352ndOscar Posted November 22, 2022 Posted November 22, 2022 Best I can figure: 8. Added the ability to remove external fuel tanks on player-controllable T-34 and SU-122; 3. The German StuG III Ausf.G assault gun is now available to all who have pre-ordered it; (YEA!) 4. AI-controlled tank Pz.Kpfw. V Ausf.G Panther added; 5. AI-controlled Morris C9B self-propelled anti-aircraft gun with Bofors 40/L60 cannon added; 6. AI-controlled Universal Carrier Mk.II added; 9. Smoke grenade launcher functionality added on player-controllable Pz. IV Ausf. G, Pz.Kpfw.III Ausf.M, Pz.Kpfw.V Ausf.D, and Pz.Kpfw.VI Ausf.H1; 23. AI-controlled Ordnance QF 17-pounder gun now aims correctly. 24. Churchill IV gunfire sound replaced by a more suitable one. 25. PzKpfw IV Ausf.H is correctly visible at a distance. 26. PzKpfw IV Ausf.H model updated in many ways. 27. The PTK commander's panorama on SU-152 works correctly again. 28. Churchill speed indicators corrected. 29. Ferdinand gunner station now has a mirror for the bubble level indicator. 30. Ferdinand station notes (in-game help) updated. 31. Previews for T-34 mod. 1943 skins restored. PzV-D added to the “smokers list”…. 2
moustache Posted November 22, 2022 Posted November 22, 2022 a little lost: I can't find the option to have smoked pots for the Pz IV... anyone to find?
Koenigstiger Posted November 23, 2022 Posted November 23, 2022 Hello and good morning, Thanks to the developers for the excellent work - the STUG III is excellent and the KI-Panzer V - Ausf. G - also very good to look at - gives hope that it will also be playable - hopefully then with a medium and / or late Tiger I ! Good luck all tankers Guenther ?
1CGS LukeFF Posted November 23, 2022 1CGS Posted November 23, 2022 2 hours ago, moustache said: a little lost: I can't find the option to have smoked pots for the Pz IV... anyone to find? It didn't make it into the release.
MajorMagee Posted November 23, 2022 Posted November 23, 2022 As a long time owner of Tank Crew I'm left in no man's land with the creation of the Premium Edition. Granted it's currently on sale for cheaper than buying all the collector vehicles (several of which I really could care less about), but still it's a lot to pay for rebuying mostly content I've already paid for. 1
ShampooX Posted November 23, 2022 Posted November 23, 2022 Yeah I don't get that Premium thing. I I have everything I want - I think.
MajorMagee Posted November 23, 2022 Posted November 23, 2022 (edited) I did notice two positive things about the new release. (I haven't played very long yet, so I hope these apparent improvements are real, and not just an artifact of low sampling rate) The Commander's HUD data doesn't randomly jump to the Drivers HUD when you are driving as the Commander standing in the hatch anymore. The turret doesn't slew to one side the first time you switch to the gunner's sight view like it used to. I wonder if this resolves the issue Tigre88 was having with his missions? Edited November 23, 2022 by MajorMagee
MajorMagee Posted November 23, 2022 Posted November 23, 2022 (edited) I can't say that I'm a big fan of how the generic vehicle number decals are being applied to the default vehicle skins. Their size, placement, and numbering scheme are worse than not having them at all in comparison to what we have on the other skins available. Edited November 23, 2022 by MajorMagee
1CGS LukeFF Posted November 23, 2022 1CGS Posted November 23, 2022 1 hour ago, MajorMagee said: I can't say that I'm a big fan of how the generic vehicle number decals are being applied to the default vehicle skins. Their size, placement, and numbering scheme are worse than not having them at all in comparison to what we have on the other skins available. Why? The size, placement, and numbering scheme is based on what the Germans used, i.e., it starts with the company commander's vehicle and drills down from there. https://www.flamesofwar.com/Default.aspx?tabid=110&art_id=287
moustache Posted November 23, 2022 Posted November 23, 2022 5 hours ago, LukeFF said: It didn't make it into the release. oops, excitement took me away, misread...
CIPPOZ Posted November 23, 2022 Posted November 23, 2022 Hi, the M8 is still missing, so tigre88 can't release PACK200 yet, and therefore personally I'm not so happy, and I'm not alone. Still waiting to finally be able to play with the various campaigns that I did in singleplayer, also because the multiplayer is fantastic, but it often takes a lot of time to find the enemies, and if they then destroy you immediately because they are placed where it respawns the tank and you can't get in, you feel a little tired and then you have to have a lot of time available, and you can't always, so for me the single player is still the best!! However I am convinced that sooner or later it will be resolved, I just hope they don't do it on purpose because they have it with the legendary tiger, I think not, but sometimes it makes me think so!
