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DXVK and Reshade


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Posted

Was playing around with both today
DXVK 2.0 doesn't work but 1.10.3 works
On my AMD card I had some weird results no msaa was slower than stock - but with MSAA on it was 14% faster than stock
might recheck that tomorrow, but big if true

Also played around with reshade which has some nice features 
and is very useful if you are on amd as it lets you apply effects nvidia owners can apply

however the issue with both is the game detects them as mods 
so you are unable to play on multiplayer servers

from a technical standpoint 
I don't see why dxvk can't be fully enabled 
either built into the client or at least not detected as a mod
all it requires are that two .dlls be approved
this would allow linux players onto multiplayer
and maybe a way for amd users to get back some lost performance and visual quality without requiring a lot of dev work

same with reshade 
from a technical stand point again very easy
maybe check the two .inis are only using approved filters
reshade itself already limits some of its actions in multiplayer
by turning off its depth filter which doesn't anyone in il-2 anyway as it doesn't work with MSAA so harms spotting
this lets amd users be on par with the range of settings nvidia offers 
in my experience the reshade sharpen filter is far superior to both the in-game and AMD native sharpen filter
while the saturation and gamma/contrast adjustments - look better and have less bugs than doing it via the AMD control panel 


both offload a lot of work the devs would have to do otherwise to keep the game modern

it also lets flatscreen players have parity with VR users who are currently jimmied up the jam with major modifications to the game all fully approved 

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Posted

People used reshade for cheating in MP back when it was a lot harder to spot planes.

 

They would increase contrast and pretty much cartoonify the screen to highlight contacts and then turn it back off. 

 

I say it stays as a mod.

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Posted

So what about all the tweeks that the VR users get to use,?   same thing here as they can tweek all the same setting that reshade can! seems we monitor user are being penalized here 

 

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Posted

VR player here and no. Reshade doesn’t work for me either so no idea about what ‘advantages’ we would have.

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Posted

The "other guy" always has an advantage.

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Posted
3 hours ago, 69th_Panp said:

So what about all the tweeks that the VR users get to use,?   same thing here as they can tweek all the same setting that reshade can! seems we monitor user are being penalized here 

 

VR users haven't had access to those tweaks in a long time

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Posted (edited)
13 hours ago, Jade_Monkey said:

People used reshade for cheating in MP back when it was a lot harder to spot planes.

 

They would increase contrast and pretty much cartoonify the screen to highlight contacts and then turn it back off. 

 

I say it stays as a mod.

in nvidia and amd combined with in-game controls
you can manipulate gamma contrast and sharpening and colour saturation
nvidia offers far more image manipulation options than amd

 

combined with resolution abuse
aka running game at lower resolutions then upscaling it to make spotting easier

reshade is commonly accepted now

what you are saying is just plain wrong

its funny how everyone talks about how great VR is for spotting 
but all of a sudden its not?


the vulkan wrapper its purely for converting DX to Vulkan

none of this does anything new
it just makes all the same tools available to everyone 
 

Edited by RossMarBow
  • Haha 1
Posted
21 minutes ago, RossMarBow said:


its funny how everyone talks about how great VR is for spotting 
but all of a sudden its not?
 

I have literally never once heard someone say that VR is good for spotting. Its pretty widely established, almost universally so, that resolution is currently one of the biggest limiting factors in VR.

 

Maybe you're confusing it with 1:1 head movement, which is pretty great for keeping eyes on target in a dogfight, but that =/= spotting by the usual community definition of spotting.

 

 

Either way, the reshade mod anti cheat system has been in place for long time and has been discussed to death. You won't make any headway here.

 

 

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Posted (edited)
2 hours ago, Mtnbiker1998 said:

I have literally never once heard someone say that VR is good for spotting. Its pretty widely established, almost universally so, that resolution is currently one of the biggest limiting factors in VR.

 

Maybe you're confusing it with 1:1 head movement, which is pretty great for keeping eyes on target in a dogfight, but that =/= spotting by the usual community definition of spotting.

 

 

Either way, the reshade mod anti cheat system has been in place for long time and has been discussed to death. You won't make any headway here.

