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Would anyone be able to take a look at aircraft deep black fire smoke effect files please?


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Posted (edited)

My biggest frustration in BoX is the deep black smoke from aircraft fires. I have viewed hundreds of Guncam films and the thick black smoke is so rare unless there is a catastrophic fuel tank fire and yet even those disperse so quickly in comparison to. the BoX smoke effects. 

20230122_233741.jpg.aa3cab3f37661e6fd34b58c0e9865748.jpg

They are so cartoonish! 

 

Would anyone be able to tweak them so they are about 50% less opaque, or maybe dark. At point of the fire but a small distance later they are 50% less opaque? 

 

Thanks for any help with this, the effects have improved but the smoke just winds me up ?

 

Cheers, Mysticpuma 

Edited by Mysticpuma
Posted

is this any better?

 

I believe the file is n_smokedarktrail.dds in IL-2 Sturmovik Great Battles\data\graphics\textures\particles if you want to fiddle with it yourself. I'm no graphics artist. I just tried to change the black level and exposure in the original. Someone who knew what they are doing could likely reproduce the texture in a dark grey rather than black. I don't actually like the flame particle textures I'm using these days (as in pic below) and think the stock ones are likely better.

 

You'll have to ungtp the three graphics gtp files to get the file (sorry I don't recall which one it was in)

 

image.thumb.jpeg.1dbb8d392d06893255e8a823a1142491.jpeg

Posted

Thanks for the attempt..... but it looks near enough the same to me ?

 

I think the fire and smoke effects are the weakest part of the visual quality of the sim, they look so over the top and cartoonish. 

 

The density of that smoke being so opaque with no dissipation, really baffles me and the fire texture as you say, really appears like a bright glow with no depth to it. 

 

I just get a sense of frustration every time I see an aircraft start to burn up and this thick black paint strip appears in the sky. 

Posted

These are screengrabs (below the video) from this video I made in CloD:

 

 

Clod-5.thumb.JPG.6bf94da362fcd0030adb70bcba1ec937.JPG

 

Clod-4.thumb.JPG.3a7cb08ff2c5295be797145a90e5bac5.JPG

 

Clod-3.thumb.JPG.12489525a8071b65485d09768b04772f.JPG

 

Clod-2.thumb.JPG.9a29ed9f3a2c0d7e3e532aa3b1bf4cd5.JPG

 

Clod-1.thumb.JPG.6b4a20170d1a5f4c8d16ba4646f031b7.JPG

 

Clod-6.thumb.JPG.6cf9620160108712b6d73647adc9b8c6.JPG

 

The smoke is much more fluid but what it isn't, is ridiculously black and cartoonish and the flames have an actual texture.

  • Like 1
Posted (edited)

I do not see a problem here. When Fuel burns with oil the color is pretty black, Now it will also depend on the density of the smoke. But if the whole fuel tank is on fire then sure it seems reasonable to have this kind of effect.  And the picture in the first post shows exactly that, a plane completely on fire.

Regarding the fire texture, when it is a big fire engulfing the whole plane and many various materials burn each with their specificity to could affect the fire color variation.

 

The only thing which is not very realistic is that on the ground fires are extinguished too quickly, and the smoke disappears too rapidly.

Edited by IckyATLAS
  • Upvote 1
Posted

So here is guncamera and also ship camera showing aircraft with significant fires and yet that huge black trail of smoke just doesn't exist:

 

 

  • Like 1
Posted
16 hours ago, JSOflyer said:

burning aircraft less black smoke fix.zip 1.43 kB · 2 downloads

give this a try open with JSGME

it does not stop the black smoke but its alot shorter and disperses alot quicker.

i think some black smoke is realistic depending on how the aircraft is set ablaze.

but the long black smoke trail does look unrealistic i agree

 

Hi JSOflyer, thanks for the files. I have given them a try but sadly it looks the same to me?

1086733495_stillthickblacksmoke-1.thumb.JPG.178147f8e1d57eece48cd73d82edad4c.JPG

 

Interestingly what I did see, which then makes me wonder if it is possible, during one of my attacks, there is a stage before the thick black smoke which (to me) appears near perfect.

