AusMedic Posted January 26, 2023 Posted January 26, 2023 I seem to be having issues with starting the engine on the Spitfire MK Vb. I set the propeller pitch to 100%, throttle to about 40%, open the radiators fully and then hit the engine start button. The engine dos start but quickly shuts down again. What am I doing wrong? Also, can you lock the tail wheel? The button I mapped doesn't do anything. Cheers.
Stonehouse Posted January 26, 2023 Posted January 26, 2023 Can't remember off the top of my head for the Vb but perhaps mixture is not full rich?
ACG_Bobo Posted January 26, 2023 Posted January 26, 2023 (edited) Yup, it's the mixture, set to full rich. Just slide all your sliders (throttle, prop pitch and mixture) full forward then back again to make sure. Then set Prop pitch to 100% Leave the throttle closed. There is no tail wheel lock. Edited January 26, 2023 by ACG_Bobo
AusMedic Posted January 26, 2023 Author Posted January 26, 2023 (edited) Thanks fellas, it was definitely the mixture. Edited January 26, 2023 by AusMedic
AusMedic Posted January 27, 2023 Author Posted January 27, 2023 Ok so now I am flying. Mixture set to rich, propeller pitch 100%, water Radiator open 100%, throttle at about 75% during level flight . About 10 minutes into the flight I get 1st engine damaged warning then my engine dies. I thought I might have to change the mixture to weak but that didn't work, closed my water radiator and that didn't work. I'm assuming it has something to do with overheating?
1CGS LukeFF Posted January 27, 2023 1CGS Posted January 27, 2023 19 minutes ago, AusMedic said: Ok so now I am flying. Mixture set to rich, propeller pitch 100%, water Radiator open 100%, throttle at about 75% during level flight . About 10 minutes into the flight I get 1st engine damaged warning then my engine dies. I thought I might have to change the mixture to weak but that didn't work, closed my water radiator and that didn't work. I'm assuming it has something to do with overheating? You're running the engine too hard. Check the pilot's notes on the in-game map to see what max continuous power is versus full combat power.
Dragon1-1 Posted January 27, 2023 Posted January 27, 2023 2 hours ago, AusMedic said: Ok so now I am flying. Mixture set to rich, propeller pitch 100%, water Radiator open 100%, throttle at about 75% during level flight . About 10 minutes into the flight I get 1st engine damaged warning then my engine dies. I thought I might have to change the mixture to weak but that didn't work, closed my water radiator and that didn't work. I'm assuming it has something to do with overheating? It has to do with the silly engine timer the devs put in, so that people have to "rest" their engines and can't run in WEP all the time. This is completely ahistorical and only based on actual time spent running within parameters. This concerns not just manifold pressure, but also RPM. Outside combat, you must look at the cockpit gauges and set RPM to 2650 or less, and boost to +7. This will stop the engine timer from counting down.
kestrel79 Posted January 27, 2023 Posted January 27, 2023 You can't run the engine at 100% pitch all the time. Every plane is different but you will blow the engine in most cases. There's a great thread where you can sub in a photo of each plane's engine settings into the cockpit instead of the generic girl photo. I would highly recommend doing this, it's really helped me fly without the GUI on and not blow anything up.
