Moderators CLOD AWC Posted November 27, 2022 Moderators CLOD Posted November 27, 2022 (edited) Currently I'm trying to recreate the first tipping of a V-1 by Ken Collier in a Spitfire XIV, but it is too slow to stay with the V-1 for long like in the real event. Is there anyway I can set the V-1 to fly slower? Are there any work arounds? Soto Edited November 27, 2022 by Lemsip
Gingerwelsh Posted November 27, 2022 Posted November 27, 2022 Spit XIV is faster than V-1, but V-1 is more resistant to tipping than it should be, but it can be done. No need to alter V-1 speed. Remove machine guns or use E wing. Use 150 fuel. Use M supercharger gear. .. 1
AEthelraedUnraed Posted November 27, 2022 Posted November 27, 2022 It doesn't seem to be possible. Regrettably, since the V1s don't seem to always have flown at the same speed: Quote Whilst patrolling DUNGENESS at 21.27 hours, F/O BURGWAL was vectored on DIVER on course 340, speed 370 m.p.h., height 2000 feet. Attacked 1/4 to line astern, 150 yards range. Saw cable attached to DIVER approx. 200 yards long trailing behind. DIVER crashed and exploded in R.4757. On same patrol, F/O BURGWAL was vectored from FOLKESTONE at 21.34 hours on DIVER on course 320, speed, 320 m.p.h., height 2000 feet. Attacked 1/4 to astern and second attack line astern, range 150 yards. Port wing fell off and DIVER crashed and exploded in R.4755. Continuing patrol over LYMPNE and FOLKESTONE, F/O/ BURGWAL was vectored on DIVER at 21.42 hours, on course 320, speed 300 m.p.h., height 2000 feet; attacked line astern range 150 yards. Starboard wing fell off and DIVER crashed and exploded in R.2949. At 2153 hours F/O BURGWAL was again vectored on DIVER near ASHFORD on course 330, speed 320 m.p.h. height 2000 feet. Attacked line astern, range 100 yards, both wings fell off and DIVER crashed and exploded in R.3543. Continuing patrol over RYE F/O BURGWAL was again vectored on to DIVER at 22.04 hours on course 340, speed 280 m.p.h., height 1000 feet. Attacked DIVER but overshot. Saw strikes on wings. Two Mustangs also fired but broke off. F/O BURGWAL made second attack, line astern, and hit power unit. DIVER crashed and exploded just North West of RYE. (322 Sqn. ORB for 8 July 1944.) So out of the five V1s F/O Burgwal shot down on that patrol, only one had a speed comparable to the in-game V1s. I doubt he would've been able to shoot down all of them if they'd all have flown at 370 m.p.h.
Gingerwelsh Posted November 27, 2022 Posted November 27, 2022 1 hour ago, AEthelraedUnraed said: It doesn't seem to be possible. Regrettably, since the V1s don't seem to always have flown at the same speed: The engine wore out rapidly, so by the time it reached England, it had a much reduced speed, after starting at about 400 mph. Mechanical failures etc. would also slow it down, e.g. 280 mph at 1000'). It was a rather crude and inaccurate machine. Do you really want a slow, non manoeuvering target, that is easy to shoot down, with no splash damage, (boring). .. 2
AEthelraedUnraed Posted November 27, 2022 Posted November 27, 2022 29 minutes ago, Gingerwelsh said: The engine wore out rapidly, so by the time it reached England, it had a much reduced speed, after starting at about 400 mph. Mechanical failures etc. would also slow it down, e.g. 280 mph at 1000'). Thanks, I wondered where the reduced speed came from. 30 minutes ago, Gingerwelsh said: Do you really want a slow, non manoeuvering target, that is easy to shoot down, with no splash damage, (boring). It isn't if your objective is to shoot down five V1s in a single mission, like Burgwal Furthermore, my personal preference is historical numbers, even if that means that it's sometimes a bit more boring. I can always compensate for the easy gunnery by doing the tip over trick. Lastly, I'd like to have the choice as a mission designer. You can for instance use an easy target to set the player up for something different and more interesting.
Gingerwelsh Posted November 28, 2022 Posted November 28, 2022 17 hours ago, AEthelraedUnraed said: Thanks, I wondered where the reduced speed came from. It isn't if your objective is to shoot down five V1s in a single mission, like Burgwal Furthermore, my personal preference is historical numbers, even if that means that it's sometimes a bit more boring. I can always compensate for the easy gunnery by doing the tip over trick. Lastly, I'd like to have the choice as a mission designer. You can for instance use an easy target to set the player up for something different and more interesting. The engine had a life of about half hour due to high shutter wear, (50 opening per sec.). The one at 1000' sounds like a sick bug and would probably land flat. This was catered for, with a belly fuse in addition to 2 normal fuses. I've only been using the AQMB missions, so I use what I'm given, (3 V-1 at various heights up to 7,500' and about 395mph). If you're making a mission, you can of course, use any speed and height you wish and will be able to replicate Burgwal 5 kills. I'm making a mission to use the Mosquito, which isn't included in the AQMB. I will keep the speed high. ..
AEthelraedUnraed Posted November 28, 2022 Posted November 28, 2022 You seem to know a lot about the V1. Do you by any chance know the answer to the following question I've had for a while? I've always heard about the wing detonators that some of the later V1s supposedly had to protect against the tipping trick. Is this a true story? And if so, how did the Germans find out that trick was being used? 1 hour ago, Gingerwelsh said: If you're making a mission, you can of course, use any speed and height you wish and will be able to replicate Burgwal 5 kills. Well that's the problem the OP is describing - you can't. No matter what waypoint speed you set, the V1 always flies at around 400mph.