 

312667558_stillthickblacksmoke-2.thumb.JPG.e681e25f37509c7161d667b775c1e330.JPG

 

205128367_stillthickblacksmoke-3.thumb.JPG.9d24f49e6f93ae01045723da09a6f94a.JPG

 

1024857448_stillthickblacksmoke-4.thumb.JPG.b787acfb9fcb1a1c1dee5ad8b4d49e6a.JPG

 

This is exactly what I am looking for with regard to the engine fire (within the limitations of the game so;

Is the stage before "n-smokedarktrail" called "n-smokelighttrail"? If so, is there anyway that the darktrail file can be swapped out for the light trail so that the darktrail file is never used?

 

Posted (edited)

This one any better? Think it had a few fuel/coolant leaks too. I know it is too long still

 

image.thumb.jpeg.4014ce54c6e4417c6ecaa2a70aaba6ea.jpeg

Edited by Stonehouse
Posted
2 hours ago, JSOflyer said:

It’s easy to blank a dds file so it will not appear,I will send this later,I have not seen n-smoke light trail where is this?

JSOflyer, no problem, I was making a guess at what the file was called that produced the smoke shown in my images (that I think are about perfect). It must be the smoke effect that appears before the huge black trail of smoke appears.

I mean, if the effect shown (the lighter smoke trail), could be substituted for the dark trail effect, that would be perfect?

 

I don't know how the smoke works but if a blank dds file is used, would there still be a smoke effect? Does the dark trail overlay the lighter trail or does it replace it? I just wonder if the texture effect for the lighter trail could be placed in the dark trail folder?

 

35 minutes ago, Stonehouse said:

maybe this ?

 

Il-2 2023-01-24 22-42-05.jpg

 

I don't think it's to much about the length but more about the opacity? Maybe if the opacity was 30% of that effect it would work better? It's just so opaque, whereas the gun footage (real footage) I posted earlier shows that this just wasn't the case at all?

 

Thanks both of you for trying, much appreciated.

 

 

2 hours ago, Mysticpuma said:

Even with a large fire, this smoke effect would be perfect in my opinion.

 

312667558_stillthickblacksmoke-2.thumb.JPG.e681e25f37509c7161d667b775c1e330.JPG

 

205128367_stillthickblacksmoke-3.thumb.JPG.9d24f49e6f93ae01045723da09a6f94a.JPG

 

1024857448_stillthickblacksmoke-4.thumb.JPG.b787acfb9fcb1a1c1dee5ad8b4d49e6a.JPG

 

 

 

  • Like 1
Posted

Last attempt for the night for me. The angle to the smoke changes translucency the pic below is the darkest.

 

image.thumb.jpeg.ad9a0e420d375f1f9f831949d30c029c.jpeg

  • Thanks 1
Posted
14 minutes ago, Stonehouse said:

Last attempt for the night for me. The angle to the smoke changes translucency the pic below is the darkest.

 

image.thumb.jpeg.ad9a0e420d375f1f9f831949d30c029c.jpeg

That looks better to me. 

Posted (edited)

 

14 hours ago, Mysticpuma said:

s the stage before "n-smokedarktrail" called "n-smokelighttrail"? If so, is there anyway that the darktrail file can be swapped out for the light trail so that the darktrail file is never used?

 

Haven't had time to check out JSOflyer's version yet. In a phone meeting for work at the moment (lol WFH is good for multitasking) so while not needed in the meeting to keep myself awake thought I would give some background. The initial light/more translucent dark smoke trail is from n-smokedarktrail.txt and is N_Smoke-TrailDark.dds and the dark heavy smoke is n-smokedarkspeed.txt and N_SmokeDark.dds in the stock game. I've done some mucking around this morning and will post some pics soon. Essentially, I have suppressed the n-smokedarkspeed.txt effect and created a paler version of N_Smoke-TrailDark.dds and fiddled with opacity and other settings. The result is closer to what you are looking for but has a quirkiness to it. From different angles and lighting the smoke trail has a different colour ranging from whitish grey to sort of browny grey/very light black. Not sure how to fix this or even if it is actually an issue.

