choctaw111 Posted January 22, 2023 Posted January 22, 2023 I'm a huge fan of being able to customize EVERYTHING when it comes to this type of simulation. Ammo loadouts are a huge part of that as the guns and ammo are VITAL in a WW2 Combat Flight Sim. With as much attention to detail as this sim has, this aspect is lacking. I mean, all tracers being the same color in the stock sim? It's the little details that can really destroy immersion. OK, back on topic... I'm not aware that custom ammo loadouts were possible in original Il2 but they WERE possible in Cliffs of Dover (mission editor), which was awesome but VERY clunky to customize. Is there a way to customize ammo loadouts in THIS sim? I have been able to eliminate tracers and can be done through editing text for each caliber. Mods would need to be enabled for this to work and I don't think it would translate the same on a server. Does anyone have any knowledge of how enabled mods behave on a server? I just like being able to fire my guns without tracers to warn the target they're being fired upon...or at least have tracers placed intermittently in a single belt. In CloD in the Hurricane or Spitfire, I would have 7 guns loaded with no tracers and all DeWilde ammo. The 8th gun would be DeWilde and every 20th round a tracer. That worked really well! 1
Jaws2002 Posted January 22, 2023 Posted January 22, 2023 (edited) You can't customize your belts. Some planes have option to chose between AP and HE, but that's it. I don't know what mods can do, but you won't be able to take mods online anyway. Clod was vastly more customizable than the GB series. Remember this game was built on Rise of Flight, so It's very limited in what you can do. Edited January 22, 2023 by Jaws2002
choctaw111 Posted January 22, 2023 Author Posted January 22, 2023 47 minutes ago, Jaws2002 said: You can't customize your belts. Some planes have option to chose between AP and HE, but that's it. I don't know what mods can do, but you won't be able to take mods online anyway. Clod was vastly more customizable than the GB series. Remember this game was built on Rise of Flight, so It's very limited in what you can do. Jaws, I think I remember you from the UBI Zoo. I didn't realize this was a Rise of Flight "expansion". That's a real shame. So, what is the best WW2 Combat Flight Sim out there right now and any other amazing ones in the near future?
BlitzPig_EL Posted January 22, 2023 Posted January 22, 2023 Currently this is the best WW2 sim out there, though fans of what's left of CloD will dispute this. The developers here are working on a new project and will announce something about it, at some point. 1 1
343KKT_Kintaro Posted January 22, 2023 Posted January 22, 2023 5 minutes ago, choctaw111 said: I didn't realize this was a Rise of Flight "expansion". It's not an expansion, it's a porting from a WWI free-to-play ("Rise of Flight") to a WWII modular system ("Great Battles"). Both games share the same core engine (albeit quite evolved in the case of "Great Battles") but both are nevertheles incompatible. Thus, not an expansion. If you don't want to customise your ammo in Cliffs of Dover, then wait until 1CGS unveils what really its new project is, rumours pretend it's a new game, thus maybe presenting fully customisable ammo belts... 1 1
343KKT_Kintaro Posted January 22, 2023 Posted January 22, 2023 Confused are you, Alexmarine? What's so confusing?
