Guest deleted@50488 Posted December 27, 2022 Posted December 27, 2022 (edited) It would be great to have: - turbulence inside and in the vicinity of convective clouds; - other forms of precipitation near said convective clouds, namely hail and it's consequences on the aircraft cells; - icing / ice accretion and it's effects in aerodynamics and engines. Edited December 27, 2022 by cagarini
dbuile Posted December 30, 2022 Posted December 30, 2022 (edited) I like the turbulence ideas, including wake turbulence. In addition, an ability to set turbulence layers in the mission editor. I like the icing idea too, but not surprised if that's waaay down on a list of priorities. And dreaming a bit: imagine being able to set a weather front across the map? Edited December 30, 2022 by dbuile
dbuile Posted January 3, 2023 Posted January 3, 2023 Others have asked, and I agree: FOG/cloud layer down to deck. If I had to pick between fog, icing, hail; I'd pick fog every time.
[CPT]Crunch Posted January 4, 2023 Posted January 4, 2023 Ground blizzards with blowing snow effects depending on wind speeds. Could just take the ground fog effects and have heavy snow flakes effects inside the fog on winter maps. Put it in the low spots just like the fog.
SIA_Koss Posted January 7, 2023 Posted January 7, 2023 I created a topic a few years ago. But my idea without complex atmospheric mechanics. Mostly for cosmetic and immersive elements. Easier to involve into the game. I posted some videos on ru-forums here. Might be interesting to compare. https://forum.il2sturmovik.ru/topic/14969-улучшение-звука-погодных-эффектов/#comment-851162 1
dbuile Posted January 7, 2023 Posted January 7, 2023 8 hours ago, SIA_Koss said: cosmetic and immersive elements. That's really fantastic work, Koss! Amazing ambient sounds. I was more impressed than I thought I'd be. My thoughts are not well-formed, but, I'd say: the ambient noise sounds like "free" ears, rather than a helmet with radio ear cups. Maybe closer to the filter you have when you close the canopy at 1:35 (or 2:26??) ? If we increase the droplet sound when canopy closed, then, the max decibels for canopy open should be the level when canopy closed. Ie, the sound is too loud when closed. the engine must drown out ambient sound... these are HUGE engines... Very Compelling work, Koss! 1
SIA_Koss Posted January 8, 2023 Posted January 8, 2023 Thank you, @dbuile. Yes, I made it with "no-helmet" sound conception, because it seems to be all the others sounds works like this. I started from that volume level, when you go full throttle, you can still hear rain sounds, to make flights in the rain obviously different then the clear day flights. Just wanted to show how this sound mechanics could work (for example, canopy opening, or if you dive down through the clouds layer). But i agree, volume levels could be adjused.
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