FTC_Zero Posted January 31, 2023 Posted January 31, 2023 Was wondering about that option. Is it realistic or a nesessity to compensate for the lack of hapctic feedback ? (simshaker, etc...)
BlitzPig_EL Posted January 31, 2023 Posted January 31, 2023 I've always found it an annoyance, a cheap cinematic effect, much like the recent change to the propeller animation. It's what people that have never been in a real older airplane expect because it's what they have seen in the movies. Just another manifestation of the incorrect "harder is more real" paradigm popular among simmers. 2 1 7
FTC_Zero Posted January 31, 2023 Author Posted January 31, 2023 28 minutes ago, BlitzPig_EL said: I've always found it an annoyance, a cheap cinematic effect, much like the recent change to the propeller animation. It's what people that have never been in a real older airplane expect because it's what they have seen in the movies. Just another manifestation of the incorrect "harder is more real" paradigm popular among simmers. Good that we can turn it off then. Maybe you can answer another question of mine? I read again and again, that the cinematics option in the external view category adds motion blur in the first person, but neither is it described that way nor can I see a difference (besides the external view). Is it just me or a rumor?
BlitzPig_EL Posted January 31, 2023 Posted January 31, 2023 Never used it myself, but as I recall motion blur is part of it. Any "cinematic" settings, head shake, and in game music are the first things I turn off in any game I play. 1 2
FTC_Zero Posted January 31, 2023 Author Posted January 31, 2023 3 minutes ago, BlitzPig_EL said: Never used it myself, but as I recall motion blur is part of it. Any "cinematic" settings, head shake, and in game music are the first things I turn off in any game I play. That is also what i read quite often, but i am still not sure if that is true. I wonder what others may say
Jaegermeister Posted January 31, 2023 Posted January 31, 2023 1 hour ago, FTC_Zero said: Good that we can turn it off then. Maybe you can answer another question of mine? I read again and again, that the cinematics option in the external view category adds motion blur in the first person, but neither is it described that way nor can I see a difference (besides the external view). Is it just me or a rumor? Cinematic external view is for taking screenshots. You get this... 1
Art-J Posted January 31, 2023 Posted January 31, 2023 (edited) 2 hours ago, BlitzPig_EL said: I've always found it an annoyance, a cheap cinematic effect, much like the recent change to the propeller animation. It's what people that have never been in a real older airplane expect because it's what they have seen in the movies. Just another manifestation of the incorrect "harder is more real" paradigm popular among simmers. If that was the case, reflector gunsights wouldn't need to be invented. Headshake option might be overdone in some sitiations I admit, but having your virtual head "welded" to headrest and not being subject to G-forces is even less realistic than having the option on in my opinion. Edited January 31, 2023 by Art-J 6
Hinterseer Posted January 31, 2023 Posted January 31, 2023 1 hour ago, FTC_Zero said: I read again and again, that the cinematics option in the external view category adds motion blur in the first person, but neither is it described that way nor can I see a difference (besides the external view). Is it just me or a rumor? I read it more like it could give this laggy image (stuttering like), like the one you can encounter with too many active things on the map. no FPS dip thu I can not see any differents like your self i do have the cinematics on. The option/setting Motion blur i dont see in this game? But i do turn it off in all games. i just dont like it on monitor or in VR
354thFG_Panda_ Posted January 31, 2023 Posted January 31, 2023 2 hours ago, FTC_Zero said: Was wondering about that option. Is it realistic or a nesessity to compensate for the lack of hapctic feedback ? (simshaker, etc...) Yeah it's helpful as a warning that the plane is about to depart. Wish it was a bit more subtle though, it feels over done some times. Also shakes the camera when the guns are fired so if you don't like that you can untick it 1
Knarley-Bob Posted January 31, 2023 Posted January 31, 2023 27 minutes ago, BlitzPig_EL said: Never used it myself, but as I recall motion blur is part of it. Any "cinematic" settings, head shake, and in game music are the first things I turn off in any game I play. We can have in game music? WOW I haven't found that yet. Not too sure I want to either...........?
