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Posted

Hi

 

Ive played DCS since 2016 but I’ve recently started playing il2 as I couldn’t resist the Normandy map. As a life long resident of the Sussex coast it’s great to be flying over home turf.

 

First things first, I can run this game at 90fps!!! Good grief I can’t believe it, after 6 years of DCS performance, or lack there of, I’m a bit mind blown. Jets and Apaches are great and all, but 90fps wins.

 

But I have a couple of questions, just to make sure I’m not making basic mistakes. Btw I use VR (G2). I’d be very grateful if anyone takes the time to answer one or two.

 

1) I seem to get quite a lot of juddering /stuttering even though I’m at 90fps with good frame times, is this normal?

 

2)These planes seem to need a lot less trimming, like barely any. Is that likely to change with updates? I suspect DCS may have the more accurate modelling in this department.

(but who cares, 90fps!!!)

 

3)Any top tips for reducing shimmering towns? Also towns seem to not spawn some times, is this normal? Also are there any mods that I should look for?


4)Last one (for now) I promise. How do I add a profile pic on the forum?

 

That’s it, for now.

Thanks in advance :)

 


 

Posted

The ability to change profile pictures has been frozen due to recent events (I gather that the company isn't registered in Russia, but many of the employees are Russian - which currently puts them in a tricky position given certain laws).

 

 

Posted

Profile pics are currently disabled. We who have them can't change from our current pic. It has been this way for almost a year.

Posted

As for the sim itself: The team has announced that they are further revising the flight model, damage model, and some aspects of graphics (particularly terrain). So far they've always updated existing aircraft to have new flight model, systems modelling, and damage modelling for free! So one can expect improvements.

 

That said, some of the aircraft in the sim don't have trim... one just has to get used to providing constant stick deflections throughout some parts of the flight (this is particularly the case with WWI aircraft in Flying Circus, but I believe there are a few others). So, some lacked it! ...and trim does change a lot depending on fuel load and altitude... so, it is a bit of a pain. Realistic though.

 

One thing you'll notice about this sim that is very good: They release an entire set of aircraft, objects, and campaigns as a 'module'. This means that there is always a realistic setting and realistic opponents for an aircraft (something lacking in DCS).

 

I'd also strongly recommend picking up Flying Circus someday (maybe Vol.II) - it is a lot more like flying helicopters, but overall it is a very unique experience.

Posted
22 minutes ago, Avimimus said:

The ability to change profile pictures has been frozen due to recent events (I gather that the company isn't registered in Russia, but many of the employees are Russian - which currently puts them in a tricky position given certain laws).

 

 

 

20 minutes ago, Skycat1969 said:

Profile pics are currently disabled. We who have them can't change from our current pic. It has been this way for almost a year.


Ah I see, makes sense, thanks.

 

19 minutes ago, Avimimus said:

As for the sim itself: The team has announced that they are further revising the flight model, damage model, and some aspects of graphics (particularly terrain). So far they've always updated existing aircraft to have new flight model, systems modelling, and damage modelling for free! So one can expect improvements.

 

That said, some of the aircraft in the sim don't have trim... one just has to get used to providing constant stick deflections throughout some parts of the flight (this is particularly the case with WWI aircraft in Flying Circus, but I believe there are a few others). So, some lacked it! ...and trim does change a lot depending on fuel load and altitude... so, it is a bit of a pain. Realistic though.

 

One thing you'll notice about this sim that is very good: They release an entire set of aircraft, objects, and campaigns as a 'module'. This means that there is always a realistic setting and realistic opponents for an aircraft (something lacking in DCS).

 

I'd also strongly recommend picking up Flying Circus someday (maybe Vol.II) - it is a lot more like flying helicopters, but overall it is a very unique experience.

 

Good news indeed. From what I’ve played so far DCS has the better flight models and IL2 has better everything else. I mainly flew the jets but had a bit of time in the Spitfire but I gave up trying to fight the AI in there super planes. I love it but the performance issues and very slow development times just got a bit too much.

I may have a look at FC, though WWI kites never really tickled my fancy. I’ll check it out though, could be fun in VR. Thanks :)

Raptorattacker
Posted
4 minutes ago, digital_vole said:

could be fun in VR.