 

 

 

Try it out.

 

Because what you are saying is just wrong. 

 

As I said 
 

"in nvidia and amd combined with in-game controls
you can manipulate gamma contrast and sharpening and colour saturation
nvidia offers far more image manipulation options than amd

 

combined with resolution abuse
aka running game at lower resolutions then upscaling it to make spotting easier"

combined with the increases in spotting MSAA offers over FXAA or reshades SSAA

 

These already exist and help spotting far more than anything new reshade offers.
I don't know why you are calling it a cheat. By your logic using MSAA is cheating. Because it improves spotting a lot compared with running no AA or running alternative methods of AA. And that is just dumb.

Also discussing cheats is not allowed on this forum, please refrain from doing so I would hate to see you get a warning or banned. 

Allowing limited reshade filters like:
luma sharpen - sharpen
curves - gamma
vibrance - colour saturation
As they are already allowed if you have the right hardware. 

And the use of the vulkan wrapper.
Which improves performance and removes graphical glitches for AMD and Intel graphics card users. Or users on linux.


To be used without triggering the mod flag is common sense. 

All it would require is allowing the dxvk 1.10.3 d3d11.dll and dxgi.dll wrapper files, and a quick scan of the reshade.ini file in the game folder for approved filters.

Also keep in mind reshade disables some of its features for all multiplayer games, already.

 

Not sure about how licencing works with either products, but they could also be shipped with the game in an update. 

 

If you haven't tried it out and refuse to listen to me, why are you even posting here? Come back when you have some valid input. 

 



 

Edited by RossMarBow
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Posted

Hah what a stupid angle. I fly mostly in VR most of the time in Rift S. Just do not patronise people with your software knowledge. What your point is , if you spend 10 k$ in hardware you can tweak this game into a small advantage. 
You totally ignore the advantages by trackir and spotting on angles not possible with VR. 
Your theoretical scandal approach has nothing to do with reality 
I fly with G 2 now on an older pc with a 3080 gpu. I might get better spotting abilities since I haven’t bothered to tweak it. But you a your 0,001% minority that like to find legal cheats are welcome. Go ahead. You assume that everybody does, because you yourself like to do it. 

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Posted

As far as I know none of the settings in Nvidia does anything of the sort you claim. Most settings are completely ignored and determined by The software the VR headset runs on, like SteamVR.

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Posted
2 hours ago, RedeyeStorm said:

As far as I know none of the settings in Nvidia does anything of the sort you claim. Most settings are completely ignored and determined by The software the VR headset runs on, like SteamVR.

lots of guides on youtube, on the forums, etc. explaining all of this if you don't know about it

Posted

Clearly Ross isn't a VR player.

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Posted

The sim favors people that use lower resolution in spotting. been this way since it was released. I fly side by side with players with VR and lower resolution monitor. they can usually spot targets 3 to 4 klm  before I can. the sim dosn't scale the dots the same base on what res you use. Higher res ( 3840 x 2160  ) is a disadvantage than 2560 x 1440  or  resolutions VR users use. 

If it all scaled the same we would all be able to see the same distance and dots far off, but it doesn't

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Posted
21 hours ago, RossMarBow said:

Also discussing cheats is not allowed on this forum, please refrain from doing so I would hate to see you get a warning or banned. 

 

If you haven't tried it out and refuse to listen to me, why are you even posting here? Come back when you have some valid input. 


What a great guy you are Ross.

 

I used to use reshade. It’s a very wonderful thing.

Unfortunately, it can and was used to cheat by both VR and non VR players.

 

Standby for a shock but, despite you knowing best, they  ain’t bringing it back.

I know. Incredible huh?

 

Posted
49 minutes ago, DD_Arthur said:


What a great guy you are Ross.

 

I used to use reshade. It’s a very wonderful thing.

Unfortunately, it can and was used to cheat by both VR and non VR players.

 

Standby for a shock but, despite you knowing best, they  ain’t bringing it back.

I know. Incredible huh?

 

 

I think the problems it had over two years ago. Have been resolved. 
Depth filter/Z-buffer doesn't work in il-2 even in single player, and reshade blocks it in multiplayer anyway.

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