No_Face Posted December 3, 2022 Posted December 3, 2022 The "it's not possible" was meant for the ground, but it's true that when I reread it, I realize that it suggests that everything I say in the message is not feasible. I'm sorry.
moustache Posted December 3, 2022 Posted December 3, 2022 9 hours ago, LukeFF said: How many players are realistically going to wait the 10-15 minutes to simulate towing another vehicle that's become stuck/disabled? abh, personally, I will do it: it's the very interest of a simulation (even if TC remains a "light" simulation...)... to integrate into a mission, an immersive framework, it would have all its interest, as for example, by making a counting system, without unlimited tank, the restoration / recovery of a damaged tank would become an essential point 2 hours ago, Bonnot said: It is almost impossible to simulate this recovery sequence in the game I think on the contrary that it is possible, it is not necessarily necessary to have a very sharp animation: we could just have a small animation of crew members who would place themselves right next to the tank to be repaired/recovered... as for shooting with cables, you can already push the tanks, so the physics of the game should be able to do it, right? 1 hour ago, super-truite said: Regarding the vegetation is it possible to just have better textures of trees / bushes ? I am sure the community would want to help if this was possible to modify (I did not see those textures in the Texture files). It could be triggered by a graphical option like "detailed vegetation for Tanks (on/off)". it's true that it could be nice... what would also be very cool, it would be that part of the vegetation is simulated at long distances: as much the grass at long distance would be (surely) heavy for our computers , but at least the bushes, that we can really do ambush tactics... 1
super-truite Posted December 3, 2022 Posted December 3, 2022 1 hour ago, moustache said: it's true that it could be nice... what would also be very cool, it would be that part of the vegetation is simulated at long distances: as much the grass at long distance would be (surely) heavy for our computers , but at least the bushes, that we can really do ambush tactics... I already mentioned that, but in Arma, they use a nice trick so that, regardless of the graphic settings, no one has any disadvantage: They "sink" the unit into the ground when concealed under grass / bushes: The advantage of this kind of technique is that there is no need to render the long distance vegetation. I think it was later improved with a smoother transition between the ground and the unit texture 3
Bonnot Posted December 3, 2022 Posted December 3, 2022 4 hours ago, No_Face said: I don't know why but I needed to share with you my vision of the ultimate tank game. ? (And again, I know this is not feasible for TC) It is not impossible but TC is a minor part of a Flight sim......and everytime we ask something like "detailed vegetation for Tanks (on/off)" the devs are probably upset by those poets who didn't yet realised this : the ground is from where you take off and where you -with luck- can sometimes land.....provided it looks right from 1000 m. and above it is perfect ! So, if you watch the DDay landing beaches from the Airman PoV, it is a real piece of Art -and I really think so- , the Landing ships, AFV, broad landscape features etc... are really good with enough details to be recognized . Now if you move F11, ground level and " walk " around, you see trees in Dutch buildings, grass in the Caen streets, hedgerow crossable, rivers at sea level, etc....and we are far of a Tankgame environment ....but in a very good Flight sim..... I'm afraid that we must endure this situation and just hope a TC II or a RoF/GB migration ends the dilemma-at the risk of new frustration .... ? 3
1CGS LukeFF Posted December 3, 2022 1CGS Posted December 3, 2022 7 hours ago, MajorMagee said: That's no different that what currently happens with a broken track. Remember we're not actually interested in watching a simulation of a recovery because that's clearly too much of a development task for the limited usefulness of it. What we're after is surface properties that put you at risk of getting stuck if you drive into the wrong terrain, and providing you with a way to get back out of it without having to simply give up and quit the mission. Sort of in the same category of wanting to be able to crash into a tree without being killed automatically. Give us both the risk, and a way out. Well yes, that's what I was getting at. I'm not expecting some detailed simulation of tank recovery to take place; rather what I was getting at is, how many people are realistically going to sit there for all that time, twiddling their thumbs, waiting for the simulated tank recovery to take place? My guess is that it's a very, very low number of players.
moustache Posted December 4, 2022 Posted December 4, 2022 not sure... where before there were few tank players on FVP, the number is increasing now... and in the end, the gameplay on this server is quite realistic... what does it consist of? ride for several ten minutes (which, however, lacks depth in this game...), defend a point, or stand in ambush, and wait for several more minutes (or even often several dozen...) before seeing an enemy... and sometimes they don't even show up... many players wait 10 minutes to repair a caterpillar (see more if the other is damaged or destroyed...) than to eject. .. this game (when it's in a context of realism) is already made up of a loooooot of "waiting times"... if we give meaning to this mechanic (limitation of the number of tanks for example), and that we integrate it into a collective game, it can work 2
Bonnot Posted December 4, 2022 Posted December 4, 2022 1 hour ago, moustache said: wait for several more minutes (or even often several dozen...) before seeing an enemy... and sometimes they don't even show up... Even for a dreamer like me, it'ld be very frustrating to stay idle in a numeric area without birds , bees , or sightseeing landscape......although I support this idea, but not in the timeframe of a commercial game. In a parallel universe I crafted some scens like this , but the environment is much realistic and living, and I designed just solo play ...... Good luck if you find an audience ?