1CGS LukeFF Posted January 31, 2023 1CGS Posted January 31, 2023 (edited) 2 hours ago, Knarley-Bob said: We can have in game music? WOW I haven't found that yet. Not too sure I want to either...........? It's in-menu music, not in-flight music. Edited January 31, 2023 by LukeFF 1
FTC_Zero Posted January 31, 2023 Author Posted January 31, 2023 1 hour ago, Hinterseer said: I read it more like it could give this laggy image (stuttering like), like the one you can encounter with too many active things on the map. no FPS dip thu I can not see any differents like your self i do have the cinematics on. The option/setting Motion blur i dont see in this game? But i do turn it off in all games. i just dont like it on monitor or in VR I am also not sure if there is motin blur or not. I am quite dissappointed after upgrading my system to a brand new CPU and GPU because the game's drawing still feels so unreponsive and very very blurry + tearing issues in quickly changing pictures, even on high FPS count and with gsync or freesync. In other games i really could see the difference in how calm the picture is, but in IL2 ,.. I dunno. 1 hour ago, theRedPanda said: Yeah it's helpful as a warning that the plane is about to depart. Wish it was a bit more subtle though, it feels over done some times. Also shakes the camera when the guns are fired so if you don't like that you can untick it +1 yeah, it is a bummer that there is no recoil if you turn it off. But maybe even that would be unrealistic, I have never shot my maschine cannons in a bf109. 1 hour ago, Art-J said: If that was the case, reflector gunsights wouldn't need to be invented. Headshake option might be overdone in some sitiations I admit, but having your virtual head "welded" to headrest and not being subject to G-forces is even less realistic than having the option on in my opinion. I think the game still accounts for gforces if turned off. But not for recoil and before stalls. its weird.
357th_KW Posted January 31, 2023 Posted January 31, 2023 2 hours ago, theRedPanda said: Yeah it's helpful as a warning that the plane is about to depart. Wish it was a bit more subtle though, it feels over done some times. Also shakes the camera when the guns are fired so if you don't like that you can untick it Some of the aircraft have essentially no noticeable stall buffet if you have headshake turned off. I think for this reason alone, it’s worth running. 2
RyanR Posted January 31, 2023 Posted January 31, 2023 The head shake is super mild in IL-2 GB compared to sims in the past. I like it. At least with a monitor. Probably weird in VR. But VR without G-force effects would be weird in and of itself. -Ryan
jollyjack Posted March 14, 2023 Posted March 14, 2023 (edited) On 1/31/2023 at 5:18 PM, LukeFF said: It's in-menu music, not in-flight music. With the oncoming player Uboat version i read somewhere that there will be a key button added so that you can listen to Lily Marlene (auf English only) during long dives. Especially when a British Detroyer is dropping Depth Charges on you. Switches automatically to a German song "Junge komm Bald Wieder nach Haus" when you're hit. Edited March 14, 2023 by jollyjack 1
FTC_Zero Posted March 15, 2023 Author Posted March 15, 2023 On 1/31/2023 at 7:58 AM, Knarley-Bob said: We can have in game music? WOW I haven't found that yet. Not too sure I want to either...........? On 1/31/2023 at 8:18 AM, LukeFF said: It's in-menu music, not in-flight music. On 3/14/2023 at 1:27 AM, jollyjack said: With the oncoming player Uboat version i read somewhere that there will be a key button added so that you can listen to Lily Marlene (auf English only) during long dives. Especially when a British Detroyer is dropping Depth Charges on you. Switches automatically to a German song "Junge komm Bald Wieder nach Haus" when you're hit. Please make another thread if you want to discuss music...
S10JlAbraxis Posted March 15, 2023 Posted March 15, 2023 On 1/31/2023 at 8:23 AM, BlitzPig_EL said: I've always found it an annoyance, a cheap cinematic effect, much like the recent change to the propeller animation. It's what people that have never been in a real older airplane expect because it's what they have seen in the movies. Just another manifestation of the incorrect "harder is more real" paradigm popular among simmers. I think the updated prop animation is an improvement and more realistic than what we had before. The previous prop animation was essentially a slightly grey circle with perfectly smooth edges that was almost invisible and rarely reflected changes in RPM. I do fly in prop planes so have some idea what a propeller looks like. I would rather have the prop completely invisible then go back to what we had before. 1
RossMarBow Posted March 17, 2023 Posted March 17, 2023 On 2/1/2023 at 7:05 AM, FTC_Zero said: I am also not sure if there is motin blur or not. I am quite dissappointed after upgrading my system to a brand new CPU and GPU because the game's drawing still feels so unreponsive and very very blurry + tearing issues in quickly changing pictures, even on high FPS count and with gsync or freesync. In other games i really could see the difference in how calm the picture is, but in IL2 ,.. I dunno. +1 yeah, it is a bummer that there is no recoil if you turn it off. But maybe even that would be unrealistic, I have never shot my maschine cannons in a bf109. I think the game still accounts for gforces if turned off. But not for recoil and before stalls. its weird. all replays have a funny 24 fps movie effect applied to them
Guest deleted@219798 Posted March 17, 2023 Posted March 17, 2023 The shake is fairly mild barely noticeable. I tried it with 2 planes, Fokker Dr1, shake only increases near stall, not much difference firing guns. Polikarpov I-16 with 2 20mm cannons, the shake firing the cannons was good, probably what you get in the real plane. I also tried a Dr1 in Rise of Flight, shake really didn't make much difference. It would be good if there was an option to have shaking only when the guns are firing.