I don't do VR but apparently it's absolutely brilliant in FC1 and 2!!

 

Rap

:)

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Posted (edited)

Il2 is much more forgiving in terms of torque effect, etc. and need of rudder work and much easier to land and take off.

 

I don't know what's more realistic. 

Edited by nachinus
Posted
25 minutes ago, digital_vole said:

Good news indeed. From what I’ve played so far DCS has the better flight models and IL2 has better everything else. I mainly flew the jets but had a bit of time in the Spitfire but I gave up trying to fight the AI in there super planes. I love it but the performance issues and very slow development times just got a bit too much.

 

It is tricky to compare, to be honest. Flight models are incredibly complex so there will always be some things which are done better in one sim than in another (assuming both are high enough fidelity). There are even a few things that the old Cliffs of Dover engine (used in Tobruk) does better than either of the newer engines.

 

It is also hard to compare flight models between a 20-30 ton jet fighter and a WWI aircraft that weighs fifty times less :) I suppose the closest comparisons would be for the four WWII fighters. Anyway, I find I use DCS mainly for the Mi-24P these days.

 

 

25 minutes ago, digital_vole said:

I may have a look at FC, though WWI kites never really tickled my fancy. I’ll check it out though, could be fun in VR. Thanks :)

 

Interesting - I sometimes wonder why different people are drawn to different eras. I think the WWI aircraft are particularly interesting because the air combat manoeuvres are very different from WWII and modern eras... anyway, if you aren't that into them you could consider waiting until they are on sale for a good price. There is certainly some charm to touring in a Sopwith Triplane (or even flying at street level through a city)... like with Tank Crew, even if it isn't something we're into the products are so well made that they are usually still nice experiences to try and play around with for a bit.

  • Like 1
Posted

 

I thought I'd also add that one of the amusing (but also slightly disappointing) things is when people assume that Great Battles is 'lower fidelity' simply because it doesn't have a clickable cockpit with extensive start-up procedures (IMHO, immersive but unneeded in WWI/WWII sims) and offers more aircraft for the same price... while the reality is that the systems modelling is actually quite deep (e.g. even the dodgy canopy latch in the Yak-7b is modelled!)

 

With the aircraft also having less switches to memorize - it is easier to try out and explore a larger variety of aircraft without having to specialise (although it can be fun to get really adept at just one plane in Great Battles).

Posted
2 hours ago, nachinus said:

Il2 is much more forgiving in terms of torque effect, etc. and need of rudder work and much easier to land and take off.

 

I don't know what's more realistic. 

No, neither do I. My gut says somewhere in between the two but what do I know? :)

 

1 hour ago, Avimimus said:

 

It is tricky to compare, to be honest. Flight models are incredibly complex so there will always be some things which are done better in one sim than in another (assuming both are high enough fidelity). There are even a few things that the old Cliffs of Dover engine (used in Tobruk) does better than either of the newer engines.

 

It is also hard to compare flight models between a 20-30 ton jet fighter and a WWI aircraft that weighs fifty times less :) I suppose the closest comparisons would be for the four WWII fighters. Anyway, I find I use DCS mainly for the Mi-24P these days.

 

DCS is incredible and I love it. I used to be an avid gamer till I got a CV1 and DCS. It’s all I’ve played for 6 happy years. I’ve spent thousands on hardware just to get better frames in VR and got a fair few modules. But having now played a flight sim at 90fps Im not sure if I can go back.

Ive no clue which title has the most realistic fm (for warbirds) but the DCS Spitfire does seem to convey the fact you are sat just behind a massive great engine.
 

Id agree that a clicky cockpit, though nice to have, is much less important in a WWII plane. Especially with a decent Hotas.

 

2 hours ago, Avimimus said:

.Interesting - I sometimes wonder why different people are drawn to different eras. I think the WWI aircraft are particularly interesting because the air combat manoeuvres are very different from WWII and modern eras...

I’m honestly more of a fighter jet guy but I like to also jump in a spitfire and especially if I’m flying in the virtual skies above my house ? Though I don’t know if I can fly a jet again till the RTX 6090 comes out having now tasted the nectar of 90fps.

 

354thFG_Drewm3i-VR
Posted (edited)
4 hours ago, nachinus said:

Il2 is much more forgiving in terms of torque effect, etc. and need of rudder work and much easier to land and take off.

