JG4_Deciman Posted December 12, 2022 Posted December 12, 2022 Hi there Still trying to code a very demanding system for parsing Logfiles and create following missions (based on the logfiles) I'm 100% sure that some aspects are NOT mentioned in the logfiles... After several (!) runs of testing AND parsing I can say that - hitting, damaging AND/OR killing an object BY A PLAYER/OTHER UNIT will generate an entry - aType 12 (introducing object) - aType 1/2/3 (hit, damage,kill) - and show 'hit by what', 'damage (in percent)' and 'killed' Whenever a 'Command:Damage' is used inside the mission there are only 2 options: -either the unit is completely damaged (so killed) - result is a log entry or the unit was only partially damaged/repaired - result NO log entry So whenever creating complex missions there is no way to outsource handling the 'health state' of any objects that were 'damaged' or 'repaired' by 'Command:Damage' from inside the Mission itself because there is no logfile entry of 'damaged/repaired by ...' Deci PS: And please do not ask for a mission proofing that. Creating a mission first 'damaging' an object and then 'repairing' it and 'generating logfiles' and 'reading them' should be basics...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now