1PL-Husar-1Esk Posted March 17, 2023 Posted March 17, 2023 (edited) This shaking effect affect plane cockpit not player head. I had it always on. Without it the plane feels like a toy, to stable. For example when I was flying in vr absence of shake which affect head shake gives me impression that i fly a toy plane without an engine. Yet another reason why i dropped flying in vr. Edited March 17, 2023 by 1PL-Husar-1Esk 1
IckyATLAS Posted March 17, 2023 Posted March 17, 2023 13 minutes ago, 1PL-Husar-1Esk said: This shaking effect affect plane cockpit not player head. I had it always on. Without it the plane feels like a toy, to stable. For example when I was flying in vr absence of shake which affect head shake gives me impression that i fly a toy plane without an engine. Yet another reason why i dropped flying in vr. When you add this to turbulence which this time will affect also the plane it becomes somewhat realistic. In the editor or even in the quick missions you can do that.
1PL-Husar-1Esk Posted March 17, 2023 Posted March 17, 2023 (edited) 35 minutes ago, IckyATLAS said: When you add this to turbulence which this time will affect also the plane it becomes somewhat realistic. In the editor or even in the quick missions you can do that. True for that reason yes , but in general i dislike how the the turbulent air is implemented as random plane shake. I would like to see it as balloon up, down, side ways and changing with land , sun exposure etc. Maybe in new project,?? Edited March 17, 2023 by 1PL-Husar-1Esk
FTC_Zero Posted March 18, 2023 Author Posted March 18, 2023 On 3/17/2023 at 9:54 AM, 1PL-Husar-1Esk said: This shaking effect affect plane cockpit not player head. I had it always on. Without it the plane feels like a toy, to stable. For example when I was flying in vr absence of shake which affect head shake gives me impression that i fly a toy plane without an engine. Yet another reason why i dropped flying in vr. For me, it is exactly the opposite. With the whole cockpit shaking like crazy, it feels like that a several ton plane is made of paper. Neither is there is any difference between planes. I do really like the shaking of DCS, it is there but way less than in IL2 and can even see the free floating instrument panels wobbling and not the whole cockpit as if there is an earthquake. Sim shaker or butt kicker would be the way to go if someone wants more realistic immersion. On 3/17/2023 at 10:10 AM, IckyATLAS said: When you add this to turbulence which this time will affect also the plane it becomes somewhat realistic. In the editor or even in the quick missions you can do that. 23 hours ago, 1PL-Husar-1Esk said: True for that reason yes , but in general i dislike how the the turbulent air is implemented as random plane shake. I would like to see it as balloon up, down, side ways and changing with land , sun exposure etc. Maybe in new project,?? I made a thread about that as well, is quite the same with damaged planes. Super random and the plane turning on his own axis, without any attention to the plane's mass nor velocity. Cost-effective effect is what I would say. Try to change my mind.
1PL-Husar-1Esk Posted March 18, 2023 Posted March 18, 2023 1 hour ago, FTC_Zero said: For me, it is exactly the opposite. With the whole cockpit shaking like crazy, it feels like that a several ton plane is made of paper. Neither is there is any difference between planes. I do really like the shaking of DCS, it is there but way less than in IL2 and can even see the free floating instrument panels wobbling and not the whole cockpit as if there is an earthquake. Sim shaker or butt kicker would be the way to go if someone wants more realistic immersion. I don't have DCS but I watched this shaking and like it. I don't saying that Il2 shaking is realistic but i need some vibration to not have that feeling of toy planes. Especially when i fly WW1 Camel. Those crates were shaking like mad. 1 hour ago, FTC_Zero said: I made a thread about that as well, is quite the same with damaged planes. Super random and the plane turning on his own axis, without any attention to the plane's mass nor velocity. Cost-effective effect is what I would say. Try to change my mind. Yes always felt the same about that regarding turbulence and airframe damage, especial WW1. My brain just can't believe those effects are near what they are in reality.
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