Edited by Stonehouse
Posted

OK pics of what I mentioned. Possibly need to still decrease trail length. Note sun position was slightly left and high. So 1500hrs Normandy Summer over the channel off the French coast. My understanding is that in summer in this part of the world the sunset is sort of 8-10pm so the sun is higher than you might expect for 1500hrs. 

Under

image.thumb.jpeg.2244f40256070f88a18f14ebead17e52.jpeg

 

Over

 

image.thumb.jpeg.ca8dd2a0cdaf912dcccbb18b8f2c2aa1.jpeg

 

Left 

image.thumb.jpeg.b475d2a3fc2b5e60d7511e442429b726.jpeg

 

Right

image.thumb.jpeg.3ca76b5f4d4b1bab72d380eb3e2f912d.jpeg

 

Posted

shorter and slightly more translucent. Same colour shift with light and viewing angle.

 

right 

image.thumb.jpeg.426b690bf7b4ec6b415095239533896b.jpeg

 

left

image.thumb.jpeg.67c14e721aa06c5f9aa4691f5cca3622.jpeg

Posted (edited)

I certainly think the opacity (appreciate the light angle affects it) is nearer to authentic. Stonehouse,  I note from your WiP, the smoke looks very linear, it appears that there is very little texture to it in comparison to the original smoke is this a consequence of the reduced opacity, the result being lack of texture?

 

In terms of 'linear', is there any way to get rougher edges like this (created in Photoshop) ?

 

image.jpeg.946642d1d757c3e868a774c77ea8b36b.thumb.jpeg.602cd45578b58705739cc17e853b5ce0.jpeg

 

 

1762943677_roughedges.thumb.jpg.e125699a39a169fe820f19e67dd53ca9.jpg

 

image.jpeg.e51a1b063fe2cbc7c6cdc3dd7f2d9c1a.thumb.jpeg.b1543698648048e4163927d81ea9147b.jpeg

 

621646052_roughedges2.thumb.jpg.878cddb06a4a54fd060b05318b8746d4.jpg

 

Please understand, I appreciate both your inputs on this graphic issue (for me at least), I just really want the smoke to be more realistic than cartoonish and I appreciate greatly your help with this, cheers, Mysticpuma

 

Edited by Mysticpuma
Posted

 

I have just tried JSOflyers new textures and it is certainly is a great improvement:

 

ORIGINAL.thumb.jpg.59736ce0447d0ce4d80a518e43c14ec6.jpg

 

New Textures

 

New-1.thumb.JPG.05dfc9dbe52882a767b798b4f1213983.JPG

 

1114048551_ORIGINAL2.thumb.jpg.4da0f759f354742c6b893a64de18ed59.jpg

 

New textures

 

1631876619_New2.thumb.JPG.5ccf9056ac0f3bde7297d81c1e47bfbd.JPG

 

653003814_New3.thumb.JPG.00f8b746afbf2d5ec7c2c45ae768e707.JPG

Posted (edited)

I don't know. The billowing smoke look is more like something you'd expect from a burning ship or house with little wind acting on it. A slipstream of 100+ kph on smoke would tend to make it more linear you'd think? Bit like fuel or coolant leaks?

 

You look at pics of wind tunnel smoke and it's quite smooth unless it hits a region of turbulence like behind an aero foil at stall. Looking around the web there isn't many pics of real incidents - understandably I guess - and a lot of CGI has got the billowing smoke style.

A lot of pics of real jet engine fires in flight don't seem to have much or any smoke at all but jet fires are probably different to piston engine fires. I guess also the pic might be taken not long after the fire begins.

 

Probably also depends on whether it's a fuel fire or the oil tank catches fire or once the metal starts to melt and burn - which I think is likely the light grey brown smoke I've seen in some pics.