Gingerwelsh Posted November 28, 2022 Posted November 28, 2022 8 minutes ago, AEthelraedUnraed said: You seem to know a lot about the V1. Do you by any chance know the answer to the following question I've had for a while? I've always heard about the wing detonators that some of the later V1s supposedly had to protect against the tipping trick. Is this a true story? And if so, how did the Germans find out that trick was being used? Well that's the problem the OP is describing - you can't. No matter what waypoint speed you set, the V1 always flies at around 400mph. I've heard nothing of the anti tipping fuses and I think wing tipping was not common practice, but I will keep looking. The Germans had no idea even where the bombs were landing, but information was supplied to make them think they were landing on London.. Radios were fitted to some, hence the trailing wire. Bomb landing positions. I havn't measured the speed of the V-1 in the editor. Back to the drawing board then Mosses had to exceed 400 mph in a dive to catch them. Should be fun.. .. 2
AEthelraedUnraed Posted November 28, 2022 Posted November 28, 2022 47 minutes ago, Gingerwelsh said: I've heard nothing of the anti tipping fuses and I think wing tipping was not common practice, but I will keep looking. Figured it was likely an urban legend. 49 minutes ago, Gingerwelsh said: Radios were fitted to some, hence the trailing wire. In order to track them? The reason being that by gathering more data about the flight path, they'd be able to improve the V1's accuracy? Or did they use it in a more immediate manner, as a sort of "pathfinder" V1? I.e. find out what effects the current meteorological conditions have on the flight path so that they can adjust the course of subsequent V1s accordingly? Nice map, BTW! Interesting how you can clearly see the AAA zone near the coast, and also make out the fighter zones a little further inland.
Gingerwelsh Posted November 28, 2022 Posted November 28, 2022 (edited) 4 hours ago, AEthelraedUnraed said: Figured it was likely an urban legend. In order to track them? The reason being that by gathering more data about the flight path, they'd be able to improve the V1's accuracy? Or did they use it in a more immediate manner, as a sort of "pathfinder" V1? I.e. find out what effects the current meteorological conditions have on the flight path so that they can adjust the course of subsequent V1s accordingly? Nice map, BTW! Interesting how you can clearly see the AAA zone near the coast, and also make out the fighter zones a little further inland. Track position, to check drift and impact point. I've formed some conclusions in the editor. In AQME, the V-1 tends to be at higher alt, where the XIV is faster. V-1 is doing 400mph. At 3,750' the Spit was doing 399mph True and couldn't catch the V-1, but for gun work it didn't matter as I shot it down at 600 mtr. range. At 6,500' the Spit was doing 414 mphT, easy to catch up. At 7,500' 422 mphT. So for Lemsip, fly at a higher alt to do your wing tip. .. Edited November 28, 2022 by Gingerwelsh
Jaegermeister Posted November 29, 2022 Posted November 29, 2022 (edited) Edit... IRL they were slower when they were launched, not faster. The speed increased as fuel was burned off. This is not modeled in game. according to my current testing, they are flying at 355 mph IAS at at 5000 feet altitude. That is the speed I am seeing regardless of fuel level or speed setting on the target waypoint. That means the answer to the original question is, No, you cannot change the airspeed of the V1. They are slower while climbing right after launch. Combat reports variously used IAS and calculated TAS depending on who wrote the report and what it's purpose was. In real life, there were a lot of variables in airspeed due to mechanical problems, fuel flow, damage, poor construction and materials and outright sabotage by the slave laborers who made them. That's not modeled. The AI Gyro stability has been tuned to to destabilize at a 45 degree angle, causing a crash. That has been thoroughly tested and adjusted. It is not historically accurate, but it allows the engine to shut down at some predetermined point. If you tip the V1 to less than 45 degrees, it will recover from the dive IF it has enough altitude. The V1 wings have been adjusted to be solid material so tipping is more realistic without your plane wings needing to touch the fuselage. (Plane wings don't clip through anymore) They may explode if you run into the bomb its self, but not the wings. In my research, I never saw anything about wing detonators. Spoiler Edited December 1, 2022 by Jaegermeister 1
Gingerwelsh Posted December 1, 2022 Posted December 1, 2022 (edited) On 11/29/2022 at 4:46 PM, Jaegermeister said: This is not modeled in game. according to my current testing, they are flying at 355 mph IAS at at 5000 feet altitude. That is the speed I am seeing regardless of fuel level or speed setting on the target waypoint. That means the answer to the original question is, No, you cannot change the airspeed of the V1. If anyone has the V1s at a different speed, maybe you can post the mission so I can try it. I would like to see that. The V-1 flies at different true speeds depending on the altitude. 6600' 379T. (335I) 5000' 390T. (355I) 4000' 400T. (370I) 3000' 406T. (383I) 2000' 410T. (Tempest at 405T (388I) max speed with V-1 pulling away. .. Edited December 1, 2022 by Gingerwelsh 1
Jaegermeister Posted December 1, 2022 Posted December 1, 2022 (edited) 1 hour ago, Gingerwelsh said: The V-1 flies at different true speeds depending on the altitude. Ah, OK. The varying altitudes is what gives us the different speeds then. Good to know. I edited the post above Edited December 1, 2022 by Jaegermeister
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