DRosa Posted December 25, 2022 Posted December 25, 2022 I'm working on a TS plugin, where players will be able to exchange radio frequencies and talk to each other while they are in game. But for this to be easier for the player, I would just need to find out if there is any way, inside the client's computer, to extract the data from which server he connected, and which team he joined.
dbuile Posted January 18, 2023 Posted January 18, 2023 @DRosa I wonder if asking this in the Multiplayer Server & Hosting sub-forum would reach folks who may know? It might be that such data appears in server side logs, not client side.
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