 

Modern jet aircraft sample 

Plane engine catches fire after take-off from Perth Airport - ABC News

 

https://www.youtube.com/watch?v=INpP43aL2Bg at 3:07

image.thumb.png.028f566ca1825f821c199558f5be8678.png

 

 

 

at 3:11

image.png.9778668c86cae26ecf106d450a0694f5.png

 

at 4:07

image.png.2b44c591f8d17cea0afda59e8a897e6b.png

 

4:08

image.png.32edb028d6e9a1c30b2f90e7372e3b08.png

 

10:02

image.png.1da5b7640ae2add4009675cd55c2dab5.png

 

It almost seems like it would be more realistic if there was no smoke at least until later in the fire assuming the aircraft was still airborne by then. Most of the smoke I did see looked more whitish grey than black.

 

<edit> I finally did find one with black billowing smoke. 8:11 in this one https://www.youtube.com/watch?v=Pam8H0IV4jQ but to me it looks like the aircraft is falling down than really still flying so the slipstream is probably quite disturbed.

 

image.png.66a89ddb4228d7c8f7a7872affe14ec0.png

Edited by Stonehouse
  • Like 1
Posted
1 hour ago, Stonehouse said:

I don't know. The billowing smoke look is more like something you'd expect from a burning ship or house with little wind acting on it. A slipstream of 100+ kph on smoke would tend to make it more linear you'd think? Bit like fuel or coolant leaks?

 

You look at pics of wind tunnel smoke and it's quite smooth unless it hits a region of turbulence like behind an aero foil at stall. Looking around the web there isn't many pics of real incidents - understandably I guess - and a lot of CGI has got the billowing smoke style.

A lot of pics of real jet engine fires in flight don't seem to have much or any smoke at all but jet fires are probably different to piston engine fires. I guess also the pic might be taken not long after the fire begins.

 

Probably also depends on whether it's a fuel fire or the oil tank catches fire or once the metal starts to melt and burn - which I think is likely the light grey brown smoke I've seen in some pics.

 

Modern jet aircraft sample 

Plane engine catches fire after take-off from Perth Airport - ABC News

 

https://www.youtube.com/watch?v=INpP43aL2Bg at 3:07

image.thumb.png.028f566ca1825f821c199558f5be8678.png

 

 

 

at 3:11

image.png.9778668c86cae26ecf106d450a0694f5.png

 

at 4:07

image.png.2b44c591f8d17cea0afda59e8a897e6b.png

 

4:08

image.png.32edb028d6e9a1c30b2f90e7372e3b08.png

 

10:02

image.png.1da5b7640ae2add4009675cd55c2dab5.png

 

It almost seems like it would be more realistic if there was no smoke at least until later in the fire assuming the aircraft was still airborne by then. Most of the smoke I did see looked more whitish grey than black.

 

<edit> I finally did find one with black billowing smoke. 8:11 in this one https://www.youtube.com/watch?v=Pam8H0IV4jQ but to me it looks like the aircraft is falling down than really still flying so the slipstream is probably quite disturbed.

 

image.png.66a89ddb4228d7c8f7a7872affe14ec0.png

I agree that the smoke effect is too strong. This goes to such extent that it in fact limits the amount of time one can shoot and hit a target from a six o'clock position.  Usually the target is very soon hidden behind its own smoke.

Most of the fires I saw in historic pics and vids are much less opaque.  Even those few which appear to be more solid in these records would be perceived to be lighter and more translucent in reality. Their very dark appearance comes in part from the film material, which is notorious for its non-linear response to light I.e. limited dynamic range.  This would typically lead to realistic representation of mid-tones, but exaggeration of dark and light tones (the first appear darker than perceived by our eyes, the latter appear brighter).

Posted
1 hour ago, Stonehouse said:

It almost seems like it would be more realistic if there was no smoke at least until later in the fire assuming the aircraft was still airborne by then. Most of the smoke I did see looked more whitish grey than black.

 

image.thumb.png.028f566ca1825f821c199558f5be8678.png

 

 

 

at 3:11

image.png.9778668c86cae26ecf106d450a0694f5.png

 

at 4:07

image.png.2b44c591f8d17cea0afda59e8a897e6b.png

 

4:08

image.png.32edb028d6e9a1c30b2f90e7372e3b08.png

 

10:02

image.png.1da5b7640ae2add4009675cd55c2dab5.png

 

 

 

 

Thanks, this is exactly what I see in so many combat films, there is little smoke and it's certainly not a huge black stream. The image you showed of the black smoke is exactly as I thought, it's a catastrophic fire engulfing the entire aircraft and even then it doesn't start at the aircraft but much further behind. Most of the fires I see in Gun camera an combat film are as you posted above, rarely is there a huge black trail of smoke and even more rare is it starts at the aircraft itself.

