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Best fighters for 1 circle fight (nose to nose)


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Posted
On 1/4/2023 at 5:36 PM, ZachariasX said:

The aircraft you can control best during prophanging are your choice for one circle fighters

Which are the best controllable prophanging fighters in the game?

Posted
3 hours ago, Youtch said:

Which are the best controllable prophanging fighters in the game?

That depends on your piloting abilities. Forget what others post on YT about such maneuvers, it is just an instruction of how others can game the game. Take an aircraft you like and they to get good with that. You‘ll learn to exploit the sim as well eventually.

 

Use SP 1 vs 1 to learn to fly in concentric circles at your optimum rate speed. There are several posts here detailing individual plane speeds for best turn rates, but generally they are between 270 km/h and 290 km/h, heavier planes tend to require higher speeds. Learn to be patient and use the elevator only to control your speed and wait until, bit by bit, until the target drone is in your sights. Like this, you‘ll also learn which planes make it easy for you to turn out another.

 

No aircraft ranking will save you or give you the decisive advantage when the other has a plan and you don‘t. It is very rewarding to shoot Tempests and Spits in a Stuka.

 

Learning to go for angles (1 circle you can do on fast food MP servers) is more difficult, as it requires you to judge the other guys energy state in order to assess the cone where he can train his guns to. The less energy, the less options he has.

 

There are also more instructive YT videos, like Growling Sidewinders who eloquently comments what he is doing. The same 1 circle and 2 circle logics apply for both jet and prop. Once you get an understanding, you can use that to understand what other profilic IL2 pilots post and try to find out why they won respective fights and at what point during the fight they did so. There are several very, very expert pilots here that share recordings. They are very instructional at times.

 

MP on coms is a different sport althogther. Like a loophole for having 22 instead of 11 players on the team for a soccer match if you were to take on such a pair as lone wulf.

354thFG_Rails
Posted

Lol all this talk about turn fighting. Speed is king. Hit and runs are your friend in most MP engagements. If you’re turn fighting, low and slow, you’ve messed up. But if that’s your thing. Spit or 109 are always a good choice for 1 circle. 

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Posted (edited)
2 hours ago, 86th_Rails said:

Lol all this talk about turn fighting. Speed is king. Hit and runs are your friend in most MP engagements. If you’re turn fighting, low and slow, you’ve messed up. 


Yeah - that’s not always possible depending on who’s flying what.

 

Or depending on what the mission is - bomber escort, etc. What if you’re a fighter bomber? 

 

Yes in a 190 or Mustang etc you can hit and run all day long if you’re just into e-games or up at 18k
 

Not so easy in an i16 or if your job is to attack a convoy.

 

Aside from that, I used to intentionally drag guys into knife fights on the deck while flying an appropriate aircraft to do so.

 

So to counter your point, while staying high and fast is the best solo survival e-games technique, sometimes you have to be low to do a job, (meaning anyone higher will be faster) and not every online fight is an Eric Hartmann replay.

 

So yes, BFM matters.  ?

 

 

 

 

 
 

 

Edited by Gambit21
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354thFG_Rails
Posted

Right, that’s why I said most MP engagements are going to be hit and runs. The goal is to usually always sneak up on a guy. I get that BFM matters but that’s in instances where you are caught. Sounded like OP was solo most flights so it’s still solid advice. 

Posted
5 hours ago, 86th_Rails said:

Lol all this talk about turn fighting. Speed is king. Hit and runs are your friend in most MP engagements. If you’re turn fighting, low and slow, you’ve messed up. But if that’s your thing. Spit or 109 are always a good choice for 1 circle. 

Well, sometimes being slow and low is not a choice but a consequence of prior actions, or engagement or ground attack.

 

I know that some pilots prefer to stay in stratosphere and would not come down except if offered a boom and zoom on a plate. It is quite effective but not really interesting, neither does it allow one to progress much or learn new tricks.

