Jump to content

Time Scale Function Randomly Disabled


Recommended Posts

Posted

I have no idea what I'm changing that removes the ability to manipulate the time scale, but sometimes it works when testing my current mission, and sometimes it won't. I can't reproduce it, so what's going on?

  • 2 weeks later...
Jaegermeister
Posted

You can always multiply the time scale to various multiples with key commands. There is no way to deactivate that feature except deleting the key commands from your controller list.

 

Whether it actually runs the game at 2x, 4x, or 8x speed depends on the number of objects rendered in your mission. If you have only the player plane or vehicle, it will run as fast as your computer can process the mission. The more linked entity objects you place in the mission and have active, the more it slows down to the point where it will run at 1x all the time, if that.

Posted

If there’s a media translator MCU that has been activated (and not stopped) time accel will not work.

 

 

Posted
On 1/10/2023 at 5:22 PM, Gambit21 said:

If there’s a media translator MCU that has been activated (and not stopped) time accel will not work.

 

 

I would add as a complementary information when you do use media translators be sure to have always a clear start and a Stop.

The media translator can remain active in the background even if you do not see or hear anything. The media translator action may be finished but the media translator remains open. If you use multiple media translators like one for image, one for sound or even multiple etc. be careful not to end up with some remaining open ended.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...