MajorMagee Posted November 23, 2022 Posted November 23, 2022 (edited) 7 hours ago, LukeFF said: Why? The size, placement, and numbering scheme is based on what the Germans used, i.e., it starts with the company commander's vehicle and drills down from there. https://www.flamesofwar.com/Default.aspx?tabid=110&art_id=287 All I ever see is 100, it's generally too large, with wide kearning between numerals, and often placed on surfaces where it doesn't belong. Some vehicle types are better than others, but in general I find the included custom numbered skins much more acceptable than adding random numerals to the blank default, and of course the user made historic ones are spot on. Edited November 23, 2022 by MajorMagee
LachenKrieg Posted November 23, 2022 Posted November 23, 2022 (edited) 10 hours ago, ShampooActual said: Yeah I don't get that Premium thing. I I have everything I want - I think. For anyone new to Tank Crew, the Premium thing is an absolute no-brain er, especially during the current sale. If you already have Tank Crew and you just want to pick up a single collector vehicle, then you can do that for either $20, or $10 depending on the one you want. If your looking to pick up both the Stug and the Churchill, or all four of the collector vehicles then you can probably save a little/save a lot by getting the Premium edition. I think the current sale is well placed as a major invitation to join Tank Crew. I also especially like what I see in the patch notes.... Heading over to the store page now. Edited November 23, 2022 by LachenKrieg
MajorMagee Posted November 23, 2022 Posted November 23, 2022 I was wrong! I've now seen 300, 400, and 500 show up on vehicles. Here an example of the difference between the blank default skin (with 100 automatically applied), and the included skin with properly executed numbering (824).
moustache Posted November 23, 2022 Posted November 23, 2022 8 hours ago, LukeFF said: Why? The size, placement, and numbering scheme is based on what the Germans used, i.e., it starts with the company commander's vehicle and drills down from there. https://www.flamesofwar.com/Default.aspx?tabid=110&art_id=287 1 hour ago, MajorMagee said: All I ever see is 100, it's generally too large, with wide kearning between numerals, and often placed on surfaces where it doesn't belong. Some vehicle types are better than others, but in general I find the included custom numbered skins much more acceptable than adding random numerals to the blank default, and of course the user made historic ones are spot on. 3 minutes ago, MajorMagee said: I was wrong! I've now seen 300, 400, and 500 show up on vehicles. Here an example of the difference between the blank default skin (with 100 automatically applied), and the included skin with properly executed numbering (824). it's like even a little strange, because it amounts to saying that we send the regiment commander to fight... and we don't have a command tank model if the devs want to remain historical... it would be better to start with the number 111...
SCG_SchleiferGER Posted November 23, 2022 Posted November 23, 2022 If only there was an option to make the game automatically apply your personal number. Would save some time when hopping onto a server. Since we already have control schemes by vehicle why not give the player the option to set a default number for each vehicle.
Voidhunger Posted November 23, 2022 Posted November 23, 2022 well save function for your tanks/planes settings doesnt work so its useless to add some new option
1CGS LukeFF Posted November 23, 2022 1CGS Posted November 23, 2022 (edited) 3 hours ago, moustache said: it's like even a little strange, because it amounts to saying that we send the regiment commander to fight... and we don't have a command tank model if the devs want to remain historical... it would be better to start with the number 111... That's the company commander's tank, not the regimental commander's tank. The tactical codes file is coded like this for the Germans: Company Commander Company XO First Platoon Second Platoon ...etc., etc. The company commander's vehicle is tagged as the commander's vehicle, so that's why the player will be in vehicle number 100, 200, 300, 400, or 500 every time. 3 hours ago, MajorMagee said: Here an example of the difference between the blank default skin (with 100 automatically applied), and the included skin with properly executed numbering (824). Fair enough, but it's not like those numbers historically don't belong there. The location the developers chose is just as valid as other options that could have been considered: Edited November 23, 2022 by LukeFF
MajorMagee Posted November 23, 2022 Posted November 23, 2022 That at least explains the limited range of numbers I've been seeing. I suppose that if we're going to have numbers automatically applied by the game there will always be compromises that need to be dismissed as necessary limitations of the system. Still not a fan...
352ndOscar Posted November 23, 2022 Author Posted November 23, 2022 There were as many variations for numbering as there are different cloud formations in the sky. You’re never going to cover every possibility……. Every time I research a unit I find another different way that unit used its numbering. There was nothing standard about it at all…….. 2
1CGS LukeFF Posted November 23, 2022 1CGS Posted November 23, 2022 2 hours ago, MajorMagee said: That at least explains the limited range of numbers I've been seeing. I suppose that if we're going to have numbers automatically applied by the game there will always be compromises that need to be dismissed as necessary limitations of the system. Still not a fan... Well, the term "Quick Mission" is there for a reason. ? These aren't meant to be super-detailed, exhaustively researched missions with all the right codes on all the right vehicles in all the right places. 2 hours ago, 352ndOscar said: There were as many variations for numbering as there are different cloud formations in the sky. You’re never going to cover every possibility……. Every time I research a unit I find another different way that unit used its numbering. There was nothing standard about it at all…….. Oh yes, and the Soviet tank forces are a prime example of that. During WWII, they probably had as many numbering systems as there were tank brigades. ? For those, I just went with something that would have been reasonable somewhere at some point in the war and called it good. 1
moustache Posted November 24, 2022 Posted November 24, 2022 so, maybe it's the translation that's wrong, but I'm not sure I understand some thing: 13 hours ago, LukeFF said: That's the company commander's tank, not the regimental commander's tank. The tactical codes file is coded like this for the Germans: Company Commander Company XO First Platoon Second Platoon ...etc., etc. the game does not use the system > 1st number = company, 2nd = squad, 3rd = number in the squad? (I've mostly played with mods lately, so no tactical code, the only times I play without a mod was to confirm bugs, and I didn't pay attention...) From what I understand there, if we fight with other armored vehicles, we are placed in command, then we have with us the leaders of the different squads? may still be the translation, but I understood that the tanks numbered 100/101/102 (same thing for 200/300...900) were HQ units (that's the terms I find in different sources), I didn't think they were "combatant" units (in the sense that they are certainly on the ground, but that they don't do not go directly to the contact...)
