choctaw111 Posted January 19, 2023 Posted January 19, 2023 I've flown Il2 from the original demo in 2001 and this sim helping with the Beta. Something that's always bothered me in this "new" sim is that not all the impacts from gun fire in the water or on land are shown. What I mean is I fire a burst and see the impacts and THEN I fire a 2nd burst right after, the impacts aren't shown. I've been down low, strafing trains, going after low flying planes, ships, etc. and part of the rush is seeing all the destruction, even when you miss! Is there a way to adjust a graphics setting to address this? Maybe something in the conf file. I knew a LOT about the original Il2 and all those settings there but not so much about this one. Any help is greatly appreciated! 1 1
[APAF]VR_Spartan85 Posted January 20, 2023 Posted January 20, 2023 (edited) hey, sorry for the short version but, engine limitation. The rounds that do not show ground/water impact effects are still producing the damage they would. there was a dev response.. somewhere in one of these millions of forum pages about this topic.. I would love to see them increased but it just comes down to the engine. Edited January 29, 2023 by [APAF]VR_Spartan85
choctaw111 Posted January 20, 2023 Author Posted January 20, 2023 1 hour ago, [APAF]VR_Spartan85 said: hey, sorry for the short version but, engine limitation. Thanks, but I'd like to read the long version. Has this been asked before?
RossMarBow Posted January 20, 2023 Posted January 20, 2023 7 hours ago, choctaw111 said: I've flown Il2 from the original demo in 2001 and this sim helping with the Beta. Something that's always bothered me in this "new" sim is that not all the impacts from gun fire in the water or on land are shown. What I mean is I fire a burst and see the impacts and THEN I fire a 2nd burst right after, the impacts aren't shown. I've been down low, strafing trains, going after low flying planes, ships, etc. and part of the rush is seeing all the destruction, even when you miss! Is there a way to adjust a graphics setting to address this? Maybe something in the conf file. I knew a LOT about the original Il2 and all those settings there but not so much about this one. Any help is greatly appreciated! Is this actually a thing I don't know. Never noticed it myself. I do know that the smoke/dust kicked up would be cooler if it stuck around longer. As long as it wasn't too hard on performance.
1PL-Husar-1Esk Posted January 20, 2023 Posted January 20, 2023 The dust after shell or bullet hit the ground or water is to short and always in same color and size also wind speed or direction do not matter how it moves. This break immersion for me , would like to se some love with that. The animation should not be cute in one frame, the dust should move away and disappear. I hope that in the new project they do it right, realistically enough to convince ours eyes and brain. 2
IckyATLAS Posted January 20, 2023 Posted January 20, 2023 1 hour ago, 1PL-Husar-1Esk said: The dust after shell or bullet hit the ground or water is to short and always in same color and size also wind speed or direction do not matter how it moves. This break immersion for me , would like to se some love with that. The animation should not be cute in one frame, the dust should move away and disappear. I hope that in the new project they do it right, realistically enough to convince ours eyes and brain. Then I could add that some planes are missing the ejection of shell casings when firing. I mentioned it already with the planes concerned, but as usual it is not the priority, so I think you will have to make with whatever effect there is for bullet hits on ground or water. Won't change in the foreseeable future.
Rjel Posted January 20, 2023 Posted January 20, 2023 (edited) I’ve always wondered if there was a limitation to how long the projectiles’ flight is modeled. I know you can see the impact of bullets fired from a parked plane sometimes but how far I’ve never been able to determine. I’ve even tried flying straight up over the ocean at low level, fire my guns and bail out immediately to see if the bullets would tumbled down from the arc of their trajectory and splash in the water below me. That’s never been successful for me either. Edited January 20, 2023 by Rjel Grammer
1PL-Husar-1Esk Posted January 20, 2023 Posted January 20, 2023 For sure there is set hard limit how long are they visible and how long they are calculated regarding hitting something in the way.
choctaw111 Posted January 21, 2023 Author Posted January 21, 2023 15 hours ago, Rjel said: I’ve always wondered if there was a limitation to how long the projectiles’ flight is modeled. I know you can see the impact of bullets fired from a parked plane sometimes but how far I’ve never been able to determine. I’ve even tried flying straight up over the ocean at low level, fire my guns and bail out immediately to see if the bullets would tumbled down from the arc of their trajectory and splash in the water below me. That’s never been successful for me either. You can change in the "luascripts" folder. It works much like the old conf.ini file in the original Il2. There are many different parameters for the bullets that you can change. How far they travel, initial velocity, tracer burn time and other neat stuff! 1
Rjel Posted January 21, 2023 Posted January 21, 2023 9 minutes ago, choctaw111 said: You can change in the "luascripts" folder. It works much like the old conf.ini file in the original Il2. There are many different parameters for the bullets that you can change. How far they travel, initial velocity, tracer burn time and other neat stuff! I had no idea. Sounds like some experiments to work on.
