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Game version 5.004 discussion: Sopwith Snipe and many updates.


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  • 1CGS
Posted


Update 5.004

Dear Friends,

Our team has finished the development of the new update 5.004, and it is released. This update includes the Sopwith Snipe and many updates.

...........................................

 

News on 5.004 update , FULL TEXT

 

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  • Han changed the title to Game version 5.004 discussion: Sopwith Snipe and many updates.
  • Wardog5711 pinned this topic
Posted

Thanks Han and team for the Christmas present.

 

Off to the Mission Editor!!!

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Posted (edited)

Great to see new content for Flying Circus, something that we haven't been able fly before in Rise of Flight! ?

Edited by SYN_Vander
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=621=Samikatz
Posted

Oooh the Snipe is exciting, curious as to how powerful her Bentley engine feels

Posted

Very nice ?

 

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RNAS10_Mitchell
Posted

Yes!!!  She sure is sexy.  Thank you team for this early Christmas present.  ?

Posted

Thanks for your hard work guys :salute:

Posted

Got to say it... that Snipe looks great!

No.23_Gaylion
Posted

Great job guys. Your recent DM fixes to FC and finally listening to us, returning the series to the fun that it was before, is what motivates me today to purchase these collector planes. Thanks again.

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RNAS10_Mitchell
Posted

Snipe, map updates, AI behavior improvements..  way to go team!   Thank you thank you thank you!!!

  • Upvote 1
Posted

"7.    AI pilots correctly climb while maintaining formation;"

 

Ah!  Is that the bomber formation craziness many reported?  I hope so, and if it is, Thanks for the quick turnaround.

JG4_Moltke1871
Posted
32 minutes ago, RNAS10_Mitchell said:

Yes!!!  She sure is sexy.  Thank you team for this early Christmas present.  ?

Now we wait the sexy Mrs Siemens Schuckert for horny flights on the other side of No Mans Land…

?

  • Haha 2
RNAS10_Mitchell
Posted
1 minute ago, JG4_Moltke1871 said:

Now we wait the sexy Mrs Siemens Schuckert for horny flights on the other side of No Mans Land…

?

I suspect she will be an ace killer..

Posted
29 minutes ago, dbuile said:

"7.    AI pilots correctly climb while maintaining formation;"

 

Ah!  Is that the bomber formation craziness many reported?  I hope so, and if it is, Thanks for the quick turnaround.

Doesn't appear to be fixed, have to test more later.

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Posted

Since the Snipe is finally out now... I'll go ahead and pick it up

 

Kermit Weeks owns the last authentic Snipe in the world:

 

 

 

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=621=Samikatz
Posted

Wow my first Snipe impressions are very positive, thing feels like a bit of a demon. The power and turn rate you get is astonishing, but you really have to be careful you don't let the tail kick out too far or it has some very startling nose drops and stalls. Really is a super-Camel

Posted
30 minutes ago, DBFlyguy said:

Kermit Weeks owns the last authentic Snipe in the world:

 

It's a replica.

Posted (edited)
Quote

23.    Stug III Ausf.G. - corrected wrong animation of the side correction input control;

For me, this problem is only partially corrected.
Before this update, there was a default correction of one notch (to the right from memory?). It was both a visual correction (the correction was not on zero by default) and an "effective" correction, the shell was going too far to the right of the viewfinder.


Today, only the visual aspect is corrected: by default, the correction notch is on zero, so it is corrected on this side, but here it is, the shell still goes (in my eyes) too much to the right as if the effective side, the value, had remained with a correction of one notch to the right.

 

Set your sight to 500m, shoot at a target at 500m and you will see that the shell does not land in the center of the sight but on its right. With a left correction, the shell hits where you aim.

 

I don't know what other tankers think.

Otherwise, the smoke is much better, this new range seems more realistic (compared to my idea of it anyway). On the other hand, this smoke screen doesn't hide the tank of an enemy who would be in front, I find that a bit surprising but I have no idea of the expected result at the time, does anyone have any info on it?

smoke.thumb.jpg.e95784b17543d3e63ae171067775a41f.jpg

I think that in reality, the 2 most central launchers of the tank (one on the right and one on the left) had to cover the front of the armor.

 

I think in reality it was more like this.
A slightly arched screen covering the front for 100 or 120 degrees.

 

114949015_Smoke2.thumb.jpg.02e65674b191c7e09a552b1a0fd5619a.jpg

 

I know that the IL-2 team is not closed to collaborations, if you need a guy who masters retouching softwares like Paint, contact me, my tariffs are correct. ?

Edited by No_Face
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  • 1CGS
Posted
12 minutes ago, AndyJWest said:

It's a replica.

 

Correct, but from what I have read it is fitted with an original BR2 engine.

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Posted

     KUDOS to the team as bomber formations no longer do crazy things like climbing and circling, but head to the target as intended.  
Again, thank you for a splendid job.

