Guest deleted@219798 Posted July 10, 2023 Posted July 10, 2023 Jasta 2 career mission 4 offensive patrol. Flying Fokker EIII.
Guest deleted@219798 Posted July 30, 2023 Posted July 30, 2023 Jasta 2 flies their 1st mission with their new Albatros DII's.
Guest deleted@219798 Posted July 31, 2023 Posted July 31, 2023 Jasta 18 scramble. Enemy planes are approaching the Jasta has to get airborne quickly before they attack our airfield.
Guest deleted@219798 Posted August 15, 2023 Posted August 15, 2023 Heidemann leads a flight of 4 Halberstadt DII fighters escorting Roland CII 2 seaters. Wonder how Nieuports will fly in FC?
Guest deleted@219798 Posted August 17, 2023 Posted August 17, 2023 Flying Circus is has better graphics in some aspects, but to me RoF graphics look more subtle. Customs skins by juan1932, most work well in FC. AI and damage mods by vonS.
Guest deleted@219798 Posted August 21, 2023 Posted August 21, 2023 Heidemann Halberstadt DII mission 2 line patrol
Barkhorn1x Posted August 29, 2023 Posted August 29, 2023 Nice vids - as always. Can you describe your video production process? What program do you use? How do you edit? How much HD space do you use? Thanks.
Guest deleted@219798 Posted September 20, 2023 Posted September 20, 2023 On 8/29/2023 at 10:13 PM, Barkhorn1x said: Nice vids - as always. Can you describe your video production process? What program do you use? How do you edit? How much HD space do you use? Thanks. Sorry I didn't see this post. Parts of missions are recorded while flying using in game video recorder. Then that is replayed and recorded with Windows game bar. Views are changed from cockpit to other views at that time. Lastly final edit with Windows video editor. Halberstadt DII lone patrol
Guest deleted@219798 Posted October 4, 2023 Posted October 4, 2023 A couple of planes that won't make it to the Great Flying Circus. Late model Albatros DII and Felixstowe.
Guest deleted@219798 Posted October 17, 2023 Posted October 17, 2023 Jasta 12 PWCG mission. 4 Eindekkers battling DH-2's and Nieuports. The lower the altitude got the enemy plane couldn't manoeuvre so well, but easier to fly into the ground. Ran out of bullets.
Guest deleted@219798 Posted October 21, 2023 Posted October 21, 2023 Jasta 18 ready for their next mission.
Guest deleted@219798 Posted October 23, 2023 Posted October 23, 2023 PWCG balloon protection mission 5 Eindekkers clash with Nieuport 11's. Fe2b's headed for the hills.
Guest deleted@219798 Posted November 4, 2023 Posted November 4, 2023 On 10/30/2023 at 4:05 AM, Gooseh said: Pretty red and white things! Beautifully made skins as always. Thanks for the hard work you've put in making all these.
Guest deleted@219798 Posted November 13, 2023 Posted November 13, 2023 Australian Flying Corps No 4 Squadron PWCG patrol.
Dr1falcon500 Posted December 16, 2023 Posted December 16, 2023 PWCG Bloody April campaign for Jasta 11 1 1
Dr1falcon500 Posted December 19, 2023 Posted December 19, 2023 (edited) Bloody April PWCG mission 2. Incursions of RFC 2 seaters accompanied by N17's. Jasta 11 pilots see them off. Edited December 19, 2023 by Dr1falcon500 1
Dr1falcon500 Posted December 22, 2023 Posted December 22, 2023 Planes used to explode in Flying Circus. They still do in Rise of Flight. 1 1
Dr1falcon500 Posted January 8, 2024 Posted January 8, 2024 Jasta 11 Bloody April intercept mission. Re-8, DH-2 and Nieuport N17. 1
Dr1falcon500 Posted January 16, 2024 Posted January 16, 2024 Bloody April 5 The RFC planes which are often manned by poorly trained crew are being shot from the sky. This situation is compounded by the use of some obsolete planes. 1
Ort_Hog Posted January 18, 2024 Posted January 18, 2024 Hans Handel-Heineken eager to show off the view from inside his E.III on a bright winter's day near Golancourt. It looks like he's overexposed the sky. I'm experimenting with various techniques to imitate the slow films and rudimentary pocket cameras of the period, before moving onto racy airborne shots. 3
Dr1falcon500 Posted January 27, 2024 Posted January 27, 2024 Jasta 18 DVa flight on the attack. RoF still leaves Flying Circus choking on it's exhaust fumes. 3
Dr1falcon500 Posted January 30, 2024 Posted January 30, 2024 Jasta 11 Bloody April mission 6. AI and damage mods by vonS. Albatros skins by gooseh. Mission created by PWCG. You have to fly and shoot a lot better with vonS mods, there are no easy kills as in Flying Circus. 2
