9./JG52Gruber Posted December 22, 2022 Posted December 22, 2022 Would it be possible to look at adjusting the mission start times in the BoM career once the player begins the Counteroffensive phase? The sun does not even begin to crack the horizon before 0920 and it is difficult if not impossible to see anything before then. This especially true with heavy weather which it often is in December/January. The AI does not seem to have any problems seeing though which makes these missions quite frustrating. 1
9./JG52Gruber Posted December 22, 2022 Author Posted December 22, 2022 2 hours ago, LukeFF said: I can take a look at it, sure. Thank you sir. The work you do to improve the career mode is greatly appreciated.
1CGS LukeFF Posted December 22, 2022 1CGS Posted December 22, 2022 5 minutes ago, 9./JG52Gruber said: Thank you sir. The work you do to improve the career mode is greatly appreciated. Not a problem. ? Should be an easy fix - I just need to add a line in the config files telling it what daylight hours are valid for mission generation.
9./JG52Gruber Posted December 23, 2022 Author Posted December 23, 2022 It would appear that searchlights have a good understanding of when it's night/day in game. As part of a more global approach to career mode could the same logic be applied to the mission generator?
1CGS LukeFF Posted December 23, 2022 1CGS Posted December 23, 2022 26 minutes ago, 9./JG52Gruber said: It would appear that searchlights have a good understanding of when it's night/day in game. As part of a more global approach to career mode could the same logic be applied to the mission generator? I'm not sure, to be honest. VikS is the one who creates all these templates.
Yogiflight Posted January 1, 2023 Posted January 1, 2023 On 12/23/2022 at 7:38 PM, LukeFF said: On 12/23/2022 at 7:11 PM, 9./JG52Gruber said: It would appear that searchlights have a good understanding of when it's night/day in game. As part of a more global approach to career mode could the same logic be applied to the mission generator? I'm not sure, to be honest. VikS is the one who creates all these templates. Not only the searchlights, also the AI pilots in aircrafts with landing lights do know, when to turn them on for takeoff or landing. On 12/22/2022 at 10:33 PM, 9./JG52Gruber said: Thank you sir. The work you do to improve the career mode is greatly appreciated. I couldn't agree more. I don't see that much effort to improve the career mode on the developer's side Unfortunately there would be a lot to do for ground attackers in the eastfront scenarios. So you don't constantly attack targets somewhere in the nowhere, instead of targets in the focus of the ground battles, as it should be. But this certainly would be quite some work to change it.
1CGS LukeFF Posted January 2, 2023 1CGS Posted January 2, 2023 13 hours ago, Yogiflight said: Unfortunately there would be a lot to do for ground attackers in the eastfront scenarios. So you don't constantly attack targets somewhere in the nowhere, instead of targets in the focus of the ground battles, as it should be. But this certainly would be quite some work to change it. Yep, it's another of those things that I hope will be improved in whatever comes next as well - some sort of "priority area" that changes over time. 1
dbuile Posted January 4, 2023 Posted January 4, 2023 On 1/1/2023 at 6:29 PM, LukeFF said: Yep, it's another of those things that I hope will be improved in whatever comes next as well - some sort of "priority area" that changes over time. That's a nice idea... and if career missions could carry over target damage for multiple strikes on same objects, that adds a lot to world immersion. 2
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