Alexmarine Posted January 22, 2023 Posted January 22, 2023 9 minutes ago, 343KKT_Kintaro said: WWI free-to-play ("Rise of Flight") By the same metric DCS is F2P too then I would never say that RoF (like DCS before the free trial system for modules was implemented) is a free to play game. More like "Free to Trial", something that Il-2:GB never found a way around... 1
343KKT_Kintaro Posted January 22, 2023 Posted January 22, 2023 (edited) Anything you purchase in the Rise of Flight environment needs to be paid and donwloaded OVER a free set that presents three player-flyable aircraft and one free map. Anything you purchase in the DCS environment needs to be paid and donwloaded OVER a free set that presents two player-flyable aircraft and one free map. The above two cases are examples of what a free-to-play is... Edited January 22, 2023 by 343KKT_Kintaro
Jaws2002 Posted January 22, 2023 Posted January 22, 2023 4 minutes ago, 343KKT_Kintaro said: Anything you purchase in the Rise of Flight environment needs to be paid and donwloaded OVER a free set that presents three player-flyable aircraft and one free map. Anything you purchase in the DCS environment needs to be paid and donwloaded OVER a free set that presents two player-flyable aircraft and one free map. The above two cases are examples of what a free-to-play is... I started playing Rise of flight while it was still a beta and you had to buy the game in order to play. ROF got that "free to play" skeleton long after release. Calling it a free to play game is a hell of a stretch. 1
Mtnbiker1998 Posted January 22, 2023 Posted January 22, 2023 The people asking for custom belt loadouts have probably never loaded a 10 round magazine, much less a thousand round belt. Every crew chief on the planet would laugh you out of the hangar if you asked them to take apart all your belts and reload them to your specification. Please leave this option out of realistic games. 1 4
Jaws2002 Posted January 22, 2023 Posted January 22, 2023 37 minutes ago, choctaw111 said: Jaws, I think I remember you from the UBI Zoo. I didn't realize this was a Rise of Flight "expansion". That's a real shame. So, what is the best WW2 Combat Flight Sim out there right now and any other amazing ones in the near future? The good old days of UBIZoo and Hyperlobby. I remember you too. Welcome back. The game engine is quite a bit more limited than CLOD and in many respects even the old Il-2, but it's fun in it's own way. As far as WW2 flight sims go, I think it's the best, but that's a testament of how stagnant WW2 flight sim genre is, not how advanced this game is. 1 1
343KKT_Kintaro Posted January 22, 2023 Posted January 22, 2023 Good, no problem. At any rate, IL2GB is a porting of RoF... not an expansion. Anyway, back to the topic: some players in the Great Battles community are not happy with the lack of drop tanks, nor they are, like in this instance, whith the lack of customisable ammo belts, nor with a few other limitations one may find in Great Battles. My point was that we need to be patient until 1CGS announces what their new project is. Because if it's a new game, maybe their new game will fullfil the gap left by all the limitations in the WWII combat flight sims we know, especially the three IL-2s ('46, Cliffs of Dover and Great Battles).
choctaw111 Posted January 22, 2023 Author Posted January 22, 2023 46 minutes ago, 343KKT_Kintaro said: It's not an expansion, it's a porting from a WWI free-to-play ("Rise of Flight") to a WWII modular system ("Great Battles"). Both games share the same core engine (albeit quite evolved in the case of "Great Battles") but both are nevertheles incompatible. Thus, not an expansion. If you don't want to customise your ammo in Cliffs of Dover, then wait until 1CGS unveils what really its new project is, rumours pretend it's a new game, thus maybe presenting fully customisable ammo belts... I'll definitely need to read more about this! I've been out of the loop for a long time and have recently come back to the fold. The original Il2 has been on my system for over 20 years! I have copies of EACH version installed and performed a lot of testing for the community so many years ago. 24 minutes ago, Mtnbiker1998 said: The people asking for custom belt loadouts have probably never loaded a 10 round magazine, much less a thousand round belt. Every crew chief on the planet would laugh you out of the hangar if you asked them to take apart all your belts and reload them to your specification. Please leave this option out of realistic games. People come from all sorts of backgrounds that fly this sim. As for me, I've loaded plenty of belts and mags in my career. As an example, in just one day alone we fired about 300,000 rounds at the range, 5.56, 7.62, 50BMG and 40mm MK19. In combat I was very particular about what my squad and I had when we rolled out the gate for each mission. From my point of view, realism demands that you can customize your loadout.
Jaws2002 Posted January 22, 2023 Posted January 22, 2023 32 minutes ago, Mtnbiker1998 said: The people asking for custom belt loadouts have probably never loaded a 10 round magazine, much less a thousand round belt. Every crew chief on the planet would laugh you out of the hangar if you asked them to take apart all your belts and reload them to your specification. Please leave this option out of realistic games. Chocktaw111 is a decorated special forces, combat veteran.
343KKT_Kintaro Posted January 22, 2023 Posted January 22, 2023 56 minutes ago, choctaw111 said: I'll definitely need to read more about this! I've been out of the loop for a long time and have recently come back to the fold. The original Il2 has been on my system for over 20 years! I have copies of EACH version installed and performed a lot of testing for the community so many years ago. Good! click here, please, I created a special thread for you in the "Free Subject" section. All flight sim fans are invited to participate as well. 1
CountZero Posted January 22, 2023 Posted January 22, 2023 first we would have to get historicly correct ammo types, this game is so far away from realisam WT have in ammo selection ?
