RossMarBow Posted December 15, 2022 Posted December 15, 2022 Was playing around with both today DXVK 2.0 doesn't work but 1.10.3 works On my AMD card I had some weird results no msaa was slower than stock - but with MSAA on it was 14% faster than stock might recheck that tomorrow, but big if true Also played around with reshade which has some nice features and is very useful if you are on amd as it lets you apply effects nvidia owners can apply however the issue with both is the game detects them as mods so you are unable to play on multiplayer servers from a technical standpoint I don't see why dxvk can't be fully enabled either built into the client or at least not detected as a mod all it requires are that two .dlls be approved this would allow linux players onto multiplayer and maybe a way for amd users to get back some lost performance and visual quality without requiring a lot of dev work same with reshade from a technical stand point again very easy maybe check the two .inis are only using approved filters reshade itself already limits some of its actions in multiplayer by turning off its depth filter which doesn't anyone in il-2 anyway as it doesn't work with MSAA so harms spotting this lets amd users be on par with the range of settings nvidia offers in my experience the reshade sharpen filter is far superior to both the in-game and AMD native sharpen filter while the saturation and gamma/contrast adjustments - look better and have less bugs than doing it via the AMD control panel both offload a lot of work the devs would have to do otherwise to keep the game modern it also lets flatscreen players have parity with VR users who are currently jimmied up the jam with major modifications to the game all fully approved 1
Jade_Monkey Posted December 15, 2022 Posted December 15, 2022 People used reshade for cheating in MP back when it was a lot harder to spot planes. They would increase contrast and pretty much cartoonify the screen to highlight contacts and then turn it back off. I say it stays as a mod. 1
69th_Panp Posted December 15, 2022 Posted December 15, 2022 So what about all the tweeks that the VR users get to use,? same thing here as they can tweek all the same setting that reshade can! seems we monitor user are being penalized here 3 2
RedeyeStorm Posted December 15, 2022 Posted December 15, 2022 VR player here and no. Reshade doesn’t work for me either so no idea about what ‘advantages’ we would have. 1 2
DD_Crash Posted December 15, 2022 Posted December 15, 2022 The "other guy" always has an advantage. 2 1
Mtnbiker1998 Posted December 15, 2022 Posted December 15, 2022 3 hours ago, 69th_Panp said: So what about all the tweeks that the VR users get to use,? same thing here as they can tweek all the same setting that reshade can! seems we monitor user are being penalized here VR users haven't had access to those tweaks in a long time 1 3
RossMarBow Posted December 16, 2022 Author Posted December 16, 2022 (edited) 13 hours ago, Jade_Monkey said: People used reshade for cheating in MP back when it was a lot harder to spot planes. They would increase contrast and pretty much cartoonify the screen to highlight contacts and then turn it back off. I say it stays as a mod. in nvidia and amd combined with in-game controls you can manipulate gamma contrast and sharpening and colour saturation nvidia offers far more image manipulation options than amd combined with resolution abuse aka running game at lower resolutions then upscaling it to make spotting easier reshade is commonly accepted now what you are saying is just plain wrong its funny how everyone talks about how great VR is for spotting but all of a sudden its not? the vulkan wrapper its purely for converting DX to Vulkan none of this does anything new it just makes all the same tools available to everyone Edited December 16, 2022 by RossMarBow 1
Mtnbiker1998 Posted December 16, 2022 Posted December 16, 2022 21 minutes ago, RossMarBow said: its funny how everyone talks about how great VR is for spotting but all of a sudden its not? I have literally never once heard someone say that VR is good for spotting. Its pretty widely established, almost universally so, that resolution is currently one of the biggest limiting factors in VR. Maybe you're confusing it with 1:1 head movement, which is pretty great for keeping eyes on target in a dogfight, but that =/= spotting by the usual community definition of spotting. Either way, the reshade mod anti cheat system has been in place for long time and has been discussed to death. You won't make any headway here. 1 1 4
