then reluctantly. It really highlights what is lacking about this sim.

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=621=Samikatz
Posted
9 minutes ago, Charon said:

I don't understand why the Mossie's observer can't simply be equipped with an invisible unloaded nerf gun. Don't let him shoot anything, but reusing the code for gunner positions would seem like a trivial way to add some basic functionality to the position.

 

If there absolutely has to be a "gun" for the gunner, they could be set up to have a fixed angle "flare gun turret". IIRC the navigator was in charge of firing the flare signals they used for IFF at night so it wouldn't be terribly unrealistic

Posted

There's no point speculating what the programmers would need to do to add the feature. However we can draw conclusions from the fact that they aren't: The code is written in a way which makes what should be a straight-forward task turn into something which isn't justified at the moment. Hopefully one day they will.

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