1CGS LukeFF Posted November 24, 2022 1CGS Posted November 24, 2022 1 hour ago, moustache said: so, maybe it's the translation that's wrong, but I'm not sure I understand some thing: the game does not use the system > 1st number = company, 2nd = squad, 3rd = number in the squad? (I've mostly played with mods lately, so no tactical code, the only times I play without a mod was to confirm bugs, and I didn't pay attention...) From what I understand there, if we fight with other armored vehicles, we are placed in command, then we have with us the leaders of the different squads? may still be the translation, but I understood that the tanks numbered 100/101/102 (same thing for 200/300...900) were HQ units (that's the terms I find in different sources), I didn't think they were "combatant" units (in the sense that they are certainly on the ground, but that they don't do not go directly to the contact...) The codes file for quick missions needs one unit that is designated as the commander's vehicle, aka the one assigned to the player. After that, it will randomly pick from the list any codes not tagged as the commander's vehicle. So, I set it up for each German vehicle that the commander's vehicle will have markings that would have been assigned to the company commander, and then below that I coded the XO's tank, 1st platoon's tanks, 2nd platoon's, etc. The game doesn't actually assign codes based on platoon assignment but is actually just looking for any tank that is not coded as belonging to the commander. So, you're always going to have 100/200/300/400/500 assigned to the player, and then below that you could have 111, 124, and 132 assigned to your formation. So, they won't necessarily all be from the same platoon, but the color and font style will be the same. 1
Arditi Posted November 24, 2022 Posted November 24, 2022 The normal thing would be 1st number the company 2nd number the squad 3rd number the tank. for example 222 would be the second tank of the second platoon of the second company 1
1CGS LukeFF Posted November 24, 2022 1CGS Posted November 24, 2022 14 minutes ago, Arditi said: The normal thing would be 1st number the company 2nd number the squad 3rd number the tank. for example 222 would be the second tank of the second platoon of the second company I know, that's exactly what I've done. ? What the game chooses, though, is out of my hands. 2
352ndOscar Posted November 24, 2022 Author Posted November 24, 2022 (edited) Numbering. As I said, there is no “standard”, but, (picking on the schwere Panzerabteilung 101) this pic gives an idea of an “acceptable” numbering example. Added an example Divisional Diagram. Edited February 7, 2023 by 352ndOscar 1 3
ShampooX Posted November 28, 2022 Posted November 28, 2022 One cool think I noticed about this update is the dunklegun paint on the Tiger cammo job is a lot darker and really improves the break up of the lines of the tank....at least so far on the FVP Moscow map. I almost drove on top of one last night hiding in some trees. Same paint job, just darker green paint. Nice!!
No_Face Posted November 28, 2022 Posted November 28, 2022 47 minutes ago, ShampooActual said: One cool think I noticed about this update is the dunklegun paint on the Tiger cammo job is a lot darker Are you sure? I have two screenshots of the tiger, the first one is from before the update, the second one was taken yesterday, I don't see any difference. At the same time, I don't know what "dunklegun" means, maybe that's why ?
moustache Posted November 28, 2022 Posted November 28, 2022 3 minutes ago, Arditi said: I also seemed to see the yellow darker 1 hour ago, ShampooActual said: the Tiger cammo job is a lot darker well, well, I didn't see any difference... I think it may be more of a small exaggeration/bug of the light management system... it's quite noticeable under the forest...... I think it may be more of a small exaggeration/bug of the light management system... it's quite noticeable under the forest...
Arditi Posted November 28, 2022 Posted November 28, 2022 if it must be the light, in that image I was under a cloud, if you are under the sun the yellow shines as always
MicroShket Posted November 29, 2022 Posted November 29, 2022 16 hours ago, No_Face said: I don't know what "dunklegun" means He means Dunkelgelb color, standardized for german vehicles, I think. ?
No_Face Posted November 29, 2022 Posted November 29, 2022 8 hours ago, MicroShket said: He means Dunkelgelb color, standardized for german vehicles, I think. ? Yes thanks, I didn't realize that was the name of the painting. ?
Skycat1969 Posted December 26, 2022 Posted December 26, 2022 https://www.migjimenez.com/en/acrylic-colors/1098-rlm-71-dunkelgrun.html
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