Dr1falcon500 Posted February 5, 2024 Posted February 5, 2024 Jasta 6 Fokkers and Jasta 11 Albatros DVa's in action. Putting Nieuport n28's and Spad 13 where they belong. 1 1
VonS Posted February 7, 2024 Posted February 7, 2024 Quick comparative pics. of latest AI mods. vers. 1.37 and 1.41, while they were being tested. Follow-me (alt+4) command gives very tight following with ver. 1.37. Follow-me (alt+4) command gives a more spread out (but still respectable) following with ver. 1.41. Similar results per mod. version noticed with the follow waypoint (alt+3) command too. Have also attempted to increase safe alts. for dogfights slightly, in ver. 1.41, to minimize unnecessary crashes, etc. More info. available under the relevant CombatAce post/thread. Cheers all, ? 1 2
Dr1falcon500 Posted February 8, 2024 Posted February 8, 2024 Jasta 18 mission 4. Mods by vonS. Jasta 18 skins by gooseh. 1 1
Dr1falcon500 Posted February 9, 2024 Posted February 9, 2024 On 2/7/2024 at 6:54 PM, VonS said: Quick comparative pics. of latest AI mods. vers. 1.37 and 1.41, while they were being tested. Follow-me (alt+4) command gives very tight following with ver. 1.37. Follow-me (alt+4) command gives a more spread out (but still respectable) following with ver. 1.41. Similar results per mod. version noticed with the follow waypoint (alt+3) command too. Have also attempted to increase safe alts. for dogfights slightly, in ver. 1.41, to minimize unnecessary crashes, etc. More info. available under the relevant CombatAce post/thread. Cheers all, ? Looks good vonS. Your mods make a lot of difference to RoF especially the damage mod. Have to give them ago when ready. 1 1 1
Majpalmer Posted February 19, 2024 Posted February 19, 2024 I've started replaying RoF using your Mods. Thanks for your work. I don't think the ROFCampaignSpecific file I'm using in September 1916 is making the date skip as it should. Is there anything else I need to do other than to place it in the file with the campaigning character replacing the existing one? 1 1
VonS Posted February 19, 2024 Posted February 19, 2024 (edited) The RoFCampaignSpecific file of choice should always be installed into \Rise of Flight\RoFCampaign\campaigns\YourPilotsName, overriding any generic RoFCampaignSpecific file (should there be a generic file there; in that case simply choose the option to "replace"). I've implemented the following mission spacing values in most (all) of the RoFCampaignSpecific files, for good variety and random spacing: MissionSpacing01MaxAdditional = 14; MissionSpacing02MaxAdditional = 12; MissionSpacing02Min = 3; MissionSpacing03MaxAdditional = 9; MissionSpacing04MaxAdditional = 7; MissionSpacing04Min = 2; MissionSpacing05MaxAdditional = 5; MissionSpacing05Min = 2; MissionSpacing06MaxAdditional = 5; MissionSpacing06Min = 2; MissionSpacing09MaxAdditional = 4; MissionSpacing10MaxAdditional = 5; MissionSpacing10Min = 2; MissionSpacing11Min = 2; MissionSpacing12MaxAdditional = 12; MissionSpacing12Min = 3; Double-check perhaps to make sure that those values are there (best is to open the CampaignSpecific file with a simple text-editing program like NotePad). If all looks well and the dates are still not skipping over properly, best is to replace the CampaignSpecific file with a fresh one - in case some strange file corruption emerged somewhere in the meantime. NOTE: the RoFCampaignSpecific files have only been tested in ver. 16.x.x of the PWCG; no idea if they work properly in the newer (beta) ver. 3.x.x of the PWCG. Also, if there are any oddities with default files in a PWCG install on one's rig, best is to re-install the PWCG first - I doubt that tinkering with the supplied CampaignSpecific files can fix default settings errors/corruption that might emerge in the PWCG. Cheers, ? Edited February 20, 2024 by VonS Added extra info.
Majpalmer Posted February 19, 2024 Posted February 19, 2024 I've done all that. I even went in and manually changed the dates in Pat's file in the setup. The problem is Pat's own file doesn't seem to work. I'm stumped. What I've been doing is manually taking leaves as the extra days add up.
Majpalmer Posted February 20, 2024 Posted February 20, 2024 VonS, Thanks! I reinstalled PWRoF 3.3.2 and the spacing now works. 1
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