MajorMagee Posted December 4, 2022 Posted December 4, 2022 (edited) Hmmm, long periods of hard work to prepare, then stressful waiting for an unknown result, followed by a few minutes of terrifying action. From my experience, that's the way it always was when you were engaged in combat operations. Edited December 4, 2022 by MajorMagee 3
moustache Posted December 4, 2022 Posted December 4, 2022 48 minutes ago, Bonnot said: Even for a dreamer like me, it'ld be very frustrating to stay idle in a numeric area without birds , bees , or sightseeing landscape on a multiplayer server like FVP, not sure that you would necessarily stay calm... from my experience of repairs in the field (especially on the German side, and with the good teamwork that seems to be on the Allied side...), there would soon be another T34/Sherman, see a metal bird coming to repaint you... you would have to remain attentive and be ready to respond... 52 minutes ago, Bonnot said: Good luck if you find an audience I think the audience for this game is quite diverse as well: you can see, there are players who are "war thunder" players and others who are more simulator... afterwards, I don't think it's the mechanics to be implemented immediately, there are many other things (read important before) to do before that... but hey, we may be dreaming a lot, we still don't know where the license is going and if there will really be a sequel or a continuity to TC, it's still a DLC with all that it involved... by the way, @Eeafanas / @Wardog5711 do you have any news of the meeting between the two companies on this subject? 1
Wardog5711 Posted December 4, 2022 Posted December 4, 2022 No from me as well. But I submitted that question as a suggestion for inclusion in the planned stream. Lets see what happens. 1
Bonnot Posted December 20, 2022 Posted December 20, 2022 Lets see what happens. Hope Santa will bring us some good news ! the first -and less expansive- being the move of the Sherman and the Churchill on their native side, with proper markings and crews......... Then, give us the opportunity to field all the excellent AI AFV, APC, Art., which we see here, but only with a distance... That reminds me now of some Xmas long expected gift, they appeared in their colourful wrapped boxes, were dully opened and displayed, and then moved on shelves with a " don't touch, it's breakable, you'll use it when you grow up " , and other excellent adults arguments.......... Generations of boys are probably grown up with this frustrating feelings....and end on Psy bed or as murderous brags
CIPPOZ Posted December 20, 2022 Posted December 20, 2022 9 hours ago, Bonnot said: Lets see what happens. Hope Santa will bring us some good news ! the first -and less expansive- being the move of the Sherman and the Churchill on their native side, with proper markings and crews......... Then, give us the opportunity to field all the excellent AI AFV, APC, Art., which we see here, but only with a distance... That reminds me now of some Xmas long expected gift, they appeared in their colourful wrapped boxes, were dully opened and displayed, and then moved on shelves with a " don't touch, it's breakable, you'll use it when you grow up " , and other excellent adults arguments.......... Generations of boys are probably grown up with this frustrating feelings....and end on Psy bed or as murderous brags T.C.2 with a king tiger 'that also fought against the Russians' and why not also a CHEVROLET M36 also known as JACKSON, it would be too good, they could do the Italian campaign to say, I hope so but given the way things are going, I don't know! At this point I'm hoping for other games like TANK SQUAD, which looks great, I also bought normandy to be able to hope for some campaign for T.C. I bought also Normandy to be able to hope in some campaign for T.C., I took all the maps only for T.C. I guess I threw the money away at least that sooner or later I start with the planes, because you can see that it is made only for the planes and this is really sad, maybe there is written somewhere "not to be used with T.C. "It is ONLY FOR AIRCRAFT, at least one campaign for each map seems to me the minimum I paid the same, but if I did not buy them was probably better, we have a fantastic map of Normandy and not even a single mission for tanks, I do not know', in a year that I have T.C. I have lost almost ALL HOPE IN A FOLLOWING now I also understand why so many lam 1
1CGS LukeFF Posted December 20, 2022 1CGS Posted December 20, 2022 36 minutes ago, CIPPOZ said: CHEVROLET M36 also known as JACKSON The US Army never called it the Jackson. That's a postwar nonsense story. 1
Wardog5711 Posted December 20, 2022 Posted December 20, 2022 We still do not have any confirmation that a TC 2 will happen, but I have my fingers crossed. As cool as the Tiger II is, I don't see it being added anytime soon, if ever. It's too overpowering, and if we have to have total immersion, will break down on any type of road march. To have any kind of parity, the IS2 , M26 or even an IS3 would need to be added. If we get a TC2, my own personal wishes for additional vehicles would be the ones below. But that is all they are. My OWN personal choices. T34/85 SU-85/100 KV-85 IS-85 Churchill VII M4A1/76mm M-10 M4A3/105mm Panther G Jagdpanther Jagpanzer 38T StuH 42/105mm 1 6
Bonnot Posted December 20, 2022 Posted December 20, 2022 (edited) Probably the M10 would be cheaper to build on Sherman basis.....and it is in Normandy and Bodenplatte; I'll enjoy any of the open topped TD as you see crew in action, also the M8 75mm/short on the Stuart basis.....(.Scott or whatever is name ?) maybe a Priest or a Bishop to beef up artillery and a Wespe opposite ......a Hetzer should be a vicious beast to hunt in covered ground ? But it should be stated that a TC 2 is an option only if it comes as a complete set : West Front, maps adapted to land action, correct environment with infantry and AT...... It didn't really work - I mean attract customers- if is only a collection of AFV Eastbound...... Edited December 20, 2022 by Bonnot
CIPPOZ Posted December 21, 2022 Posted December 21, 2022 18 hours ago, LukeFF said: The US Army never called it the Jackson. That's a postwar nonsense story. I know, from the seventies, but I like it like this, OK?
