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Command Damage.... How much damage/repair is done???


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Posted

Hi there

 

As the 'command damage' does not generate any output in the server logs

unless the target object has been destroyed

just a 'simple' question to the devs (or anybody else who can answer)

 

How much 'damage / repair' for an object are initiated by

- damage minor

- damage major

 

The server logs file damage done by any other object in a 'percentage' mode.

- damaged 'x.xxx'

where the addition of all logged damages exeding 1.0 would mean -> destroyed

 

But damaging (or repairing, what means 'negative' damaging) by 'command damage' will not generate any logfile entry.

 

Right now 'damaging' any object from inside the mission is not a clue to be solved

because whenever I have to use that the target will be destroyed (so logfile entry is present)

But 'repairing' an object is a clue (except repairing it completely and using other methods to generate a logfile entry)

because even if I use the possible options to generate logfile entries that show an object was repaired minor/major

I do not know how much 'repair in percent' was done...

 

Deci

And as addition....

 

Does damaging / repairing any object add/reduce the damage (in %) by an ammount

or does it add/reduce by a value being subtracted/added from/to the durability of that object?

 

Deci

 

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