Jump to content

Issue: Indirect tank fire - Extend shell lifetime beyond 60 seconds


Recommended Posts

Posted

Current issue: shell fired from a tank expires in 60 seconds. This makes indirect fire from SU152 and such be very close to, or exceed the lifetime of the shell fired.

 

Extending it up to 2-5 minutes should enable the high-arc indirect fire from tanks for majority of the situations.

Posted
On 1/10/2023 at 4:57 PM, [110]xJammer said:

Current issue: shell fired from a tank expires in 60 seconds. This makes indirect fire from SU152 and such be very close to, or exceed the lifetime of the shell fired.

 

Extending it up to 2-5 minutes should enable the high-arc indirect fire from tanks for majority of the situations.


Eh?

I might have misunderstood something here but an SU152 has a gert big howitzer with a muzzle velocity of around 650 m/s.  In 60 seconds the shell would travel around 40km…..in theory.

 I don’t know the exact figures but I’d be very surprised if in reality it could throw a shell more than 15km.

 

How do you know a shell fired from a tank “expires” in 60 seconds btw?

 

 

 

Posted
On 1/12/2023 at 4:38 PM, DD_Arthur said:


Eh?

I might have misunderstood something here but an SU152 has a gert big howitzer with a muzzle velocity of around 650 m/s.  In 60 seconds the shell would travel around 40km…..in theory.

 I don’t know the exact figures but I’d be very surprised if in reality it could throw a shell more than 15km.

 

How do you know a shell fired from a tank “expires” in 60 seconds btw?

 

 

 

 

 

 

You can record a track and follow the shell through its path in the recording (shell is a 3d object, even if tracer runs out it will still keep going).

 

Your calculation is very naive ;) the game models shell ballistics fairly well, i.e. air resistance, wind, etc. High arc shots can take much longer than 60 seconds to land.

Posted
5 hours ago, [110]xJammer said:

Your calculation is very naive ;) 


Undoubtedly? but it does surprise me that something as relatively small as a 152mm shell could have such lengthy flight time. 

Posted

v0 = 650 m/s, angle 45 deg., flight time (flat terrain) = 95 s.

 26 deg. elevation is maximum if your projectile is despawned after 60 s if you still want it to reach ground level.

 

Vaccuum. Yes. Like that at 45 deg you shoot ~11 km high and ~43 km distance. But with air, you‘re probably limiting distance more than flight time. But too late today to check. ?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...