Jump to content

dServer Logfiles... Missing entries


Recommended Posts

Posted

Hi there

 

Still trying to code a very demanding system for

parsing Logfiles and create following missions (based on the logfiles)

I'm 100% sure that some aspects are NOT mentioned in the logfiles...

 

After several (!) runs of testing AND parsing

I can say that

- hitting, damaging AND/OR killing an object BY A PLAYER/OTHER UNIT will generate an entry

- aType 12 (introducing object)

- aType 1/2/3 (hit, damage,kill)

- and show 'hit by what', 'damage (in percent)' and 'killed'

 

Whenever a 'Command:Damage' is used inside the mission

there are only 2 options:

-either the unit is completely damaged (so killed)

- result is a log entry

or the unit was only partially damaged/repaired

- result NO log entry

 

So whenever creating complex missions

there is no way to outsource handling the 'health state' of any objects

that were 'damaged' or 'repaired' by 'Command:Damage' from inside the Mission itself

because there is no logfile entry of 'damaged/repaired by ...'

 

Deci

 

PS:

And please do not ask for a mission proofing that.

Creating a mission first 'damaging' an object and then 'repairing' it and 'generating logfiles' and 'reading them' should be basics...

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...