[110]xJammer Posted January 10, 2023 Posted January 10, 2023 Current issue: shell fired from a tank expires in 60 seconds. This makes indirect fire from SU152 and such be very close to, or exceed the lifetime of the shell fired. Extending it up to 2-5 minutes should enable the high-arc indirect fire from tanks for majority of the situations.
DD_Arthur Posted January 12, 2023 Posted January 12, 2023 On 1/10/2023 at 4:57 PM, [110]xJammer said: Current issue: shell fired from a tank expires in 60 seconds. This makes indirect fire from SU152 and such be very close to, or exceed the lifetime of the shell fired. Extending it up to 2-5 minutes should enable the high-arc indirect fire from tanks for majority of the situations. Eh? I might have misunderstood something here but an SU152 has a gert big howitzer with a muzzle velocity of around 650 m/s. In 60 seconds the shell would travel around 40km…..in theory. I don’t know the exact figures but I’d be very surprised if in reality it could throw a shell more than 15km. How do you know a shell fired from a tank “expires” in 60 seconds btw?
[110]xJammer Posted January 16, 2023 Author Posted January 16, 2023 On 1/12/2023 at 4:38 PM, DD_Arthur said: Eh? I might have misunderstood something here but an SU152 has a gert big howitzer with a muzzle velocity of around 650 m/s. In 60 seconds the shell would travel around 40km…..in theory. I don’t know the exact figures but I’d be very surprised if in reality it could throw a shell more than 15km. How do you know a shell fired from a tank “expires” in 60 seconds btw? You can record a track and follow the shell through its path in the recording (shell is a 3d object, even if tracer runs out it will still keep going). Your calculation is very naive the game models shell ballistics fairly well, i.e. air resistance, wind, etc. High arc shots can take much longer than 60 seconds to land.
DD_Arthur Posted January 16, 2023 Posted January 16, 2023 5 hours ago, [110]xJammer said: Your calculation is very naive Undoubtedly? but it does surprise me that something as relatively small as a 152mm shell could have such lengthy flight time.
ZachariasX Posted January 16, 2023 Posted January 16, 2023 v0 = 650 m/s, angle 45 deg., flight time (flat terrain) = 95 s. 26 deg. elevation is maximum if your projectile is despawned after 60 s if you still want it to reach ground level. Vaccuum. Yes. Like that at 45 deg you shoot ~11 km high and ~43 km distance. But with air, you‘re probably limiting distance more than flight time. But too late today to check. ?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now