JG4_Deciman Posted December 28, 2022 Posted December 28, 2022 Hi there As the 'command damage' does not generate any output in the server logs unless the target object has been destroyed just a 'simple' question to the devs (or anybody else who can answer) How much 'damage / repair' for an object are initiated by - damage minor - damage major The server logs file damage done by any other object in a 'percentage' mode. - damaged 'x.xxx' where the addition of all logged damages exeding 1.0 would mean -> destroyed But damaging (or repairing, what means 'negative' damaging) by 'command damage' will not generate any logfile entry. Right now 'damaging' any object from inside the mission is not a clue to be solved because whenever I have to use that the target will be destroyed (so logfile entry is present) But 'repairing' an object is a clue (except repairing it completely and using other methods to generate a logfile entry) because even if I use the possible options to generate logfile entries that show an object was repaired minor/major I do not know how much 'repair in percent' was done... Deci And as addition.... Does damaging / repairing any object add/reduce the damage (in %) by an ammount or does it add/reduce by a value being subtracted/added from/to the durability of that object? Deci
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