 

 

Thanks for your post ?

 

Posted
4 hours ago, Mysticpuma said:

and even then it doesn't start at the aircraft but much further behind.

 

That's the conundrum: if the black smoke doesn't start until "much further behind", then gun camera footage relatively close to the fire source can't be used as proof that black smoke didn't happen.  Take my comment for what it's worth though: not a criticism of the desire for realism, but just a "check" on resorting to absolutes about what or what did not happen.

 

I think I only noticed one dense black fire in your posted gun camera occurring in the air, and another on the ocean surface.  I too have seen occasional photos of dense black trails, as well as ones with ZERO smoke trail.  So, Mysticpuma, your point still stands: the game's depiction is a concession to simplicity.  I think Stonehouse has a good point: "depends whether it's a fuel fire or the oil...".  And throw in aluminum I suppose.  

 

On a side note, watching that Pacific footage this time, appears to have multiple views of a single shoot-down:  at 3:05, when another plane interposes.  And I think the interposer's footage is at 3:44. Pretty cool!  

 

 

Posted (edited)
2 hours ago, JSOflyer said:

Modern footage shows some black smoke

Interesting. It is still much less "fluffy" and more linear than what we get in game and nowhere near as dense. Interesting also that it wasn't there to start with and disappears towards the end - guessing the fuel source was exhausted? So perhaps the initial fire which generated not much smoke at first and more white/grey smoke when it did appear, ignited the oil tank or something which burns with black smoke. This then burns down rapidly and so the black smoke goes away and right at the end it just looks like fire only and then the dive presumably puts out the fire before the plane hits the ground.. 

 

The second you tube link I posted starts with mostly Luftwaffe aircraft being shot down if you want to check situations other than Japanese aircraft. They still didn't display the billowing black smoke as a rule. The last pic I posted was the only one I noticed. Agree with dbuile about being careful of absolutes - some of the footage shows just how close the firer got to the target and I did reject posting quite a few fire pics because the tail of the fire stream was out of frame, and you could not tell what the smoke - if any - was like. Generally, the trend does seem to be roughly light to mid grey fairly translucent reasonably linear smoke trails if there is smoke at all. 

 

 

Edited by Stonehouse
  • Like 1
Posted

JSOflyer superb work as usual. Looks much better here. Thanks!!

Posted

Thanks, I look forward to trying this new set of effects out. 

 

I appreciate the absolutes point.

That modern day footage shows only a very short term stream of black smoke and as pointed out, it then becomes very pale, near translucent and is completely insignificant in comparison to the game graphics showing a huge dence trail of black, opaque smoke. 

 

It's fair to say that likely some examples can be found with the thick black smoke, but evidential as a percentage, it is clear to see that there are very view gun camera images or static (ground/ship) camera views detailing the super thick black smoke the game currently portrays. 

 

Thanks for the work on this mod ?

2 hours ago, JSOflyer said:

 

Modern footage shows some black smoke

 

What annoys me about this is, I search for this clip to add to the first post when I made it, but could I find it... Nope! 

 

I searched, aircraft, fire, reno, plane, smoke, burning, crash, bail out.... every video it found was not this one ?

 

Glad you found it and linked it, much appreciated. 

Posted

I agree from all the footage that was added that there is an issue and it is not very realistic to have those pitch black very thick smoke trails in all conditions. When the planes go very fast the smoke plume is of little density as the smoke volume is spread out on a large distance. When the plane is completely on fire but moves at low speed then probably the smoke becomes thicker and more black.

There seems to be a difference between larger bomber type of planes that fly slower and have big amounts of fuel and oils. When engulfed in fire they may be more prone to thick black smoke plumes. But fighters with less burning volume and much higher speed is different. Smoke plume effects should be more finely adapted to various conditions.