Sandinourcoffee6 Posted January 21, 2023 Posted January 21, 2023 Yes I wish someone would do it ( they work for ww1 planes ) I should think most people have powerful enough PCs for it not to be an issue
choctaw111 Posted January 21, 2023 Author Posted January 21, 2023 8 hours ago, Rjel said: I had no idea. Sounds like some experiments to work on. I did a LOT of experimentation in the original Il2 series. A lot could be done in the conf.ini file to manually alter the graphics settings which could not be done in the "in game" graphics menu. I'm not sure if that can be done for BOS or not but I would love to think that these setting are also accessible through a configuration file
-TBC-AeroAce Posted January 22, 2023 Posted January 22, 2023 (edited) As they recently made individual round impacts on aircraft at thing, did they not do it for the ground and other objects? Edited January 23, 2023 by -TBC-AeroAce
choctaw111 Posted January 22, 2023 Author Posted January 22, 2023 5 hours ago, -TBC-AeroAce said: As they recently made individual round impacts or aircraft at thing, did they not do it for the ground and other objects? I haven't been keeping up with the development updates so I have a lot of catching up to do. The original Il2 showed every impact on ground and water. How is it that a "better" graphics engine with Il2 BOS can't register each of these impacts
DBS Posted January 24, 2023 Posted January 24, 2023 On 1/22/2023 at 1:23 PM, choctaw111 said: I haven't been keeping up with the development updates so I have a lot of catching up to do. The original Il2 showed every impact on ground and water. How is it that a "better" graphics engine with Il2 BOS can't register each of these impacts As far as I know, the engine itself is based on the original Rise of Flight engine. So the engine is actually quite old at this point. Definitely not an excuse though. It is very reasonable to expect what you were asking about from any combat flight simulator. They try to prioritise accuracy and realism, but in my opinion they take it too far to the point that we actually lose features (number of aircraft in the sky, no pacific, etc) 2
354thFG_Drewm3i-VR Posted January 24, 2023 Posted January 24, 2023 Kinda crazy a 20+ year old modded game has better effects than one still under official development... 1 1
choctaw111 Posted January 25, 2023 Author Posted January 25, 2023 3 hours ago, drewm3i-VR said: Kinda crazy a 20+ year old modded game has better effects than one still under official development... Wow! This is great! I've been away from Il2 for too long! 1
1PL-Husar-1Esk Posted January 25, 2023 Posted January 25, 2023 il2 GB would benefit from new special effects regarding explosion and shell impacts on surfaces. It looks like they lack artist on that department. 1
354thFG_Drewm3i-VR Posted January 25, 2023 Posted January 25, 2023 13 hours ago, DBS said: Everyone back to 1946?? If we can get a updated, remake with vr then 100% YES.
DBS Posted January 26, 2023 Posted January 26, 2023 9 hours ago, drewm3i-VR said: If we can get a updated, remake with vr then 100% YES. Hopefully that will be the basis of their "new engine" project
Mysticpuma Posted January 28, 2023 Posted January 28, 2023 On 1/24/2023 at 10:15 PM, drewm3i-VR said: Kinda crazy a 20+ year old modded game has better effects than one still under official development... The ground and water explosions are better looking than CloD too! That water around the islands looks damn impressive too! Which effects pack are these and where are they downloadable?
JG7_X-Man Posted January 29, 2023 Posted January 29, 2023 This is why it took me so long to get on the IL-2 BoX/GB bang wagon. I was expecting IL-2 1946 with better graphics. That is not what we go at all! 2
354thFG_Drewm3i-VR Posted January 29, 2023 Posted January 29, 2023 9 hours ago, Mysticpuma said: The ground and water explosions are better looking than CloD too! That water around the islands looks damn impressive too! Which effects pack are these and where are they downloadable? The water effects are shallow water textures made by Bomsaway I believe and are added to individual maps. Here is the original link, but they are in almost every major modpack now like BAT, Y-Pack, UP, and VP modpack: https://www.sas1946.com/main/index.php?topic=600.0 Some of the Pacific maps like the modded Hawaii and Singapore maps are simply stunning: Full index: https://www.sas1946.com/main/index.php/board,72.0.html https://www.patrulla-azul.com/FreeIL2modding/forum/viewforum.php?f=12&start=25 The effects are by WxTech and are here: https://www.sas1946.com/main/index.php/topic,69248.0.html
choctaw111 Posted February 1, 2023 Author Posted February 1, 2023 On 1/28/2023 at 6:24 PM, Mysticpuma said: The ground and water explosions are better looking than CloD too! That water around the islands looks damn impressive too! Which effects pack are these and where are they downloadable? Hey, buddy! Here is the link to the Fx Pack. I've been working lately with WxTech to help further improve them! https://www.sas1946.com/main/index.php/topic,69248.0.html
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