CountZero Posted January 27, 2023 Posted January 27, 2023 (edited) 8 hours ago, Dragon1-1 said: It has to do with the silly engine timer the devs put in, so that people have to "rest" their engines and can't run in WEP all the time. This is completely ahistorical and only based on actual time spent running within parameters. This concerns not just manifold pressure, but also RPM. Outside combat, you must look at the cockpit gauges and set RPM to 2650 or less, and boost to +7. This will stop the engine timer from counting down. When they decidedfor this timer system we have they could atleast bother to fix bug that makes messages that should warn player when game wonts him to stop using emergancy or combat to show up in techchat, so then players would know when this fantasy limits end or get recharged. Talk about bad concept, build something that kills your engine, and then dont bather to make player inform on when it happends LOL Oil and watter to high have techchat messages working and you have gauges to see when they are high, for this you dont have gauges nor working techchat messages... and its most likely to kill your engine thing in game. Edited January 27, 2023 by CountZero
Dragon1-1 Posted January 27, 2023 Posted January 27, 2023 8 hours ago, kestrel79 said: You can't run the engine at 100% pitch all the time. Every plane is different but you will blow the engine in most cases. Really depends. Russian planes usually don't mind it, although Il-2 does. German aircraft, in most cases you have to go out of your way to even be able to control the pitch, since it's mostly automatic. US and British planes, though, those tend to have timers that you have to watch. The Lend-Lease aircraft are hit particularly hard, basically crippling their performance, despite historical accounts saying the times in their manuals were humbug. The only time any sort of "engine timer" is justified (and not coincidentally, the only time you get a gauge for it) is German MW50-equipped planes. This is because they inject methanol into the engine, and they have 10 minutes of the stuff in the tank. You run out, bad things happen if you go into the regime that requires it. Same thing with GM-1 nitrous injection, I think it's modeled on one FW-190 strike variant.
CountZero Posted January 28, 2023 Posted January 28, 2023 (edited) 12 hours ago, Dragon1-1 said: Really depends. Russian planes usually don't mind it, although Il-2 does. German aircraft, in most cases you have to go out of your way to even be able to control the pitch, since it's mostly automatic. US and British planes, though, those tend to have timers that you have to watch. The Lend-Lease aircraft are hit particularly hard, basically crippling their performance, despite historical accounts saying the times in their manuals were humbug. The only time any sort of "engine timer" is justified (and not coincidentally, the only time you get a gauge for it) is German MW50-equipped planes. This is because they inject methanol into the engine, and they have 10 minutes of the stuff in the tank. You run out, bad things happen if you go into the regime that requires it. Same thing with GM-1 nitrous injection, I think it's modeled on one FW-190 strike variant. But you can use MW50 more then 10 min in one flight, you can fly on combat 10min, then on emergancy 10min, then again on combat 10min to recharg 10 min of emergancy , and then again emergancy 10min, and so on... The aircraft is equipped with MW-50 water-methanol mixture injection system that prevents the engine detonation in the emergency power mode. It engages automatically when the throttle is set to maximum, there is enough mixture for 25-30 minutes. However, the engine can work up to 10 minutes at this mode, wait for another 10 minutes at the combat mode before engaging the emergency mode again. Also on P-47 D22 you have tank for 7min, but boost can last 5min, so after you use up 5min , you have to fly 10min on combat and then use that 2min that left in tank... BUT unlike with K4 where you can just use emergancy imidiatly after combat in P-47 you now have to recharg that combat that you waisted for 10min as emergancy/boost 5min eat up 5min from your combat 15min, so you now have to recharg 15min combat, thats flying 30min on continuous, and only then you can use 2min left in tank...stupid but thats how it works in game there is no way that in real life P-47 engine would blow up if you used all your water supply in one go... Game makes it so P-47 engines are made of glass and ade by incompatent people, and K4 engines are tuffest things in WW2 and made in labs type enviroments if you look how they build timers on them...pure fantasy Also recharges are differant betwen airplanes, recharg times are totaly invented thing and have nothing to do with realisam or they cant come from any real data... so how they decided that one airplane will have recharg 1:1, other 1:3 and another 1:13... so for every 1 min of use of mod you have to wait either 1 , 3 or 13min to recharg that 1min... this heavy impact ability of airplane to DF if you give one airplane this 1:1 ratio and another 1:3 for example, but nothing makes sence how this is given, when it dont come from any real manual or even how durable engines are suposed to be... or how on some airplanes using emergancy will eat your combat mod and on some it will not... from what manual they pull that sht who knows... whole timer system in this game is garbage, and bug with techchat messages not showing up just makes it more obvious Edited January 28, 2023 by CountZero
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