Posted
8 hours ago, Mysticpuma said:

 

 

I searched, aircraft, fire, reno, plane, smoke, burning, crash, bail out.... every video it found was not this one ?

 

That race was at Williams AFB in Gilbert Arizona. (I lived nearby at the time.)

  • Like 1
Posted (edited)
On 1/25/2023 at 10:03 PM, JSOflyer said:

https://www.mediafire.com/file/6cokc1c4hdilqbw/lower+endv5.zip/file

 

try this set of effects it does get rid of black smoke and hopefully it improves plane damage effects on hitting planes,feel free to test and let me know your thoughts

 

So, here is an image from this effects pack:

 

1840896803_Lowereffectsv5.thumb.JPG.a707d0db46e3b32686b56a50ec4e1af4.JPG

 

Here is an image from the "Less Black smoke mod"

 

183943037_Lessblacksmokemod.thumb.JPG.6519e999985af1364193049003574dcd.JPG

 

Of those two images, the less black smoke mod (to my eye) is the one I will stick with (for now).

 

However, this is where I ask what magic you chaps can create.

 

So, the following images were taken prior to the right engine becoming engulfed in flame.

 

474773615_Smokebeforebigfire.thumb.JPG.3f05a8d82d643b279e359ed7d9db781c.JPG

 

Perfect.thumb.JPG.a2b1b0ca08de20639820821b430b5591.JPG

 

That, to my eye, is 'near' perfect. 

This image was taken while the "less black smoke mod" was active.

 

The smoke is less opaque, the entire smoke stream has a texture, the opacity trails off at the end and doesn't look like a cotton bud round ending, if this effect was slightly longer and maybe just 10% thicker (to indicate a larger fire effect in action). Even if not darker, this effect just 50/100% longer would be perfect (to me). THIS looks like smoke in the guncamera footage.

 

Now, I don't know if the text/graphics files have been edited in the "less black smoke mod" for the fire/smoke effect before the thick black engine fire smoke appears but, is it possible to use this 'pre disastrous black smoke effect' for the thick black smoke effect instead? Effectively just replacing the files so that when the larger fire is triggered, this effect stays? 

 

Using that as a first base, if this effect file can be used to replace the thick black smoke, maybe the only change it would need is to just make the trail length maybe twice as long (to show it is burning much more than previously)?

 

Just asking if it's possible because the last image has pretty much all I want in a smoke effect, but maybe a slightly longer trail?

 

Just asking, cheers, MP

 

 

 

 

Edited by Mysticpuma
Posted (edited)

Making a longer trail should be easy enough, I think it would just be an increase to the traillife value or randomlife value depending on which controlling file JSOflyer is using. 

 

I ended up going the other direction and removed the dark speed smoke entirely and left a slightly fluffier dark trail smoke (the more linear one). Still mucking around with it. So, it is more a pure fire and less smoke approach. Note that the pre disasterous smoke remains even when the catastrophic one is generated. Former is darktrail latter is darkspeed.

 

I did actually try something like you are suggesting but didn't like the results. The darkspeed and darktrail controling files are quite different. Ditto the dds files. Darkspeed is a single dark puff image and darktrail is a long section of smoke texture in the dds. I don't know but assume the efx or epl files take the single puff in the darkspeed dds and generate a series of these in quick succession to get the thick dark smoke. Whereas the efx/epl take the darktrail dds and give a trail. 

JSOflyer has worked on effects for a long time so may know more about it and have better results.  

Edited by Stonehouse
Posted
1 hour ago, Stonehouse said:

Making a longer trail should be easy enough, I think it would just be an increase to the traillife value or randomlife value depending on which controlling file JSOflyer is using. 

 

I ended up going the other direction and removed the dark speed smoke entirely and left a slightly fluffier dark trail smoke (the more linear one). Still mucking around with it. So, it is more a pure fire and less smoke approach. Note that the pre disasterous smoke remains even when the catastrophic one is generated. Former is darktrail latter is darkspeed.