CIPPOZ Posted December 22, 2022 Posted December 22, 2022 On 20/12/2022 at 22:53, Wardog5711 said: Non abbiamo ancora alcuna conferma che accadrà un TC 2, ma incrocio le dita. Per quanto bello sia il Tiger II, non credo che verrà aggiunto presto, se non mai. È troppo opprimente e, se dobbiamo avere un'immersione totale, si romperà su qualsiasi tipo di marcia su strada. Per avere qualsiasi tipo di parità, bisognerebbe aggiungere l'IS2, l'M26 o anche un IS3. Se otteniamo un TC2, i miei desideri personali per veicoli aggiuntivi sarebbero quelli di seguito. Ma questo è tutto ciò che sono. Le mie PROPRIE scelte personali. T34/85 SU-85/100 KV-85 IS-85 Churchill VII M4A1/76mm M-10 M4A3/105 mm Pantera G Jagdpanther Jagpanzer 38T StuH 42/105mm If I have to be honest I like them all, but for a tiger 2 I would kill!! It would be nice if they added various types of explosions and visible damage to tanks, but I don't think TC2 will ever do that anyway. Then are you really sure that the ballistics and damage to tanks etc... Are real like the real ones?? I have some doubts!! You?
Voidhunger Posted December 22, 2022 Posted December 22, 2022 On 12/20/2022 at 10:53 PM, Wardog5711 said: We still do not have any confirmation that a TC 2 will happen, but I have my fingers crossed. As cool as the Tiger II is, I don't see it being added anytime soon, if ever. It's too overpowering, and if we have to have total immersion, will break down on any type of road march To have any kind of parity, the IS2 , M26 or even an IS3 would need to be added. If we get a TC2, my own personal wishes for additional vehicles would be the ones below. But that is all they are. My OWN personal choices. T34/85 SU-85/100 KV-85 IS-85 Churchill VII M4A1/76mm M-10 M4A3/105mm Panther G Jagdpanther Jagpanzer 38T StuH 42/105mm Well you can easily penetrate sides and back with everything. It like in panther we have now. Its not overpowered.
simfan2015 Posted December 22, 2022 Posted December 22, 2022 I personally think that more collector vehicles and/or planes are what is more realistic. More of those may bring in cash far sooner. New maps may have been very/too? time consuming compared to new- or adapted versions of existing- vehicles and planes. But still ... fingers crossed for TC2 ! 1
WitchyWoman Posted January 6, 2023 Posted January 6, 2023 Your thinking about a part 2 already? I think the current sim needs a LOT more content and missing mechanics before they decide to sell us a part 2. 2
Tomi_099 Posted January 10, 2023 Posted January 10, 2023 (edited) I suggest picking up the tracks of Rommel..(Africa Scenarios) gives some time for the manufacturer ...because the maps aren't very challenging like Normandy. Get time for the error rate. After that you can get a lot of money from the Asians with the Pacific scenarios. From a businessman's point of view! May the right decision be with you! Edited January 10, 2023 by Tomi_099 1 1
Voidhunger Posted January 10, 2023 Posted January 10, 2023 Well if new engine is being made theres no point to invest to the old one. If they make a new TC let it be on new engine with better enviroment and separate it from the planes.
Bonnot Posted January 10, 2023 Posted January 10, 2023 9 minutes ago, Voidhunger said: If they make a new TC let it be on new engine with better enviroment and separate it from the planes. That is probably the point : mixing both was perhaps the beginning of the end .....? I have no tech competence on this, but I think they are both good ...although too much for the limited capacity available now. The association is a good idea but only if both can receive same benefits - or say AI Tank versus Player Planes and vice-versa on maps adequately managed ?
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