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Mod to deactivate message: "[player callsign] is attacking enemy fighters"


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Posted

Hi,

I don' like this message because even when flying alone it warns me that enemy plane are nearby.

For me this is an immersion killer.

 

From this post/conversation I got the knowledge concerning the soundengine.cfg and where the radio command is.:

https://forum.il2sturmovik.com/topic/40148-disableing-native-radio-chatter/#comment-1232491

Thanks very much, Gambit21 and Featheared_iV!

 

I deactivated the radio command by adding // to the command lines:

...

// Pilot, wingman report on attacking a fighter deactivated by kraut1
// template = 101, "tp_mate_fighter", "rus", 30, "$MYID pil_rep_atk pil_fighter $DIRABS $DIRH $DIST", 1, 2, 3, 4, 5, 1001
// template = 102, "tp_mate_fighter", "eng", 30, "$MYID pil_rep_atk pil_fighter $DIRABS $DIRH $DIST pil_out", 151, 152, 153, 154, 155
// template = 103, "tp_mate_fighter", "eng", 30, "$MYID pil_rep_atk pil_fighter $DIRABS $DIRH $DIST pil_out", 101, 102, 103, 104, 105
// template = 201, "tp_mate_fighter", "ger", 30, "pil_im $MYID pil_rep_atk pil_fighter $DIRABS $DIRH $DIST", 51, 52, 53, 54
// template = 0, "tp_mate_fighter", "pol", 30, "$MYID pil_rep_atk pil_fighter $DIRABS $DIRH $DIST"
// template = 0, "tp_mate_fighter", "fra", 30, "pil_im $MYID pil_rep_atk pil_fighter $DIRABS $DIRH $DIST"
// template = 0, "tp_mate_fighter", "spa", 30, "$MYID pi

...

and the same for attacking a bomber, recon plane,...

I tested the mod with some AI Autopilot missions and flew 2 full Vanders EMG 1940 BoB missions and it worked.

 

 

 

 

Mod-deactivated-message-player-attacks-v01.zip

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