Posted

I'd say, the Spit IX is the king of 1-circle fight, followed closely by Yak-9. They turn just about as well, the Spit has more engine power, but wing guns complicate gunnery. The Yak has all its guns on centerline. Hurricane and Spit V are great in the early period, but they have weaker engines, and the Hurricane has popgun armament unless modded (which weighs it down), while Spit V doesn't have a lot of ammo. In all cases, they'll get you on the enemy's tail pretty reliably once the turning starts, the differences between them concern mostly the armament. Remember, you may win the 1-circle part of the fight, but if you expand all your ammo trying to knock the bandit down and he's still flying (depressingly common scenario in the Hurri, and not rare in the Spit V if you're not good with wing guns), then you might have just as well lost the fight, especially since good 1-circle fighters typically don't run away very well, least of all the Hurricane.

Posted

Question: Best fighters for 1 circle fight (nose to nose)

Answer: Bf-109 E-7

 

Look at this example youtube video " Bf-109 E-7 vs Yak-1 " from someone.

 

 

Posted
7 hours ago, Livai said:

Question: Best fighters for 1 circle fight (nose to nose)

Answer: Bf-109 E-7

 

Look at this example youtube video " Bf-109 E-7 vs Yak-1 " from someone.

 


Where's the nose to nose? I mean they have some scissors going... But I imagine for 1-circle what you want is fast head-on and opposing lift vectors. In that case a P-39 I think is king, and would easily do in 109s. After the first circle though, things better be over or else the 39 is going to die.

  • 2 weeks later...
Posted
On 1/12/2023 at 1:05 AM, Crocogator said:

Where's the nose to nose? I mean they have some scissors going... But I imagine for 1-circle what you want is fast head-on and opposing lift vectors. In that case a P-39 I think is king, and would easily do in 109s. After the first circle though, things better be over or else the 39 is going to die.

 

Never try a circle fight with the I-16 because the I-16 can circle around forever but you can't. BTW in MP I never have seen someone doing some scissors even if some do his it will be a ping vs ping fight. Flying MP I always feel that the ping makes the difference than the plane......................

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Posted (edited)
On 1/1/2023 at 7:03 AM, SeaSerpent said:


 


If I were in any Spit, I’d stick to a two circle fight where turn rate is king, not smaller radius.

Yea this is what I thought
Some people seem to be confusing their circles and rates
Or maybe I'm getting confused idk

For rate fighting smooth constant high speed turns spit14 mustang
For sharp turns and acceleration 109 spit9

 

Not sure what the technical term is for how 190s fight but they are the best at that, with the massive amount of instant AOA they can pull and top tier roll rate

On 1/6/2023 at 11:49 PM, Youtch said:

Which are the best controllable prophanging fighters in the game?

German stuff 109s 190s 110g2s

 

 

Regarding specific planes it really depends on who you're fighting against 
Like the p39 is top tier in a knife fight but is lacking before and after your inside engagement range
Yak9/9t can out turn G 109s but F4s match turn and out accelerate

Spit9 with 150oct out accelerates and out turns and out low speed handlings late war 109s - but the engine timer is half the 109s

190s are probably the easiest to fly as you fight everyone the same way in all time periods 

 

If you want youtube videos look at who I subscribe to on my youtube - they aren't the most popular channels, but they know hella more than Growlers 

Edited by RossMarBow
Posted
6 hours ago, RossMarBow said:

Not sure what the technical term is for how 190s fight but they are the best at that, with the massive amount of instant AOA they can pull and top tier roll rate

Is really 190 better at instant AOA than 109? I m under the impression that it is the opposite.

 

On a Dora for instance, pull hard and a wing will fall out. In G6 late there seems to be no limit at the AOA you can pull (except your pilot not passing out). I am also amazed at its nose authority, making it a very dangerous plane.

 

 

Posted
3 hours ago, Youtch said:

Is really 190 better at instant AOA than 109? I m under the impression that it is the opposite.

 

On a Dora for instance, pull hard and a wing will fall out. In G6 late there seems to be no limit at the AOA you can pull (except your pilot not passing out). I am also amazed at its nose authority, making it a very dangerous plane.

 

 

If you trim the G6L you should be able to make it drop a wing
109 outrates the 190 for sure, but if you need instant aoa to land a shot 190 is better

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