 

I did actually try something like you are suggesting but didn't like the results. The darkspeed and darktrail controling files are quite different. Ditto the dds files. Darkspeed is a single dark puff image and darktrail is a long section of smoke texture in the dds. I don't know but assume the efx or epl files take the single puff in the darkspeed dds and generate a series of these in quick succession to get the thick dark smoke. Whereas the efx/epl take the darktrail dds and give a trail. 

JSOflyer has worked on effects for a long time so may know more about it and have better results.  

Thanks, I do really appreciate your efforts and JSOflyer trying to make the best of this. 

I look forward to any discoveries you can make ?

Posted (edited)

On revisiting my results it looks very like JSOflyers version although slightly more linear. Note that on other backgrounds it looks less black. I was testing the crashed plane smoke mod when I took this screen shot hence the snow map. I can reduce the blackness and lengthen the trail quite easily. 

image.thumb.png.654d4a262ecb058e6e32d52f515a6638.png

Edited by Stonehouse
Posted
2 hours ago, Stonehouse said:

On revisiting my results it looks very like JSOflyers version although slightly more linear. Note that on other backgrounds it looks less black. I was testing the crashed plane smoke mod when I took this screen shot hence the snow map. I can reduce the blackness and lengthen the trail quite easily. 

image.thumb.png.654d4a262ecb058e6e32d52f515a6638.png

 

Hi @Stonehouse

Again, thank you for your continued effort. 

So, looking at the above image, the reason I prefer this image;

Perfect.JPG

 

is that the smoke looks more chaotic, detailed and gives the impression that the fire is generating an active fire. 

 

The version you have posted (again to my eye) looks constrained by the programming to create a tube effect and an unrealistic rounded end that doesn't dissipate realistically. 

 

So referring back to this image;

Perfect.JPG

 

The smoke is chaotic, doesn't appear to follow a constrained edge and the end tails off so the smoke appears to vanish. 

 

The only thing I can see that would make this (to my eye) near perfect is if this effect could be used to replace the heavy smoke for the larger fire, while making this maybe 20% darker (so make it look more significant) and maybe 50% longer (100%?) to how a more significant burn has or is taking place. 

 

Taking that into account, I wonder if the following may be possible? 

 

To try and create a fluctuating smoke effect could this happen? 

 

So prior to the large smoke effect when there is a larger fire this is the effect we have. 

Perfect.JPG

 

Then when the larger fire occurs, we get (original game) the over the top black smoke effect with the large fire effect.

 

So as detailed above, if that could be created, this smoke effect but longer and slightly darker, is created when the larger flame effect occurs.

 

Would it be possible to have that smoke effect activate for a short period, deactivate, reactivate and deactivate to create a fluctuating dark smoke effect which (as can be seen in the original gun camera and reno fire) would give the impression of something burning intensely for brief periods before the fuel to that fire runs out and the first effect is left generating smoke but with the larger fire. 

 

In the end, I am just looking (I guess selfishly) for an effect which to me looks like a living breathing fire/smoke effect because the darkest versions so far all have the constrained tube /round end effect while this effect just appears authentic. 

 

Perfect.JPG

 

Thank you again, maybe it's just not possible, but I have to ask ?

 

Cheers, Mysticpuma 

Posted

No problems - horses for courses as the old saying goes. I can reduce the blackness and opacity and increase the length but not sure how to do what you ask. To me the last pic you show looks like something you get from a campfire or a chimney, not smoke from a fire in a 100+ kph slipstream but as I say to each their own. It would be terribly boring if we all had the same opinion ? 

 

I will continue to play around with the two smoke effects to see what happens but I'm not optimistic. If I get anywhere interesting with it, I'll be sure to post up the results.

  • Like 1
Posted

OK. I finally had time to try 3 versions by JSOflyer. One from Jan 23, then the 24th, then the low end V5. All improve the black smoke issue. Much better. The only thing I see though is that the flashes on the target are better with Jan 24 fix. And I have trouble seeing any ground flashes like in the posted video. Especially starting around 2:19. I tried strafing a train in the QMB but no ground strikes were visible. Don't know if this is a game limitation?? Thanks for all your efforts to improve the sim! Much better overall!!