 

I don't know what's more realistic. 

I personally think DCS overdoes things. I've had some takeoffs in the Spitfire that have been absurd, as in literally side slipping through the air sideways while climbing. I have to think that if such a thing was possible to achieve in real life in terms of touchy yaw and pitch axes, there would be a lot more Spitfires crashing at airshows and the like. The p-51 seems more like what I'd expect, but in DCS it STILL has a ram air bug which prevents it from working properly at altitude without a workaround and there is no 150 octane fuel. 

Edited by drewm3i-VR
  • Upvote 1
Posted
2 hours ago, digital_vole said:

No, neither do I. My gut says somewhere in between the two but what do I know?


In my experience as an actual pilot, DCS is routinely harder than reality while IL-2 can sometimes be a bit too forgiving.  But then again, the closest I've come to flying a warbird was just an old Waco F-Series.

Posted
7 minutes ago, Ram399 said:


In my experience as an actual pilot, DCS is routinely harder than reality while IL-2 can sometimes be a bit too forgiving.

 

I'm not a real pilot, but based on my observations of DCS and how people talk about it (never played it myself), this sounds like an accurate assessment.

 

Sturm is definitely too easy in some respects (based on WWII test pilot reports on the handling of a given aircraft), but hey, with all the new changes coming up, maybe it'll reach that 'just right' level of difficulty/realism.

Posted (edited)
1 hour ago, drewm3i-VR said:

I've had some takeoffs in the Spitfire that have been absurd, as in literally side slipping through the air sideways while climbing. I have to think that if such a thing was possible to achieve in real life in terms of touchy yaw and pitch axes, there would be a lot more Spitfires crashing at airshows and the like.

That's what I thought too. DCSs spit is crazy hard to handle when taking off and landing. In RL 1940s, pilots with a few hundred hours in Tiger Moths or Harvards jumped into this mad horse and somehow managed no to die by the hundreds or bust thousands of wingtips learning to fly them.

Edited by nachinus
Posted
38 minutes ago, oc2209 said:

Sturm is definitely too easy in some respects


I feel like some of the easier aspects of Sturmovik aren't necessarily the fault of the sim rather than just being the usual constraints of flying on a computer.
In reality it sometimes take a fair amount brute force just to move the control surfaces around, and flying aerobatics is downright exhausting.

Case in point, you can recover from a flat spin in IL-2 just using a bit of casual wrist movement, the real thing is much more of a full body affair.

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Raptorattacker
Posted
1 hour ago, nachinus said:

and somehow managed no to die by the hundreds or bust thousands of wingtips learning to fly them.

There were more accidents than people seem to think or than is 'fashionable' to portray, definitely. I think accidents on take-off or landings accounted for a LOT of fatalities...

;)

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Posted
1 hour ago, Ram399 said:


I feel like some of the easier aspects of Sturmovik aren't necessarily the fault of the sim rather than just being the usual constraints of flying on a computer.
In reality it sometimes take a fair amount brute force just to move the control surfaces around, and flying aerobatics is downright exhausting.

Case in point, you can recover from a flat spin in IL-2 just using a bit of casual wrist movement, the real thing is much more of a full body affair.

 

I just want the 109 to dart on landing, like everyone and their mother says it did.

 

I realize that'd be pretty difficult to properly model without overdoing it, of course. But as it stands now, locking the tailwheel makes the 109 as docile in landing as a trainer.

  • Upvote 3
Posted
29 minutes ago, oc2209 said:

I just want the 109 to dart on landing, like everyone and their mother says it did.


Very true, by all accounts the 109 should be far more squirrely on the ground both for takeoff and landing.

Posted

As for the sensitivity of the Spit in DCS, you can tune the axis saturation and curves to translate to your HOTAS. From what i've gathered the default settings are super sensitive because it takes into account the super long stick of the real Spitfire. Really like how it flies after some tweaking. Managing take-off quite well, I find it's not that hard once you know your trim settings before taking off. Landing is pretty tough, but getting there. Also love the flight model of Cliffs of Dover Blitz./Tobruk. Just got BoX for multiplayer as it's more active, but my first thought was that the Spitfire felt rather weightless. After playing around for a bit I was having fun though.

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