Falcon41

  • 1CGS
Posted (edited)

Also, for all the C-47 pilots out there - it now has a proper Trail mode for the cowl flaps, which causes them to open and close based on airflow. This is the mode that should be used at all times except for engine start and taxiing.

 

The key command is Left Alt + O.

Edited by LukeFF
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Posted (edited)

Could not resist the Snipe. In the Christmas dock/sock?. Well done chaps and thank you.

Edited by Luger1969
Posted

What a lovely surprise!

 

Also - the first new WWI aircraft in, what, seven years?

 

Time to break out the champagne! 

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Jason_Williams
Posted

The Snipe turned out great. So glad. 
 

Jason

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Posted

11.    The placards were corrected along with other minor improvements on Bf-109 E7, He 111 H6/H16, Ju-87 D3, Spitfire Mk.Vb/IXe/XIV (Oyster_KAI);

 

Not sure what this is referring to, someone help me out here. Placards?

  • Upvote 1
ScotsmanFlyingscotsman
Posted (edited)

I might get the Snipe as it the nearest I'll ever get to saying " I have a Bentley!"

Also MERRY CHRISTMAS to everyone involved with this sim, including all us buyers/users/failed pilots....well everybody!

Edited by ScotsmanFlyingscotsman
  • 1CGS
Posted
4 minutes ago, Snoop_Hogg said:

11.    The placards were corrected along with other minor improvements on Bf-109 E7, He 111 H6/H16, Ju-87 D3, Spitfire Mk.Vb/IXe/XIV (Oyster_KAI);

 

Not sure what this is referring to, someone help me out here. Placards?

 

Cockpit texture updates:

 

  • Bf-109E7: Front flap placard: ausgetahrenen→ausgefahrenen
  • He111H6/H16: Radiator placard: two rechts repeated → one links, one recht.
  • Ju-87D3: right placards: kühlerklapen→kühlerklappen
  • Spitfire Mk.Vb/IXe/XIV: fuse box information detail improvement.
  • Spitfire Mk.Vb: engine limitation placard: max. emergency 3 MIN→5 MIN
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Posted (edited)
18 hours ago, Falcon41 said:

     KUDOS to the team as bomber formations no longer do crazy things like climbing and circling, but head to the target as intended.  
Again, thank you for a splendid job.

Falcon41

I'm still seeing this problem. I have a video to upload later on. Edit: The 88's are working as expected, the 111's are still problematic. 

Edited by No_85_Gramps
Posted
35 minutes ago, Jason_Williams said:

The Snipe turned out great. So glad. 
 

Jason

Jason, thanks so much for ordering the Snipe into production! Can't wait for that interview they say you're going to do.... hype confirmed ?

  • Upvote 1
Posted

10.    The tail section damage texture has been fixed on all Bf-109s;

 

Could it be possible an extended explanation for this short sentence? Has it only visually fixed it or also the DM joined to that part? Not clear.

Posted
20 minutes ago, Tempus said:

10.    The tail section damage texture has been fixed on all Bf-109s;

 

Could it be possible an extended explanation for this short sentence? Has it only visually fixed it or also the DM joined to that part? Not clear.

I think only visually since it says "texture"

Posted

Thank you for the Snipe, looking forward to the Schuckert and maybe artillery spotting and photo-recon in the future. ?

1PL-Husar-1Esk
Posted (edited)

Great update.

BTW congratulation, the impossible  technical limitation to overcome  was  made - the Snipe has Aldi's going through the windscreen. Maybe Dolphin can be fixed now ? 

Edited by 1PL-Husar-1Esk
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Posted (edited)

.

Edited by Tempus
  • 1CGS
Posted
33 minutes ago, Tempus said:

Thanks for your quick answer dev team member..... wait... cause you're a developer aren't you? Texture concept can also be applied in cooking and it's related with taste. I asked for a more developed answer.... not for more rumors and whisperings.... but thx anyway.

 

It's pretty obvious from the notes that it's just a texture that was updated and nothing more. ?

Posted (edited)

The FC AI is still really messed up.  I have a mission where I fly straight at a group of 6 AI enemy fighters (not a commanded formation) that were given an Attack Area aircraft command; these were a mix of ace and high skill levels.  All 6 broke before I approached, then proceeded to do a gnat dance in my general area as I flew in a slightly climbing circle at less than full throttle.  None ever bothered to attack me.  A flew minutes later an AI bomber formation came by (which I was suppose to be escorting).  Most of the enemy fighters were now given Attack Object high priority commands targeting the bombers.  Same goofball AI behavior...yet another gnat dance around the bombers, though one managed to fire a few shots on a pass before proceeding to reenter the communal gnat dance.   Good grief ?

Edited by AcidBath
  • Sad 1
Posted

Gnat dance?  Pardon, but the King's English is not my primary language as I speak the American variety.

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