R33GZ Posted January 29, 2023 Posted January 29, 2023 I know why this is... it's just incredibly frustrating. The targets are blocks as opposed to linked entities and for reasons unknown, have destruction values set way higher than they should by default. As a result, a 500kg bomb dropped at 700kph that lands between a Willis jeep and Deuce and a half does nothing to either vehicle.... even though both are inside the crater graphic. To add a large portion of salt to the wound, the building over the street from these two highly armored transports is destroyed and I am penalized with destroying a friendly! You literally have to put the bomb directly on target to do any damage. Not really what you would call realistic Given that this is a known issue - there is a multi page thread about it dating back to the kuban release - Is there any intention whatsoever to fix this? If it is entirely up to the mission designer, which is painfully absurd, could the career designers please fix the mission templates used in career mode. It really does make ground attack quite pointless. Or perhaps there is a way I can alter the career templates myself? Yours sincerely Frustrated 262 Pilot 2 6
AEthelraedUnraed Posted January 30, 2023 Posted January 30, 2023 Well, in the last update the Devs adjusted the default durability values for all objects inside the Mission Editor, as well as add a Reset button that sets all selected objects to these values. So on human-made missions, you shouldn't see improper durabilities anymore Not sure if/why the Devs didn't also adjust the mission templates though.
R33GZ Posted January 30, 2023 Author Posted January 30, 2023 (edited) I couldn't find anything in the update notes relating to durability values? Are you sure it was in the last update, not a planned update? Edited January 30, 2023 by R33GZ
Hinterseer Posted January 30, 2023 Posted January 30, 2023 (edited) its in a early update, this one Stil looks like its manual job? I do get the false friendly fire notice the last times i used QMB thu where you playing carrer mode? Edited January 30, 2023 by Hinterseer 1
Knarley-Bob Posted January 30, 2023 Posted January 30, 2023 Was also wondering why a train can still ride on tracks that have just been blown up? 2
6./ZG26_Loke Posted January 30, 2023 Posted January 30, 2023 (edited) 50 minutes ago, Knarley-Bob said: Was also wondering why a train can still ride on tracks that have just been blown up? Oh, you mean like this?! Agree it's ridiculous. Edited January 30, 2023 by 6./ZG26_Loke 2 2
Knarley-Bob Posted January 30, 2023 Posted January 30, 2023 (edited) Yup, just like that..............I was flying a 110, did it twice. Strafed the heck out of the locomotive too, never did get it to stop, Those German bullets aren't as good as I thought. Edited January 30, 2023 by Knarley-Bob 2
JG4_Moltke1871 Posted January 31, 2023 Posted January 31, 2023 The bomb blast effect was significantly reduced a long time ago. (Maybe it was 4.005?) When you see what is not destroyed in the crater of a 1000, 1800 or 2500 kilogram bomb, it is downright ridiculous. Its unfortunately just one big point of a long list of big points of deterioration. It sounds hard and I don't want to badmouth the work of the developers in general. Many things they bring into the game are breathtaking like the new sky dome or simple things like the new propeller effects, especially in VR. But also significant things like the bomb blast we talk about here pulling the game experience down, it feels not good for a Sim existing already sine 2014 ? 5
Jaegermeister Posted January 31, 2023 Posted January 31, 2023 17 hours ago, Knarley-Bob said: Was also wondering why a train can still ride on tracks that have just been blown up? The bomb craters have always been a visual sticker and have no effect on the ground textures. You can taxi through them on a runway which has been pointed out many times as a fundamental flaw in the damage model.
LLv44_Oke Posted January 31, 2023 Posted January 31, 2023 ...that was the time when dedicated bomber pilots lost their good feeling with this...sad... 4
Hanu Posted January 31, 2023 Posted January 31, 2023 (edited) I concur with Oke. I have not flown bombers practically at all since 500kg and 1000kg bombs became near useless for their weight. You get practically better effect with carpet bombing 100kg's etc. ------------- On 1/30/2023 at 4:27 AM, AEthelraedUnraed said: Well, in the last update the Devs adjusted the default durability values for all objects inside the Mission Editor, as well as add a Reset button that sets all selected objects to these values. Wait, what??? I've completely missed this info! I found it in the tools menu and the change indeed is quite drastic. Got to reset this on my missions and see what it does. Edited January 31, 2023 by Hanu
R33GZ Posted January 31, 2023 Author Posted January 31, 2023 10 hours ago, Hanu said: I found it in the tools menu and the change indeed is quite drastic. Got to reset this on my missions and see what it does. Interesting. So it's not in the properties dialogue box where the durability value is? There is a button next to that labeled 'R' but when I tested it, it didn't seem to do anything. Will have another look tonight.
1CGS Regingrave- Posted February 1, 2023 1CGS Posted February 1, 2023 29.01.2023 в 22:34, R33GZ сказал: I know why this is... it's just incredibly frustrating. The targets are blocks as opposed to linked entities and for reasons unknown, have destruction values set way higher than they should by default. As a result, a 500kg bomb dropped at 700kph that lands between a Willis jeep and Deuce and a half does nothing to either vehicle.... even though both are inside the crater graphic. To add a large portion of salt to the wound, the building over the street from these two highly armored transports is destroyed and I am penalized with destroying a friendly! You literally have to put the bomb directly on target to do any damage. Not really what you would call realistic Given that this is a known issue - there is a multi page thread about it dating back to the kuban release - Is there any intention whatsoever to fix this? If it is entirely up to the mission designer, which is painfully absurd, could the career designers please fix the mission templates used in career mode. It really does make ground attack quite pointless. Or perhaps there is a way I can alter the career templates myself? Yours sincerely Frustrated 262 Pilot Do you have a generated mission left, with this durable statics?
R33GZ Posted February 1, 2023 Author Posted February 1, 2023 8 hours ago, Regingrave said: Do you have a generated mission left, with this durable statics? I'll have a look tonight, I think it might have been a career mission as opposed to pwcg 1
Charon Posted February 3, 2023 Posted February 3, 2023 On 1/31/2023 at 4:07 AM, Hanu said: I concur with Oke. I have not flown bombers practically at all since 500kg and 1000kg bombs became near useless for their weight. You get practically better effect with carpet bombing 100kg's etc. Is that unreasonable? As I understand it the 500kg and 1000kg bombs were fairly specialized and there are diminishing returns from more explosive in one space. This log from the 344th BG, shows 1000 and 2000lb bombs being used almost exclusively against bridges (which are far too soft in game) and fortifications, for example, with 250lb and 500lb loads being preferred for marshalling yards, fuel/ammo dumps, and ground support. I've certainly got problems with how bombs are implemented, but the way you used to be able to just drop a couple of SC1000s in an industrial area and destroy everything always struck me as a gameism. 1
Hanu Posted February 3, 2023 Posted February 3, 2023 5 hours ago, Charon said: I've certainly got problems with how bombs are implemented, but the way you used to be able to just drop a couple of SC1000s in an industrial area and destroy everything always struck me as a gameism. True, carpet bombing suits much better on industrial and housing area as it was used. Finns used 1000kg bombs against armor concentrations and bridges (pontoons and normals) where they were very effective by destroying and/or throwing the tanks around and thus effectively at least disabling them. Previously nearby tanks were destroyed on the spot, which was not totally correct but more closer anyway, as now they don't give a duck if not hit (practically) directly. It the blast effect would have kinetic force, it could probably be fine then. 2
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