RossMarBow Posted December 16, 2022 Author Posted December 16, 2022 (edited) 2 hours ago, Mtnbiker1998 said: I have literally never once heard someone say that VR is good for spotting. Its pretty widely established, almost universally so, that resolution is currently one of the biggest limiting factors in VR. Maybe you're confusing it with 1:1 head movement, which is pretty great for keeping eyes on target in a dogfight, but that =/= spotting by the usual community definition of spotting. Either way, the reshade mod anti cheat system has been in place for long time and has been discussed to death. You won't make any headway here. Try it out. Because what you are saying is just wrong. As I said "in nvidia and amd combined with in-game controls you can manipulate gamma contrast and sharpening and colour saturation nvidia offers far more image manipulation options than amd combined with resolution abuse aka running game at lower resolutions then upscaling it to make spotting easier" combined with the increases in spotting MSAA offers over FXAA or reshades SSAA These already exist and help spotting far more than anything new reshade offers. I don't know why you are calling it a cheat. By your logic using MSAA is cheating. Because it improves spotting a lot compared with running no AA or running alternative methods of AA. And that is just dumb. Also discussing cheats is not allowed on this forum, please refrain from doing so I would hate to see you get a warning or banned. Allowing limited reshade filters like: luma sharpen - sharpen curves - gamma vibrance - colour saturation As they are already allowed if you have the right hardware. And the use of the vulkan wrapper. Which improves performance and removes graphical glitches for AMD and Intel graphics card users. Or users on linux. To be used without triggering the mod flag is common sense. All it would require is allowing the dxvk 1.10.3 d3d11.dll and dxgi.dll wrapper files, and a quick scan of the reshade.ini file in the game folder for approved filters. Also keep in mind reshade disables some of its features for all multiplayer games, already. Not sure about how licencing works with either products, but they could also be shipped with the game in an update. If you haven't tried it out and refuse to listen to me, why are you even posting here? Come back when you have some valid input. Edited December 16, 2022 by RossMarBow 1
Lusekofte Posted December 16, 2022 Posted December 16, 2022 Hah what a stupid angle. I fly mostly in VR most of the time in Rift S. Just do not patronise people with your software knowledge. What your point is , if you spend 10 k$ in hardware you can tweak this game into a small advantage. You totally ignore the advantages by trackir and spotting on angles not possible with VR. Your theoretical scandal approach has nothing to do with reality I fly with G 2 now on an older pc with a 3080 gpu. I might get better spotting abilities since I haven’t bothered to tweak it. But you a your 0,001% minority that like to find legal cheats are welcome. Go ahead. You assume that everybody does, because you yourself like to do it. 1
RedeyeStorm Posted December 16, 2022 Posted December 16, 2022 As far as I know none of the settings in Nvidia does anything of the sort you claim. Most settings are completely ignored and determined by The software the VR headset runs on, like SteamVR. 1 1
RossMarBow Posted December 16, 2022 Author Posted December 16, 2022 2 hours ago, RedeyeStorm said: As far as I know none of the settings in Nvidia does anything of the sort you claim. Most settings are completely ignored and determined by The software the VR headset runs on, like SteamVR. lots of guides on youtube, on the forums, etc. explaining all of this if you don't know about it
69th_Panp Posted December 16, 2022 Posted December 16, 2022 The sim favors people that use lower resolution in spotting. been this way since it was released. I fly side by side with players with VR and lower resolution monitor. they can usually spot targets 3 to 4 klm before I can. the sim dosn't scale the dots the same base on what res you use. Higher res ( 3840 x 2160 ) is a disadvantage than 2560 x 1440 or resolutions VR users use. If it all scaled the same we would all be able to see the same distance and dots far off, but it doesn't 1 2
DD_Arthur Posted December 17, 2022 Posted December 17, 2022 21 hours ago, RossMarBow said: Also discussing cheats is not allowed on this forum, please refrain from doing so I would hate to see you get a warning or banned. If you haven't tried it out and refuse to listen to me, why are you even posting here? Come back when you have some valid input. What a great guy you are Ross. I used to use reshade. It’s a very wonderful thing. Unfortunately, it can and was used to cheat by both VR and non VR players. Standby for a shock but, despite you knowing best, they ain’t bringing it back. I know. Incredible huh?
RossMarBow Posted December 17, 2022 Author Posted December 17, 2022 49 minutes ago, DD_Arthur said: What a great guy you are Ross. I used to use reshade. It’s a very wonderful thing. Unfortunately, it can and was used to cheat by both VR and non VR players. Standby for a shock but, despite you knowing best, they ain’t bringing it back. I know. Incredible huh? I think the problems it had over two years ago. Have been resolved. Depth filter/Z-buffer doesn't work in il-2 even in single player, and reshade blocks it in multiplayer anyway.
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