 

 

On 1/24/2023 at 9:03 AM, JSOflyer said:

https://www.mediafire.com/file/u5lryshsajf49pf/burning+aircraft+less+black+smoke+fix.zip/file

 

try this one does not get rid of black smoke alltogether but better,plus the crashed planes on the ground the smoke is better,coolant leaks look better also

This is the version that seems the best to me. Much appreciated!!

Posted
4 hours ago, Hopper64 said:

OK. I finally had time to try 3 versions by JSOflyer. One from Jan 23, then the 24th, then the low end V5. All improve the black smoke issue. Much better. The only thing I see though is that the flashes on the target are better with Jan 24 fix. And I have trouble seeing any ground flashes like in the posted video. Especially starting around 2:19. I tried strafing a train in the QMB but no ground strikes were visible. Don't know if this is a game limitation?? Thanks for all your efforts to improve the sim! Much better overall!!

 

 

This is the version that seems the best to me. Much appreciated!!

Agreed, this is the one I am using too! 

Posted

Little screen on current effort by JSOflyer. Greatly appreciated!!!

 

 

87975718_G6LateLiteUp4.png

  • Upvote 1
Posted

Might be getting somewhere not sure

image.thumb.jpeg.b541e49080907435da165db959149f81.jpeg

Posted

Seems like there is more fire types than I thought and likely 3 smokes associated with aircraft fires. It's possible that some of my earlier screenshots aren't quite the fire I thought they were. Not sure if JSOflyer has the following info so for what it is worth:

 

circusfirepetroltank.epl
firepetroldroptank.epl
firepetroldroptankjet.epl
firepetroltank.epl
firepetroltankjet.epl

                           above --> n-smokedarkspeed.txt 

 

circusfirepetroltank.epl
circusfireside.epl
firepetroldroptank.epl
firepetroldroptankjet.epl
firepetroltank.epl 
firepetroltankfar.epl
firepetroltankjet.epl 
fireside.epl
firesidejetfast.epl
                         above -->  n-smokedarktrail.txt

 

inversiontrail.epl (1 hit)
inversiontrailfar.epl (1 hit)
showsmoketrailblack.epl (1 hit)
showsmoketrailblue.epl (1 hit)
showsmoketrailgreen.epl (1 hit)
showsmoketrailred.epl (1 hit)
showsmoketrailwhite.epl (1 hit)
showsmoketrailyellow.epl (1 hit)

                         above  --> n_cndtrail.txt

 

circussprayoil.epl (1 hit)
explplanealonggnd.epl (2 hits)
explplanefireball.epl (1 hit)
explplanegnd.epl (1 hit)
fireairbaloon.epl (3 hits)
smkengdamage.epl (1 hit)
smokeoilculer.epl (1 hit)
sprayoil.epl (1 hit)

                        above --> smoke_volume.txt

 

inversiontrail.epl (1 hit)
showsmoketrailblack.epl (1 hit)
showsmoketrailblue.epl (1 hit)
showsmoketrailgreen.epl (1 hit)
showsmoketrailred.epl (1 hit)
showsmoketrailwhite.epl (1 hit)
showsmoketrailyellow.epl (1 hit)
                       above -->  n_cnd.txt

 

 

The second last group is giving me headaches for the crash site smoke. If I make the crash site smoke darker then I impact all the other effects listed for smoke_volume.txt as well.

 

 

 

Posted
3 hours ago, Stonehouse said:

Might be getting somewhere not sure

image.thumb.jpeg.b541e49080907435da165db959149f81.jpeg

Absolutely. In comparison to:

 

image.jpeg

 

It looks like great strides have been made :)

 

Appreciate the continued work, so much more realistic than the second image. Cheers, Mysticpuma

Posted (edited)
4 minutes ago, Mysticpuma said:

It looks like great strides have been made

So, I believe that smoke type in your last pic is a catastrophic fuel tank fire...........not a simple engine fire per se

Edited by Stonehouse
Posted
4 hours ago, Stonehouse said:

So, I believe that smoke type in your last pic is a catastrophic fuel tank fire...........not a simple engine fire per se

Just happy you are looking into it ?

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