the_emperor Posted January 22, 2023 Posted January 22, 2023 (edited) 2 hours ago, Mtnbiker1998 said: The people asking for custom belt loadouts have probably never loaded a 10 round magazine, much less a thousand round belt. Every crew chief on the planet would laugh you out of the hangar if you asked them to take apart all your belts and reload them to your specification. Manuals offen describe more than one belt configuration for different mission profiles, also the freedom for flight flight leaders to chose the loadout depending an mission profile and experience and also in case of the Germans (and IIRC Soviets) depending on the supply at hand. I would also like to add, that apart from having no way of making our own belt configuration we are also missing many historical signifikant ammo types accross all nations and I am quite suspicious that those we have at hand are all historically correct. And we also still dont have the option to harmonize each gun individually for the horizontal and vertical. So in short: Custom loadouts? never gonna happen. Edited January 22, 2023 by the_emperor
choctaw111 Posted January 22, 2023 Author Posted January 22, 2023 2 hours ago, Jaws2002 said: Chocktaw111 is a decorated special forces, combat veteran. Let's not get carried away. I was only Tier 3 1 hour ago, the_emperor said: Manuals offen describe more than one belt configuration for different mission profiles, also the freedom for flight flight leaders to chose the loadout depending an mission profile and experience and also in case of the Germans (and IIRC Soviets) depending on the supply at hand. I would also like to add, that apart from having no way of making our own belt configuration we are also missing many historical signifikant ammo types accross all nations and I am quite suspicious that those we have at hand are all historically correct. And we also still dont have the option to harmonize each gun individually for the horizontal and vertical. So in short: Custom loadouts? never gonna happen. The ability to manually aim each gun would be a huge step in immersion and historical correctness! I have photos of both allies and axis adjusting the gun aim points at the range
MisterSmith Posted January 22, 2023 Posted January 22, 2023 4 hours ago, Mtnbiker1998 said: Every crew chief on the planet would laugh you out of the hangar if you asked them to take apart all your belts and reload them to your specification. Please leave this option out of realistic games. Not only that but it would violate the SOP for all major air forces and you'd both be called to the carpet for it. Same for monkeying with aim points/convergence. Changing either comes from higher command based upon overall mission specifications, with few exceptions other than a handful of Luftwaffe Experten who did have a free hand in the matter. How the game handles harmonization is a completely different subject BTW - before that old/hotly debated argument also comes screaming in here. The "I hate the ahistorical harmonization" charts from members in 3, 2, 1............... Smith 1
choctaw111 Posted January 22, 2023 Author Posted January 22, 2023 30 minutes ago, MisterSmith said: Not only that but it would violate the SOP for all major air forces and you'd both be called to the carpet for it. Same for monkeying with aim points/convergence. Changing either comes from higher command based upon overall mission specifications, with few exceptions other than a handful of Luftwaffe Experten who did have a free hand in the matter. How the game handles harmonization is a completely different subject BTW - before that old/hotly debated argument also comes screaming in here. The "I hate the ahistorical harmonization" charts from members in 3, 2, 1............... Smith There were a LOT of hot topics in the old days...trim on a slider, desynching the guns, etc...I was Army, not Air Force, and I was given latitude on how I chose to load my belts and magazines for my squad. Generally, I was left alone but you're right in that many of those things for the Air Forces were Standard and the crews followed orders from higher
343KKT_Kintaro Posted January 23, 2023 Posted January 23, 2023 Oh Lord, good Lord, I beg you, provide us with more, more, more, more haha emojis from LukeFF the Great. 2
1CGS LukeFF Posted January 23, 2023 1CGS Posted January 23, 2023 2 hours ago, MisterSmith said: Not only that but it would violate the SOP for all major air forces and you'd both be called to the carpet for it. Same for monkeying with aim points/convergence. Changing either comes from higher command based upon overall mission specifications, with few exceptions other than a handful of Luftwaffe Experten who did have a free hand in the matter. Yep, especially even more so during high-tempo operations, the armorers would simply pull out whatever was in the shipping crate, inspect it for damage, and load it into the plane. Dicking around with customized ammo belts was reserved for only the few best of the best.
Knarley-Bob Posted January 23, 2023 Posted January 23, 2023 Since this is a "Game", and there are no crew chiefs to irritate, AND there is no SOPs for major air forces involved. Just come out and tell the TRUTH. No, the people running this "GAME" don't want to do it. PERIOD. KB 1
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